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Bad Caller posted:A feature I really want is being able in your districts to set more specific building codes, like only use xyz assets. It'd allow you to make more stringent soviet blocs, a japanese style medium pop city, or a european low rise city. I don't really know how that's viable though through mods, but I'd definitely appreciate more customization other than just the ploppables I put down. Yeah, absolutely. I have some really nice looking Russian ploppable buildings, and I want to pair them with the Soviet style tenements on the workshop to create a little mini Soviet bloc suburb thing but I don't see any way to use them without just having tenements at random all over the city. Same for the Japanese style stuff (using a couple of those anyway though since they are more modern looking). Galaga Galaxian posted:I don't mean in game stats, I mean the model itself. I could just see some guy lavishly recreating some building using 30k polygons and bringing my poor GTX 560ti to its knees when a dozen appear downtown. Yeah there's some really nice looking stuff on the workshop but 10+ mb for one building (growable too) seems like too much. It'd be fine on it's own but if like 30 of them grow in my downtown idk if it will work out so well. Plus at that point I'm worried about too much VRAM being used up and crashing my poo poo or something. Moridin920 fucked around with this message at 20:02 on Mar 25, 2015 |
# ? Mar 25, 2015 19:59 |
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# ? May 25, 2024 22:09 |
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Galaga Galaxian posted:I don't mean in game stats, I mean the model itself. I could just see some guy lavishly recreating some building using 30k polygons and bringing my poor GTX 560ti to its knees when a dozen appear downtown. The map I was on I tried to make a 1600 MW super dam, but when it tried to make the reservoir it instead killed 30% of my population and sunk most of my city and mad a bunch of islands. I built a smaller dam instead elsewhere.
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# ? Mar 25, 2015 19:59 |
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Bad Caller posted:The map I was on I tried to make a 1600 MW super dam, but when it tried to make the reservoir it instead killed 30% of my population and sunk most of my city and mad a bunch of islands. I built a smaller dam instead elsewhere. Just on a side note, would making additional dams around the reservoir as levees to hold back overflow work or? Doesn't seem like there's any reason they wouldn't. Wondering if anyone has tried that.
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# ? Mar 25, 2015 20:07 |
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WarLocke posted:OK so now my city will also be some sort of terrible Hunger Games parody, with each slice of the pie being Sector 4 or Sector 7. I named my districts after Earthbound towns. I'm gonna have to get creative once I go beyond Fourside.
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# ? Mar 25, 2015 20:08 |
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Galaga Galaxian posted:Well it looks good. Plus, you're going with Pac Northwest. While Firston is becoming rather Manhattan-esque, complete with lovely haze/smog and kodakrome filter. wait is there really a Kodachrome LUT? that would be so cool
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# ? Mar 25, 2015 20:09 |
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Anyone wanting more control over their city and a "medium density zone" get this mod. http://steamcommunity.com/sharedfiles/filedetails/?id=410535198 It lets you not only control every individual building's level-up limit but lets you set district based limits.
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# ? Mar 25, 2015 20:12 |
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Baronjutter posted:Anyone wanting more control over their city and a "medium density zone" get this mod. Is there a mod that will clean up my jizz because drat.
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# ? Mar 25, 2015 20:21 |
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It's completely unbelievable to me that the game's been out two weeks and there's over 20,000 mods... and most of them are good. Some of them are incredible. I just downloaded a mod that lets you select multiple citizens and keeps track of them in a window so you can follow what your named citizens are doing. And I downloaded a custom Mayor Town Hall and a Chipotle restaurant, a 7-Eleven, a BMW dealership, a food cart, a playable map of Honolulu, and a mod that names buildings using random word tables for infinite combinations. And this was all uploaded in the LAST 24 HOURS. Chewbot fucked around with this message at 20:40 on Mar 25, 2015 |
# ? Mar 25, 2015 20:21 |
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Chewbot posted:It's completely unbelievable to me that the game's been out two weeks and there's over 20,000 mods... and most of them are good. Some of them are incredible. I just downloaded a mod that lets you select multiple citizens and keeps track of them in a window so you can follow what your named citizens are doing. And I downloaded a custom Mayor Town Hall and a Chipotle restaurant, a 7-Eleven, a BMW dealership, a food cart, a playable map of Honolulu, and a mod that names buildings using random word tables for infinite combinations. Link your drat mods
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# ? Mar 25, 2015 20:38 |
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jerkstore77 posted:Is there a mod that will clean up my jizz because drat. Probably. If not just wait a week, I'm sure someone will make it, the fluid dynamics in the game is an interesting touch.
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# ? Mar 25, 2015 20:43 |
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God drat! Some Roads http://steamcommunity.com/sharedfiles/filedetails/?id=413687519 - A darker version of the normal road that's otherwise the same as the built-in one - A low speed residential play street in pretty pink and with flower pots on the sidewalks - A two-lane highway for when you can't really afford the normal one but still want to see cars go fast - A rural road without sidewalks for connecting those remote farming villages to something less remote - Small and large planning roads that are free but don't do anything until you upgrade them to real roads
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# ? Mar 25, 2015 20:50 |
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Looking for a map that has cool verticality but starts the player off with a decent flat start. The maps I've been looking at so far tonight seem to either have one or the other. I just found one I really liked but the starting position is at a highway terminus and on terrain that's way too rough.
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# ? Mar 25, 2015 20:54 |
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My bus ridership keeps going down as the city gets bigger, is this a quirk of the game engine? Used to have 10-11k bus riders a week even before my map hit 100k people, now it's at 170k and I'm down to 6 thousand riders. Trips Saved has gone way up and traffic isn't a problem, but adding more and more lines (75 now, yikes) and that number just keeps going down instead of up.
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# ? Mar 25, 2015 20:56 |
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Comte de Saint-Germain posted:Looking for a map that has cool verticality but starts the player off with a decent flat start. The maps I've been looking at so far tonight seem to either have one or the other. I just found one I really liked but the starting position is at a highway terminus and on terrain that's way too rough. What do you mean by a decent flat start?
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# ? Mar 25, 2015 21:04 |
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Fish Fry Andy posted:What do you mean by a decent flat start? Like, I just downloaded this one map that's pretty neat, but the starting position for the city is this tiny little island in the middle of a river, barely big enough for anything. Since you need to get a certain pop before you can buy new zones, I'm not sure how you are supposed to get off the dumb little island.
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# ? Mar 25, 2015 21:08 |
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Chewbot posted:and a mod that names buildings using random word tables for infinite combinations. I've been waiting for this. My cims are sick to death with the endless boxes of ice cubes and fishsticks. http://steamcommunity.com/sharedfiles/filedetails/?id=413792924
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# ? Mar 25, 2015 21:17 |
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Comte de Saint-Germain posted:Like, I just downloaded this one map that's pretty neat, but the starting position for the city is this tiny little island in the middle of a river, barely big enough for anything. Since you need to get a certain pop before you can buy new zones, I'm not sure how you are supposed to get off the dumb little island. How about my Pittsfield map? Starts in a valley, but generally hilly towards the edges and some real mountain ridges in some areas. http://steamcommunity.com/sharedfiles/filedetails/?id=411540881
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# ? Mar 25, 2015 21:18 |
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I built Olympia on Raerei Cove (linked in the OP), and I think that's a pretty neat map. You start out with a small area that's pretty flat and access to a great spot for building wind farms, etc. But you pretty quickly outgrow it, and have to develop down onto the nearby beach. Once that's filled up, you need to build up into the highlands - and that's when the map gets real hilly and hard to build on, plus the way up there is pretty narrow so you end up with a natural chokepoint for your traffic that you need to work around. It's a nice map.
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# ? Mar 25, 2015 21:18 |
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Comte de Saint-Germain posted:Like, I just downloaded this one map that's pretty neat, but the starting position for the city is this tiny little island in the middle of a river, barely big enough for anything. Since you need to get a certain pop before you can buy new zones, I'm not sure how you are supposed to get off the dumb little island. http://steamcommunity.com/sharedfiles/filedetails/?id=410456200 This map sounds like it's what you want. About as much elevation difference as you can get in the engine. The starting area is relatively small but decently flat, you certainly have enough space to expand all the way out.
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# ? Mar 25, 2015 21:19 |
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Comte de Saint-Germain posted:Looking for a map that has cool verticality but starts the player off with a decent flat start. The maps I've been looking at so far tonight seem to either have one or the other. I just found one I really liked but the starting position is at a highway terminus and on terrain that's way too rough. Boreal Dreams has a decent starting area and the rest of the map just oozes atmosphere. Canal Islands as well and not just because it reminds me of the Philippines. halokiller fucked around with this message at 21:33 on Mar 25, 2015 |
# ? Mar 25, 2015 21:25 |
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Fish Fry Andy posted:http://steamcommunity.com/sharedfiles/filedetails/?id=410456200 Not my kind of thing, but that looks amazing. I'm a fan of multi-island maps myself, with a mainland accessible later. Hills would be good, and especially places for ports is what I want. I like myself some sea ports.
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# ? Mar 25, 2015 21:25 |
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I wish there was a randomized fill tool that would splash around some staggered patterns of smaller lots. Doing this manually takes forever.
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# ? Mar 25, 2015 21:35 |
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Comte de Saint-Germain posted:Looking for a map that has cool verticality but starts the player off with a decent flat start. The maps I've been looking at so far tonight seem to either have one or the other. I just found one I really liked but the starting position is at a highway terminus and on terrain that's way too rough. Passes is really good. Build it with trains instead of metros if you want a rural feel and extra challenge.
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# ? Mar 25, 2015 21:37 |
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These look good, thanks! EDIT: Passes looks awesome.
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# ? Mar 25, 2015 21:50 |
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kinnas posted:God drat! Holy poo poo, the 2 lane highway will be perfect for balancing highway interchanges, this is going to be amazing.
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# ? Mar 25, 2015 21:54 |
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kinnas posted:I wish there was a randomized fill tool that would splash around some staggered patterns of smaller lots. Doing this manually takes forever. I just plop down the zoning I know I'll have less of, like 5 commercial zones in an otherwise all-residential area, and then I switch to the paint tool and just scribble over everything else. The paint tool doesn't paint over already-zoned areas, so that works out pretty well.
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# ? Mar 25, 2015 21:55 |
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kinnas posted:God drat! That planning road is a great idea.
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# ? Mar 25, 2015 21:57 |
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Something I just remembered from older Sim Cities, are there military bases in this game?
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# ? Mar 25, 2015 21:58 |
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You left out the best part!:
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# ? Mar 25, 2015 21:59 |
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Bad Caller posted:A feature I really want is being able in your districts to set more specific building codes, like only use xyz assets. It'd allow you to make more stringent soviet blocs, a japanese style medium pop city, or a european low rise city. I don't really know how that's viable though through mods, but I'd definitely appreciate more customization other than just the ploppables I put down. This looks really great. I wish I knew more about civil engineering and city planning so my cities all didn't turn out looking same-y. Can you recommend any resources to learn more?
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# ? Mar 25, 2015 22:10 |
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Baronjutter posted:Anyone wanting more control over their city and a "medium density zone" get this mod. Nice. I like the In n Out building a lot but it (and some others) is level 1 and I barely see it before it upgrades to some random box store.
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# ? Mar 25, 2015 22:17 |
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help I can't stop subscribing to buildings
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# ? Mar 25, 2015 22:20 |
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Ofaloaf posted:I just plop down the zoning I know I'll have less of, like 5 commercial zones in an otherwise all-residential area, and then I switch to the paint tool and just scribble over everything else. The paint tool doesn't paint over already-zoned areas, so that works out pretty well. Sure you can get your corner shops in like that. Would be neat to have a tool that would automatically drop some 1x2 2x2 or 2x3 blocks of zoning and leave some space between to really get that sparse low density look though. Tried to make an extended high school area with what little tools are available to us. Really going in nitty-gritty with specific local details is what I miss the most compared to SC4. I want to freehand draw chain link fencing around my industrial parks and drop speed bumps on the road in front of the school building.
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# ? Mar 25, 2015 22:26 |
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Subyng posted:help I can't stop subscribing to buildings Meanwhile I've decided to make a custom set of parks for my Water Tower Central Park. One down!
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# ? Mar 25, 2015 22:33 |
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emTme3 fucked around with this message at 01:24 on Mar 31, 2022 |
# ? Mar 25, 2015 22:44 |
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Do trees actually have any effect on the gameworld? and if not, is there a mod that makes them do something like lower pollution or noise a little bit? I like putting trees everywhere just because it looks a little nicer, but it would be cool if they had some sort of effect!
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# ? Mar 25, 2015 22:47 |
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What I would like: be able to set the architectural style. There are more that add buildings to the default, but I want to create a Soviet paradise. Question: so are we sure industrial and ZombieLenin fucked around with this message at 23:03 on Mar 25, 2015 |
# ? Mar 25, 2015 22:51 |
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Office is essentially high density industry, but non polluting, non noisy. Had my first major boo-boo with workshop today. While trying to update a map, it hosed up and for awhile it was just throwing out flat maps to everyone. I cant remember the exact sequence but it was a lot of deleting, renaming, saving over and reuploading to fix it.
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# ? Mar 25, 2015 23:17 |
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So a friend of mine says that he used to be able to build a bunch of "Japanese Garden" parks, but then they suddenly disappeared. I replied saying I had no idea what the hell that was about, since I sure have never seen any Japanese Gardens in the park list. They are listed on a wiki page I saw though, along with the preorder items... he confirmed he had seen none of the other preorder stuff. Just that Japanese Garden, which is now gone. Does this sound familiar to any of you? His game is unmodded.
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# ? Mar 25, 2015 23:25 |
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# ? May 25, 2024 22:09 |
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I was wondering about that, I definitely had Japanese gardens at one point, but my save that I started yesterday doesn't have them.
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# ? Mar 25, 2015 23:31 |