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SynthOrange posted:Office is essentially high density industry, but non polluting, non noisy. Yes I had this as well, what happens is that if you have a local file, and subscribe to your own map it will cause an asset duplication error (that it wont mention) and kind of merge the two together when you try to update it. You need to basically delete the local version (or do a rename/delete) and you can update without causing flat maps. It was weird, but that's what i found broke it. Fishbus fucked around with this message at 23:59 on Mar 25, 2015 |
# ? Mar 25, 2015 23:35 |
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# ? May 25, 2024 01:52 |
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Hyper Crab Tank posted:So a friend of mine says that he used to be able to build a bunch of "Japanese Garden" parks, but then they suddenly disappeared. I replied saying I had no idea what the hell that was about, since I sure have never seen any Japanese Gardens in the park list. They are listed on a wiki page I saw though, along with the preorder items... he confirmed he had seen none of the other preorder stuff. Just that Japanese Garden, which is now gone. Does this sound familiar to any of you? His game is unmodded. I also had a Japanese Garden park. I even used it in my cities. I just checked and it is no longer in the menu and the ones I placed in the city are gone.
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# ? Mar 25, 2015 23:38 |
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The random business name generator mod is working flawlessly:
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# ? Mar 25, 2015 23:38 |
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ZombieLenin posted:What I would like: be able to set the architectural style. There are more that add buildings to the default, but I want to create a Soviet paradise. The first SimCity had five or six different themes you could switch to, released as add-ons. I mostly remember the space and medieval versions, but there were a couple of near-future themes, too. Though now that I think about it, they were whole sprite swaps and not piecemeal. I assume that as the thousands(!!) of buildings accumulate, it will be easier to assemble architecture kits. Brutalist, Craftsman, split-level ranch... (Tell me there's a Brady house in the works.)
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# ? Mar 25, 2015 23:45 |
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Jet Jaguar posted:The first SimCity had five or six different themes you could switch to, released as add-ons. I mostly remember the space and medieval versions, but there were a couple of near-future themes, too. Though now that I think about it, they were whole sprite swaps and not piecemeal. Sim City 2k's special edition with the building editor also shipped with an alternate sci-fi tile set. Sim City 3k had the option to set different styles as well. I really miss those features.
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# ? Mar 25, 2015 23:55 |
I have downloaded probably two dozen interchanges and then can never figure out how to actually connect my neighborhoods to the highways without turning the area into a horrible mess.
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# ? Mar 26, 2015 00:04 |
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Hyper Crab Tank posted:So a friend of mine says that he used to be able to build a bunch of "Japanese Garden" parks, but then they suddenly disappeared. I replied saying I had no idea what the hell that was about, since I sure have never seen any Japanese Gardens in the park list. They are listed on a wiki page I saw though, along with the preorder items... he confirmed he had seen none of the other preorder stuff. Just that Japanese Garden, which is now gone. Does this sound familiar to any of you? His game is unmodded. the devs made a mistake. the japanese garden was supposed to be a preorder-only bonus, but it wasn't actually given out. to fix this, they went ahead and gave it to everyone. sounds like they may have changed it back
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# ? Mar 26, 2015 00:09 |
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wesley snypes posted:the devs made a mistake. the japanese garden was supposed to be a preorder-only bonus, but it wasn't actually given out. to fix this, they went ahead and gave it to everyone. sounds like they may have changed it back Sweet mother... they committed takesies-backsies?
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# ? Mar 26, 2015 00:09 |
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My first try at the most boring town ever:
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# ? Mar 26, 2015 00:13 |
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Whoever made that Canals map, i've been enjoying it! My only real beef is that in order to get an outside rail connection you need to expand in certain directions, or have the 25 Tile mod just to get tourist rail. If youre doing a revision, just connect those highways and rail. Other than that, it's a really fun map.
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# ? Mar 26, 2015 00:15 |
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wesley snypes posted:the devs made a mistake. the japanese garden was supposed to be a preorder-only bonus, but it wasn't actually given out. to fix this, they went ahead and gave it to everyone. sounds like they may have changed it back
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# ? Mar 26, 2015 00:17 |
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Bel Monte posted:
From a page or two back, but whatever. I'm going to update it with a larger main river, and possibly a few more tributaries along the canyon. I'm also thinking of redoing the highway layout to be a little nicer. Maybe a few more leveled out spots in the smaller side canyons. Any other feedback for this map? The map in question: http://steamcommunity.com/sharedfiles/filedetails/?id=410988108
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# ? Mar 26, 2015 00:29 |
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Poil posted:But I preordered, and it's still just as suddenly gone. in that case, Something's Fucky
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# ? Mar 26, 2015 00:35 |
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I think they pulled the code version of the zen garden because they're about to just patch it in for everyone, and screwed something up.
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# ? Mar 26, 2015 00:35 |
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So I made a modular road design for perfect circular grid things. http://steamcommunity.com/sharedfiles/filedetails/?id=413993576 Just rotate it round to make a circle and then add whatever other roads you need. Left enough space between the roads so that when you upgrade it wont sacrifice zoning squares.
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# ? Mar 26, 2015 00:38 |
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I have subscribed to 343 items. send help even skyrim wasn't this
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# ? Mar 26, 2015 00:46 |
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also I just spend half the day figuring out 3ds max UV maps, but now when I try to test it out ingame the game won't load can't be the mods mustn't be mods
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# ? Mar 26, 2015 00:48 |
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I keep making cities and expanding when demand for certain sectors is highest and I just end up with stuff everywhere and halp how do I civil engineering
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# ? Mar 26, 2015 00:49 |
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Pumpy Dumper posted:I keep making cities and expanding when demand for certain sectors is highest and I just end up with stuff everywhere and halp how do I civil engineering
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# ? Mar 26, 2015 01:01 |
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The Deadly Hume posted:That's the classic approach, yes... But I want everything neat and tidy and roads that make sense and aaaaaaaaaaaaaaaaaaaaaaa
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# ? Mar 26, 2015 01:08 |
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Everyone seems very focused on making perfectly planned cities, despite the fact that there are perhaps two or three examples of those anywhere on earth, and none of them are particularly great places where you actually want to live. Cities in real life tend to be hosed up, idiosyncratic things that are just kept hobbling along with a hope and a prayer. Although it may be fun to have the perfect, most efficient city, it can also be rewarding to paint yourself into specific corners and then try to find your way back out (more like managing a real city).
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# ? Mar 26, 2015 01:09 |
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Pumpy Dumper posted:But I want everything neat and tidy and roads that make sense and aaaaaaaaaaaaaaaaaaaaaaa I suppose now we know why most real world cities are a clusterfuck. If you have infinite funds from the start and lay everything out before zoning it's pretty easy.
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# ? Mar 26, 2015 01:10 |
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PT6A posted:it can also be rewarding to paint yourself into specific corners and then try to find your way back out (more like managing a real city). The only tool you need.
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# ? Mar 26, 2015 01:10 |
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Hyper Crab Tank posted:
Say I bulldoze the starting industrial zone to make it residential after expansion. Does that affect happiness, business, etc?
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# ? Mar 26, 2015 01:13 |
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PT6A posted:Everyone seems very focused on making perfectly planned cities, despite the fact that there are perhaps two or three examples of those anywhere on earth, and none of them are particularly great places where you actually want to live. Cities in real life tend to be hosed up, idiosyncratic things that are just kept hobbling along with a hope and a prayer. Although it may be fun to have the perfect, most efficient city, it can also be rewarding to paint yourself into specific corners and then try to find your way back out (more like managing a real city). I dont really think anyone is, to be honest.
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# ? Mar 26, 2015 01:15 |
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Pumpy Dumper posted:Say I bulldoze the starting industrial zone to make it residential after expansion. Does that affect happiness, business, etc? Less than you might think. I mean you might have to compensate by building some more industry elsewhere or some offices to keep employment and goods production up, but the bulldozing itself they don't seem to care about. Oh, and building residential on top of an old industrial neighborhood means you'll have unhappiness problems because of the pollution, but it'll go away eventually.
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# ? Mar 26, 2015 01:21 |
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PT6A posted:Everyone seems very focused on making perfectly planned cities, despite the fact that there are perhaps two or three examples of those anywhere on earth, and none of them are particularly great places where you actually want to live. Cities in real life tend to be hosed up, idiosyncratic things that are just kept hobbling along with a hope and a prayer. Although it may be fun to have the perfect, most efficient city, it can also be rewarding to paint yourself into specific corners and then try to find your way back out (more like managing a real city). Someone build this:
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# ? Mar 26, 2015 01:25 |
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Welp, mods hosed up something in my game because now all my icons that hover over buildings/roads disappeared. No "no water/electricity", "on fire", "abandoned" etc. icons are showing up at all. Anyone else have this issue?
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# ? Mar 26, 2015 01:46 |
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simosimo posted:Getting an error now in my new games and current games. I got this when one of my mods updated, pretty sure it was Traffic ++, and began conflicting with the New Game Plus mod I was running, so I disabled NG+ and everything's been peachy since. Don't know why quit to main menu crashes your game, and you shouldn't have to press X next to a mod, simply disabling it should be enough I think.
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# ? Mar 26, 2015 01:47 |
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Seeing as we apparently have traffic savants on here, anyone take a guess what's up with this? The cars at the front stop for about 3 seconds and then traffic starts up before stopping again soon after. E: Fixed itself after a reload... vv Praseodymi fucked around with this message at 02:12 on Mar 26, 2015 |
# ? Mar 26, 2015 01:49 |
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Zero One posted:Someone build this: I might attempt that using dirt roads for maximum self loathing.
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# ? Mar 26, 2015 01:50 |
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PT6A posted:Everyone seems very focused on making perfectly planned cities, despite the fact that there are perhaps two or three examples of those anywhere on earth, and none of them are particularly great places where you actually want to live. Cities in real life tend to be hosed up, idiosyncratic things that are just kept hobbling along with a hope and a prayer. Although it may be fun to have the perfect, most efficient city, it can also be rewarding to paint yourself into specific corners and then try to find your way back out (more like managing a real city). The only thing I'm trying to perfectly plan is my central park. Using the asset editor to create custom park plots to put into, but drat, such a limited selection of bits and bobs to include, even after grabbing what I could find from the workshop. I'd love for there to be some kind of water feature. But the only ponds I saw had grass clipping through them because it was flush with the ground (I suppose a way around that would be to elevate the water a bit and put some kind of rim, I dunno). This is two 9x14 parks with a small ped path linking them in the middle. I should probably check out aerial views of Central Park for inspiration.
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# ? Mar 26, 2015 01:52 |
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Asciana posted:So I made a modular road design for perfect circular grid things. drat, this would hav saved me some fidgety stuff:
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# ? Mar 26, 2015 02:32 |
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Well my second city is doing a lot better than my first, mostly thanks to me figuring out how to jigger around with traffic with a ton of help from mods. The City of Hammerfest's finances are a bit tight at the moment thanks to recent major infrastructure improvements and building a bunch of crematoriums to handle a mass-die off. A few shots: After I relocated my sewage pipes. The traffic trident in my original city core turned into this. The backwards treble clef interchange. The new district, with a freight rail terminal and freight seaport right next to each other. The roads are arranged to bounce traffic directly back and fourth between the two, or just out and away from the other main interchange (south and out of view). This is gonna cause some problems when I try to develop the other side. Any ideas? Traffic on the main trunks is very heavy, but it flows. Avoid/remove intersections in heavy areas, or convert them to one-way streets. Use highways, six-lane, and dual-lane streets to spread out the flow of traffic across as many lanes as possible. I have a good bus system, but haven't even built a metro yet. Dickbutt Plaza. Zeno-25 fucked around with this message at 03:02 on Mar 26, 2015 |
# ? Mar 26, 2015 02:54 |
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Poil posted:But I preordered, and it's still just as suddenly gone. One of the paradox guys confirmed on their forums that something messed up and took the park away from a lot of people who had it, so apparently they're working on it. I just grabbed this one off the workshop and slapped it down in all my zen garden shaped holes. It's not quite as pretty, since for some reason the trees don't show up. But in this version at least visitors don't just walk into the pond and vanish like they do with the official one.
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# ? Mar 26, 2015 03:04 |
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binhex posted:From a page or two back, but whatever. I don't have the game yet, but seeing this map might push me over the edge to buying it. Zion's one of the most incredible places I've ever been and it would be a hoot to try and build a town in it. Bonus points for getting anything to grow on Angel's Landing, which I was pleased to see included.
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# ? Mar 26, 2015 03:11 |
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That's not a a legal u turn
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# ? Mar 26, 2015 03:13 |
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Babby's first roundabout :
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# ? Mar 26, 2015 03:21 |
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Making a pretty park is hard, even with custom asset maker parks. drat 64 item limit. It looks ok so far, I guess. just feels like twisty paths and trees though.
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# ? Mar 26, 2015 03:27 |
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# ? May 25, 2024 01:52 |
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PT6A posted:Everyone seems very focused on making perfectly planned cities, despite the fact that there are perhaps two or three examples of those anywhere on earth, and none of them are particularly great places where you actually want to live. Cities in real life tend to be hosed up, idiosyncratic things that are just kept hobbling along with a hope and a prayer. Although it may be fun to have the perfect, most efficient city, it can also be rewarding to paint yourself into specific corners and then try to find your way back out (more like managing a real city). The only thing remotely "planned" looking in my city is the farming areas because farms in the US typically are in grid patterns. I think most people are growing organically, or at least I have been. Also obviously this game can't run 'actual' city populations and the amount of land it'd take to make one is insane, but for the scale what do you guys use to make your population numbers seem more realistic? I typically multiply by 20 but even then it sometimes makes towns way too big for what they are. I do like how the population is meaningful, though. District painting is an obsession.
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# ? Mar 26, 2015 03:39 |