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Pumpy Dumper posted:I wish I could do underground power lines. There's a mod for that. http://steamcommunity.com/sharedfiles/filedetails/?id=409251698
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# ? Mar 26, 2015 18:08 |
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# ? May 25, 2024 14:43 |
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deadly_pudding posted:You can mod in a bunch of buildings you like and demolish the eco-scandinavian ones as they pop up. Until they give us a good way to manage architecture themes, though, the game's "look" is pretty much eco-scandinavian Ikea dreamscape. Then I shall bide my time...I am a patient man. In the meantime, I can watch my subjects build their little sustainable domicile-cubes and plot their eventual mental breakdown as I pollute their fjords with neon lights and flaming natural gas pressure eruptions.
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# ? Mar 26, 2015 18:17 |
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I... really need to download that autosave mod. gently caress you, Windows Update, gently caress you.
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# ? Mar 26, 2015 18:33 |
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So how do you guys go about planning city layouts when starting? I've been trying to figure out how to go about it that isn't just square grids because they look awful, but I usually find what I come up with just doesn't work very well or looks crap and I get a bit disheartened an hour or two in and reload, usually taking notes of what I hosed up and how, and how to go about it. Some of it I think stems from the opening road coming from the highway and feeling a bit bunched up next to it, if I push further out it feels like I run out of money too fast.
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# ? Mar 26, 2015 18:34 |
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BallsFalls posted:For all the uncreative mayors out there that are unable to think of names for your cities and districts aside from Dickbutt Phase I through XIV, this is what I use
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# ? Mar 26, 2015 18:38 |
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Got the randomized business name generator. This is one of the first ones I got. Uh... Yeah this city is going to end in tears. Fans fucked around with this message at 18:41 on Mar 26, 2015 |
# ? Mar 26, 2015 18:38 |
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Fans posted:Got the randomized business name generator. This is one of the first ones I got. dont complain it keeps education levels down
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# ? Mar 26, 2015 18:39 |
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From all the actual testing people have done there's no downside to education. What's hosed up is the demand system, it doesn't generate enough residential and wants way too many jobs. Regardless of education a worker will work any job, they simply prioritize the highest education job first. The reason all your farms are getting unemployment is that there are not enough workers and some hidden weirdness in how people pick jobs.
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# ? Mar 26, 2015 18:50 |
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I got a height map of my city and tried to see if I could do it one better. Not bad for a first try I guess? I'm making a ton of money every week, like 28k+ or so.
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# ? Mar 26, 2015 18:52 |
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drat it, backflow is a bitch. Poopmageddon struck while I wasn't even looking. Hyper Crab Tank fucked around with this message at 19:00 on Mar 26, 2015 |
# ? Mar 26, 2015 18:54 |
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Lots of people get owned by poopmageddon, but has anyone else gotten owned by placing a landfill next to a water tower? Because I sure did, early on in one of my cities. I couldn't even figure out what happened til I had already scrapped the city and started over
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# ? Mar 26, 2015 18:57 |
I put a water tower in an industrial area, which is almost the same as the dump. Whoops.
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# ? Mar 26, 2015 18:59 |
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So how does healthcare work? Does it make people live longer? I've literally never once seen a hospital or clinic with anyone in them. Is this because all my roads are green and for health coverage and thus everyone is at 100% preventative healthcare and can never get sick or??? I seem to mostly just have to plop a million schools, hospitals, police and fire just to get buildings to upgrade rather than any actual need for their services.
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# ? Mar 26, 2015 19:19 |
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Flipswitch posted:So how do you guys go about planning city layouts when starting?
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# ? Mar 26, 2015 19:22 |
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Also its pretty interesting and fun evolving your cities as they grow and their needs progress. I just completed dezoning and moving my cities entire industrial district to a brand new industrial park which has better highway access, shipping and rail links. The old industrial district is going to be gentrified and converted to park land and house a new university campus and leisure spaces. Progress!
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# ? Mar 26, 2015 19:30 |
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Baronjutter posted:What's hosed up is the demand system, it doesn't generate enough residential and wants way too many jobs. Tell that to my new town. Fuckers don't ever want anything but more houses. I'm starting to wonder why that is. Might change the name of the town to Fucksville because that seems to be the only thing going on. I don't know if I'll get Dense Residential before I have to either expand across the water or start re-zoning my commercial district. Yeah and I guess I'm Bad At Pretty Cities. Maybe once I actually know what I'm doing I can work on that.
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# ? Mar 26, 2015 19:31 |
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Pumpy Dumper posted:I wish I could do underground power lines. There's a mod for that.
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# ? Mar 26, 2015 19:32 |
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Can someone link the business name generator? Steam is doing the weird thing where the search goes completely useless.
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# ? Mar 26, 2015 19:37 |
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simosimo posted:Can someone link the business name generator? Steam is doing the weird thing where the search goes completely useless. This one has a bunch of different generators, is that the one you meant?
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# ? Mar 26, 2015 19:39 |
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Fans posted:
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# ? Mar 26, 2015 19:40 |
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Flipswitch posted:So how do you guys go about planning city layouts when starting? I used to make griddy ugly cities but then I started playing maps where you simply can't make square grids because they're too mountainous. Passes and Jackson Bay are two good challenging maps to try.
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# ? Mar 26, 2015 19:43 |
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Poil posted:So, does that mean they only assemble basic fedoras or the basic assembly of fedoras? Is there an advanced fedora assembly somewhere in the city? But no one's modded in Reddit's Headquarters yet! https://www.google.com/maps/@37.781318,-122.395844,3a,75y,166.45h,112.82t/data=!3m4!1e1!3m2!1s80olP6lJh2FaEeA4tMAwcg!2e0!6m1!1e1?hl=en Wouldn't be hard, it's a pretty bland building.
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# ? Mar 26, 2015 19:50 |
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Ad by Khad posted:I used to make griddy ugly cities but then I started playing maps where you simply can't make square grids because they're too mountainous. Passes and Jackson Bay are two good challenging maps to try. Grids are beautiful. Why does this thread hate grids?
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# ? Mar 26, 2015 19:56 |
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Is there some trick to getting crime? I would like to get that 50% crime building, but even with 60k people and no police my crime hovers around 20%.
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# ? Mar 26, 2015 19:57 |
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Unemployment. Start knocking down commercial and industrial buildings so people get laid off and have all the time in the world to plot crimes.
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# ? Mar 26, 2015 19:59 |
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I haven't tried this yet, but earlier in the thread people were saying that you could build parks and then delete the roads to those parks in order to raise crime.
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# ? Mar 26, 2015 20:03 |
The underground power lines mod kinda blows. Way, way too much upkeep cost. $9 per cell is a lot worse than the default power lines, which are half a citybuck per.
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# ? Mar 26, 2015 20:06 |
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Inspector_666 posted:Grids are beautiful. Why does this thread hate grids?
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# ? Mar 26, 2015 20:08 |
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there's probably something wrong with me, because i see this and want to try it
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# ? Mar 26, 2015 20:10 |
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TheQat posted:there's probably something wrong with me, because i see this and want to try it I'm not quite sure what is going on in that image but I want to as well.
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# ? Mar 26, 2015 20:19 |
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looks like a huge grid of 6-lane roads with 1x1 spaces in between
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# ? Mar 26, 2015 20:21 |
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simosimo posted:Can someone link the business name generator? Steam is doing the weird thing where the search goes completely useless. This one, I think: http://steamcommunity.com/sharedfiles/filedetails/?id=413792924
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# ? Mar 26, 2015 20:24 |
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Control Volume posted:dont complain it keeps education levels down It is weird that keeping your city education-free is one of the bigger problems in Skylines... throw an elementary school anywhere on the planet and suddenly all your cims are too good to make fish sticks.
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# ? Mar 26, 2015 20:36 |
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My college kids can make fish sticks or they can fish sticks out of the poop lake. My industry got enough workers. (Zone more residential, ignore RCI meter)
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# ? Mar 26, 2015 20:40 |
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Domattee posted:Zone more residential, ignore RCI meter It's there as a guide, really, nothing set in stone.
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# ? Mar 26, 2015 20:48 |
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The City Statistics graph, which is buried in the pause menu for some reason, will give you more exact figures to work with for residents/jobs/demand
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# ? Mar 26, 2015 20:51 |
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Chewbot posted:It is weird that keeping your city education-free is one of the bigger problems in Skylines... throw an elementary school anywhere on the planet and suddenly all your cims are too good to make fish sticks. Eh, they can pay off their fancy college loans working at the fishtick factory. Also try to get your industry upgraded, high level industry actually employ a decent amount of educated workers! Though they also employ plenty of peons.
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# ? Mar 26, 2015 21:07 |
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Okay, I got this game and am generally in love with it but the 'Proper Hardness' mod is making me cry. I'm not even playing with it on the 'hard' setting, just the 'normal' setting of the mod which is supposed to not even increase build costs. Not only THAT, but I've also been playing with the "start with 1 million $" mod to take the tedium out of the early progression game. But for three cities in a row, the same thing has happened: I get to a population around 7000-8000, and then find myself suddenly trapped in an inescapable financial death-spiral. What's driving me crazy about this is that there are no major unmet needs or "problem bubbles" popping up. There are only two abandoned buildings in the whole drat town, happiness is positive, the RCI gauge is satisfied, my industries are operating, traffic problems are minor at worst... and yet I've apparently maneuvered myself into a position where the game is unwinnable. There is no overflowing poop, no garbage explosion, I cut service budgets to the minimum sustainable amount without causing problem bubbles - I still have about 16k in expenses to 12k revenue. Raising taxes to a level that closes the budget shortfall makes the city rapidly implode into a post-apocalyptic wasteland within a matter of weeks. This has happened almost the exact same way for three games in a row. I'm strongly considering uninstalling the 'proper hardness' mod at this point and going vanilla, since I can only assume that there is a single 'perfect' city layout which is just barely survive this punishing difficulty and the mod-maker balanced it around that. I'd hate to loving see what the mod looks like on "hard". Here's a picture of my city for reference.
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# ? Mar 26, 2015 21:10 |
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Inspector_666 posted:Grids are beautiful. Why does this thread hate grids? Because the only character you can give your city is the layout of the roads. Hopefully one day there will be more to it, where one person's mostly-grid city look completely different from an others due to building massing, architecture, street styles.
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# ? Mar 26, 2015 21:12 |
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# ? May 25, 2024 14:43 |
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TheQat posted:there's probably something wrong with me, because i see this and want to try it You'll have like, no traffic problems. But the game doesn't like it when that situation gets too big. The city I made like that I don't think even got to 50k but that particular setup caused the game to freak out and make entire sections of the city just not show up on screen at certain camera angles.
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# ? Mar 26, 2015 21:16 |