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the reception area sounds neat
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# ? Mar 27, 2015 21:28 |
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# ? May 28, 2024 15:42 |
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Still checking it out. I don't like the fact that you need to send everyone back to the cells before you make the execution
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# ? Mar 27, 2015 21:30 |
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Oh my goodness you can remove size requirements for cells. And permanent incarceration... Goodbye legendaries. The REAL Gtab Fan fucked around with this message at 22:00 on Mar 27, 2015 |
# ? Mar 27, 2015 21:50 |
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Death Row doesn't seem like a feature I'd use, but it made for a good alpha to watch through.
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# ? Mar 27, 2015 22:16 |
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quote:New staff : The Lawyer Can't be more than a few alphas until, err, beta. Do people pull up and have tailgate parties outside the prison when someone is to be executed? The Deadly Hume fucked around with this message at 23:19 on Mar 27, 2015 |
# ? Mar 27, 2015 23:16 |
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RattiRatto posted:Still checking it out. Seems realistic to me? I was disappointed there wasn't a last meal involved but I'm sure that will be added in.
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# ? Mar 27, 2015 23:22 |
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Still hoping on prison gangs
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# ? Mar 28, 2015 04:08 |
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Is it possible to assign prisoners to particular cells? I'd probably want guys on permanent lockdown to have a shower and a TV to help keep their needs down. I guess I could just make anyone on permanent lockdown supermax, and give all the supermax guys bigger cells since they are the most likely to be locked down. Or gently caress 'em and just use permanent solitary instead.
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# ? Mar 28, 2015 07:17 |
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ellbent posted:Just starting playing this and I'm having a blast. drat if those reform programs don't gently caress up the profit margin, though. I like the idea that the prisoner is so dumb he thinks "free time" is time he spends out of the prison, and then he comes back because free time is over
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# ? Mar 28, 2015 07:45 |
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Hey now, plenty of countries have prisons where "free time" you can get out and stop by the corner store two blocks out.
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# ? Mar 28, 2015 07:47 |
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Angela Christine posted:Is it possible to assign prisoners to particular cells? I'd probably want guys on permanent lockdown to have a shower and a TV to help keep their needs down. I guess I could just make anyone on permanent lockdown supermax, and give all the supermax guys bigger cells since they are the most likely to be locked down. Yes you can - if you select a prisoner and right click on a cell it will assign that prisoner to the cell, even if someone is already in there (in that case the one that already has that cell will be moved to a different one). *edit* one thing to bear in mind is that if the cell you assign them to doesn't match their current security level, it's NOT going to change their security level to compensate. I think what happens is that they just get immediately reassigned to a cell with the correct security designation, effectively ignoring where you said to send them. The Cheshire Cat fucked around with this message at 09:20 on Mar 28, 2015 |
# ? Mar 28, 2015 08:36 |
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The Cheshire Cat posted:Yes you can - if you select a prisoner and right click on a cell it will assign that prisoner to the cell, even if someone is already in there (in that case the one that already has that cell will be moved to a different one). Wow, they really need a manual or something that's not buried in 31 hour-long dev diary videos.
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# ? Mar 28, 2015 08:50 |
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Faraday Cage posted:Alpha 31 just came out! Executions are in now, it's pretty dark stuff Man the music that played during the execution process was very grim, I mean it SHOULD be but dang.
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# ? Mar 28, 2015 12:43 |
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sauer kraut posted:Wow, they really need a manual or something that's not buried in 31 hour-long dev diary videos. In that particular case it's in the tutorial at the start of the game.
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# ? Mar 28, 2015 13:05 |
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The tutorial is grim as gently caress and I've only needed to go through once. At least there's actually a point for Mr Sparky now at least.
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# ? Mar 28, 2015 13:25 |
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How do I prevent my prisoners from rioting and fighting? Do I have too few guards is it my cramped hallways?
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# ? Mar 28, 2015 14:09 |
Have you tried keeping their needs fulfilled? There's two ways to keep prisoners docile, one is massive control with armed guards to keep everyone suppressed all the time, the other is to keep everyone happy.
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# ? Mar 28, 2015 14:12 |
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nielsm posted:Have you tried keeping their needs fulfilled? I don't have a shrink yet so I cant see tgeir needs I had like 5 dudes get injured because they were rioting. I had all the basics... shower yard with bench food.. maybe I need a bigger canteen. My struggle right now when playing is making my prison scalable to support more prisoners I make a kitchen then its a huge pain to make it bigger for more prisoners.
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# ? Mar 28, 2015 14:16 |
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tater_salad posted:I don't have a shrink yet so I cant see tgeir needs I had like 5 dudes get injured because they were rioting. Getting a full administrative staff should always be one of your earliest goals, they are incredibly useful for managing your prison
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# ? Mar 28, 2015 15:39 |
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Is there a delay before the latest Alpha is actually released, or is my Steam not updating?
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# ? Mar 28, 2015 17:58 |
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Green Wing posted:Is there a delay before the latest Alpha is actually released, or is my Steam not updating?
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# ? Mar 28, 2015 18:01 |
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tater_salad posted:I don't have a shrink yet so I cant see tgeir needs I had like 5 dudes get injured because they were rioting. Don't bother trying to upscale your first prison, especially if you're still learning. You can eventually sell it and get more funds to build a bigger one. Also they reworked the kitchens/supply system so that it's pretty easy to utilize multiple kitchens/canteens
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# ? Mar 28, 2015 20:20 |
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I guess I didnt approach right.. I was more along the lines of sim city and keeping the same prison.. not sell prison build bigger one
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# ? Mar 28, 2015 20:34 |
The easiest way to play is definitely build a lovely prison, sell it and use the money to build a better but still mediocre prison. Then sell that and build a proper prison. When starting a new prison after a sale, the first thing to do is turn off intake, build the minimum offices, and research all the poo poo + hire office staff.
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# ? Mar 28, 2015 20:40 |
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nielsm posted:The easiest way to play is definitely build a lovely prison, sell it and use the money to build a better but still mediocre prison. Then sell that and build a proper prison. To add to this, when you get $700k or $800k in starting funds, save that file when you first start and then use it as a template for new prisons. I've been starting off the same $850k map for several alphas now whenever I want to build a new prison.
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# ? Mar 28, 2015 21:08 |
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Green Wing posted:Is there a delay before the latest Alpha is actually released, or is my Steam not updating?
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# ? Mar 28, 2015 22:48 |
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tater_salad posted:I guess I didnt approach right.. I was more along the lines of sim city and keeping the same prison.. not sell prison build bigger one You can approach it any way you like, it's just easier to learn if your first prison is basically a trial run since this game has no proper tutorial yet. There's nothing stopping you from continually adding to your first prison and/or making renovations since there's nothing in this game you can't remove and rebuild later. Away all Goats fucked around with this message at 23:04 on Mar 28, 2015 |
# ? Mar 28, 2015 22:54 |
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I think the selling thing works well though its hard to rebuild an entire prison with prisoners in it.
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# ? Mar 29, 2015 00:25 |
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Since you are working for a for-profit prison company, it even makes some sense that you can sell off the assets of a successful project and get assigned to a bigger budget project. If you really want to start small and work your way up on a single lot, the easiest way might be to make your initial prison not easily expandable. Just build what you need. Once you get a small stable collection of buildings producing a profit, fence it off and make a second larger compound (once you get offices built and an accountant you gain the ability to buy more land to grow your prison). Later you can convert the starter prison to a self-contained compound for your Protective Custody or Supermax prisoners who you don't want mixing with the general population just by changing the deployment settings.
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# ? Mar 29, 2015 05:18 |
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Angela Christine posted:Since you are working for a for-profit prison company, it even makes some sense that you can sell off the assets of a successful project and get assigned to a bigger budget project. Just don't forget to adjust the timescale parameter.
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# ? Mar 29, 2015 19:42 |
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Spookydonut posted:Just don't forget to adjust the timescale parameter. What does this do?
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# ? Mar 30, 2015 03:12 |
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this game really needs a warning every 30 min that warns you to save and restart. drat near had a riot because cooks weren't delivering meals. Restart fixed it. Had an infirmary and drug rehab class said no teacher... restart fixed it.
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# ? Mar 30, 2015 07:21 |
Spookydonut posted:Just don't forget to adjust the Miss Lonelyhearts posted:What does this do? Evil things. I wrote an explanation of it earlier: http://forums.somethingawful.com/showthread.php?threadid=3669315&pagenumber=19&perpage=40#post440364927
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# ? Mar 30, 2015 07:37 |
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Had an issue across multiple games where my dog patrols would drop yellow flags on the exact same spot consistently (6+ flags at a time) and yet my shakedowns and manual searches revealed nothing. I knew there was supposed to be false positives but that does make it odd multiple patrols were putting the flag on the same spot.
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# ? Mar 31, 2015 07:01 |
Met posted:Had an issue across multiple games where my dog patrols would drop yellow flags on the exact same spot consistently (6+ flags at a time) and yet my shakedowns and manual searches revealed nothing. I knew there was supposed to be false positives but that does make it odd multiple patrols were putting the flag on the same spot. I had this happen in one prison. The spot they kept signalling was well away from any cell block and not near any pipes or on any route that would make sense for prisoners to be tunneling. I tried searching every cell block each time they signaled, and nothing. I was curious if it might be a disconnected piece of tunnel that somehow exists through a glitch.
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# ? Mar 31, 2015 13:47 |
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Met posted:Had an issue across multiple games where my dog patrols would drop yellow flags on the exact same spot consistently (6+ flags at a time) and yet my shakedowns and manual searches revealed nothing. I knew there was supposed to be false positives but that does make it odd multiple patrols were putting the flag on the same spot. A simple search is unlikely to uncover a tunnel unless the prisoner is in the act of digging it while the search is being performed. Order the toilets in the cells most likely to be the tunnels' origin dismantled - dismantling the toilet that is the starting point of a tunnel will reveal any connected tunnels 100% of the time.
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# ? Mar 31, 2015 13:55 |
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Yeah, just to be thorough, I will get the workers to dismantle all the toilets in a block if I think the inmates are up to something.
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# ? Apr 1, 2015 08:21 |
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Pornographic Memory posted:A simple search is unlikely to uncover a tunnel unless the prisoner is in the act of digging it while the search is being performed. Order the toilets in the cells most likely to be the tunnels' origin dismantled - dismantling the toilet that is the starting point of a tunnel will reveal any connected tunnels 100% of the time. But if you're lazy like me and don't want to deal with uninstalling and re installing like a dozen toilets, repeated cell block searches will eventually reveal any tunnels, even if they are not being actively dug at the time (unless they changed this in the most recent alpha)
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# ? Apr 1, 2015 09:19 |
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I've found tunnels without dismantling and reassembling toilets. I normally just search cell blocks at night, higher chance they are digging then. I'm annoyed that CIs don't warn you about them though. It should be harder to keep a huge escape tunnel that has been under construction for months by a whole cell block secret than the shank or the fork someone stole from the canteen that morning.
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# ? Apr 1, 2015 09:27 |
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# ? May 28, 2024 15:42 |
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Stereotype posted:I'm annoyed that CIs don't warn you about them though. It should be harder to keep a huge escape tunnel that has been under construction for months by a whole cell block secret than the shank or the fork someone stole from the canteen that morning. Yeah but what if you get Andy Dufresne as a prisoner
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# ? Apr 1, 2015 09:30 |