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Funky Valentine posted:What the poo poo, I thought they fixed that ages ago. Really, just change the loving Egyptian holy site and it's fine. It's so really, really dumb that it sorta hurts my brain thinking about it.
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# ? Mar 28, 2015 04:13 |
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# ? May 31, 2024 19:05 |
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Deceitful Penguin posted:It's intentional. They're a mix of the hilarious defensive bonuses of poop-pagans and actual good retinues, events and effects of Norse/tengri pagans, in addition to having ultimo and actual lands that are not crap, even if you have to revoke the two bastard vassals to finally get good culture/religion lands, so they nixed them having raiding as well I guess. There is no more perfect city for Zunists than Heliopolis
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# ? Mar 28, 2015 04:24 |
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Deceitful Penguin posted:Really, just change the loving Egyptian holy site and it's fine. It's so really, really dumb that it sorta hurts my brain thinking about it. No, change Baghdad to something else in India or Persia. The Caliph will fight to the loving death to keep Baghdad (understandably), but will not give a poo poo about something like Hormuz. Heliopolis is way too good as a joke holy site.
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# ? Mar 28, 2015 04:24 |
I loving did it, touchdown game! I made it to 1453
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# ? Mar 28, 2015 05:23 |
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What happens when you import obscure religions into EUIV, like Zun?
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# ? Mar 28, 2015 05:28 |
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Playing vanilla Novgorod, this seems pretty tough?
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# ? Mar 28, 2015 05:31 |
Depends on if they're reformed or not. Unreformed becomes "Shaman" or "Animist", and the reformed pagans and zoroastrians are implemented (even Tengrii). E: Unfortunately you can't get 'chievements in modded EU IV (as converted games count as modded games) so I won't be doing a run of any converted games for some time. Noyemi K fucked around with this message at 05:34 on Mar 28, 2015 |
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# ? Mar 28, 2015 05:32 |
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Goofballs posted:Where is a more fun place to play cause I'm kind of sick of Ireland after having started a few games there? -If you have the Old Gods, try Haesteinn of Nantes. Decently easy start with a strong military leader and a nearly-defenseless duchy to take over. You're an unreformed pagan next to the Karlings, though, so be careful. Otherwise, a vassal count or duke can be a good start, maybe somewhere in Italy. Just watch out for your liege raising crown authority to medium. -To change succession law to something besides Gavelkind, you need to not be a tribal, not be an unreformed pagan, and have reined for at least ten years in your current primary title. That means if you've taken a duke title and say five years later you become a king, you need to wait ten years as that king to change the law. Also various other prerequisites, you can hover over something on each succession law to find out what. Usually it's happy vassals and a given level of Legalism tech. -Unless you're pagan/tribal and can raid, economy is primarily a waiting game. Focus on your castle towns and anything that upgrades a vassal city's tax income. If you've got 20 years to spare, switch your taxation laws for cities and churches to High and their levy laws to minimal. You're getting crap levies from them anyway, and the two laws balance out. If you're a king, hand a county and duchy title to a mayor and he'll set up a merchant republic, which will eventually have you swimming in dosh. e: And stop throwing feasts. -Always educate your heir yourself. The exception to this is if you have a terrible education trait that you don't want to pass on. In this case, educate him yourself until he's just about to turn 16 (For best control, wait until a few days before his birthday), then give him to another dude that has the education trait you want him to have. -I'm not good at the marriage game yet, can't help you there. -This has been answered, and I have nothing else to add. -You won't get to keep it (Barring certain CBs), but you will probably have to take out more of their poo poo. You can sit back and wait if you don't mind just waiting for warscore to build (Conquered territory will gradually accumulate warscore as the war goes on), but sieging their capitol or chasing down their armies and wiping them out will usually help more in a shorter timeframe. -It depends on how you play, but usually one decently crazy thing will happen in each ruler's lifetime, barring children stabbed in regency.
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# ? Mar 28, 2015 05:53 |
As someone who expelled the jews as a mad king early in the game (and later welcomed them back) is there any benefit at all to doing that? Seems like a giant trap, because you randomly lose 50 tech points.
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# ? Mar 28, 2015 07:15 |
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Is Poland normally in permawinter >:c it is impossible to siege things with 20% attrition at ALL times
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# ? Mar 28, 2015 07:33 |
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Noyemi K posted:As someone who expelled the jews as a mad king early in the game (and later welcomed them back) is there any benefit at all to doing that? Seems like a giant trap, because you randomly lose 50 tech points. Money has a way bigger impact when you're small than 50 tech points ever will (which is a MTTH so not guaranteed to fire anyway). The problem is there's no real penalty not to do it
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# ? Mar 28, 2015 07:43 |
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Noyemi K posted:As someone who expelled the jews as a mad king early in the game (and later welcomed them back) is there any benefit at all to doing that? Seems like a giant trap, because you randomly lose 50 tech points. It's a move of desperation. I've done it a few times on purpose, but it's usually at a point when 50 extra tech points wouldn't help me anyways. 200 extra gold and wiping away your debt can be very handy in a pinch. If you're dependent on mercenaries to win a war and your coffers are draining, kicking out the Jews can be very useful.
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# ? Mar 28, 2015 08:44 |
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Its nearly mandatory to be a dick to the jews to make headway as a Karen Zoroastrian. Early game, a single company of mercs can let you dominate a regional war, and that 500 gold to pay for them is hard to get by without.
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# ? Mar 28, 2015 09:09 |
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Mr.Morgenstern posted:It's a move of desperation. I've done it a few times on purpose, but it's usually at a point when 50 extra tech points wouldn't help me anyways. 200 extra gold and wiping away your debt can be very handy in a pinch.
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# ? Mar 28, 2015 15:18 |
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The Black Bishop achievement requires a Wicked Bishop to be elected Pope. Does anyone know if it can be achieved with a Fraticelli heresy Pope, or is it limited to a Catholic Pope?
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# ? Mar 28, 2015 16:19 |
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verbal enema posted:Is Poland normally in permawinter >:c it is impossible to siege things with 20% attrition at ALL times You need military organization 4 to remove the pagan homeland attrition penalty, unless you are also an unreformed pagan yourself.
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# ? Mar 28, 2015 16:35 |
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WTf? How can the Caliph "subjugate" all my Arabian holdings in one fell swoop? What happens if I Surrender? Do I become his vassal or does he just steal all my lands? I might beat him if I grab 2 mercs and rush him, but jesus this is loving idiotic, the Empire reaches all the way to Italy now and nothing seems capable of stopping it, even though the Caliph has had decadence in the mid 60s/70s for decades now.
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# ? Mar 28, 2015 17:32 |
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TITY BOI posted:You need military organization 4 to remove the pagan homeland attrition penalty, unless you are also an unreformed pagan yourself. No I mean like its winter 12 months a year Unrelated home come if I grant someone emirate they go independent
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# ? Mar 28, 2015 20:38 |
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Deceitful Penguin posted:WTf? How can the Caliph "subjugate" all my Arabian holdings in one fell swoop? What happens if I Surrender? Do I become his vassal or does he just steal all my lands? CK2 wiki to the rescue: http://www.ckiiwiki.com/Casus_Belli#Caliphal_Subjugation Crusader Kings 2 wiki posted:Once every 10 years, Muslim caliphs may attempt to subjugate a Muslim de jure kingdom of the same denomination. On success, the target's vassals in that kingdom (or target) become the attacker's vassals. If someone holds territory outside the target kingdom, they cannot be vassalized, so their titles within the target kingdom are usurped instead. It's one of the main reasons the Abbasids are so scary, because they gobble up all the smaller Sunni kingdoms; and if they are especially strong/nobody interrupts them, they can absolutely take over the Umayyads in Spain as well.
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# ? Mar 28, 2015 20:53 |
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Holy poo poo the Old Gods Abbasids are really toothless compared to the Charlemagne death factory.Moreau posted:The Black Bishop achievement requires a Wicked Bishop to be elected Pope. Does anyone know if it can be achieved with a Fraticelli heresy Pope, or is it limited to a Catholic Pope? Heresies are bizarre as far as achievements go (don't stay Iconoclast if you want to get the Schism mended!) so limited to normal Catholic probably.
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# ? Mar 28, 2015 21:19 |
Old Gods start, somewhere, plus Sunset Invasion. Let's do this poo poo On a related note, I don't understand the hate for Sunset Invasion. It's a really fun DLC and it makes playing Western Europe a lot less boring and predictable (unless you suck, in which case if you can't survive your neighbors, how could you have expected to survive the terror of Mesoamerica?)
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# ? Mar 28, 2015 21:21 |
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Noyemi K posted:Depends on if they're reformed or not. Unreformed becomes "Shaman" or "Animist", and the reformed pagans and zoroastrians are implemented (even Tengrii). It's all kind of moot since the last couple of times I've tried to use the converter I end up with weird stuff like all of India being Western tech and all the countries in Europe being called names like Z161 instead of, like, France.
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# ? Mar 28, 2015 21:39 |
The weirdest thing I've gotten out of the converter is the presence of two Malis in africa. One is Mali with the Islamic tech group, and another is Mali with the EU4 flag... and also in the Muslim tech group. And is a vassal of Mali.
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# ? Mar 28, 2015 21:49 |
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Noyemi K posted:On a related note, I don't understand the hate for Sunset Invasion. It's a really fun DLC and it makes playing Western Europe a lot less boring and predictable (unless you suck, in which case if you can't survive your neighbors, how could you have expected to survive the terror of Mesoamerica?) Only the retards from Paradox Plaza hate Sunset Invasion.
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# ? Mar 28, 2015 21:58 |
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Torrannor posted:It's one of the main reasons the Abbasids are so scary, because they gobble up all the smaller Sunni kingdoms; and if they are especially strong/nobody interrupts them, they can absolutely take over the Umayyads in Spain as well. Shoulda waited and white peaced, then swore fealty. loving hindsight. Funky Valentine posted:Only the retards from Paradox Plaza hate Sunset Invasion. But it's a-historical!!! Honestly, the fact that they whined so much is a huge drat bummer, because I'd have killed for more a-historical things, like mixed up-set ups, like a "Years of Salt and Rice", Shiite Europe or just random culture/religion counties. Mods sorta help but it's still really annoying. Alas.
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# ? Mar 28, 2015 22:06 |
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It's a fun little addon, but sometimes it can be annoying if you forgot to turn it off in a game you didn't want it in. I wrote a mod for myself so I can turn it on or off myself from inside the game from the decision menu to solve that little problem though.
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# ? Mar 28, 2015 22:08 |
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I never play with sunset invasion on because the last time I played in western Europe was when the game first came out. I like it theoretically though, at least the game play part, the ahistoricity does kinda bother me when I'm playing outside of WE, I like to see things play out semi historically when I'm on the outside looking in.
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# ? Mar 28, 2015 22:10 |
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Darth Windu posted:I never play with sunset invasion on because the last time I played in western Europe was when the game first came out. I like it theoretically though, at least the game play part, the ahistoricity does kinda bother me when I'm playing outside of WE, I like to see things play out semi historically when I'm on the outside looking in. This is why in the game I'm talking about now there's a Sunni Tribal Visigoth helping the Umms eat into the British Isles.
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# ? Mar 28, 2015 22:55 |
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When I grant an emirate they immediately gain independence. Why?
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# ? Mar 28, 2015 22:57 |
Deceitful Penguin posted:The moment you start the game, ahistory happens. That's the defining reason I play PDS strategy
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# ? Mar 28, 2015 23:00 |
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verbal enema posted:When I grant an emirate they immediately gain independence. Why? Are you an emir yourself? You can't have vassals of the same rank, only kings/sultans and emperors/badshahs can have dukes/emirs as vassals.
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# ? Mar 28, 2015 23:13 |
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Noyemi K posted:That's the defining reason I play PDS strategy Yeah, this seems to be the point, really. One of my very first complete games of CK2 involved a Cathar Byzantine empire by way of Ireland.
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# ? Mar 28, 2015 23:15 |
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I didn't buy SI because I'm not a huge fan of how horde invasions work in CK2 and being unable to avoid fighting one no matter where you choose to start is not my idea of a good time. If there was a way to make the Aztecs or Mongols challenging without having them cheat mercilessly, then I might be more interested. Seljuk and the Ghaznavids are OK in my book because Seljuk only goes FULL BULLSHIT MONSTER MODE if you let him conquer anything, and the Ghaznavids go eastward and who gives a poo poo about India.
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# ? Mar 28, 2015 23:23 |
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Funky Valentine posted:Heresies are bizarre as far as achievements go (don't stay Iconoclast if you want to get the Schism mended!) so limited to normal Catholic probably. Mostly I was thinking of a way to get around the Italian bonus to Papal elections, since the Fraticelli Papacy eliminates that, but you are probably right. Italian Empire for my next playthough I guess
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# ? Mar 29, 2015 00:36 |
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I think I finally figured how to play a Muslim ruler generation after generation (in Ironman mode): (1) Don't land any of your sons. Don't give them a drat thing. Even the heir should have the minimal. (2) Don't give titles to people who are related to you, because it will be hard to jail them later for being Decadent shits. (3) Betroth all of your daughters off to people outside the empire. Local nobles will try to marry them the moment they turn 16, and their kids will be related to you, which is trouble down the road. (4) Jail the male relatives who are around the moment they go Decadent. Never let them out, even at Ramadan. I think my main qualm is that there doesn't see to be away to set "a relative's gone decadent and it's fuckin' ruining your score" alert to something bigger and flashier that puts the game on pause until you deal with it. I've had a couple games ruined because relatives refused to auto-straighten up and I was busy with like 4 revolts and didn't see the number climb until I was a goner. Achievements earned today: Great Indian Sultanate (requires you owning all of Rajastan, not them all converting, because that will never happen), My Very Own Subcontinent (got whole thing as Muslim, converted to Jainism).
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# ? Mar 29, 2015 01:28 |
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I took basically the entirety of Arabia in a couple of holy wars and gave it to the Teutonic Knights(and all the bishoprics to the Pope) and they somehow managed to lose it all in just a couple of years. Then just as I took Medina and Mecca back to give back to them I get three simultaneous rebellions. As soon at it became clear that I had already lost I try to revoke the title of literally every king in the empire which causes them all to rise up in revolt, I then surrender to the guy with the highest warscore. He lasts for a few months before getting replaced by one of the other rebels, this happens several times. My disgraced former emperor dies in jail during the reign of the fourth rebel emperor when the realm was still in flames. I'm now playing as his son and attempting to kidnap the current emperor so I can push my claim and take my rightful place on the throne. It's 1398 and so far he's escaped every single kidnapping attempt. Only about half a century to go. Whenever I use scheme to get people into my faction they never actually join the faction. I get a message saying they don't like it but have no choice and then they never join.
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# ? Mar 29, 2015 01:31 |
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Does anybody know how long the -10% Germanic Moral Authority sticks around for after the sacred tree gets burned?
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# ? Mar 29, 2015 04:17 |
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Haven't played in like, six months, what big things have happened. Sorry to make you work
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# ? Mar 29, 2015 04:33 |
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I'm starting to gently caress with modding, at the moment just fiddling with a custom defines.lua, and I managed to gently caress things up marvelously. I wanted to make it so that if vassals dislike you a little, they'll still provide a few levies, so I set MIN_LEVY_RAISE_OPINION_THRESHOLD = -20 and MAX_LEVY_RAISE_OPINION_THRESHOLD = 80 (default values are 0 and 100), but instead apparently the negative sign made it so that a vassal with an opinion of -100 provides 1000 percent of his available levies, with higher opinions causing the value to decrease towards 100%. In testing this as Lombardy, I imprisoned and banished an innocent count, declared war on the Byzantines, and pulled 40,000 men out of my rear end. I'm not even sure Lombardy had a population of 40,000 in that era. I also doubled the distance at which mercenaries can be hired, resulting in the Chief of Marrakech being able to hire the Bulgarian Band. Amusing, but not quite what I need, since I really just want to be able to hire mercs as Iceland. e: Apparently the problem was actually MIN_LEVIES_ABOVE_OPINION_THRESHOLD = 10, which I thought would mean I would be getting 10% of my maximum liege levies, but instead meant 1000%. Setting it to 0.1 is a much saner value. And apparently that entry is actually a hard cap on how few levies a vassal can provide, as even at -50 opinion, a dude's providing 10% of his force. Dareon fucked around with this message at 06:19 on Mar 29, 2015 |
# ? Mar 29, 2015 05:26 |
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# ? May 31, 2024 19:05 |
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It's 1000 AD. How did an Anglo Saxon even GET there, let alone become Orthodox?
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# ? Mar 29, 2015 21:12 |