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Smash Bros has an audience of mostly non-nerds though. The most casual of gamers, the kind unlikely to vote on Facebook polls.
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# ? Mar 30, 2015 23:21 |
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# ? Jun 5, 2024 03:29 |
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Countblanc posted:I think it'd only skew that way if you talked to P:M or comp-specific groups. I'm sorta extrapolating from other nerd poo poo, but in some card game FB groups I'm on there's tons of discussion of like ~*~the lore~*~ or card art or other things that don't directly relate to mechanics (or the things that are mechanical, but still "casual" like deck lists that are clearly unviable competitively). Nerdy people gravitate to nerdy places, and there's a lot of people in groups who might not post threads but like reading what other people have to say about stuff they enjoy, and would happily respond to an anonymous survey. Hey man that's really cool, but I'm gonna have to stop you right there, because Yoshi's Island was the greatest game of all time.
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# ? Mar 30, 2015 23:24 |
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mabels big day posted:Hey man that's really cool, but I'm gonna have to stop you right there, because Yoshi's Island was the greatest game of all time. That's not true, Super Mario World is.
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# ? Mar 30, 2015 23:28 |
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How interesting that neither of you said Dr Mario was the best game. Indicative of a wider trend? Also it's OoT, don't delude yourselves.
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# ? Mar 30, 2015 23:42 |
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whatever
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# ? Mar 30, 2015 23:44 |
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Countblanc posted:That's not true, Super Mario World is. Everything about Yoshi's Island is better, so you're wrong.
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# ? Mar 31, 2015 00:48 |
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sonic adventure 2 battle is the best video game, actually
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# ? Mar 31, 2015 01:31 |
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sharrrk posted:sonic adventure 2 battle is the best video game, actually it is
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# ? Mar 31, 2015 01:34 |
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It hasn't aged gracefully but it's still pretty great.
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# ? Mar 31, 2015 01:35 |
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mamelon posted:How is Jigglypuff in Smash 4? I always appreciated the notion that it was a bit of a troll character - players shying away from its appearance, mannerisms, and goofy moveset only to be owned hard by anyone with the patience to master it. Jiggly is one of the main Smash characters.
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# ? Mar 31, 2015 01:35 |
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^ not "how" as in "how could they????? fist shake," I know it's a series veteran. I meant as in what is its quality as a fighter in the current game.
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# ? Mar 31, 2015 02:23 |
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mamelon posted:^ not "how" as in "how could they????? fist shake," I know it's a series veteran. I meant as in what is its quality as a fighter in the current game. What do you have against Jiggs? She's been in the series since the beginning. You must really hate Nintendo games.
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# ? Mar 31, 2015 02:31 |
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Just mad that it doesn't have a "draw on poo poo with a marker" attack.
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# ? Mar 31, 2015 02:36 |
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mamelon posted:Just mad that it doesn't have a "draw on poo poo with a marker" attack. Only 90s Pokéfags will get this.
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# ? Mar 31, 2015 02:37 |
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mamelon posted:^ not "how" as in "how could they????? fist shake," I know it's a series veteran. I meant as in what is its quality as a fighter in the current game. I ask that same poo poo about Captain Falcon.
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# ? Mar 31, 2015 03:46 |
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Sire Oblivion posted:Everything about Yoshi's Island is better, so you're wrong. Yo agreeing with this Super Mario World is good but Yoshi's Island is the best platformer ever made
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# ? Mar 31, 2015 03:49 |
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Macaluso posted:Yo agreeing with this People who haven't played Yoshi's Island since they were kids ITT
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# ? Mar 31, 2015 04:01 |
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Chakram posted:People who haven't played Yoshi's Island since they were kids ITT I've played Yoshi's Island as recently as sometime a few months ago thank you very MUCH
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# ? Mar 31, 2015 04:05 |
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Yoshi's Island is great, but don't call it Super Mario World 2.
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# ? Mar 31, 2015 04:17 |
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I've come to this thread to support Project M 3.6.
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# ? Mar 31, 2015 06:32 |
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F. Lobot posted:Yoshi's Island is great, but don't call it Super Mario World 2. I thought Nintendo officially called it that? edit:
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# ? Mar 31, 2015 06:53 |
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mamelon posted:How is Jigglypuff in Smash 4? I always appreciated the notion that it was a bit of a troll character - players shying away from its appearance, mannerisms, and goofy moveset only to be owned hard by anyone with the patience to master it. This is going to be more of a casual player's look, but I've been playing Jigglypuff since the original, and I decided to learn using her because everyone thought she was terrible, and was quite pleased. If you want a one line look at the mindset I approach the game with, I'm fine with most stages, hazards and all, and I like to play with most items on but on low in 3-4 player FFAs. If you're a no-items mostly static stage 1v1 sort of player, this will not be any sort of useful overview, but if you were that sort of player, you'd probably be asking on Smashboards, not here. Quick Jigglypuff overview: Serious Pros: -Small size, allowing you to literally and figuratively duck some attacks and items. -Incredibly low falling speed combined with five mid-air jumps means you can stay airborne for basically as long as you please. -Unique property of being faster in the air than on the ground. In fact, Jigglypuff is incredibly agile in the air, able to turn laterally on a dime. -Very strong aerials with good knockback angles (Uair sends basically straight up, while the other four are low ~25 degree angles. You can look up or experience the precise details if you care). -Because of the above, Jigglypuff is easily the safest offstage fighter to use. I won't necessarily say the best, but the safest. You can hop all the way out to the blastline, kick someone off, and make it back with jumps to spare, and there's not really any bad spot for you to fight at. Compare someone like Falco who also has strong aerials, but has a much smaller off-stage area he can safely play in. -Of her four default specials, Pound is the only generally good one, but it's worth its weight in gold. It moves Jigglypuff forward, and can be angled up or down. This can be used for recovery stalling and mindgames, but it's also a good attack. It's fast and knocks upward at a close to 90 degree angle. It won't kill, but at mid to high percentages puts your enemy exactly in your preferred battlefield. -Down-smash in particular has a very mean horizontal knockback. There's more than a few characters who that's a death sentence for, and with Smash 4 gravity and recovery being what it is, that's no mean feat. Serious Cons: -Laughably lightweight. Jigglypuff is killed by attacks that wouldn't even knock heavier fighters offstage. -Slow falling speed is also a big downside. In addition to the obvious part of making you easy to combo, since once you're out of jumps you're stuck floating (this is why Pound is useful), if you're in a race for an item or the Norfair doors or anything of note on the ground, it's a non-trivial time until you land, even fast-falling. -When you're smaller than some character's limbs, it stands to reason you have no reach. People with swords are not your friends. You're forced to wait until you can sneak in a move, which can be hard against the faster characters. And forget about grabbing, while you're at it. -It's a minor point, but Jigglypuff's shield breaking is still an instant death unless there's a ceiling. Given the stages with ceilings, you might as well just always call it death. Fun Pros: -Sing into Rest is one of the most satisfying things to do in Smash ever. In fact, Sing into anything and anything into Rest is incredibly satisfying. It's possible to combo stuff into Rest. If you can manage to do that, you don't need to be reading any of this. -Rollout is great fun in multiplayer, when it's harder to see it coming. It's also the most fun way to recover onto the stage. -Getting decent at Jigglypuff is always worth it for that time when you've got a twelve year old cousin over who thinks Jigglypuff is the worst character in the game and then you school them. It's not very adult and mature to take pride in beating a child, sure, but let's be honest: do you really care? -Down throw. Fun Cons: -Puff Up no longer bugs out on Bridge of Eldin. -It's even easier to kill yourself with Rollout now. -You will, at least once per day, try to upward-Pound and instead Sing and die. General Jigglypuff gameplay is get in the air, hit things, get down. Often you're jumping in, landing attack or two, and then moving back. It's the initial hit that's hardest, as once your target is offstage/in the air, it's your game now. Air dodges are your enemy, so you want to try and bait the dodge, and then hit as soon as they come off it. The canon Jigglypuff strategy is known as the Wall of Pain. You hit someone offstage, and chase. As they come back, you hit them further off. As they come back again, you hit them again. The effect is of Jigglypuff being an advancing wall pushing them offstage. Proper Wall of Pain usage can kill at embarassingly low damages. Another useful tactic requires a particular kind of ledge. It can't be passthrough, like Halberd's flying platform or Kongo Jungle 64. It also can't be flat on the sides, like Gamer or Omega Wii Fit Studio. You need a ledge that angles inward, like Battlefield or Final Destination. As they're recovering from below ground level, aerial them towards the stage. Your dair is best, but anything but uair will work. Just make sure to approach from offstage, and you'll be fine. You'll hit them into the diagonal at a side angle, which will bounce into a downward shot. This is a stage spike, and it is the best thing ever. Since it's not a true Meteor Smash, it can't be meteor canceled. It is possible to tech (recover by hitting shield during knockback on a surface, if you're not familiar) on the wall, but this leaves them a) still under the stage, b) still facing a Jigglypuff who can just hit them again, and thus c) still likely to die. Also, the timing is fairly tight. A really experienced player IRL could manage it pretty consistently. An inexperienced player will probably miss the timing and just die. Online, you're susceptible to lag, and potentially... ...a lag spike.
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# ? Mar 31, 2015 07:52 |
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TheKingofSprings posted:it is you rang
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# ? Mar 31, 2015 08:05 |
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whoa
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# ? Mar 31, 2015 08:06 |
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has my friend Mewtwo arrived yet
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# ? Mar 31, 2015 08:08 |
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Reiley posted:has my friend Mewtwo arrived yet Mewtwo will not save smash, and neither will star wolf
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# ? Mar 31, 2015 15:26 |
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Macaluso posted:Yo agreeing with this Look at you dumb sad bitches not saying Sonic 3 and Knuckles.
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# ? Mar 31, 2015 16:15 |
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Gaffle posted:Mewtwo will not save smash, and neither will star wolf Smash will not be saved until His Majesty King K. Rool is announced as DLC for Smash 4 tomorrow.
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# ? Mar 31, 2015 16:24 |
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Dizz posted:I ask that same poo poo about Captain Falcon. Falcon is good. He's high tier; probably the most-played character at our weeklies. His side-B kills, his up tilt is a spike if you hit someone who's recovering, his aerials are awesome. His up air chains into I think both the knee and the stomp.
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# ? Mar 31, 2015 17:00 |
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A Nintendo Direct is tomorrow for Wii U and 3DS. I imagine we'll be getting a DLC notification then
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# ? Mar 31, 2015 19:21 |
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it is posted:Falcon is good. He's high tier; probably the most-played character at our weeklies. His side-B kills, his up tilt is a spike if you hit someone who's recovering, his aerials are awesome. His up air chains into I think both the knee and the stomp. his standard B kills too
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# ? Mar 31, 2015 19:30 |
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Gaffle posted:Mewtwo will not save smash, and neither will star wolf Mewtwo is my friend, and I only want to see them come home safely
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# ? Mar 31, 2015 20:37 |
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Wolf is going to announce his return, tomorrow
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# ? Mar 31, 2015 20:55 |
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Ice Climbers return, but as Toejam & Earl.
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# ? Mar 31, 2015 21:00 |
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Dynamite Headdy joins the fray
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# ? Mar 31, 2015 22:33 |
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Get acrobatic with... Aero!
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# ? Mar 31, 2015 22:43 |
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Bionic Commando?
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# ? Mar 31, 2015 22:45 |
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Chibi-rob--haha no that will never happen
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# ? Mar 31, 2015 22:51 |
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Rorus Raz posted:Ice Climbers return, but as Toejam & Earl. I would main Toejam & Earl, even if they sucked mechanically.
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# ? Apr 1, 2015 00:21 |
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# ? Jun 5, 2024 03:29 |
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If you guys think that Direct is going to be anything but an April Fools joke you deserve to have your hopes dashed.
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# ? Apr 1, 2015 00:56 |