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Vivisection: Mostly During.
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# ? Mar 31, 2015 02:32 |
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# ? Jun 7, 2024 08:37 |
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What I really love about that is that those titles sound like foundational knowledge that can be used to discover other things and gain greater knowledge. For example, what happens when a scholar finishes reading Injuries For Everyone, and Dissection: Before and After? Will they have a revelation and suddenly become an amazing doctor, with their new found knowledge? Or will they use that knowledge to write a book that will lead to the first mechanical prosthetic limbs?
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# ? Mar 31, 2015 02:35 |
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HappyKitty posted:Am I wrong in thinking that Dissection: Before and After sounds really sinister? a treatise on cat innards
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# ? Mar 31, 2015 02:36 |
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neogeo0823 posted:What I really love about that is that those titles sound like foundational knowledge that can be used to discover other things and gain greater knowledge. For example, what happens when a scholar finishes reading Injuries For Everyone, and Dissection: Before and After? Will they have a revelation and suddenly become an amazing doctor, with their new found knowledge? Or will they use that knowledge to write a book that will lead to the first mechanical prosthetic limbs? Knowing Toady, they'll probably end up having an existential crisis which will require Toady to spend the next three months implementing the French diseases of the soul. That, naturally, will lead to a need to model simultaneous responses to existentialism, including Secular Dwarfism, Finite-Infinite Meaning Making, and Retrospection Derived From Earlier Tales of Afterlife Punishments. All of which will factor into the Army Arc somehow.
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# ? Mar 31, 2015 03:22 |
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TildeATH posted:Knowing Toady, they'll probably end up having an existential crisis which will require Toady to spend the next three months implementing the French diseases of the soul. That, naturally, will lead to a need to model simultaneous responses to existentialism, including Secular Dwarfism, Finite-Infinite Meaning Making, and Retrospection Derived From Earlier Tales of Afterlife Punishments. French Disease? http://en.wikipedia.org/wiki/Syphilis
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# ? Mar 31, 2015 03:25 |
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I hope Toady implements ennui so we need to start using Dwarf Therapists
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# ? Mar 31, 2015 03:26 |
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Gibbo posted:French Disease? Better than Dutch Disease, at least according to the Eastern Europe thread.
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# ? Mar 31, 2015 03:37 |
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Gibbo posted:French Disease? http://en.wikipedia.org/wiki/Julius_Wagner-Jauregg#Nobel_prize
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# ? Mar 31, 2015 04:02 |
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Excelzior posted:I hope Toady implements ennui so we need to start using Dwarf Therapists Whose obtuse therapy screen necessitates an external Dwarf Therapist Therapist.
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# ? Mar 31, 2015 04:06 |
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Thingyman posted:Whose obtuse therapy screen necessitates an external Dwarf Therapist Therapist. If my job was to deal with a fortressfull of dwarves' personality issues all day every day I'd need my own therapist, too.
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# ? Mar 31, 2015 13:50 |
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I just wanted to post this from the FotF reply, in case anyone missed it.quote:Differential gears are certainly one of the popular "did they or didn't they" technologies -- just in my quick run through, they were hypothesized in the Greek mechanism as well as the Chinese south-pointing chariot. I don't remember finding anything definitive online. I went ahead and made them a difficult tech (and added the pointing chariot and astrarium -- abstractly for now of course).
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# ? Mar 31, 2015 16:07 |
e: oh also dfhack 40.24-r3 came out yesterday, git you one
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# ? Mar 31, 2015 16:08 |
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Toady has a doctorate in math, and I think it was something about Banach spaces actually.
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# ? Mar 31, 2015 16:10 |
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Did Toady just teach dorfs to procedurally look at the world, wonder why certain things happen, investigate why they happen, and come up with hypotheses based on their empirical observations
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# ? Mar 31, 2015 16:18 |
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Angry Diplomat posted:Did Toady just teach dorfs to procedurally look at the world, wonder why certain things happen, investigate why they happen, and come up with hypotheses based on their empirical observations Not quite. Looks like it's pretty much a pre-defined tech-tree adapted to his meme spreading mechanics and randomly generated book names. Still incredible to see something like this implemented, though.
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# ? Mar 31, 2015 16:20 |
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# ? Mar 31, 2015 16:29 |
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my dad posted:Toady has a doctorate in math, and I think it was something about Banach spaces actually. I thought his deal was Non-Euclidean Geometry
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# ? Mar 31, 2015 16:31 |
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my dad posted:Not quite. You mean "not yet".
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# ? Mar 31, 2015 19:09 |
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As someone who enjoys sifting through Legends mode, I found this FotF bit regarding origin myths pretty exciting as well:posted:These myths are meant to take the world from its starting point (whether that's primordial chaos, or an endless mud flat, or a cosmic egg, or coupled divine beings, or nothingness, or an endless cycle, or whatever), and then bring the story up to the point where the year 1 situation of world generation has solid backing, in terms of the existence of the proto-civs, the land, the megabeasts, the underground, all of it. Yeah, we started playing with it more seriously because of the upcoming w.g. artifacts and the religious stuff coming for start scenarios, and now we're pretty sure the myth generator will be put in the game either before or during the first w.g. artifact release, since they'll be tied together. And who knows what else will happen.
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# ? Mar 31, 2015 19:21 |
Oh, and for anyone who still likes using TrueType for any reason: the textfixer script that refreshes the grid every 5 frames is now in automated .lua form. Save this into hack\scripts and run it with the enable argument. Version r3 required.
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# ? Mar 31, 2015 20:23 |
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my dad posted:Not quite. Looks like it's pretty much a pre-defined tech-tree adapted to his meme spreading mechanics and randomly generated book names. Still incredible to see something like this implemented, though. one step closer to literal dwarven !!SCIENCE!! Isaac McNewton interrupted rest : Discovered gravity
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# ? Mar 31, 2015 22:08 |
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Excelzior posted:one step closer to literal dwarven !!SCIENCE!! The spinning +red apple+ collides with the Dwarf Philosopher's head, breaking the skull's bone and bruising the brain!
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# ? Mar 31, 2015 22:20 |
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my dad posted:Not quite. Looks like it's pretty much a pre-defined tech-tree adapted to his meme spreading mechanics and randomly generated book names. Still incredible to see something like this implemented, though. This is exactly the kind of thing that makes me so glad that Toady is the one at the helm of Dwarf Fortress. A sensible person might've built a new UI or optimized some fluid math. Tarn Adams is building imaginations.
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# ? Apr 1, 2015 00:49 |
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Glorgnole posted:The spinning +red apple+ collides with the Dwarf Philosopher's head, breaking the skull's bone and bruising the brain! All in the name of dwarven medical science.
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# ? Apr 1, 2015 01:24 |
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scamtank posted:oh also dfhack 40.24-r3 came out yesterday, git you one Looks like workflow still isn't fixed according to the bug tracks. https://github.com/DFHack/dfhack/issues/487
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# ? Apr 1, 2015 01:45 |
THE SHOTGUN PLUGGING MY MOUTH ONLY SHOT JELLY BEANS!!!!! APRIL FOOLS RREPORTquote:Mission Status quote:Fun with Numbers We just have to have a lean month somewhere in a year, I guess.
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# ? Apr 1, 2015 23:37 |
Dev time!Toady One posted:We're well into the world gen festivals. Their main purpose at this point is to provide something interesting and interconnecting for the new artists to do before we move on to dwarf mode. The festivals that rise to the level of importance required for legends mode tracking are established as part of a fair in large markets with multiple trade partners, for religious purposes in temple cities, or to commemorate specific events such as the slaying of a dragon. The game looks at the values and ethics of the civilization and the overall purpose of the occasion to come up with the schedule of events -- performances, competitions (from art to various races to wrestling to etc. etc.), processions and ceremonies, with various little details. We're still on track to finish this part in a day or two.
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# ? Apr 3, 2015 03:33 |
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scamtank posted:Dev time! I can't wait to read legends about civilizations that collapsed into chaos and ruin through the course of a single massive, world-shattering party.
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# ? Apr 3, 2015 03:38 |
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Rip_Van_Winkle posted:I can't wait to read legends about civilizations that collapsed into chaos and ruin through the course of a single massive, world-shattering party. Weaponized festivals
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# ? Apr 3, 2015 03:40 |
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Excelzior posted:Weaponized festivals When I was first getting into DF and I read people on bay12 posting about "clowns" and "the circus" I thought that's what they were referring to. I was pretty excited to fend off murderous carnies and bearded ladies.
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# ? Apr 3, 2015 13:50 |
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KERNOD WEL posted:When I was first getting into DF and I read people on bay12 posting about "clowns" and "the circus" I thought that's what they were referring to. I was pretty excited to fend off murderous carnies and bearded ladies. You should play SS13, then.
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# ? Apr 3, 2015 16:00 |
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So I'm curious about something; my reclaimed fortress got promoted to a Mountainhome (this was a few years back), and in the migrant wave was a "tame" cyclops. Well, even though the cyclops was supposedly tame, it walked onto the map and immediately started doing what a cyclops does best: turning every dwarf in the vicinity into a fine dwarfpaste. Because it was listed as "tame" - it was even listed under the animals section of the unit screen rather than "other" - I couldn't order my own military to attack it. It then proceeded to just completely stomp the gently caress out of my incoming king, and about half the wave of migrants, until enough of the migrant dwarves wrestled it into submission. Now, I've read that apparently your king gets replaced if he dies, but it's been years now and I haven't gotten a new king. Should I just stop waiting for that to happen, and accept that my civilization is now run by a duke?
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# ? Apr 3, 2015 20:26 |
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Maybe your king had an heir at a different fortress and they became king when he died?
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# ? Apr 3, 2015 21:40 |
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I fired up Masterwork and tried out hermit for the first time. Took a look at my dude's likes and uh uuuuuuuuh E: And I've had some whales somehow wash up on shore. I can never run out of food now. Leal fucked around with this message at 01:33 on Apr 4, 2015 |
# ? Apr 3, 2015 22:46 |
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neogeo0823 posted:Maybe your king had an heir at a different fortress and they became king when he died? My fortress is still the capital of the civilization, as far as I can tell.
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# ? Apr 4, 2015 02:08 |
Oh, poo poo. I just realized that divine materials might advertise their linked sphere with their outward appearance. Here's a take on a world I generated: Crashing metal (gray): STORMS Blistered metal (black), patchy cloth (gray): DISEASE Twisting metal (red): CHAOS Dancing wisps (yellow): BEAUTY Singing metal (white), sonorous lines (black): MUSIC Pale fabric (pale blue): DEATH Frosty metal (white): MOUNTAINS Flashing metal (yellow), flashing sparks (yellow): LIGHTNING Faceted metal (green): JEWELS Misty cloth (clear): MIST Heavy cloth (black): LIES Liquid cloth (blue): WATER Clear blue metal (sky blue): SKY Undulating cloth (sea green): OCEANS Twinkling metal (white): STARS Black metal (black): NIGHT Flickering cloth (yellow): FIRE
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# ? Apr 4, 2015 02:10 |
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Are the divine materials better than adamantine? Thinking about taking an adventurer to grab some from a vault, then make and melt greaves over and over until I can outfit a whole squad with divine armor.
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# ? Apr 4, 2015 09:03 |
Nah, only about half that. Still miles above steel and just as valuable, though. The divine cloth materials aren't resistant to any degree, but they're lighter than air.
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# ? Apr 4, 2015 15:16 |
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Apparently surface flora is hard on my computer in this version. After discovering first-hand that trolls are really, really good at climbing trees and eating crossbowmen, I had a wide area around the moat/walls turned to dirt roads to slow tree growth. My fps on the surface improved by ~13. Summon the masons, it's time to pave paradise! Anybody else experienced weaponless invaders? ~20 humans showed up at my fort, more than half were "recruits" and the all recruits were totally unarmed and mostly unarmored. I'm assuming they were from the goblin civ, since I wasn't at war with my human neighbors. Some headed for the fort, and the rest immediately started trying to beat a pack of wild boars to death with their fists. After getting beaten one of the boars became enraged and proceeded to kill most of the men that were chasing it. The survivors were promptly steamrolled by the militia. All prior and subsequent invasions have been properly equipped. Could be a fluke. Or maybe Toady's lovecraftian worldgen mechanics recreated Pol Pot. Tenbux McGee fucked around with this message at 05:59 on Apr 5, 2015 |
# ? Apr 5, 2015 05:36 |
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# ? Jun 7, 2024 08:37 |
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Yeah the trees and specifically all the leaves and crap that fall of them seem to be dropping FPS a lot for most people.
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# ? Apr 5, 2015 08:50 |