I'm thinking the ultimate mod for perfectionists will be the one where you can choose which of the random buildings build and to what level and what colour. I had the perfect looking little kitschy colourful pedestrian town city thing (below) then they all hit level 5 and turned into ugly grey monstrosities. I know there's a mod that lets you set the maxiumum level but even being able to choose which building pops up and for the ones in multiple colours the colour and stick it there - that'd rock pretty hard. I could make my happy colours lala land look even more poxy.
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# ? Mar 31, 2015 09:33 |
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# ? May 25, 2024 06:01 |
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Tambaloneus posted:I'm thinking the ultimate mod for perfectionists will be the one where you can choose which of the random buildings build and to what level and what colour. I had the perfect looking little kitschy colourful pedestrian town city thing (below) then they all hit level 5 and turned into ugly grey monstrosities. I hope the devs realise we need some sort of styles chooser. I think choosing EACH building would sap the fun out of randomized buildings [each to their own ofc]. With the thousands od mods already, and more to to come in the coming months. Cities are going to be a mix of so many styles it's going to look silly. Maybe a city theme chooser [and themes would be player made]. No idea how this would work, but a theme would have building choices, road types and etc
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# ? Mar 31, 2015 09:54 |
simosimo posted:I hope the devs realise we need some sort of styles chooser. I think choosing EACH building would sap the fun out of randomized buildings [each to their own ofc]. With the thousands od mods already, and more to to come in the coming months. Cities are going to be a mix of so many styles it's going to look silly. Absolutely, I'd love a theme creator/chooser. There are some lovely buildings popping up on the workshop that'd look great in groups.
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# ? Mar 31, 2015 10:15 |
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How do I get a stupid number of buses? I built three bus stations but buses only came out of the one, the two other sat idle.
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# ? Mar 31, 2015 10:17 |
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Chakron posted:How do I get a stupid number of buses? I built three bus stations but buses only came out of the one, the two other sat idle. Increase bus funding or set up more routes.
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# ? Mar 31, 2015 10:20 |
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Fish Fry Andy posted:Increase bus funding or set up more routes. I did that and got the station to pump out an extra 9 buses for a total of 27. Am I unable to assign multiple bus stations to one route?
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# ? Mar 31, 2015 10:22 |
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Chakron posted:I did that and got the station to pump out an extra 9 buses for a total of 27. Am I unable to assign multiple bus stations to one route? Bus stations spawn an infinite number of buses. The game automatically determines how many buses to put on a route using a formula I don't really understand. The simplest way to cover the same area with more buses is to divide one large route up into multiple smaller ones, or increase funding for buses.
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# ? Mar 31, 2015 10:25 |
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Got it, thanks.
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# ? Mar 31, 2015 10:27 |
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I had some trouble managing traffic in industrial zones. What do you guys think of my solution? I found that it works very well to have a cargo train station right in the middle of an industry block. It takes a good part of the truck traffic off the highway connections and keeps it inside the industry sector itself. Since I'm at work I can't give you an actual screen shot, so paint had to do it: The roads inside the industrial block are all 2-lane 2-way roads. Marked with arrows are the incoming and outgoing highway connections. There are huge amounts of traffic coming out of / going to the cargo station, but with it being very central the traffic distributes quite evenly across the whole grid without causing any major traffic problems. Next to the cargo station is also a metro and a circular bus route going around the block to manage traffic by workers. There are still quite a few cars and trucks coming in by the highway connection, but it never stresses the road grid in any way so I'm very happy with the way it works now. In a next step I will test how big I can grow the industry zone around the single train station before traffic starts to go belly up. Has anyone ever tried using cargo trains to supply (high density) commerce zones to reduce the gigantic amount of doughnut vans cruising around?
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# ? Mar 31, 2015 10:34 |
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Space Jam posted:Lot makers on the workshop have some weird ideas about where people like to hang out Storage Wars?
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# ? Mar 31, 2015 10:54 |
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Jet Jaguar posted:Well that's odd. When I loaded my game today, I had several neighborhoods complaining about low land values, even though they're in the middle of the scale. Mostly housing, including one section I zoned basically to be super-nice. A similar situation happened to me. Loaded the map and people were strangely complaining about land value in some of my better neighborhoods. I studied it and worried about it for a bit. Then I gave up and it eventually went away. I think it must have been a bug. I thought it might have had something to do with the recent patch that they recalled on Friday.
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# ? Mar 31, 2015 11:02 |
beerinator posted:A similar situation happened to me. Loaded the map and people were strangely complaining about land value in some of my better neighborhoods. It's been happening since release, I think, random houses in nice neighborhoods complaining loudly about land value, and on the land value overview they're a little tiny pocket of slightly lower land value in the midst of fairly high land value. I've even had buildings get abandoned because of it. Usually I just bulldoze them because it's always some dumb level 4 low density residential house. I wonder if it's something dumb like "the lowest level house in an area of high level houses lowers the land value of its own immediate area too much in comparison to the surrounding area, preventing it from upgrading" or the like? hailthefish fucked around with this message at 11:08 on Mar 31, 2015 |
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# ? Mar 31, 2015 11:05 |
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This game has given me such an appreciation of traffic management and made it so obvious that we may do it poorly here in This is how we end the freeways here! This is the main north south freeway, I'm pretty sure a kid could have designed it better.
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# ? Mar 31, 2015 11:33 |
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ElZilcho posted:This game has given me such an appreciation of traffic management and made it so obvious that we may do it poorly here in
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# ? Mar 31, 2015 12:03 |
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ElZilcho posted:This game has given me such an appreciation of traffic management and made it so obvious that we may do it poorly here in
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# ? Mar 31, 2015 12:16 |
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Space Jam posted:Lot makers on the workshop have some weird ideas about where people like to hang out Industrial areas benefit from parks, so people have been making these as 'parks' to put in their industrial areas without breaking up the look and of course the game then sends people to go hang out in them. I just put down some simple plaza or squares.
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# ? Mar 31, 2015 12:42 |
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You actually don't need to place parks in industrial areas, with enough fire, police and transportation coverage they can max out. The extended building information mod is wonderful for this. http://steamcommunity.com/sharedfiles/filedetails/?id=414469593&searchtext=
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# ? Mar 31, 2015 12:49 |
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The Deadly Hume posted:That's basically so when they decide to extend the freeway they'll use those ends as the ramps. Yeah they've done that in the past before the last extension, surely there is a better way to end the freeway while taking into account future expansion.
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# ? Mar 31, 2015 12:52 |
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MikeJF posted:Industrial areas benefit from parks, so people have been making these as 'parks' to put in their industrial areas without breaking up the look and of course the game then sends people to go hang out in them. People only hang out in parks where the park makers put the hang out spots
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# ? Mar 31, 2015 13:26 |
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Space Jam posted:Lot makers on the workshop have some weird ideas about where people like to hang out A new Strictoaster video guide has gone up, it has a good tip for spacing of stations from roads. Railroad Design — Design Guide (Cities Skylines Tutorial): https://youtu.be/oYu1nBelDgU
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# ? Mar 31, 2015 13:28 |
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Fish Fry Andy posted:Okay I'm calling it quits on fixing water flow issues. The map looks mostly alright to me, and periodic flooding or water shortages are unrealistic, right? There are a few spots on the map which randomly stop receiving water because I guess it despawns or something, but from what I can tell this happens fairly infrequently and always rectifies itself.
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# ? Mar 31, 2015 13:39 |
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They just need to mod in a kung fu gambling den animation and it's perfect.
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# ? Mar 31, 2015 13:44 |
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drunkill posted:Watch this, it might help: Why is he building then deleting roads as rulers and guides? There are rulers and guides. e: ^ Just a pissy detail in an otherwise excellent tutorial. wit fucked around with this message at 14:17 on Mar 31, 2015 |
# ? Mar 31, 2015 14:08 |
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Do these things have an official name or anything? They're now my go-to junction for connecting local roads in middle of high density areas. The 6-lane one-way acts as a buffer, so frontage roads aren't that necessary and you can adjust the length according to levels of traffic.
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# ? Mar 31, 2015 14:30 |
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Tambaloneus posted:I'm thinking the ultimate mod for perfectionists will be the one where you can choose which of the random buildings build and to what level and what colour. I had the perfect looking little kitschy colourful pedestrian town city thing (below) then they all hit level 5 and turned into ugly grey monstrosities. Have you tried banning hi-rises and not using high tech housing? I'm usually able to keep my apartments nice and blocky that way.
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# ? Mar 31, 2015 14:50 |
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That is purty as hell.
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# ? Mar 31, 2015 14:51 |
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hailthefish posted:It's been happening since release, I think, random houses in nice neighborhoods complaining loudly about land value, and on the land value overview they're a little tiny pocket of slightly lower land value in the midst of fairly high land value. I've even had buildings get abandoned because of it. Usually I just bulldoze them because it's always some dumb level 4 low density residential house. My main problem with what happened to my city is that I saved the game and no one was complaining of low land value. I then loaded the game up the next day and 30 or more houses scattered all through different neighborhoods in a 40k population city were now complaining about low land value. I even tested one particular group of two houses complaining and adding a park next door and a bus stop across the street did nothing. Their value was equal with their neighbors, they were just complaining.
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# ? Mar 31, 2015 14:55 |
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Do cars not turn around? I know delivery truvcks can turn into a property, but normal cars do not deviate. Kind of silly watching vehicles go up a long [dead end] road only to turn around at the end.
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# ? Mar 31, 2015 15:01 |
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simosimo posted:Do cars not turn around? I know delivery truvcks can turn into a property, but normal cars do not deviate. Kind of silly watching vehicles go up a long [dead end] road only to turn around at the end. U-turns are against the law in Cimcity.
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# ? Mar 31, 2015 15:02 |
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Sometimes they'll do u-turns in the middle of a chunk of road. Just bounce right over the median like it's no big deal. Probably a bug of some sort because they only do it for a short time.
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# ? Mar 31, 2015 15:06 |
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And do cims cross the road at all? Don't think i've seen them do that. They really need a 2 tile WIDE pedestrian bridge, or subway tunnel. The giant ramps for a simple overpass are silly.
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# ? Mar 31, 2015 15:08 |
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simosimo posted:And do cims cross the road at all? Don't think i've seen them do that. They really need a 2 tile WIDE pedestrian bridge, or subway tunnel. The giant ramps for a simple overpass are silly. They do, but only at crosswalks. Also cars and trucks will do U turns at intersections.
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# ? Mar 31, 2015 15:12 |
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Bogan Krkic posted:This game has suddenly ceased working for me. It gets to the Paradox screen before the menu, sits there for like 60 seconds, and then crashes with the Cities.exe has stopped working message. I've tried disabling the Steam overlay but it changes nothing, anyone else know how to fix it? Fixed it, all I had to do was unsubscribe from every mod and asset ftw. Anyone have a good compendium of the best mods and custom models for the game so I can resub to them and crash the game again? e. it's stopped the (very common) error of 'Cities.exe stopped working' on game quit too. Seems like the game just can't handle having a spastic large amount of assets loaded. Bogan Krkic fucked around with this message at 15:32 on Mar 31, 2015 |
# ? Mar 31, 2015 15:28 |
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simosimo posted:And do cims cross the road at all? Don't think i've seen them do that. They really need a 2 tile WIDE pedestrian bridge, or subway tunnel. The giant ramps for a simple overpass are silly. Place crosswalks by going from tree to treeless roads.
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# ? Mar 31, 2015 15:34 |
drunkill posted:Watch this, it might help: Thanks for posting this. I have been looking for railroad help for a while now.
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# ? Mar 31, 2015 16:19 |
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Has there been much progress on 'futuristic' mods? I want my city to have vast skyways, a sprawling metropolis of high technology, like a glitterworld city sorta, with huge walls encompassing the place, like those big ones that surrounded the blue zones in CnC 3. I want to build a future city, like something out of Mass Effect or some poo poo, and while it's close, it lacks the distinctly space-age thing of TOTALITARIAN MILITARY FORTIFICATIONS SEGMENTING THE DISTRICTS.
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# ? Mar 31, 2015 16:27 |
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The map editor in this game is hideously bad when you're working with islands, you have to guess which bit's gonna be above sea level when you're raising because the water doesn't flow off the land for like ten seconds.
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# ? Mar 31, 2015 16:38 |
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Jet Jaguar posted:Well that's odd. When I loaded my game today, I had several neighborhoods complaining about low land values, even though they're in the middle of the scale. Mostly housing, including one section I zoned basically to be super-nice. Same thing happened to me today, but in my case (on 1.0.7b) it's the Japanese Gardens doing their vanishing trick again -- yesterday they were there, today they're gone again both from my town and the menu. Odd.
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# ? Mar 31, 2015 16:43 |
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MikeJF posted:The map editor in this game is hideously bad when you're working with islands, you have to guess which bit's gonna be above sea level when you're raising because the water doesn't flow off the land for like ten seconds. There's apparently a mod out there that helps with setting up water in the map editor but heck if I can find it now. Saw it mentioned in a post somewhere, thought "hey I should check that out later" and then never did.
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# ? Mar 31, 2015 16:56 |
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# ? May 25, 2024 06:01 |
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Enigma89 posted:
I shoot for 10-12%, but if the city is very dense or gets to be very large I can never hold onto that. My largest city at 510k population only has about 5% ridership.
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# ? Mar 31, 2015 16:59 |