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I could Pyroshark on 2Fort forever.
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# ? Mar 31, 2015 14:07 |
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# ? Jun 9, 2024 15:40 |
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I don't understand why there's no Pyro gun that shoots steam. It seems weird that there's no steam-themed things in the game at all.
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# ? Mar 31, 2015 14:18 |
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mabels big day posted:The close quarters makes it really easy to shoot people, which is why people like it to "mess around" FactsAreUseless posted:I don't understand why there's no Pyro gun that shoots steam. It seems weird that there's no steam-themed things in the game at all. coat enemies/ground in oil, shoot with flare
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# ? Mar 31, 2015 14:45 |
Diesel-punk is way cooler anyway.
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# ? Mar 31, 2015 15:23 |
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2fort isn't even a good gimmicking map anyway. Hightower is much better for that. You can caber snipers as a demo or pyro shark. It's too enclosed for any other kind of gimmick really
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# ? Mar 31, 2015 15:39 |
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Dr. VooDoo posted:2fort isn't even a good gimmicking map anyway. Hightower is much better for that. You can caber snipers as a demo or pyro shark. It's too enclosed for any other kind of gimmick really You can sticky bomb snipers with charged shots too, I can't think of any other map where you can do that from complete safety. But it's only fun for a few minutes before you realize you're just standing in one spot alternating mouse button presses and watching the kill feed.
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# ? Mar 31, 2015 15:47 |
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IronicDongz posted:But that's nowhere near as fun as zooming around on maps that are dumb but have room to move on aka hightower, nucleus, harvest, etc. that takes skill
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# ? Mar 31, 2015 16:05 |
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Just checking, everybody else is doing the Schadenfreude like 3/4 of the time when you try to weapon taunt, right? As of last night or so.
Abyssal Squid fucked around with this message at 16:28 on Mar 31, 2015 |
# ? Mar 31, 2015 16:15 |
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I'm a terrible sniper, but the last time I played 2fort I went pee sniper and got something like 10 kills in one life just shooting stuff on their battlements. Apparently no one on the opposing team thought the Sleeper could one-shot. Then I realized what the charged-sticky poster did and left. And that's 2fort Story Time!
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# ? Mar 31, 2015 16:20 |
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Abyssal Squid posted:Just checking, everybody else is doing the Schadenfreude like 3/4 of the time when you try to weapon taunt, right? No but I sometimes accidentaly taunt a second time when the taunt menu pops up again after the first time and I try to change weapons.
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# ? Mar 31, 2015 16:24 |
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Whenever I use the standard weapon taunt it keeps the taunt menu up even after I taunt, and I have to weaponswap to get rid of it, which has gotten me killed multiple times Is this a problem for anyone else too?
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# ? Mar 31, 2015 16:34 |
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Abyssal Squid posted:Just checking, everybody else is doing the Schadenfreude like 3/4 of the time when you try to weapon taunt, right? As of last night or so. its april fools
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# ? Mar 31, 2015 16:41 |
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VideoGames posted:its april fools No I'm the April Fool
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# ? Mar 31, 2015 16:49 |
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IronicDongz posted:More like why isn't there an oil gun Sticky Napalm in TF2 would be pretty great.
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# ? Mar 31, 2015 17:00 |
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Unfortunately the goon hivemind decided years ago that area denial is Not Fun and any ideas promoting the concept are Bad Ideas. I think at this point it doesn't really matter, the well of new ideas for weapons seems to have run dry so maybe it's time to dust off some goofy concepts.
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# ? Mar 31, 2015 17:03 |
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I can't even have fun on 2fort while loving around, because something dumb like mittens heavy is only fun if you can occasionally get someone with it, and unless you use your minigun to manage to slog yourself up to the sniper perch and punch someone in the back you'll never get past the courtyard. And even if you get to the sniper perch someone who just respawned is gonna walk up behind you and kill you because of where the spawns are located. 2fort is amazing in that it has literally no redeeming qualities whatsoever.
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# ? Mar 31, 2015 17:03 |
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Fojar38 posted:2fort is amazing in that it has literally no redeeming qualities whatsoever. It's one of the best detailed maps Valve has made, which is impressive considering it's a launch map and its peers are creatively void stinkbombs like Well and Granary. They did an absurd number of tricks to improve the overall look of the map.
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# ? Mar 31, 2015 17:05 |
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Yeah 2fort is pretty much the quintessential "here is what a TF2 map should look like visually" regardless of how it plays, it's got most of the elements of the game packed into it from red = wood, blu = metal, to a sorta deserty but not really color scheme, and gravel. Let us not forget the all-important gravel.
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# ? Mar 31, 2015 17:09 |
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FactsAreUseless posted:I don't understand why there's no Pyro gun that shoots steam. It seems weird that there's no steam-themed things in the game at all. I'm trying to figure out how this would be at all functionally different from the flamethrower and I can't figure it out. In either case you're just spraying hot gas at the enemy.
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# ? Mar 31, 2015 17:14 |
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xzzy posted:Unfortunately the goon hivemind decided years ago that area denial is Not Fun and any ideas promoting the concept are Bad Ideas. Because area denial is in fact not fun and adding more to the game is a bad idea.
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# ? Mar 31, 2015 17:15 |
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Area denial is fine when you have a way to counter it that's not just "wait for the area denial thing to stop happening". Most times this is not the case.
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# ? Mar 31, 2015 17:16 |
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If a weapon or something is at least fun for the guy using it, it's good.
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# ? Mar 31, 2015 17:18 |
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CJacobs posted:Area denial is fine when you have a way to counter it that's not just "wait for the area denial thing to stop happening". Most times this is not the case. Allow people from either team to ignite the oil, and since there's no friendly fire it makes it safe for your team. Turn the tables on the clever trap layer. Airblasting it would be fun too, splatter burning oil all over your foes.
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# ? Mar 31, 2015 17:20 |
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Also don't color code the fire so you have no idea if it is good fire or bad fire.
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# ? Mar 31, 2015 17:23 |
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notZaar posted:I'm trying to figure out how this would be at all functionally different from the flamethrower and I can't figure it out. In either case you're just spraying hot gas at the enemy.
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# ? Mar 31, 2015 17:24 |
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Fojar38 posted:On the otherhand you've also got Doublecross which has one of the best designed spawns in the game in my opinion. It's a shame that pubbies typically don't realize that though. Not really. You can either go past spawn, under spawn, or around the corner from spawn on a route only a few classes can get past. Turbine is the only ctf map which doesn't invovle going past spawn at all.
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# ? Mar 31, 2015 18:00 |
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BillehS posted:Also don't color code the fire so you have no idea if it is good fire or bad fire. Also yes ideally the other team would be able to light it. My only other idea for a pyro primary that hasn't been dumb is a flamethrower with 1/3 reduced damage(obviously huge), but the amount of damage afterburn does on tick depends on how many people are currently lit on fire(number displayed over ammo) while you are still alive. So it starts out doing 2 damage per tick, +1 per additional person lit. So if you manage to light a whole group of 6 people on fire and run away, they're all taking 7 damage per tick which adds up to a fuckton over time... but if you just blindly run in and die the afterburn doesn't do bonus damage, and if you ambush individual people your DPS is really bad. The idea is to actually make the early playstyle people used to do before pyro got lots of buffs+new toys(where they would run in, light a bunch of people on fire, run out) actually viable. Call it the Slow Cooker or something.
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# ? Mar 31, 2015 18:13 |
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pisshead posted:Not really. You can either go past spawn, under spawn, or around the corner from spawn on a route only a few classes can get past. Turbine is the only ctf map which doesn't invovle going past spawn at all. Hes talking about spawncamping, not walking past the spawn.
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# ? Mar 31, 2015 19:25 |
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mabels big day posted:If a weapon or something is at least fun for the guy using it, it's good. like aimbots
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# ? Mar 31, 2015 19:33 |
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lmao shut up
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# ? Mar 31, 2015 21:14 |
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TF2 Update posted:-Fixed the Strange Dalokohs Bar not counting food eaten April Fool's mode is active too, try taunting.
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# ? Apr 1, 2015 00:10 |
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Looks like they removed the voting to disable autobalance thing too thank god
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# ? Apr 1, 2015 00:23 |
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600+ hours of only 2fort. I think I have brain cancer.
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# ? Apr 1, 2015 02:09 |
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Bacontotem posted:600+ hours of only 2fort. I think I have brain cancer. I imagine this is like growing up in Vault 101, soon to be thrust out into the wasteland beyond.
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# ? Apr 1, 2015 02:11 |
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That's a pretty apt metaphor, 2fort always felt really claustrophobic and closed off to me.
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# ? Apr 1, 2015 03:04 |
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The update also has unused, unfinished animations for an all-class "vehicle" taunt.
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# ? Apr 1, 2015 07:06 |
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Looks like a way to monetize the bumper car stuff they made. Look forward to demolition derbies as the new conga.
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# ? Apr 1, 2015 07:11 |
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https://www.youtube.com/watch?v=OcdydMQugKM
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# ? Apr 1, 2015 18:38 |
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Too bad this isn't golf, because that was a pro chip shot.
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# ? Apr 1, 2015 18:47 |
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# ? Jun 9, 2024 15:40 |
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Beater, aka DanishActionHero on Youtube, has restarted his Legacy series that showcases some of the biggest plays that the top TF2 players have made over the years. These two were made in the last 24 hours and there are going to be a lot more over the next few weeks apparently so check out his channel for more soon if you enjoyed them. https://www.youtube.com/watch?v=MZVX50XX28w&hd=1 https://www.youtube.com/watch?v=B8XuTAIIIJs&hd=1
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# ? Apr 4, 2015 08:24 |