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Already out. Wow!
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# ? Apr 2, 2015 19:16 |
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# ? May 16, 2024 12:48 |
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Well that was fast. Wonder how many of those are already up on ebay?
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# ? Apr 2, 2015 19:19 |
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TheFluff posted:attn zxqv8 and sparkmaster You are doing the Lords work thank you! Ghost of Mussolini fucked around with this message at 19:23 on Apr 2, 2015 |
# ? Apr 2, 2015 19:20 |
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MREBoy posted:What are the odds the US BB branch unlocks off the Chester ? I hope not, doing it off the St. Louis would be a heck of a lot easier. you can see all the tech trees here: http://forum.worldofwarships.eu/index.php?/topic/437-what-we-know-about-ships-updated-28032015/ TheFluff posted:If I get more (uncertain at this time) it'll be after Easter at the very earliest. I wouldn't mind grabbing one of the after Eastern keys
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# ? Apr 2, 2015 20:00 |
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Since moving from fighting bots to actual players, my teams have been a complete mess. Like 3-4 people dying within the first 2 minutes, which puts the rest of the game at nearly a 2 - 1 the whole time.
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# ? Apr 2, 2015 20:30 |
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Teron D Amun posted:you can see all the tech trees here: http://forum.worldofwarships.eu/index.php?/topic/437-what-we-know-about-ships-updated-28032015/ Most of these are really bizarre so I'm assuming that they're going to stick with Americans and Japanese for a while after release. After the obligatory Soviet tree of course.
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# ? Apr 2, 2015 20:59 |
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Slim Jim Pickens posted:Most of these are really bizarre so I'm assuming that they're going to stick with Americans and Japanese for a while after release. After the obligatory Soviet tree of course. Even for american and japan, it is bizarre. Either these trees are correct in which case, the even basic tree we have now is going to get sacked with a wipe. Or this is someone's fever dream tech tree.
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# ? Apr 2, 2015 22:01 |
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Looks like they've taken dev comments and posts, and combined them with the beta trees to approximate the internal alpha trees, with 5 years worth of premiums that may or may not change greatly. A bit like those early 'complete' trees we got in tanks before they started hiding them away to avoid repeated questions about when
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# ? Apr 2, 2015 22:19 |
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Goddamn those keys went fast.
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# ? Apr 2, 2015 22:37 |
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Ahaha. Apparently me spending a day telling BB drivers hugging the map edge to hand in their balls was enough for a chatban.
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# ? Apr 2, 2015 22:41 |
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Congratulations, you are the first person I know to accomplish this feat.
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# ? Apr 2, 2015 23:38 |
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Magni posted:Ahaha. Apparently me spending a day telling BB drivers hugging the map edge to hand in their balls was enough for a chatban. Achievement unlocked
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# ? Apr 2, 2015 23:45 |
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I'd like a key to the US server! yaobert at gmail dot com
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# ? Apr 2, 2015 23:46 |
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I know this is a long shot and there may not be any keys for a while but I'd like to get in on the US server at some point if possible. Lucipher18 at gmail.com
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# ? Apr 2, 2015 23:48 |
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Someone was raging in the chat that AA was useless after he blew his cruiser ability on a single squad of dive bombers instead of just taking the damage and focusing on the pair of torp bombers coming in just soon enough that the AA duration ran out. Good job What is it with all the battleship players who at the start of the round set an auto pilot route to just in front of the carrier edge spot, reduce their speed to 1/4 to make sure the players who go full speed ahead into the other team will die alone and then smugly miss shots at maximum range until they're sunk?
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# ? Apr 2, 2015 23:50 |
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Poil posted:What is it with all the battleship players who at the start of the round set an auto pilot route to just in front of the carrier edge spot, reduce their speed to 1/4 to make sure the players who go full speed ahead into the other team will die alone and then smugly miss shots at maximum range until they're sunk? Pubbies being pubbies.
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# ? Apr 2, 2015 23:55 |
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Poil posted:What is it with all the battleship players who at the start of the round set an auto pilot route to just in front of the carrier edge spot, reduce their speed to 1/4 to make sure the players who go full speed ahead into the other team will die alone and then smugly miss shots at maximum range until they're sunk? I don't know, what's with cruisers that bump into me for approximately 5 seconds and fly into uncontrollable rage? All while no enemy ships are even spotted.
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# ? Apr 3, 2015 00:01 |
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Magni posted:Ahaha. Apparently me spending a day telling BB drivers hugging the map edge to hand in their balls was enough for a chatban. Give this man a medal.
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# ? Apr 3, 2015 00:03 |
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Not digging the Phoenix. 2 torpedos doesn't make up for losing like 10 guns.
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# ? Apr 3, 2015 00:14 |
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Infidelicious posted:Not digging the Phoenix. 2 torpedos doesn't make up for losing like 10 guns. The drat near ten knot speed increase does the trick nicely.
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# ? Apr 3, 2015 00:16 |
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Infidelicious posted:Not digging the Phoenix. 2 torpedos doesn't make up for losing like 10 guns. Upgraded it has like one gun less broadside than the St. Louis. Or maybe that was the Omaha, those two always blend together for me.
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# ? Apr 3, 2015 00:19 |
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What us cruisers should I keep an eye out for that are a good experience playing?
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# ? Apr 3, 2015 00:41 |
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Zotix posted:What us cruisers should I keep an eye out for that are a good experience playing? Load a St. Louis with HE and enjoy wrecking the modules of everything within 2 tiers. Load up a Cleveland, find a BB buddy, (AA perk for extra fun), win. edit: Oh hey, they changed the "stupid newbie" icon, finally. Who knew that one mistake would follow me for so long.
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# ? Apr 3, 2015 00:43 |
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Montefarle posted:edit: It's been months this this was changed. There was a brief period of time where it was some toilet-related picture too
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# ? Apr 3, 2015 00:49 |
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Zotix posted:What us cruisers should I keep an eye out for that are a good experience playing? St. Louis and Cleveland were already mentioned, but I hear the Baltimore and Des Moines are very good ships as well. There's a strange absence of people who have an Ibuki or a Senjo, which makes the high-tier american ships ambiguously the best ones on the block. If you have an Ibuki or Senjo, please speak up and share your opinion on them because personally I'm curious about whether or not I'm making a terrible grinding decision by going down their line. OSad fucked around with this message at 01:34 on Apr 3, 2015 |
# ? Apr 3, 2015 01:31 |
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Sorry for the delay, work was in the way. sparkmaster4513 (at) gmail dot com Thank you!
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# ? Apr 3, 2015 01:43 |
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Wow saw the last batch of EU codes and thought that was gonna be it. Might as well get in line for a US key if new keys are still trickling out. Have sa PMS. (US)
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# ? Apr 3, 2015 01:44 |
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chestnut santabag posted:Oh man I would play the gently caress out of World of SpaceWarships. Slight derail follows: Couple of pages late, but the closest approximation of this sort of thing I could think of is the "Starfleet Command," series which was a riff off of the Starfleet Battles board game. You move in 2d space in big, swoopy arcs,have power management (i.e. do I put energy in shields, guns, or speed?), have firing arcs for weapons, torpedoes and missles, and can encounter obstacles in space like asteroids, black holes, and "space monsters," and so on. Its certainly more fiddly than WoWS in terms of, hell, everything, but its fun and has never been off of any of my hard drives for long as I'm an unrepentant Star Trek nerd. Multiplayer exists, but I honestly can't vouch for its quality as I've never used it. Derail over. On the botes side of things, sayonara Kawachi (finally) and konnichiwa Myogi! Tenno Heika, Banzai!
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# ? Apr 3, 2015 01:50 |
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Got key, downloading now. 10/10 would beg again. Thank you TheFluff. I've been looking forward to this game for a long time.
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# ? Apr 3, 2015 02:08 |
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If there are any more US keys... jjong01 at gmail dot com
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# ? Apr 3, 2015 03:03 |
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OSad posted:There's a strange absence of people who have an Ibuki or a Senjo, which makes the high-tier american ships ambiguously the best ones on the block. If you have an Ibuki or Senjo, please speak up and share your opinion on them because personally I'm curious about whether or not I'm making a terrible grinding decision by going down their line.
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# ? Apr 3, 2015 03:04 |
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WG nerfed the poo poo out of the Senjo because it was arguably better than the Des Moines since it gave you lower detectability and a decent gun ROF plus proper long lances. I'm not sure I agree that it was but at least there was room for an argument. So they reduced the ROF a bunch, neutered the torpedoes, hugely increased the torp spotting range for a double whammy, changed how long you stay lit after firing, moved to a new armor/pen model and generally just hosed up everything that made it worth playing.
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# ? Apr 3, 2015 03:22 |
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Are there detailed instructions out there for the game, I'm having a hard time figuring out how to shoot torpedoes, mostly because when it's time to shoot, I'm pretty excited. What is the exact sequence? Something like: Target enemy Press X to get torpedo lead indicator, Use 3 to select spread... and then what? Is there a separate torpedo button? Do I left click while 3 is held down or something?
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# ? Apr 3, 2015 04:12 |
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I don't think I understand battleship aiming. I can hit turning destroyers in a Nicholas at ~8km within two rounds but I can't even hit a stationary (grounded) targets at 12km reliably in a Fuso. Something just isn't clicking. Is there really that much spread? Is it just a matter of adjusting for round travel times against moving targets? Is there an accuracy penalty for moving or turning? Should I just give up and drive close enough that I can't miss?
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# ? Apr 3, 2015 04:13 |
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Dr. Arbitrary posted:Are there detailed instructions out there for the game, I'm having a hard time figuring out how to shoot torpedoes, mostly because when it's time to shoot, I'm pretty excited. when you press 3 to "select spread" it switches your primary fire button over to firing torpedoes. In short: press 3, left click, press 1 or 2 afterwards to re-select guns.
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# ? Apr 3, 2015 04:18 |
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YellerBill posted:when you press 3 to "select spread" it switches your primary fire button over to firing torpedoes. Ok, just tested it out. I've got it.
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# ? Apr 3, 2015 04:20 |
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ToiletDuckie posted:I don't think I understand battleship aiming. I can hit turning destroyers in a Nicholas at ~8km within two rounds but I can't even hit a stationary (grounded) targets at 12km reliably in a Fuso. Something just isn't clicking. Is there really that much spread? Is it just a matter of adjusting for round travel times against moving targets? Is there an accuracy penalty for moving or turning? Yes, sorta, yes for turning, no for moving, maybe. The Fuso's dispersion at max range is terrible. That's why you can beat them with a Kongo or Nagato despite both having fewer guns. Your broadside at close range is unmatched though, and if all your shells hit, a one-shot against an enemy battleship ain't nothin'. When you shoot while turning, half of your guns have a different angle and a different shell-time-to-target than the other half. Shoot, then turn. Shooting while at top speed is just as accurate as shooting while still though. Still, even if you have a shot lined up perfectly, RNG can cause your shots to miss. If you fire a volley, and some of your shots go long and some go short, that was RNG saying "Better luck next time". If all go short or all go long, you need to adjust your range. If they fall behind the ship, you haven't led them enough, and if they all fall in front, you've led too far. Firing a tester shot is worthwhile to get the range--just a single shot from one gun. If it looks vaguely on-target, you can let loose with a volley. I've definitely missed ships sitting stock-still because the RNG spat on me, so don't feel too bad. There's also a client-sync issue right now where ships will appear to be where they were a second or two ago. Annoyingly, it's easy to mistake this for a near-miss. Hit Z after firing a volley and check if your shells are phasing through the hull--this is a sign of a ghost ship. You're probably better off at close range than at long range vs. an Amagi or Nagato, because they have better accuracy, penetration and damage with their 16-inchers. They can really wear you down at long ranges. On the other hand, getting closer to them gives them a better chance to pen your juicy citadel. It's always a gamble.
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# ? Apr 3, 2015 04:31 |
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ToiletDuckie posted:I don't think I understand battleship aiming. I can hit turning destroyers in a Nicholas at ~8km within two rounds but I can't even hit a stationary (grounded) targets at 12km reliably in a Fuso. Something just isn't clicking. Is there really that much spread? Is it just a matter of adjusting for round travel times against moving targets? Is there an accuracy penalty for moving or turning? At long range, shots will plunge nearly straight downwards at the end of their path. That means you need to be have good aim, but you have a high chance of missing if you're shooting at something small, or mis-aimed to begin with. After a certain distance, your shots will start to travel more parallel to the ocean. It doesn't matter as much if you aim too far behind a ship, your shell still needs to travel through space occupied by your target. Basically, it's easier to hit closer ships. The Fuso isn't terribly accurate either. Edit: This is true for all ships. The angle that your shells land will change based on where your target is within the maximum range on your guns. You can use this knowledge to set fire to battleships more easily, by shooting HE at max range and hitting their decks. Slim Jim Pickens fucked around with this message at 04:43 on Apr 3, 2015 |
# ? Apr 3, 2015 04:36 |
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OSad posted:St. Louis and Cleveland were already mentioned, but I hear the Baltimore and Des Moines are very good ships as well. I think the Ibuki has a giant shell catching goatse of a citadel, but the Senjo is well laid out. The other stats are visible, I'm not sure how they are since when I last had access to someone with a Senjo it had greater weight of fire than the Des Moines. Prav posted:WG nerfed the poo poo out of the Senjo because it was arguably better than the Des Moines since it gave you lower detectability and a decent gun ROF plus proper long lances. I'm not sure I agree that it was but at least there was room for an argument. You mean had a good layout and put about 25% more shells downrange than the Des Moines. It might not win reliably against a Des Moines but it'd win reliably against anything else and likely do a better job of it, since it was literally more capable in every way except long range AA and HP pool. The Long lances got lost in a tree-wide nerfing. I'm not sure it needed all that though.
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# ? Apr 3, 2015 04:52 |
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# ? May 16, 2024 12:48 |
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Slim Jim Pickens posted:At long range, shots will plunge nearly straight downwards at the end of their path. That means you need to be have good aim, but you have a high chance of missing if you're shooting at something small, or mis-aimed to begin with. It's annoyingly opaque. Like, you might want to shoot AP at long range, because ships have less deck armor than they do belt armor. Your long-range shots will plunge through the deck armor for massive damage. But at higher tiers, because you're shooting at such long range and against ships with increasing amounts of deck armor, the rounds might lose so much velocity over their flight that they can't pen 6 inches of deck armor. So you want to shoot HE instead. How do you know which case is which? Trial and error.
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# ? Apr 3, 2015 05:10 |