Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Slim Jim Pickens
Jan 16, 2012

James Garfield posted:

The HMS Hood did not have hit points. :science:

Seriously though, this game is not realistic enough for that to matter. Citadel hits are functionally equivalent to damage RNG. In tanks the random damage spread is +- 25%, in boats it's two orders of magnitude.

You can guarantee citadel hits by shooting from a specific range, at a specific point on a ship. It's not really RNG.

Whether or not this is good game design is another question.

Adbot
ADBOT LOVES YOU

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Positioning is a huge fraction of the game and a lot of where skill shows.

Crash74
May 11, 2009
lol the cruiser aa skill time is now 20 seconds, gently caress u wg
E: they also decreased the recon plane time to 3 min


e:vvv huh, nm i never noticed then.
ee: looked and its the tier 3 skill that raises it to 60sec, i am dum

Crash74 fucked around with this message at 22:30 on Apr 4, 2015

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
The AA skills has been 20 seconds since the CBT started; they just never changed the tooltip on the skill.

JuffoWup posted:

The problem with the ranger though is that the saipan and the lexington has an option for 2x fighter + 2x torp bomber. This option isn't available to the ranger for some unknown reason.
No it doesn't. The 2/2/0 option is exclusive to the Lexington (Essex gets 2/2/1 instead).

Magni
Apr 29, 2009
Recon planes are 3 minutes on BBs and 6 minutes on cruisers, though?

Pinguliten
Jan 8, 2007

sparkmaster
Apr 1, 2010
I just had a glorious Nippon moment where I tried to ram a half health destroyer in my Umikaze.

I exploded. He did not.

subhelios
May 26, 2013

Unfortunately, there is no such game as 'World of Submarines.'

This is amazing.

Crash74
May 11, 2009

JuffoWup
Mar 28, 2012

Insert name here posted:

The AA skills has been 20 seconds since the CBT started; they just never changed the tooltip on the skill.

No it doesn't. The 2/2/0 option is exclusive to the Lexington (Essex gets 2/2/1 instead).

I could have sworn I had experienced it on the saipan back in closed beta. Oh well.

Kubrick
Jul 20, 2004

Vadoc posted:

Maybe get [YMCA] for all the 'In The Navy' and other Village People jokes.

I fully support this idea.

JuffoWup
Mar 28, 2012

Kubrick posted:

I fully support this idea.

What will ymca stand for..

Young Male Cod.. dunno on A though. Association didn't seem quite right.

Poil
Mar 17, 2007

Young Male Cruiser Autists?

JuffoWup posted:

The problem with the ranger though is that the saipan and the lexington has an option for 2x fighter + 2x torp bomber. This option isn't available to the ranger for some unknown reason.
That option would be useful. But it still doesn't fix that the upgraded ranger torps deal pitiful damage.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
Yeah why the hell do the upgraded TBs on the Ranger lose 30% damage over the previous bombers? poo poo makes no sense.

Kubrick
Jul 20, 2004

Burt posted:

So, does anyone think this game has the legs to keep running for a while when it's out of Beta?

I find it simply doesn't have enough complexity to keep me amused. I have ground out a Cleveland and a Kongo and I have no interest in getting anything else as it's a boring grind all said and done, which compared to how much I played WoTs Beta is pretty damning. I really can't put my finger on why I think it's bad, it's a combination of a few things but I can't even be arsed to log in any more and when I do I just get my 1.5 games.

I think it tries to be the game that all the serious ship spergs wanted, but it isn't, but if you point this out you just get dog piled.

Serious discussion.
I've been a casual player of WoT/WoWP over the last two years and here is what I think.

Even in its beta state this game is 1000x more fun than World of Warplanes. Also, I personally find it better more fun than World of Tanks for the following reasons:

    * The commander training system is far more intuitive and rewarding. It has plenty of room for interesting expansions.
    * Playing a CV is way more interesting than playing arty in WoT. It is also way more fun to defend against bombers than artillery shells. Its far above randomly exploding or losing half your health when someone gets lucky.
    * The fact that nearly everything is in a constant state of motion means interesting action starts much sooner. I don't feel the need to hide in a bush for half the game.
    * No shot "bouncing" means I don't need to memorize the armor values of every vehicle in the game.

I think new players and casual players of WoT will appreciate those qualities.

Sidesaddle Cavalry
Mar 15, 2013

Oh Boy Desert Map
The only issue I have with the commander training feature is that when you try to stick a captain into an empty ship, it lists the captains of your other ships first by default instead of any captains you would have in reserve. It's caused a dumb misclick mistake for me already and the cost to retrain is not cheap and somewhat walled by piasters.

Vengarr
Jun 17, 2010

Smashed before noon

Insert name here posted:

Yeah why the hell do the upgraded TBs on the Ranger lose 30% damage over the previous bombers? poo poo makes no sense.

They get increased speed and survivability, which is nice. Both are necessary to survive the improved AA of the higher-tier BBs and cruisers.

The reduced damage is bullshit though. You can land all ten torpedo hits on a Nagato and not kill it, as I have learned from bitter experience.

TheFluff
Dec 13, 2006

FRIENDS, LISTEN TO ME
I AM A SEAGULL
OF WEALTH AND TASTE

Burt posted:

So, does anyone think this game has the legs to keep running for a while when it's out of Beta?

I find it simply doesn't have enough complexity to keep me amused.

Same. I've stopped playing for now and I doubt I'll be coming back unless significant changes are made.

I've posted about some of these points before, but basically the most important problem is that once you get above tier four or so there are basically only five ships in the game: destroyer, cruiser with torpedoes, cruiser without torpedoes, battleship, aircraft carrier. It doesn't matter which tier you're at or which nation you're playing, all these five play identically and there are extremely minor differences between tiers (barring one or two weird outliers like the Cleveland). This is because of a few simple points:

- All ships in a class have basically the same speed, and even comparing between classes the fastest ship is only ~40% faster than the slowest one (25-35 knots for pretty much everything above tier 4-5 really - again one or two weird outliers, mostly destroyers) - compare to tanks where the fastest tank at any given tier is roughly two to three times as fast as the slowest one.

- Gun stats other than range are mostly irrelevant because the only thing that really does significant damage outside of knife fighting range is citadel pens and you get those by staying at specific ranges and having lots of guns that fire fast so you can spin the RNG roulette more.

- Armor currently doesn't really mean anything and there is only one useful ammo type (AP).


In addition to this, there are some significant problems with the game that simply makes it pretty boring once you have it figured out:
- Because the way the maps are designed and the aforementioned speed ranges, once you engage there's no real way to disengage an enemy who isn't interested in disengaging (except if you are a non-BB vs a BB), so almost all fights are victory or death.

- The game modes and the maps are garbage. As a result, most games sorta end up being some kind of yakety sax circle around the map.

- There is exactly one thing you actually do in the game, and that's leading targets. That's it. Positioning is a thing but given the Wargaming spotting mechanics paired with the need to plan five minutes ahead at all times, a lot of the time it feels like playing blind chess against fifteen opponents at the same time.

- There is a definite cooperative aspect to the game with the different ship classes seeming to have been designed to complement each other, but the game modes and mechanics strongly discourage different classes sticking together. Cruisers for example naturally want to go somewhere where they can actually have fun, which means duel other cruisers and poo poo on destroyers - they do not want to sit around babysitting slowboating battleships where they can get sniped at by enemy battleships which they can't shoot back at.

TheFluff fucked around with this message at 01:45 on Apr 5, 2015

Shalhavet
Dec 10, 2010

This post is terrible
Doctor Rope
Whoever mentioned watching for the Dance of the Torpedo Faeries was right. I've dodged far more than I have any right to in my Myogi.

Crash74
May 11, 2009
It doesn't help that there are only 3 maps, all of which kind of suck and two game modes which also kind of suck. Would like to see destroyer / cruiser only battles. player vs environment like escorts or capture the island (haha who am i kidding) .

srb
Jul 24, 2007

TheFluff posted:

Same. I've stopped playing for now and I doubt I'll be coming back unless significant changes are made.

I've posted about some of these points before, but basically the most important problem is that once you get above tier four or so there are basically only five ships in the game: destroyer, cruiser with torpedoes, cruiser without torpedoes, battleship, aircraft carrier. It doesn't matter which tier you're at or which nation you're playing, all these five play identically and there are extremely minor differences between tiers (barring one or two weird outliers like the Cleveland). This is because of a few simple points:

- All ships in a class have basically the same speed, and even comparing between classes the fastest ship is only ~40% faster than the slowest one (25-35 knots for pretty much everything above tier 4-5 really - again one or two weird outliers, mostly destroyers) - compare to tanks where the fastest tank at any given tier is roughly two to three times as fast as the slowest one.

- Gun stats other than range are mostly irrelevant because the only thing that really does significant damage outside of knife fighting range is citadel pens and you get those by staying at specific ranges and having lots of guns that fire fast so you can spin the RNG roulette more.

- Armor currently doesn't really mean anything and there is only one useful ammo type (AP).


In addition to this, there are some significant problems with the game that simply makes it pretty boring once you have it figured out:
- Because the way the maps are designed and the aforementioned speed ranges, once you engage there's no real way to disengage an enemy who isn't interested in disengaging (except if you are a non-BB vs a BB), so almost all fights are victory or death.

- The game modes and the maps are garbage. As a result, most games sorta end up being some kind of yakety sax circle around the map.

- There is exactly one thing you actually do in the game, and that's leading targets. That's it. Positioning is a thing but given the Wargaming spotting mechanics paired with the need to plan five minutes ahead at all times, a lot of the time it feels like playing blind chess against fifteen opponents at the same time.

- There is a definite cooperative aspect to the game with the different ship classes seeming to have been designed to complement each other, but the game modes and mechanics strongly discourage different classes sticking together. Cruisers for example naturally want to go somewhere where they can actually have fun, which means duel other cruisers and poo poo on destroyers - they do not want to sit around babysitting slowboating battleships where they can get sniped at by enemy battleships which they can't shoot back at.

Pretty much my thoughts as well, game really grabs you at the beginning but it still has a long way to go.

Zotix
Aug 14, 2011



Do you think a game like war thunder that should have realistic modeling for the ship's as opposed to a hp model like warships will have more interesting gameplay?

Zotix fucked around with this message at 02:25 on Apr 5, 2015

Slim Jim Pickens
Jan 16, 2012

Zotix posted:

Do you think a game like war thunder that should have realistic modeling for the ship's as opposed to a hp model like warships will have more interesting gameplay.

The game is at its worst when single salvoes wreck your boats. If anything, damage should be reduced across the board.

Actually, War Thunder gets away with a lot because you can respawn in arcade mode. I don't think Wargaming's engine can even support that, but it would make playing certain ship classes less frustrating.



Addendum: Why the gently caress is the Fubuki speed limited to 35 knots? That's cruiser speed.

Slim Jim Pickens fucked around with this message at 02:23 on Apr 5, 2015

Panzeh
Nov 27, 2006

"..The high ground"

Zotix posted:

Do you think a game like war thunder that should have realistic modeling for the ship's as opposed to a hp model like warships will have more interesting gameplay?

Not really. To me it'd just end up being more arbitrary and random.

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin
Maybe this is anachronistic and arcadey, but maybe it'd help if there were aura bonuses for sticking together to represent radar sharing or something.

Comedy option: In the same way that WoT had you manage a 5 person crew, let WoW have you manage 1,300 crew members, each with unique skill trees.

golden bubble
Jun 3, 2011

yospos

No idea. The Fubukis' historically managed 38kts. It's the later Asashio, Shiratsuyu, and Kagero classes that go about 35kts. I really hope they add the Le Fantasque-class destroyers. 45kt speed with 3 triple torpedo mounts would be amazing.

Max Manus
Oct 25, 2004

Saboteur par excellence.
Nap Ghost

Dr. Arbitrary posted:

Comedy option: In the same way that WoT had you manage a 5 person crew, let WoW have you manage 1,300 crew members, each with unique skill trees.

All I can do now is imagining people :spergin: over how to min-max crews for optimal performance :allears:

Then getting killed quickly anyways because all they do is dick around with their crews :v:

cheese
Jan 7, 2004

Shop around for doctors! Always fucking shop for doctors. Doctors are stupid assholes. And they get by because people are cowed by their mystical bullshit quality of being able to maintain a 3.0 GPA at some Guatemalan medical college for 3 semesters. Find one that makes sense.

Panzeh posted:

Not really. To me it'd just end up being more arbitrary and random.
On the flip side, managing damage control if it involved sacrifices, on the fly decisions with limited resources, etc would give you something else to do beside "lead the enemy ship".

Really though, I think the biggest thing they need to do is differentiate the classes more.

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

Been a tonk player for over a year. I signed up on WG online and didn't put in a key. They said they'd notify me when WoW opens.

If I were to get a key here - would I still have to wait under my existing WG account?

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

Max Manus posted:

All I can do now is imagining people :spergin: over how to min-max crews for optimal performance :allears:

Then getting killed quickly anyways because all they do is dick around with their crews :v:

Just 3000 more xp to promote my line cook to Mess Specialist 3rd Class. Not sure if I want to take a point in potato peeling or advanced dishwashing.

Zettace
Nov 30, 2009
I think limiting carriers and BBs to 1-2 each per team with the rest being filled by cruisers and DDs would go a long way to make the game funner.

cheese
Jan 7, 2004

Shop around for doctors! Always fucking shop for doctors. Doctors are stupid assholes. And they get by because people are cowed by their mystical bullshit quality of being able to maintain a 3.0 GPA at some Guatemalan medical college for 3 semesters. Find one that makes sense.

Zettace posted:

I think limiting carriers and BBs to 1-2 each per team with the rest being filled by cruisers and DDs would go a long way to make the game funner.
It would never happen and never work. Everyone dreams of playing their glorious BB deathstar.

A better fix would be to remove the big range advantage on BB's and increase the speed/manuverability on cruisers. Maybe also create maps where it is not always obvious where the other teams ships will be - right now a high tier BB can just line up for his shots at long range because he knows the enemy will be in spot X.

Zhanism
Apr 1, 2005
Death by Zhanism. So Judged.
Is there any point in getting the the Tier V Japanese Destroyer? is it IV or V where they top out?

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Vengarr posted:

They get increased speed and survivability, which is nice. Both are necessary to survive the improved AA of the higher-tier BBs and cruisers.

The reduced damage is bullshit though. You can land all ten torpedo hits on a Nagato and not kill it, as I have learned from bitter experience.
Yeah the speed and survivability are good, it just makes no sense to reduce the damage because not only are you fighting things have on average have more health than before (since you've tiered up) but now you're doing less damage to them period.

Magni
Apr 29, 2009
The Pensacola is a bad ship, they say.











Okay, she's not nearly as tough as the Cleveland. But those 8-inchers pack suprisingly much oomph and are a joy for long-range gunnery and she's pretty drat maneuverable for a heavy cruiser.

Also, the stats on the stock guns are a lie - the stock turrets have a turn rate of 45(!) instead of 30 seconds. The upgraded guns get them up to their stated 30 seconds and make a huge difference.

Magni fucked around with this message at 03:29 on Apr 5, 2015

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
The thing I notice most about my Pensacola is that I get hosed up way faster and more often by shells than in my Cleveland. Blaming the ~40% less armour. :argh:

JuffoWup
Mar 28, 2012

Insert name here posted:

The thing I notice most about my Pensacola is that I get hosed up way faster and more often by shells than in my Cleveland. Blaming the ~40% less armour. :argh:

Welcome to the aoba? The aoba is a fine ship when only facing other t6s or lower, but gets really inadequate when up tiered. And I know I was a big champ of the ship earlier on. The gun is still amazing, but my existence on the battlefield seems to be getting weaker the long cb is going.

Slim Jim Pickens
Jan 16, 2012

Insert name here posted:

The thing I notice most about my Pensacola is that I get hosed up way faster and more often by shells than in my Cleveland. Blaming the ~40% less armour. :argh:

It's always really jarring to see Clevelands side-by-side with higher tier cruisers, because the fuckers are so gigantic. I mistook a New Orleans for a destroyer because it looked so small next to a Cleveland.




JuffoWup posted:

Welcome to the aoba? The aoba is a fine ship when only facing other t6s or lower, but gets really inadequate when up tiered. And I know I was a big champ of the ship earlier on. The gun is still amazing, but my existence on the battlefield seems to be getting weaker the long cb is going.

Aobas are very fine ships as long as you have a dumber ship ahead of you to take all the damage. It can't face a Cleveland on its own, but it sure can take 10,000 hp off one.

James Garfield
May 5, 2012
Am I a manipulative abuser in real life, or do I just roleplay one on the Internet for fun? You decide!
I think navy field with a crew system, tiering, free-to-play setup and matchmaking like tanks would be really fun. As is, navy field did a lot of stupid things but battleship and carrier gameplay was an awful lot more interesting than in boats.

Zhanism posted:

Is there any point in getting the the Tier V Japanese Destroyer? is it IV or V where they top out?

V. Pretend the Minekaze is a Shimakaze and the line ends there, and Japanese destroyers are a fine ship tree.

Adbot
ADBOT LOVES YOU

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Insert name here posted:

The thing I notice most about my Pensacola is that I get hosed up way faster and more often by shells than in my Cleveland. Blaming the ~40% less armour. :argh:

I pretty much used the nose to protect my magazines because they sure as hell weren't armored well enough to take it.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply