Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Slim Jim Pickens
Jan 16, 2012

General Battuta posted:

Early versions of the game had actual long-range gunnery duels of the type you'd expect from a naval game; currently ranges on guns are compressed. This is the original Warships UI.

Note the overhead view with the line-and-CEP setup. Looks like it'd make things easy to hit, right?

At maximum range, your shell flight time was thirty seconds or more. With that kind of hang time, hitting a target meant guessing their maneuvers correctly; the only people who died easily were the people who didn't maneuver. The Russian fanbase, and a few vocal useful idiots on NA, decided however that zigzagging was hard, and this made the game too simple. (Or too complex, we got both arguments, often at the same time.)

Thus, in version 1.8, it was disposed of. Ranges were shortened to what we have now. Buoyancy, a separate hitpoint bar that tracked your torpedo and below the waterline damage, was removed, along with its unique effects. (You slowed down if you had less than 1/3 left.) They did not, however, and still have not, reworked the armor model; meaning that most ships are currently incapable of engaging from their immunity zone to their own guns.

This sounds like a tedious game that would take forever to play. I wouldn't want to manually guess where someone would be 30 seconds after I click a button. Real life sailors didn't even do that, they fed a bunch of data into a computer that calculated the final destination for them.

This game doesn't have to simulate real life, it just has to be fun. Reduce damage across the board and call it a day.

Adbot
ADBOT LOVES YOU

Asehujiko
Apr 6, 2011
I can't view the patch notes, any mirror for them?

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Bringing back the buoyancy HP would be a start

Tahirovic
Feb 25, 2009
Fun Shoe
"They should remove all the islands so we could have a proper naval battle" - pubbie

And now WG is actually going for that. I got the feeling this will be a WoP trainwreck before too long.

ukle
Nov 28, 2005

Ghost of Mussolini posted:

They need to add the map that was a solid wall of icebergs down the whole map with 3 small gaps in it. That was the most hilarious one.

Unironically yes.

As to WoWS, this game has some serious issues (e.g. CV's being broken in drat near every way), but one of the biggest ones is that fundamentally the game seems to have been built with a different intention in mind, and if the description of Alpha is correct I now understand why. Seriously the Russian gamers are killing these types of games, if they had just stuck to their guns and ignored the Russians and delivered the same game as in Alpha this game would have promise but as for now its just a mess and while fun for a quick game I just cant see myself spending any money on it as its just very samey and very little skill.

As to the open map, honestly with the stupid spotting mechanics in this game it could work so has to be worth a test.

Perestroika
Apr 8, 2010

General Battuta posted:

I'm told the Alpha NDA has been lifted and that this is what the game looked like.




:shrug:

Welp, kill all alpha testers.

Daktari
May 30, 2006

As men in rage strike those that wish them best,
They added 1-2 maps with the new EU patch, and did something to the IJN DD turrets.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

Slim Jim Pickens posted:

This sounds like a tedious game that would take forever to play. I wouldn't want to manually guess where someone would be 30 seconds after I click a button. Real life sailors didn't even do that, they fed a bunch of data into a computer that calculated the final destination for them.

Manually guessing where somebody will be 30 seconds after we click a button is what we do now. It looks like the alpha had more automation in shot calculation and you actually got a visual footprint of where your shells would land.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Slim Jim Pickens posted:

This sounds like a tedious game that would take forever to play. I wouldn't want to manually guess where someone would be 30 seconds after I click a button. Real life sailors didn't even do that, they fed a bunch of data into a computer that calculated the final destination for them.

This game doesn't have to simulate real life, it just has to be fun. Reduce damage across the board and call it a day.

You're in luck, shell hang time was long enough accurately predicting enemy locations 20 seconds from then wasn't in the cards anyway, because the shells hung long enough that anybody zig zagging may or may have not turned by that point so you just flung shells out and hoped. Tunnel vision was way worse, as you could imagine if people spent five to ten minutes not looking at their ship. In close though you could drop blockshot on destroyers from 10 km out no big deal, and if it wasn't dead by five you screwed up.

With the overhead view the problem was you could see the enemy's movement so well that if they didn't have time to turn, you'd be able to consistently drop volleys on them, and it'd literally be lead calculation dps race the game.

Ship classes were pretty balanced, according to the old idea of a battleship being worth two cruisers or four destroyers. That likely isn't what people would want.

If they implement bouyancy and make it matter at all that'll be the first time it has mattered.

xthetenth fucked around with this message at 15:02 on Apr 7, 2015

Fart Car '97
Jul 23, 2003

None of that actually sounds more fun than what we have now though?

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Fart Car '97 posted:

None of that actually sounds more fun than what we have now though?

Yep. Only one of the best moments I had in the game was when we had that view and it was a brawl.

Winged Orpheus
May 21, 2010

Domine, Dirige Nos

Ghost of Mussolini posted:

They need to add the map that was a solid wall of icebergs down the whole map with 3 small gaps in it. That was the most hilarious one.

Only if they also add in grounding yourself causing damage over time. Currently you can just drive your ship right into an island and it just doesnt care at all.

Hagop
May 14, 2012

First one out of the Ranger gets a prize!

Fart Car '97 posted:

None of that actually sounds more fun than what we have now though?

Game needs something else then what it currently has though. I played tanks for like 18 months before the grind overcame the fun and I stopped playing. I would already be done with ships if the Cleveland wasn't such an OP death machine.

Hagop fucked around with this message at 16:13 on Apr 7, 2015

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Hagop posted:

Game needs something else then what it currently has though. I played tanks for like 18 months before the grind overcame the fun and I stopped playing. I would already be done with ships if the Cleveland wasn't such an OP death machine.

It needs something but that wasn't it. And there is a reason I prefered the Pensacola and the Cleveland back when it was more able to maneuver while firing.

ranbo das
Oct 16, 2013


Games can go from broken unfun pieces of poo poo to actually really fun in a year. It's a lot of time to make changes to a game. If you're really not having fun, you might want to just quit and come back when the game is finished rather than burn out on whats there right now.

Hagop
May 14, 2012

First one out of the Ranger gets a prize!

ranbo das posted:

Games can go from broken unfun pieces of poo poo to actually really fun in a year. It's a lot of time to make changes to a game. If you're really not having fun, you might want to just quit and come back when the game is finished rather than burn out on whats there right now.

Once I am done killing everyone with the Cleveland I will likely stop for a while, but I don't hold out much hope. It doesn't seem like WG games ever get better.

Keksen
Oct 9, 2012

Hagop posted:

Once I am done killing everyone with the Cleveland I will likely stop for a while, but I don't hold out much hope. It doesn't seem like WG games ever get better.

I'd say WoT actually kept improving over time as I played it, until they ran out of ideas and made it impossible to play with the introduction personal missions. That said, I'm also really bored of this beta right now, for the same reasons that have already been mentioned a dozen times. Hopefully they'll find a way to make the ships less same-y within a given class so that unlocking a new ship actually feels like a reward instead of "the same ship but slightly better/worse."

Prav
Oct 29, 2011

Should've started the lines earlier for more 17th 19th century goodness.

Infidelicious
Apr 9, 2013

So, I just played the ocean map... It was pretty cool actually. Battleships and Crusiers grouped up and destroyers skirmished in the middle of the map while laying down smoke. Long lances were actually useful to break up lines.



If the map was a little bigger; you could direct your scout planes, and destroyers had better spotting range/ got spotting assists it would honestly be pretty great.

srb
Jul 24, 2007

General Battuta posted:

I'm told the Alpha NDA has been lifted and that this is what the game looked like.




:shrug:

Remember this whenever some dumb pubbie starts whining about how you are not RESPECTING THE ALPHAS

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

srb posted:

Remember this whenever some dumb pubbie starts whining about how you are not RESPECTING THE ALPHAS

For the record, the only alpha who really wanted that to stay was EmpressNero, just so you know what illustrious company you're in.

Magni
Apr 29, 2009
Welp, I guess I just managed to get a pubbie to troll himself. Typical perma-immobile carrier dumbass managed to get his own torpbombers to nuke half his healthbar when he was trying to use 'em to get my New Orleans off his back. :downs:

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

Magni posted:

Welp, I guess I just managed to get a pubbie to troll himself. Typical perma-immobile carrier dumbass managed to get his own torpbombers to nuke half his healthbar when he was trying to use 'em to get my New Orleans off his back. :downs:

:bravo:

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

General Battuta posted:

I'm told the Alpha NDA has been lifted and that this is what the game looked like.




:shrug:
WoT Artillery View: The Game sounds like it'd be about as much fun as playing WoT artillery (that is, not at all).

OSad
Feb 29, 2012
I know we've been over this already, but why the hell did they patch the game, change Piasters to Tokens, and then didn't give us any Tokens? And no Token missions yet, I take it. Just great. The 800mb's for another obscure Russian cruiser and a couple of new maps (one which is supposedly just OPEN WATER) with balance changes sounds extremely strange too.

Goddamn it, I just wanted some more ship slots! :argh:

Prav
Oct 29, 2011

OSad posted:

another obscure Russian cruiser

That's just an Omaha with two missing torp launchers and a few extra AA guns anyway.

hopterque
Mar 9, 2007

     sup
This game really rules sometimes though. Just had a match in my nagato on the new map (not the ocean one) and I was the top tier cool big guy, with a bunch of cruisers and dds on both teams, and a fuso and saipan on the other (So I was the only BB on my team). I spent the first part of the match mostly dodging torpedoes and duking it out with whoever I could get my guns targeted on while driving like an rear end in a top hat to avoid the carrier torps and tons of destroyers all over, but the rest of my team pretty much evaporated.

I killed the enemy BB, and my teammates got two or 3 other ships, but it was me, two destroyers, and two cruisers up against a carrier, 4 or 5 cruisers (clevelands and mogamis, mostly) and a half dozen destroyers. My support died and took a couple more enemies with them, and left me against a half dozen ships alone, and we were way behind on points so I had to get to the cap circles to stop the bleeding.

Cue me running a gauntlet of cruiser and destroyer fire, lashing out and smiting anyone I could while my secondaries were chewing poo poo up, dodging torpedo salvoes from pretty much everyone including torpedo bombers. I have the last two combat ships down to very low hp, like one shot away from dead (or a few seconds sustained fire from secondaries), but I'm very badly wounded and finally my luck runs out with the torpedo dodging as I eat 3 torpedos from the carrier's bombers as I'm turning to avoid another spread of torpedoes fired by the mogami I was fighting, and sunk. I wound up with 3 kills, 110k damage from my primaries, 40k damage from my secondaries, and 1900 xp in a loss, and it was fun as gently caress.


After I die i notice there was actually an omaha still alive on my team, with full health, cruising in circles on the far side of the map. He wound up getting like 60 xp for the match and we probably would have won if he had been supporting me at all. But still, running a gauntlet like that, with all guns blazing and bombers circling and torpedoes everywhere is some loving cool poo poo.

Zotix
Aug 14, 2011



The amount of people in games today loving the new ocean map is too damned high. I was like the only person against it, and I had a flood of people say poo poo like ... Adapt, learn to play on open water, etc. The. I spent the next 15 minutes smashing destroyers that couldn't close the gap in my myogi.

Vengarr
Jun 17, 2010

Smashed before noon
On the plus side, they did seem to fix the problem with graphical desyncs in binoculars mode. I can actually hit things at long range again.

Madurai
Jun 26, 2012

Prav posted:

Should've started the lines earlier for more 17th 19th century goodness.

I would totally be down for World of Ironclads/World of Predreadnoughts.

George H.W. Cunt
Oct 6, 2010





It's a shame WW2 boats isn't that sweet spot of technology and dueling like tanks and planes are. Massive battleships that plug in numbers in computers and fire away towards a target they can barely see is pretty boring. There's nothing exciting and personal about it. I think the period for quick exciting engagements like that that would end at the 18th century with ships broadsiding each other.

Asehujiko
Apr 6, 2011
Are those balance changes documented anywhere that isn't deleted forum posts?

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Vengarr posted:

On the plus side, they did seem to fix the problem with graphical desyncs in binoculars mode. I can actually hit things at long range again.

God dammit I just got used to it.

(this is legitimately a good thing)

One thing I just realized is probably my biggest gripe is that the game rarely has an endgame because capping of some sort happens or it's a really weird draw setup. The endgame is pretty cool when you're trying to figure out how to do something that isn't optimal and trying to pull it out, but it happens so infrequently.

Polikarpov
Jun 1, 2013

Keep it between the buoys

SaltLick posted:

It's a shame WW2 boats isn't that sweet spot of technology and dueling like tanks and planes are. Massive battleships that plug in numbers in computers and fire away towards a target they can barely see is pretty boring. There's nothing exciting and personal about it. I think the period for quick exciting engagements like that that would end at the 18th century with ships broadsiding each other.

There were plenty of close range cruiser and destroyer knife-fights in the Pacific, particularly in the Solomons. For battleships to be engaged in surface combat was actually extremely rare, they spent most of the war as AAA escorts or on shore bombardment duties.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I wish they'd uncompress everything again, at the very least. Long shell times or not, seeing Destroyers cut through the water at 200 km/hr is really strange to watch. What has been seen cannot be unseen, etc. Even if they didn't go back to that view, the extended flight time and maneuver time and everything else would at least be more reasonable than the 3x speed version we've got right now.

rex rabidorum vires
Mar 26, 2007

KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN

SaltLick posted:

It's a shame WW2 boats isn't that sweet spot of technology and dueling like tanks and planes are. Massive battleships that plug in numbers in computers and fire away towards a target they can barely see is pretty boring. There's nothing exciting and personal about it. I think the period for quick exciting engagements like that that would end at the 18th century with ships broadsiding each other.

So basically what Naval Action is going for?

George H.W. Cunt
Oct 6, 2010





rex rabidorum vires posted:

So basically what Naval Action is going for?

Pretty much

Madurai
Jun 26, 2012

SaltLick posted:

It's a shame WW2 boats isn't that sweet spot of technology and dueling like tanks and planes are. Massive battleships that plug in numbers in computers and fire away towards a target they can barely see is pretty boring. There's nothing exciting and personal about it. I think the period for quick exciting engagements like that that would end at the 18th century with ships broadsiding each other.

Age of sail battles lasted for hours and are the exact opposite of "quick engagements."

George H.W. Cunt
Oct 6, 2010





Madurai posted:

Age of sail battles lasted for hours and are the exact opposite of "quick engagements."

Quick was the wrong word. The close quarters, constant jockeying for a superior position and knife fighty aspect of it all

Adbot
ADBOT LOVES YOU

Poil
Mar 17, 2007

SaltLick posted:

Quick was the wrong word. The close quarters, constant jockeying for a superior position and knife fighty aspect of it all
If it lets me use an ability to have boarders swinging across to the other ship from the mast with cutlasses in their mouths I'm all for it. Nothing else, I can write Topless Harry on their coffins.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply