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Dreams and voxels are cool. We need more voxels with old FPS.
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# ? Apr 7, 2015 15:18 |
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# ? May 15, 2024 04:01 |
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Is there anywhere I can find a copy of Requiem: Avenging Angel that'll run on windows 7? GOG doesn't have it.
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# ? Apr 7, 2015 16:05 |
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uncleKitchener posted:Dreams and voxels are cool. We need more voxels with old FPS. Voxels are so loving cool, man. When I first saw the spinning voxel pickups in Blood I was just absolutely amazed (despite playing it for the first time like a year ago ) I wonder how well would voxel enemies work in say GZDoom? Can voxels even be animated in that?
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# ? Apr 7, 2015 16:29 |
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Voxel enemies would probably look pretty bad but there is a GZDoom mod that has voxelized pickups and they look fine (although way out of place).
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# ? Apr 7, 2015 16:36 |
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M.Ciaster posted:Voxels are so loving cool, man. When I first saw the spinning voxel pickups in Blood I was just absolutely amazed (despite playing it for the first time like a year ago ) Yeah you could definitely add voxel environments or enemies or vehicles to GZDoom, it'd just be a matter of the effort to implement it and then whether or not the style of voxels and sprites would fit together properly.
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# ? Apr 7, 2015 16:38 |
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Voxels are slow as hell compared to sprites/models, at least in the way they are currently integrated into the Doom engine. Somebody made a voxel wall segment to see what it would look like, and, while pretty cool, just that one wall was enough to chug the engine noticeably. Ken Silverman (the
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# ? Apr 7, 2015 17:05 |
david_a posted:Voxels are slow as hell compared to sprites/models, at least in the way they are currently integrated into the Doom engine. Somebody made a voxel wall segment to see what it would look like, and, while pretty cool, just that one wall was enough to chug the engine noticeably. Ace of Spades was a freeware multiplayer FPS game that ran on Voxlap, until it got bought out by Jagex and they rewrote the game and made it infinitely worse.
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# ? Apr 7, 2015 17:26 |
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Segmentation Fault posted:Ace of Spades was a freeware multiplayer FPS game that ran on Voxlap, until it got bought out by Jagex and they rewrote the game and made it infinitely worse. Man I loved aos before it went to poo poo
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# ? Apr 7, 2015 17:31 |
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david_a posted:Voxels are slow as hell compared to sprites/models, at least in the way they are currently integrated into the Doom engine. Somebody made a voxel wall segment to see what it would look like, and, while pretty cool, just that one wall was enough to chug the engine noticeably. To be fair, most of Voxelstein 3D's quirks come from letting you really play with the voxels. If they simply restricted the gameplay to being a Wolf3D clone using voxels for rendering it would probably play pretty well and without any major quirks. Letting you tunnel through walls or dig away at the pixels that make up a lamp or a bookshelf is what makes it quirky. Half of the fun of having a voxel environment is letting you blow holes in walls, though.
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# ? Apr 7, 2015 17:37 |
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Segmentation Fault posted:The fan-run Quake facebook page shared some pictures of an Arabian/ikwhite map done in Quake 1, and I think that's part of the latest "map jam", this time dedicated to this arena/waves mod: http://www.wantonhubris.com/qonquer/Qonquer.html So there's probably not going to be any traditional explore-y maps in this pack, but... nice for a change of pace. First time I'd heard about that mod.
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# ? Apr 7, 2015 17:49 |
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david_a posted:Voxels are slow as hell compared to sprites/models, at least in the way they are currently integrated into the Doom engine. Somebody made a voxel wall segment to see what it would look like, and, while pretty cool, just that one wall was enough to chug the engine noticeably. Yeah performance was mostly what I was worried about. Plus, I have no idea how to make voxels in the first place so that was just me idly wondering about stuff
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# ? Apr 7, 2015 19:36 |
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Zaphod42 posted:To be fair, most of Voxelstein 3D's quirks come from letting you really play with the voxels. If they simply restricted the gameplay to being a Wolf3D clone using voxels for rendering it would probably play pretty well and without any major quirks. Letting you tunnel through walls or dig away at the pixels that make up a lamp or a bookshelf is what makes it quirky.
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# ? Apr 7, 2015 19:43 |
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FirstPersonShitter posted:Is there anywhere I can find a copy of Requiem: Avenging Angel that'll run on windows 7? GOG doesn't have it. Oh god, i forgot that game existed! Turning people into pillars of salt never got old.
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# ? Apr 7, 2015 19:48 |
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Either my copy of GZdoom, hexen or samsara mod is hosed up. I finished the first level as duke in hexen, then instead of dumping me into the hub at the right place I get dumped in one of the rooms with the closed brass doors, then when I try to enter the portal inside that room it says "no player 1 start" for the guardian of fire level. What the gently caress?
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# ? Apr 7, 2015 19:56 |
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M.Ciaster posted:Yeah performance was mostly what I was worried about. Plus, I have no idea how to make voxels in the first place so that was just me idly wondering about stuff If you're feeling masochistic, you can download SLAB6 which was the tool used to create the voxel models for Blood, Shadow Warrior, and the Doom Voxel Project.
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# ? Apr 7, 2015 20:01 |
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david_a posted:That's the other big headache: the tools to create them. From what I can tell, the tools are more or less 3D versions of pixel editing tools. You can easily generate a voxel model from a traditional polygonal 3D model, but if you already have the normal model, what's that point of the voxel one? 'cause models in Doom are lame and voxels are rad, obviously Seriously tho, thanks for the link - like I said, I don't know poo poo about that stuff, but I've picked up a fuckload of Doom related modding knowledge over the last month or so despite pretty much starting from zero, so hey I might actually find out I have a knack for that. At the very least, maybe I'll replace sprited projectiles with voxels? now there's an idea...
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# ? Apr 7, 2015 20:04 |
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FirstPersonShitter posted:Either my copy of GZdoom, hexen or samsara mod is hosed up. If you're using a dev build, it might be GZDoom that's screwing up. Graf has changed the way ZDoom handles editor numbers and it needed some bugfixing for player starts.
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# ? Apr 7, 2015 20:09 |
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Cat Mattress posted:If you're using a dev build, it might be GZDoom that's screwing up. Graf has changed the way ZDoom handles editor numbers and it needed some bugfixing for player starts. Gah yeah I updated to a dev build so I could run hocus pocus doom and I guess that hosed up everything else.
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# ? Apr 7, 2015 20:11 |
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Can anyone who has played through The Pyramids in AMC TC tell me what I'm doing here? There are 6 switches with a legend showing different highlighted sides of a box/room. Shooting some switches seems to open and close a nearby passageway in a way I haven't figured out e: ok the legend seems to be the outline of the map, switches seem to raise and lower sections of the ceiling. But the logic controlling things isn't apparent to me right now, toggling switches back and forth doesn't toggle the effect... e2: turning on cheats to kill all the trap enemies let me figure out what would work, then I loaded a save and did it legit. Would still like to know how this works though... the wizards beard fucked around with this message at 12:31 on Apr 8, 2015 |
# ? Apr 7, 2015 22:36 |
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the wizards beard posted:Can anyone who has played through The Pyramids in AMC TC tell me what I'm doing here? There are 6 switches with a legend showing different highlighted sides of a box/room. Shooting some switches seems to open and close a nearby passageway in a way I haven't figured out It's a Zaxtor map, he has a habit of making things fairly oblique I still enjoy them but they're an acquired taste and pretty much any complaints about the episode's gameplay has been about Jungle Base (which is part of why I made it an optional only lvl 5 difficulty level)
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# ? Apr 8, 2015 14:19 |
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Jblade posted:The enemies spawn if you step on a shaded sector, that thing there is pretty much a failsafe system to kill them if you spawn a ton and make it out. I think you have to play with the switches to open up the area with the shaded sections? Maybe I messed up and hit a switch before investigating the area. Oblique is right. I got through by drawing a diagram of how the corridors connect together. Now I think I am at the end, I've gotten to the crystal skull room and it has blown up. I've realised I have no idea how to finish the map...
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# ? Apr 8, 2015 14:23 |
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the wizards beard posted:I think you have to play with the switches to open up the area with the shaded sections? Maybe I messed up and hit a switch before investigating the area.
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# ? Apr 8, 2015 14:28 |
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Jblade posted:At the other side of the pyramid's surface, there's a metal plate on the floor opposite a ladder. There should be a little switch there floating next to it. I didn't want to change too much about the level's gameplay, but I think I should change that part since out of all of the things in the map it is way too hard to notice. Yeah I don't think I would have found that. I did find the secret with the floating square of water though. I have noticed that the "scarab" buttons don't show up as switches when I use the scanner. I tend to swing the scanner around when I can't figure out what I'm doing, it's a little annoying that they have to be spotted by eye.
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# ? Apr 8, 2015 14:33 |
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the wizards beard posted:Yeah I don't think I would have found that. I did find the secret with the floating square of water though.
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# ? Apr 8, 2015 17:54 |
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Went to four game stores today and was confronted by four copies of Daikatana 64 between them. The willpower I used to not buy them was monumental. I did get Hexen 64, however.
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# ? Apr 8, 2015 20:28 |
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Just buy it as colector's item. I own a Balls of Steel edition of Duke Nukem Forever and I wear it like a badge of both shame and... and...
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# ? Apr 8, 2015 22:42 |
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# ? Apr 9, 2015 01:54 |
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So, when you plug it in it looks like he's pissing on your hands?
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# ? Apr 9, 2015 02:04 |
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Can you even plug that in? It looks like Duke's arm would run right into the controller.
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# ? Apr 9, 2015 02:38 |
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Arivia posted:Can you even plug that in? It looks like Duke's arm would run right into the controller. Standard N64 controller memory cards are rather short, the Duke statue thing is placed more than far enough back to not interfere with plugging it in. Of course it would still make your controller pretty off balance
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# ? Apr 9, 2015 02:47 |
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Guillermus posted:Just buy it as colector's item. I own a Balls of Steel edition of Duke Nukem Forever and I wear it like a badge of both shame and... and... I have the Balls of Steel edition of DNF and I don't regret it.
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# ? Apr 9, 2015 03:02 |
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If any of you have Doomworld forum accounts, don't forget to vote in the final round: http://www.doomworld.com/vb/doom-general/72364-final-showdown-april-agitation-the-tournament-for-ids-best-doom-doom-2-level/
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# ? Apr 9, 2015 03:11 |
Kazvall posted:So, when you plug it in it looks like he's pissing on your hands? It looks like he's shooting his own dick off. It looks like he's looking down on the player (the only perspective we are capable of seeing Duke from) and forcing them at gunpoint to play more Duke Nukem. It looks like he's trying to put the N64 controller out of its misery. closeted republican posted:I have the Balls of Steel edition of DNF and I don't regret it. True story: When I went to pick up my pre-order of the Balls of Steel edition, the first thing the dude behind the counter said was, "We can still give you store credit if you want to give up your pre-order." Like, he wasn't even smiling. He was dead serious. Cream-of-Plenty fucked around with this message at 03:29 on Apr 9, 2015 |
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# ? Apr 9, 2015 03:27 |
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Finally got around to actually playing a bit of AMC TC and I've gotten myself stuck in the first mission. I found a small building with a lab and some scientists behind a forcefield and figured I'd drop in from what looked like a vent above them. I found a vent on the roof that looked like it would lead there, but it ended up just dumping me in an inescapable pit. Not even wall kicking could get me out.
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# ? Apr 9, 2015 04:37 |
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Surely they should have made it a Rumble Pak instead.
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# ? Apr 9, 2015 04:46 |
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Lork posted:Finally got around to actually playing a bit of AMC TC and I've gotten myself stuck in the first mission. I found a small building with a lab and some scientists behind a forcefield and figured I'd drop in from what looked like a vent above them. I found a vent on the roof that looked like it would lead there, but it ended up just dumping me in an inescapable pit. Not even wall kicking could get me out.
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# ? Apr 9, 2015 07:40 |
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closeted republican posted:I have the Balls of Steel edition of DNF and I don't regret it. My badge of shame is that I rather enjoyed it and the DLC. And despite how bad it was, the actual Balls of Steel edition was awesome with all the cards, duke bust and casino coins.
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# ? Apr 9, 2015 08:21 |
DNF's multiplayer was fun, felt like Unreal meets Halo. I have like 80 hours in that game because of it (and my wanting to fill out my wardrobe and mansion) and that's my mark of shame I guess. Single player sucked though past the casino.
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# ? Apr 9, 2015 08:49 |
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DNF MP is cool, but the ping issues killed it for me. Felt like I could rarely get a decent connection. Being a ble to chuck Tripwire Mines with a seperate key made them more practical than in other games.
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# ? Apr 9, 2015 11:43 |
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# ? May 15, 2024 04:01 |
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Decided to play Return to Castle Wolfenstein again, since I hadn't touched it since it came out. Holy poo poo, I don't remember this game being so HARD. Enemies do a shitload of damage and are super accurate. It doesn't feel particularly unfair, at least not until the end, it just means you have to play really defensively. It's really good but these stealth missions can gently caress right off. Playing this just makes me want to play The Old Blood even more, since I'm curious how they're retconning all this plot poo poo. Yeah, I care about the plot in my Wolfensteins. The Venom Gun is the Doom 2 Super Shotgun of automatic weapons in videogames.
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# ? Apr 9, 2015 12:18 |