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Actually I lied. There is one section in my city where it's too steep for a dirt road: World's worst commute.
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# ? Apr 12, 2015 05:40 |
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# ? May 25, 2024 08:17 |
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Hikaki posted:It actually goes down according to the blurb about it in-game. Can't commit crimes when you're passed out on the couch. Alternatively, a whole lot of 'crime' that was going on in your town was just folks selling weed. The increased Police budget I'm going to rationalize as the legal fees and administration required to keep bags of pot from crossing district lines.
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# ? Apr 12, 2015 05:47 |
Justin Godscock posted:The only downside is you get annoying tweets from the stoners in your city.
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# ? Apr 12, 2015 05:56 |
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SynthOrange posted:World's worst commute. The bad news is that you have to drive up this sheer cliff face every morning. Actually the really bad news is that your office building might just slide off the face of the cliff. Of course the worst news is that if it does it's going to land on your house. Welcome aboard!
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# ? Apr 12, 2015 06:08 |
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Somebody tell me if I'm doing mass transit right: Basically I have a bunch of bus routes in my residential area, each of which has a stop as close to a metro station as possible. Then the subway is connected in a big loop that hits all the stops. The plan tomorrow is to set up a similar system in my commercial/office area, then have a third subway line that just goes back and forth between them. So someone could theoretically go to the nearest bus stop, get off at a metro station, swap subway lines once or twice, and be at work/shopping without having to touch their car. I can't wait to see how I cock this up.
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# ? Apr 12, 2015 08:16 |
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It might not be too terrible but I've certainly created plenty of functional* traffic sins. This is one of the main arteries of a 50,000 cim city. From above: This game is too fun. *with traffic light toggle mod Raskolnikov fucked around with this message at 10:32 on Apr 12, 2015 |
# ? Apr 12, 2015 09:09 |
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PSA for Mac users - if your growable mods aren't working, open a ticket and they'll give you a key for the beta, where this known bug has been resolved.
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# ? Apr 12, 2015 10:21 |
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Justin Godscock posted:I bought this game earlier this week and, holy poo poo, as a hardcore classic Sim City fan this is the poo poo and anybody who was a fan of those games and hated Sim City 2013 ("EA is bad" and online issues aside the mechanics were not done well at all) this game takes what Maxis was TRYING to do and got them so very right. If you're trying to maximize your cash, there are a few policies that more than pay for themselves. Off the top of my head, high-tech housing, big/small business benefactor, parks & recreation, and legalizing drugs.
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# ? Apr 12, 2015 11:51 |
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GrossMurpel posted:Can't you just get rid of your landfills if you can afford it? I thought trash incinerators also collected on their own. If you can afford it, sure. My point was that you probably need fewer incinerators than you do garbage collection points, so you can build an incinerator 'bank' and use landfills as cheap 'virtual' incinerators if you're trying to actually be monetarily efficient (not that the game demands it). Its weird to me, but it feels like the game gets easier as you build a larger city, rather than feeling like the number of spinning plates just keeps going up.once you hut 20-30k it feels like the city just runs itself.
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# ? Apr 12, 2015 13:19 |
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Hubis posted:If you can afford it, sure. My point was that you probably need fewer incinerators than you do garbage collection points, so you can build an incinerator 'bank' and use landfills as cheap 'virtual' incinerators if you're trying to actually be monetarily efficient (not that the game demands it). It's definitely easier the bigger city you get. I've had a lot more fun just using unlimited money, honestly, just to skip the initial "waiting around for cash simulator". And I've found it's not a great idea to put all your incinerators in one place, as the garbage trucks will be very sensitive to traffic jams and you might end up losing entire towns to garbage problems. Just try to lead a road off somewhere quiet and plop an incinerator down (or put it on an islet if you got them). Incinerators also provide more garbage trucks than landfills do, so you'll get more coverage with an incinerator; I think it's 27 trucks vs 10. You can spot a few I've done it with in this shot: And bonus shots from both ends of the cities. A word of caution using the Powatan Valley map though, is that poop will just sort of forever float out in the bay, and once you expand out to it, you'll have to deal with it somehow...
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# ? Apr 12, 2015 13:38 |
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I like that CO basically enabled Superfund sites without realizing it.
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# ? Apr 12, 2015 14:27 |
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Curvature of Earth posted:Well, it happened. Someone found a way to unlock the entire map for citybuilding. suddenlyissoon fucked around with this message at 15:18 on Apr 12, 2015 |
# ? Apr 12, 2015 15:05 |
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Renounced posted:A word of caution using the Powatan Valley map though, is that poop will just sort of forever float out in the bay, and once you expand out to it, you'll have to deal with it somehow... Yeah I found this out the hard way as I've posted earlier. And I started on the bay so it's even worse. My ongoing solution has been using dykes harness the power of the rivers flow. It's going...well, it's going anyway.
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# ? Apr 12, 2015 15:26 |
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Longbaugh01 posted:Yeah I found this out the hard way as I've posted earlier. And I started on the bay so it's even worse. My ongoing solution has been using dykes harness the power of the rivers flow. It's going...well, it's going anyway. Oh sorry, I missed that post. My solution, in addition to what was shown above, was build two nuclear reactors to use the water and send all the poop to them with those pumps in the picture. I eventually had to relocated them since the poo water stopped getting sucked up, but it did eventually get cleaned up.
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# ? Apr 12, 2015 15:31 |
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Renounced posted:Oh sorry, I missed that post. My solution, in addition to what was shown above, was build two nuclear reactors to use the water and send all the poop to them with those pumps in the picture. I eventually had to relocated them since the poo water stopped getting sucked up, but it did eventually get cleaned up. I vaguely remember someone posting that they 'fixed' poop water by putting some intake pumps to suck it up but not actually connecting those pumps to their city water lines and it 'magically' cleaned the poop water. Is it just me or does it seem kind of weird that you can go full 'green' for power but there's no real way to avoid poopwater? I want a magical utopia city. Also, solar farms are the bomb. When I unlocked them I had enough cash on hand to plop 4 down, bulldoze all my other power inputs and still be at something like 250/714 megawatt or whatever WarLocke fucked around with this message at 16:56 on Apr 12, 2015 |
# ? Apr 12, 2015 16:52 |
You can avoid problems with water pollution by only using water towers. Just place them in on clean ground and don't let dirty buildings get near them. The disadvantage of water towers is they're a worse economy, higher cost per gallon pumped.
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# ? Apr 12, 2015 17:21 |
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Building the eden project gets rids of all water pollution and most ground pollution. If you dont want to worry about services and poo poo, the monument pieces are cheat pieces that take care of that.
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# ? Apr 12, 2015 17:37 |
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nielsm posted:You can avoid problems with water pollution by only using water towers. Just place them in on clean ground and don't let dirty buildings get near them. Even if you're using water towers you still need sewage outlets though, right? I mean the poop has to go somewhere...
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# ? Apr 12, 2015 17:38 |
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Depending on how the water inflow and outflow is situated and the amounts, sufficiently distributed water treatment plants can get diluted back to clean not far downstream of where they are placed.
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# ? Apr 12, 2015 17:51 |
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Does anyone run this on a MacBook Pro? I'm considering getting one with my tax return, and hoping that it could run thks game cause I already have it purchased and my Dell can't really run it.
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# ? Apr 12, 2015 17:55 |
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In my first city, I've finally managed to reach 7500 people and unlock dense pretty much everything. Is it viable to save up a bunch of money, then tear down the whole town and rebuild it? Or should I abandon it and use the lessons I've learned to guide my foresight on the next one?
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# ? Apr 12, 2015 17:56 |
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Royal W posted:In my first city, I've finally managed to reach 7500 people and unlock dense pretty much everything. Is it viable to save up a bunch of money, then tear down the whole town and rebuild it? Or should I abandon it and use the lessons I've learned to guide my foresight on the next one? Pretty much everything can be 'fixed' in the same city. I ended up de-zoning all my low-density residential to swap to high-density in mine. Just do it over time, a block or two at once. I got impatient at around 19k pop, re-zoned the last 2.3 of my residential at once and my pop dropped to ~16k before it stabilized and began increasing again.
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# ? Apr 12, 2015 18:02 |
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Does anybody have any suggestions on how to get the courthouse and tough city achievement? I have a large city of 150k and I cannot get above 20% crime because everybody just leaves. I am also suffering from absolutely 0 demand in all categories. I got 50% unemployment without even trying. I have lots of zoned but unused industrial, Office, and residential, but nobody is building anything. My happiness is still at 88% though, so those people don't appear to mind not having jobs. I tried lowering residential taxes to 0 but that didn't get more people in either.
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# ? Apr 12, 2015 18:13 |
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Nondescript Van posted:Does anybody have any suggestions on how to get the courthouse and tough city achievement? I have a large city of 150k and I cannot get above 20% crime because everybody just leaves. The demand freeze can be attributed to lack of city services or un-upgraded buildings (city services influences upgrade level). This includes education as well. Try throwing down some parks to bring leisure coverage up or adding mass transit options to a town and see where it gets you, then try education. Just give the game a minute or two (literally) and see if anything starts moving up.
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# ? Apr 12, 2015 18:29 |
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Renounced posted:The demand freeze can be attributed to lack of city services or un-upgraded buildings (city services influences upgrade level). This includes education as well. Try throwing down some parks to bring leisure coverage up or adding mass transit options to a town and see where it gets you, then try education. Just give the game a minute or two (literally) and see if anything starts moving up. This would explain why I had no Commercial demand for in-game years, then as soon as I had enough money to upgrade my fire station coverage my RCI started climbing like a motherfucker. Now that I have a pop of 32k and 15-20k coming in per week and I am just spamming all sorts of services, buses metros schools and the city loving loves it. When/if you convert your Residential from low density to high though the demand for it is going to tank for a long while. Dense Residential holds a fuckton of people in the same space. Used to be my residential block was twice the size of the rest of my city, now it's maybe half in comparison.
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# ? Apr 12, 2015 18:30 |
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Nondescript Van posted:Does anybody have any suggestions on how to get the courthouse and tough city achievement? I have a large city of 150k and I cannot get above 20% crime because everybody just leaves. Tough City Achievo Guide - Get high density zoning - THE KEY TO HIGH CRIME - No Police coverage at all - Have fire coverage despite it lowering crime (ash pits means less people to commit crimes) - Avoid abandonment and low demand by providing healthcare, limited education, parks, deathcare, etc. None of these reduce the crime rate as far as I can tell. I nearly had 50% crime rate by the end.
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# ? Apr 12, 2015 18:37 |
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Johnny Truant posted:Does anyone run this on a MacBook Pro? I'm considering getting one with my tax return, and hoping that it could run thks game cause I already have it purchased and my Dell can't really run it. I run it on this And it works well
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# ? Apr 12, 2015 18:48 |
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Johnny Truant posted:Does anyone run this on a MacBook Pro? I'm considering getting one with my tax return, and hoping that it could run thks game cause I already have it purchased and my Dell can't really run it. Mine runs it fine - the fans are screaming the whole time, but performance is totally acceptable.
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# ? Apr 12, 2015 18:49 |
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It always amazes how many people just zone a bunch a poo poo at a time, not that that's wrong or anything, and maybe it's from playing so much SC4, but I'm not sure I'll ever break the habit of only zoning what seems to be in demand and only what I'm ready for service-wise.
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# ? Apr 12, 2015 19:17 |
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how multithreaded does C:S get? I'm wondering if throwing cores at it will make run better than having higher IPC cores since I get acceptable performance up to 80k pop or so with a first gen 1.8GHz i7 and it seems like people with much newer dual core computers start choking earlier
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# ? Apr 12, 2015 19:27 |
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Renounced posted:The demand freeze can be attributed to lack of city services or un-upgraded buildings (city services influences upgrade level). This includes education as well. Try throwing down some parks to bring leisure coverage up or adding mass transit options to a town and see where it gets you, then try education. Just give the game a minute or two (literally) and see if anything starts moving up. Every area has leisure in the blue and I have subways and bus routes covering every area. Now that you mention education I'm guessing it has to do with the hadron collider providing education for all, so i demolished all other schools to save on costs. Maybe placing them but turning them off is a better solution.
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# ? Apr 12, 2015 19:33 |
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Drogadon posted:I run it on this Do you know how to get higher resolution I have a Retina and I can only select 900p
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# ? Apr 12, 2015 19:39 |
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I think what I did was change it to windowed, set it to 1080p and then back to FS.
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# ? Apr 12, 2015 19:46 |
rscott posted:how multithreaded does C:S get? I'm wondering if throwing cores at it will make run better than having higher IPC cores since I get acceptable performance up to 80k pop or so with a first gen 1.8GHz i7 and it seems like people with much newer dual core computers start choking earlier It eats up all 4 cores of my old Core 2 Quad. It seems they multithreaded the simulation properly, so almost any combination of more threads and more speed will improve performance.
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# ? Apr 12, 2015 19:51 |
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If you're trying to unlock the courthouse in addition to restricting jobs, try the pet and smoking ban. Drove my crime rate from ~49% to over 70% almost instantly.
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# ? Apr 12, 2015 20:06 |
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If you ban cats and smokes you're gonna whip up a real shitstorm in Sunnyvale
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# ? Apr 12, 2015 20:15 |
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Drogadon posted:I run it on this Awesome possum, thanks!
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# ? Apr 12, 2015 20:22 |
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Johnny Truant posted:Awesome possum, thanks! A discrete graphics card is pretty much required - I've got a 13" with only Iris graphics and it's chunk-town.
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# ? Apr 12, 2015 20:32 |
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Longbaugh01 posted:It always amazes how many people just zone a bunch a poo poo at a time, not that that's wrong or anything, and maybe it's from playing so much SC4, but I'm not sure I'll ever break the habit of only zoning what seems to be in demand and only what I'm ready for service-wise. I'll do it when I get impatient if I'm slowly converting stuff, but yeah doing it slowly seems like the 'better' way. Also I've read that zoning huge swaths at once can result in mass die-offs since apparently every cim lives the exact same length and age is measured from the moment a cim moves in? That's second-hand though, may be bunk.
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# ? Apr 12, 2015 21:05 |
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# ? May 25, 2024 08:17 |
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Bel Monte posted:Tough City Achievo Guide I was able to unlock it without high density zones and 0 fire coverage. You need to keep deathcare, garbage, and water running, but turn off everything else.
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# ? Apr 12, 2015 21:09 |