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The Pillars of Eternity talk reminds me of the original campaign for Shadowrun Returns where half the npcs have neck beards or fedoras thanks to the Kickstarter funding. vvv: fixed it for you Lagomorphic has a new favorite as of 18:11 on Apr 8, 2015 |
# ? Apr 8, 2015 17:55 |
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# ? May 27, 2024 02:03 |
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I somehow parsed PoE to mean Path of Exile there for a moment, and wondered what the gently caress you were talking about. We need clearer acronyms dammit!
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# ? Apr 8, 2015 17:56 |
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Lagomorphic posted:The Pillars of Eternity talk reminds me of the original campaign for Shadowrun Returns where half the npcs have neck beards or fedoras thanks to the Kickstarter funding. In all fairness, if Shadowrun happened, a goodly number of goons and redditors and anons would all end up being orcs and poo poo, so that's pretty believable.
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# ? Apr 8, 2015 19:35 |
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Babe Magnet posted:If I recall that one has a little jokey rhyme too. Stretch Goals $1,500,000 - We will hire the guy who made the levels in every 90s PC game look boring to make our levels look boring
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# ? Apr 8, 2015 19:58 |
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swamp waste posted:Stretch Goals They didn't need to hire anyone, Obsidian is those guys.
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# ? Apr 8, 2015 20:21 |
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Lagomorphic posted:The Pillars of Eternity talk reminds me of the original campaign for Shadowrun Returns where half the npcs have neck beards or fedoras thanks to the Kickstarter funding. It sorta fit because they were all troll lookin' mother fuckers anyways. And then there was Chris Kluwe
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# ? Apr 8, 2015 21:27 |
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swamp waste posted:Stretch Goals ummm it was crowdfunded so it's allowed to look, play, and smell like poo poo. Please read the 2015 Gamer Handbook.
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# ? Apr 8, 2015 21:41 |
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Pillars Of Eternity has a companion you can bring along called Eder. His dialogues and VA always make me smile. He's just so good natured, it's funny. At one point he wanted to pet the fox bonded to another ranger companion. Later, the ranger asked him how his hand was, and he said it was purple, and he might have to cut it off. The ranger said she warned him, then Eder goes "Well if you're not supposed to pet him, why is he so soft?!"
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# ? Apr 12, 2015 00:50 |
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princecoo posted:Pillars Of Eternity has a companion you can bring along called Eder. His dialogues and VA always make me smile. He's just so good natured, it's funny. At one point he wanted to pet the fox bonded to another ranger companion. Later, the ranger asked him how his hand was, and he said it was purple, and he might have to cut it off. The ranger said she warned him, then Eder goes "Well if you're not supposed to pet him, why is he so soft?!" He also has dialog for a bunch of the animal non-combat vanity pets. Dude just loves animals.
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# ? Apr 12, 2015 06:01 |
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Male Man posted:He also has dialog for a bunch of the animal non-combat vanity pets. Dude just loves animals. Oh, really? How do I get them to trigger? I have several pets I didn't really know what to do with, since my main isn't a Ranger. So I've had a Labrador following me around for a while now, (who does seem to run into fights, and help) but I've also got 2 cats (one undead), a Beagle and a Wurm. I'd love some more Eder chat.
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# ? Apr 12, 2015 06:50 |
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It's just random. I was running around with him and the black hound for over 30 hours before he mentioned it, but when he did it was twice in half an hour.
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# ? Apr 12, 2015 06:56 |
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I started playing Battlefield 4 and knew the game was good when I got a headshot on an enemy player with the Engineer repair tool. Something about seeing the blowtorch to the skull just felt so right.
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# ? Apr 12, 2015 07:41 |
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princecoo posted:Oh, really? How do I get them to trigger? I have several pets I didn't really know what to do with, since my main isn't a Ranger. So I've had a Labrador following me around for a while now, (who does seem to run into fights, and help) but I've also got 2 cats (one undead), a Beagle and a Wurm. I'd love some more Eder chat. They're random but happen most often right after you load into a new area in my experience. I've also had a number of times that Sagani has had to scold Itumaak to stop bullying the PC's non-combat pet. I could not even give the slightest poo poo about the main plot (though it's nice I can RP my character the same way) but the party interactions are pretty great. E: Playing through the Schoalar of the First Sin version of Dork Souls 2, I like that the Pursuer Knight shows up in a lot more places. It's like he's actually a knight who is pursuing. Acute Grill has a new favorite as of 13:18 on Apr 12, 2015 |
# ? Apr 12, 2015 12:36 |
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In Dying Light I really appreciate that the protagonist, Crane, seems to have the exact amount of patience and respect for people I want to show based on what they're asking me to do. Little kid can't find his older brother? Some reassuring talk and away you go to do it. Some dude thinks he's a werewolf and needs help finding the ingredients for a cure? Some derision and a obvious desire to get it over with. Crane has been one of the more relate-able protagonists in a game I've played in a bit. Also, with regards to one of the late-game zombie types Screamers are little children infected who lure people in close by crying and then screaming loudly, causing damage and drawing the attention of other infected. You can smother them to death with a button prompt labeled 'Hush Now'. The game has some nice dark humor.
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# ? Apr 13, 2015 18:36 |
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Dying light is my go to game to play when I want to listen to podcasts at the same time. It can be very chill running around and cutting the heads off zombies.
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# ? Apr 13, 2015 20:08 |
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ArchRanger posted:In Dying Light I really appreciate that the protagonist, Crane, seems to have the exact amount of patience and respect for people I want to show based on what they're asking me to do. Little kid can't find his older brother? Some reassuring talk and away you go to do it. Some dude thinks he's a werewolf and needs help finding the ingredients for a cure? Some derision and a obvious desire to get it over with.
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# ? Apr 13, 2015 21:54 |
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Grey Fox posted:This was such a double-edged sword for me. After finishing the game and taking some time to reflect, I wonder if the game would've been better off just cutting those quests entirely. It seems really weird to me that you have a team of developers/writers working on missions that they themselves recognize to be rote/bullshit, yet they chose to devote resources to including them in game. It's basically saying "yeah, we don't like these kinds of quests either, but every loving AAA game has them so they must be important for some reason." Lampshading is a tried and true storytelling technique, it makes sense to extend it to game design. I haven't played Dying Light but I do believe that games largely benefit from highs and lows, that is, periods of low-intensity/importance gameplay to break up the more important story beats or harder gameplay challenges. Stupid or inane sidequests can serve in that role, and having the developers acknowledge that yes, they know you've collected 10 bear asses before, can help the player accept or forgive the game for it. As long as the work isn't supporting the whole of its weight that way, at least.
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# ? Apr 13, 2015 23:25 |
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Grey Fox posted:This was such a double-edged sword for me. After finishing the game and taking some time to reflect, I wonder if the game would've been better off just cutting those quests entirely. It seems really weird to me that you have a team of developers/writers working on missions that they themselves recognize to be rote/bullshit, yet they chose to devote resources to including them in game. It's basically saying "yeah, we don't like these kinds of quests either, but every loving AAA game has them so they must be important for some reason." Well, I can see why they would have kept them. One, they're optional. Two, they pad out the gameplay a bit, they are another challenge to keep the player playing. Three, and this I think is important, having the PC react to them just like the player does a fantastic job of endearing the character to the player as an other, likable protagonist. Either the PC does and says nothing in reaction to the request for him to go collect 75 hairy boomer testicles, (ala Gordon Freeman) and I, the player, am at least indifferent and project myself onto the blank slate that is the PC in that case. Or, the PC is all "Hairy Boomer Testicles? gently caress yeah, i'm on it" in which case I, the player, go "This is bullshit. My character is stupid. Why can't I tell him to gently caress off?" In Dying Light, the main character reacts much like the player does, which (as has been proven multiple times in this very thread) makes the player like the character all the more, and therefore become more invested in the characters story, because we like him (because he's just like us, you see?) Those optional quests are an opportunity to get us to know and like Crane more.
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# ? Apr 13, 2015 23:31 |
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Grey Fox posted:This was such a double-edged sword for me. After finishing the game and taking some time to reflect, I wonder if the game would've been better off just cutting those quests entirely. It seems really weird to me that you have a team of developers/writers working on missions that they themselves recognize to be rote/bullshit, yet they chose to devote resources to including them in game. It's basically saying "yeah, we don't like these kinds of quests either, but every loving AAA game has them so they must be important for some reason." They're important because an uncommon number of people subscribe to "hours of game = value" no matter how many people claim they'd be happy otherwise.
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# ? Apr 13, 2015 23:33 |
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ImpAtom posted:They're important because an uncommon number of people subscribe to "hours of game = value" no matter how many people claim they'd be happy otherwise. Gamers are terrible about not actually knowing what they want in things. It's like complaining about indie games using pixel graphics and then complaining about hand-drawn graphics looking too "casual" or "Facebook", people want games that don't have padding or fetch quests but they also want 50-60 hours of content: people bitch about both of them even if statistically most of then will never actually finish it all regardless.
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# ? Apr 13, 2015 23:41 |
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There's a lot I WANT, but the only thing I NEED is no timed underwater escort quests. Also more swearing like Bulletstorm, more of that would be good.
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# ? Apr 13, 2015 23:48 |
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Sleeveless posted:Gamers are terrible about not actually knowing what they want in things. It's like complaining about indie games using pixel graphics and then complaining about hand-drawn graphics looking too "casual" or "Facebook", people want games that don't have padding or fetch quests but they also want 50-60 hours of content: people bitch about both of them even if statistically most of then will never actually finish it all regardless. I also eagerly wait for the day when various opinions are made illegal and everyone will agree to like the same things. Also this has literally nothing to do with "gamers", you're just describing "people".
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# ? Apr 13, 2015 23:48 |
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Sleeveless posted:Gamers are terrible about not actually knowing what they want in things. It's like complaining about indie games using pixel graphics and then complaining about hand-drawn graphics looking too "casual" or "Facebook", people want games that don't have padding or fetch quests but they also want 50-60 hours of content: people bitch about both of them even if statistically most of then will never actually finish it all regardless. Those. loving. Gamers. Like you'll be playing a videogame and then all of a sudden a gamer will be like a boo hoo hoo this isn't what I wanted it's slightly different and you're just like "Wow those gamers are never happy with anything jesus" but gamers never change
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# ? Apr 13, 2015 23:56 |
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ImpAtom posted:They're important because an uncommon number of people subscribe to "hours of game = value" no matter how many people claim they'd be happy otherwise. Nintendo found a pretty easy way to pad their games
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# ? Apr 14, 2015 00:22 |
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Rickycat posted:Nintendo found a pretty easy way to pad their games Didn't about half of those questions say 'do you need me to repeat that' or make the 'go on' option the first option or something just to further throw you off? Also, I feel like that picture needs an edit where, when the arrow moves to the bottom, so does the word 'no'...
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# ? Apr 14, 2015 01:12 |
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In killing floor 2, they have added physics to dosh. So now you can bury the boss in a doshy grave after you kill him.
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# ? Apr 14, 2015 01:31 |
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Like other Souls-style games, Bloodborne has a player messaging system to leave notes for other players, and you can vote them positively or negatively. Unlike the Souls games, where it just asks you to vote + or -, Bloodborne asks you if the note was Fine or Foul. It's such a little touch but it made me smile to see the slightly more Victorian-style terminology in a Victorian-style game. Visual and character design is great as usual, too, for example, this boss, the Blood-Starved Beast: At first glance, you might think it's a skeleton-like monster wearing a red cloak. But on closer inspection, you'll find that it's just peeled most of the skin off the front of its body off, and thrown it behind its head like one! Another neat touch is that earlier in the level you encounter it, if you look up, you can see another one already dead and strung up.
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# ? Apr 14, 2015 04:36 |
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So Dragon Ball Xenoverse is an insanely good game but there's two things about its presentation that I really like: First off, they captured the feel of the series perfectly. If you could record a match and play it back without any HUD elements it would be just like watching an episode of the show, with people being kicked through mountains and massive ki blasts gouging ditches into the ground. This is helped by the fact that even the most basic combos like "light punch x5" will lead to something like uppercutting someone twenty feet into the air and then teleporting above them as they sail upwards to hammerfist them back into the ground so there's basically nothing you can do that doesn't lead to some crazy over-the-top thing straight out of the show. Secondly, the game has you create a character that you have an RPG progression system with; it's the standard thing where matches get you XP based on performance, that XP gains you levels, each level gets you points to boost your attributes that determine how good you are in combat, there's equipment to further alter your attributes, and so on. What I like about it, though, that a lot of RPGs don't do, is that you actually feel pretty badass from the beginning. You aren't just some dipshit that barely knows how to throw a punch until you grind on a bunch of Saibamen or cave rats or some poo poo, you're flying around, teleporting and shooting ki blasts and punching people through buildings, day one. I wish more games would start at that baseline.
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# ? Apr 14, 2015 04:56 |
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I played my brother in law's copy of Xenoverse, and I have to agree. I also love the fact you can have Captain Ginyu as a mentor. He even offers to buy you a chocolate parfait if you do well in a mission.
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# ? Apr 14, 2015 05:02 |
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The main theme and sound design in F/A-18 Interceptor I played this thing as a toddler almost 25 years ago in my amiga and recently found it again in a random reddit post about flight sims. I downloaded it for WinUAE immediately and remembered again what fighting the soviets in "future" 1994 San Fransisco Bay area meant like. The theme song when loading the game was what made my late father get the 512k memory upgrade for the Amiga500 (you needed it to play it properly). https://www.youtube.com/watch?v=_RdE1L9jCic The sixth mission from the game. https://www.youtube.com/watch?v=xdojCc3HUT0 Also, I found a nice interview with the games author, Bob Dinnerman. I don't know whether it is just nostalgia or not, but I enjoyed reading that immensely. http://steiny.typepad.com/premise/2004/01/interview_with_.html Dante80 has a new favorite as of 05:30 on Apr 14, 2015 |
# ? Apr 14, 2015 05:15 |
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bewilderment posted:Another neat touch is that earlier in the level you encounter it, if you look up, you can see another one already dead and strung up. I didn't notice that. Although when I first was in that level
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# ? Apr 14, 2015 12:20 |
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bewilderment posted:At first glance, you might think it's a skeleton-like monster wearing a red cloak. But on closer inspection, you'll find that it's just peeled most of the skin off the front of its body off, and thrown it behind its head like one! Another neat touch is that earlier in the level you encounter it, if you look up, you can see another one already dead and strung up. Finding the blood starved beat was neat because it explained why half of the werewolf things in the level preceding it were wearing cloaks over the heads.
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# ? Apr 15, 2015 00:00 |
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The Moon Monster posted:Finding the blood starved beat was neat because it explained why half of the werewolf things in the level preceding it were wearing cloaks over the heads. I'm apparently dense. Can you spoil the why?
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# ? Apr 15, 2015 01:27 |
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Len posted:I'm apparently dense. Can you spoil the why? I'm not sure either, because unlike the BSB's 'cloak' which on closer inspection really is its own skin and fur tossed back over itself, the cloaked enemies really do just look like cloaks. I just saw it as them clinging on to what humanity they have left, the memories of wearing clothes. Maybe they're also trying to look like the BSB? I don't know. Len posted:I didn't notice that. Although when I first was in that level Man I'm bad at all these games but that area (once you get past the gun man) isn't any harder than the starter areas before it, unless you get a bunch of enemies fighting you at once.
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# ? Apr 15, 2015 01:34 |
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bewilderment posted:I'm not sure either, because unlike the BSB's 'cloak' which on closer inspection really is its own skin and fur tossed back over itself, the cloaked enemies really do just look like cloaks. I just saw it as them clinging on to what humanity they have left, the memories of wearing clothes. Maybe they're also trying to look like the BSB? I don't know. I assumed they wore clothes because they are ashamed at what they became, and can't stand to be seen/see themselves.
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# ? Apr 15, 2015 01:39 |
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bewilderment posted:I'm not sure either, because unlike the BSB's 'cloak' which on closer inspection really is its own skin and fur tossed back over itself, the cloaked enemies really do just look like cloaks. I just saw it as them clinging on to what humanity they have left, the memories of wearing clothes. Maybe they're also trying to look like the BSB? I don't know. It wasn't the little guys, although when they swarm you at the base of Djuras tower it's dicey, but the werewolves and the hunter that kept getting me. I ended up just sprinting past everything. Then I went and did a couple other bosses and came back. I apparently found BSB really low level.
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# ? Apr 15, 2015 01:49 |
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Len posted:I'm apparently dense. Can you spoil the why? Well I assumed that they were all imitating their big sister the blood starved beast. They do seem to be worshipping that other one in the cathedral full of the red-eyes. If you sneak in through the rafters you can see them gathered in a circle around it. Not committed enough to go all the way and make cloaks out of their own skin though.
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# ? Apr 15, 2015 02:04 |
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Len posted:the werewolves and the hunter that kept getting me. Now I can say another little thing about Bloodborne and feel smug at you at the same time! Literally the very first enemy in the game, the one that kills you, is a werewolf, and then after you come back to it you can kill it right away (but to be fair, it's given much less than it's usual max health). It's the game's way of telling you "you can totally fight these guys if you see them".
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# ? Apr 15, 2015 02:16 |
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Len posted:It wasn't the little guys, although when they swarm you at the base of Djuras tower it's dicey, but the werewolves and the hunter that kept getting me. I ended up just sprinting past everything. Then I went and did a couple other bosses and came back. I apparently found BSB really low level. Did you not get the shortcut? right before the BSB, a werewolf bursts out of a cathedral door, you can go up it and unlock a door that leads right up to the lantern at the start of the area so you only have to even see like two enemies on your way to the fight.
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# ? Apr 15, 2015 03:20 |
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# ? May 27, 2024 02:03 |
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IShallRiseAgain posted:I assumed they wore clothes because they are ashamed at what they became, and can't stand to be seen/see themselves. If you hold out a torch in that area the normal werewolves recoil and put their hands up after one attack. The ones with cloaks don't ever fall back. I think the cloak just keeps the light/fire from scaring them back as its only purpose.
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# ? Apr 15, 2015 04:25 |