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frajaq
Jan 30, 2009

#acolyte GM of 2014


Having to roll for Wounds is dumb IMO. DH combat is deadly enough that making the players start with maximum Wounds and not roll it isn't that big of a deal. Alternatively everyone starts with the average dice roll, 3.

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Ambi
Dec 30, 2011

Leave it to me
Starting up a Rogue Trader game, the RT rolled 7 wounds total I think, will this be a problem? Also, my players tend to be a self-motivated lot, who actively throw off any attempts to push them in a certain direction - can I go wrong with drawing cards when they enter a system to determine what Endeavours are available, and have them choose from those? Mostly so they have a jump-off point for doing their own thing, which seems to be what Rogue Trader is all about.

Also I have two Heretek Genetors, two Eldar, a genestealer, and RT + Arch-militant being the only humans, with astropath/navigator/seneschal/voidmaster all being covered by NPCs. Besides being Heresy-bait, is there anything I should be worried about career-wise, like the Arch-militant being overshadowed if one Genetor goes combat machine?

frajaq
Jan 30, 2009

#acolyte GM of 2014


The Arch-Militant will be overshadowed regardless, with 2 Genetors it will only happen a lot faster

Waci
May 30, 2011

A boy and his dog.
With two eldar and a genestealer you don't need the genetors punching people for the AM to be completely overshadowed in melee.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
The RT, if played by someone who wants it to be so, should either never be being shot at, or have more defensive equipment than the average lord inquisitor. Failing that, they should have enough skills/fate points to at least survive the surprise round and get their meat shield in the way. If they want to be in the thick of it, they'll probably end up with 8-9av, a top-quality power field and a bunch more wounds they've bought along the way.

The genestealer is just weird though. How the gently caress are you fluffing that one out?

Ambi
Dec 30, 2011

Leave it to me
Ygmarl genestealers, so the ones that are detached from the Hive Mind, not a purestrain terminator-killer but one of the diluted ones that look a bit more human, and can shapeshift. Fluff-wise, our Rogue Trader wrested his current ship from a Space Hulk as determined by random rolls, so we decided that he found them hibernating inside.

Everybody else joined up more normally, whenever the RT did the Firefly recruitment tactic of parking his ship somewhere and sitting out front shouting at interesting looking people if they wanted to join. He also got his Marque of Trade by being the most annoying man in the galaxy.

Checking back, I misspoke, I have two Explorators - one plans to go Genetor and full hallucination specialist, the other plans to go Acolyte of Abraxes and become a Sith Lord/get rid of the warp parasite in his brain. The Eldar are twin seers, one planning on Farseer the other on Harlequin. Arch-Militant just wants to shoot stuff with a big sniper rifle.

Mainly I think they plan on sticking to the outer rims, privateering, and leveraging the Rogue Trader status to avoid being shot on sight as Xenos/Heretics.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
What you need to do is give your A-M Heavy Weapons (Universal) as a starting talent. They're not going to get near your melee team's capacity, and probably not near the BS of the rest. Give them a plasma cannon from the off though, and people have to pay attention.

Or - my preferred option - give them Weapon Training (Universal). Exotics as well. Their only available role is to be the best at all-purpose offence, there's no need to get in their way.

Ambi
Dec 30, 2011

Leave it to me
So far I was mostly thinking of giving them training in all weapons automatically, and giving them Basic Command skill from the get-go so they can command troops, since those seemed to be the main bandaids for Arch-Militant.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Flayed dude, did you ever consider just getting donated skin from a dead heretic? I'm pretty sure 40k SCIENCE will get around any pesky infection/rejection issues, and you'll look dead hard with faded traitor 'toos.

The Lone Badger
Sep 24, 2007

It wouldn't look as cool as gold with sacred-bone inlay.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
No, but that gives one hell of a seven millenia rash!

Lord Awkward
Feb 16, 2012
You don't have to worry about skin rashes if there's no skin left though! Also dead heretic skin is probably still tainted with filthy heresy and or chaos.

Gaghskull
Dec 25, 2010

Bearforce1

Boys! Boys! Boys!
This week in BLACK CRUSADE :black101: the party bummed around on their xenos void station. They made friends with a pair of Word Bearers that had moved in, and they screwed around with the guns. Also, the replaced the jaws of the Apostate's dog with chainsaws. VROOM VROOM!

Epic High Five
Jun 5, 2004



Gaghskull posted:

This week in BLACK CRUSADE :black101: the party bummed around on their xenos void station. They made friends with a pair of Word Bearers that had moved in, and they screwed around with the guns. Also, the replaced the jaws of the Apostate's dog with chainsaws. VROOM VROOM!

Don't forget that we strapped 3 Meathammers from the armory to him because the dumb armorer had no idea how to even go about making dog armor :argh:

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Alternate timelines through the Warp are a fun opportunity, I've learned from my Rogue Trader campaign this past week. The group finally encountered daemon prince Alpharius, but he effortlessly curb-stomped them and hurled them through the Warp to an alternate timeline - all they knew is that this timeline is very similar to the main one, so they decided to head for Fenris for shelter and to find out what's up.

Pity for them I've decided that the point of divergence in this timeline is that the Emperor was nice to Angron and the World Eaters never fell to Chaos. But Khorne would not be denied a prize among the primarchs, and Leman Russ and the Space Wolves fell to Khorne instead. Little do the PCs know they're heading for a daemon world sacred to Khorne rather than safe harbor.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Who are the this dimension's versions of the PCs? Goateed or daemonic Bizarro?
Is this Khorne actually the same Khorne, across dimensions?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Rockopolis posted:

Who are the this dimension's versions of the PCs? Goateed or daemonic Bizarro?
Is this Khorne actually the same Khorne, across dimensions?

It's the same Khorne. My take on this alternate timeline is that it's basically the same as the regular timeline, just with one critical divergence: at Nuceria, the Emperor and the War Hounds came to Angron's rescue in nothing but ordinary clothing and the same kinds of primitive weapons that Angron's army had, and after saving Angron and helping him conquer Nuceria, the Emperor removed the Butcher's Nails.

But then Khorne and Lorgar engineered Leman Russ to fall instead and everything went about the same as usual, just with the Space Wolves at Istvaan and the World Eaters sent to Prospero to bring in Magnus.

I have no plans for the PCs to run into their alternate counterparts. This is probably going to just be a one-session thing. Really, an evil version of the Imperium would be hard to distinguish from the regular version.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

The Imperium is the evil version, guys. That's the whole point!

Gaghskull
Dec 25, 2010

Bearforce1

Boys! Boys! Boys!

Epic High Five posted:

Don't forget that we strapped 3 Meathammers from the armory to him because the dumb armorer had no idea how to even go about making dog armor :argh:

This is Black Crusade. Do not expect your minions to always be competent. That's what the heretics are there for. It's like in Rogue Trader. A trained crew can maintain the ship, but don't expect them to be especially inventive with what they have. Minions are for keeping the status quo.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Epic High Five posted:

Don't forget that we strapped 3 Meathammers from the armory to him because the dumb armorer had no idea how to even go about making dog armor :argh:


Remember - in WH40K, problems are typically solved by adding more dakka.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Black Crusade question

So how does Killing Strike talent interact with Furious Assault talent? Killing Strike lets your All-Out Attack unavoidable if you hit after you spend an Infamy Point, but Furious Assault lets you have an additional attack after an All-Out Attack action.

Would the Killing Strike affect that second attack?

Astus
Nov 11, 2008

frajaq posted:

Black Crusade question

So how does Killing Strike talent interact with Furious Assault talent? Killing Strike lets your All-Out Attack unavoidable if you hit after you spend an Infamy Point, but Furious Assault lets you have an additional attack after an All-Out Attack action.

Would the Killing Strike affect that second attack?

No, but you would be able to spend another infamy point to use Killing Blow a second time. Unlike swift/lightning attacks, furious assault gives you two completely separate attacks, with their own attack roll.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


It's up to you if "unavoidable by dodge or parry" is an attack bonus or not. If it is, the second attack also can't be dodged or parried. If it isn't, the second attack can.

I would give it to them, since they're already spending an IP and giving up a reaction for one big performance.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
And its to kill an elf. That alone makes it worth it.

NGDBSS
Dec 30, 2009






How does an Eldar often become a Harlequin, anyway? One of my players in my upcoming Rogue Trader campaign has an Eldar character who's interested in precisely that, but I'm not certain what sorts of milestones to set for him.

Also this campaign continues my group's tradition of talky Orks, as in this case the ship's purser/seneschal is also a Mad Dok.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
I wouldn't necessarily deter a player from becoming a Harlequin, but note that it's a time-consuming duty (constantly tour craftworlds, exodite lairs and the occasional ork 'ulk and rogue trader outpost for the hell of it, portraying the fall of the eldar and the birth of Slaanesh), and that other eldar would start fearing for his sanity.

It's said that to become a harlequin, you must "forsake your past life" and "disappear into the webway", so one possible milestone could be locating a harlequin troupe, and asking them to take him/her with them.

Also, there's apparently a codex:harlequins for 7th ed, but I haven't followed the wargame for ages, and so I don't really know what's going on.

SpiritOfLenin
Apr 29, 2013

be happy :3


Every once in a while the dice are very nice - last night in our DH campaign my squishy Ad Mech diplomat took an Inferno Pistol shot to the gut to save her old rival, a haughty, incompetent, stupid, but loyal tech-priest.

The scene was pretty great - the bad guy tries to shoot my character's old rival because he is realizing that he is being used because of what I just said to him, I take the hit, survive with no ill effects (I go to exactly zero wounds, no critical damage), get up, declare the bad guy a heretek and heretic in the name of every relevant Imperial organization (including Adeptus Mechanicus) and start shooting at him with my Baleful eye. When he finally takes fatal damage, he starts burning to death, and just stands there and watches me in bitter hatred while he dies. Too bad the former rival died from radiation when we returned from the radioactive tunnels we were in, succumbing to the poisoning just as we got to safety. Long lasting effects from this include my PC getting an Inferno Pistol, Hatred towards the people who sent her old rival on a suicide mission (a Lords Dragon Magos who seems to be a bit of a heretek) and her eventual retirement from the campaign after the current arc, as she'll go hunt the heretek Magos after we defeat the current bad guy, believing it to be her sacred duty.

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world
Is FFG planning on doing a second edition for anything other than Dark Heresy? I don't know if I should buy Deathwatch or Rogue Trader if they are, given how their systems have likely aged compared to the Black Crusade, Only War, and Dark Heresy 2E.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Hiro Protagonist posted:

Is FFG planning on doing a second edition for anything other than Dark Heresy? I don't know if I should buy Deathwatch or Rogue Trader if they are, given how their systems have likely aged compared to the Black Crusade, Only War, and Dark Heresy 2E.

They're kind of aged, mostly due to the super linear xp chart progression. I'd just get DH2 and cludge your game type of choice onto that. It only really gets problematic with space marine stuff. I don't know about your first question, though.

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world
Would you say that about all pre-DH 2E RPGs or just the two I mentioned? I have Only War, and I like it okay, but I was considering getting Deathwatch and Black Crusade in addition to Dark Heresy 2E just because I feel they do a better job than I could do with the feel of their settings. I just think that Rogue Trader and Dark Heresy 1 are too old and clunky to play.
Would you say Deathwatch and Black Crusade are still worth a purchase?

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...

Hiro Protagonist posted:

Would you say that about all pre-DH 2E RPGs or just the two I mentioned? I have Only War, and I like it okay, but I was considering getting Deathwatch and Black Crusade in addition to Dark Heresy 2E just because I feel they do a better job than I could do with the feel of their settings. I just think that Rogue Trader and Dark Heresy 1 are too old and clunky to play.
Would you say Deathwatch and Black Crusade are still worth a purchase?

Deathwatch is eh. Black Crusade is a loving great setting to play in, just focus more on the roleplaying and be flexible with the rules.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Deathwatch has some seriously clunky character creation and can be a bit weirdly balanced.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Deathwatch has some really awesome splatbooks, though. I hope Rites of Battle gets reprinted soon because I'd really like to pick that up, and Honor the Chapter is a good fluff book in general. The other upswing of the splatbooks is that they're all using the errata'd rules so you no longer have the Bolter as The Only Weapon You Want to Use Ever because it is flat-out broken in the core rulebook - the heavy bolter even moreso.

goatface posted:

Deathwatch has some seriously clunky character creation and can be a bit weirdly balanced.

Eh, they all have squicky balance at some point. Rogue Trader has its trap career (Arch-Militant) and almost all of them have Psykers as being on the very edge of out of control - their ability to invalidate encounters with a single roll is tenuously balanced against the ability to invalidate themselves with that same roll.

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world
Honestly, seeing the First Founding splatbook and all it had was the thing which made me want to get Deathwatch in the first place.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

LuiCypher posted:

Deathwatch has some really awesome splatbooks, though. I hope Rites of Battle gets reprinted soon because I'd really like to pick that up, and Honor the Chapter is a good fluff book in general. The other upswing of the splatbooks is that they're all using the errata'd rules so you no longer have the Bolter as The Only Weapon You Want to Use Ever because it is flat-out broken in the core rulebook - the heavy bolter even moreso.


Eh, they all have squicky balance at some point. Rogue Trader has its trap career (Arch-Militant) and almost all of them have Psykers as being on the very edge of out of control - their ability to invalidate encounters with a single roll is tenuously balanced against the ability to invalidate themselves with that same roll.

In honesty, in all the 40kRP games you're going to start ignoring the rules more and more often eventually as the players grow in power.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

I want an official pre/mid Horus Heresy book.

Shadow Isaac
Nov 16, 2011

by Ralp
Update on Rogue Trader: I guess I'm a slaver now.

Calligos Winterscale: "I will take the planet and its resources for myself... but you will have the rights to conduct all slave trading on this world. Because when I see a bunch of grounded Eldar, what I am really looking at are hundreds of sex slaves waiting to be caught and subdued and made to hell before their new masters."
heel*
Porcellus: Wow
That's gross Calligos
Lord-Captain Arabelle Maltbörghe-Fleuret: My eyes bug out.
Calligos Winterscale: "You might be wondering, eldar sex slaves?"
Porcellus: Calligross
Calligos Winterscale: "Well, yes it is possible!"
"There are methods that I myself have pioneered."
Porcellus: It is Heretical
Not the slavery
Calligos Winterscale: "And the profit? Astronomical."
Porcellus: The xeno loving
Calligos Winterscale: "Well what they do with their slaves is not our business, Porcellus."
Steve: "I remember my uncle had some magazines about this, weird stuff."
Duffin: I just stare blankly into the middle distance.
Humies discussing boring humie buisiness.
Porcellus: "Enabling heresy is kin to committing it oneself."
I stare at the floor while I talk though
Duffin: lmao
Calligos Winterscale: lmao
Porcellus: I know Winterscale is out of my league
Lord-Captain Arabelle Maltbörghe-Fleuret: "I'm probably going to accept your offer because I don't actually think there's a choice here, is there?"
Tristan : "And the only people naive and inexperienced enough to think an eldar lover a good investment are precisely the kind of low-class overmoneyed dweebs that we need fear no accusations from! Genius!"
Steve: "Just outta curiousity there ain't any rules on usin' the services if you're part of the crew, right?"
Porcellus: I actually have a Plan here but I gotta wait until Winterscale hangs up
Steve: "Only askin' for a friend."
Porcellus: lol
Calligos Winterscale: "Well, you could give me the entire planet and its soon to be enslaved populace as well. But I like you, and I feel as though our partnership would only blossom in time. But of course, whatever you decide, I will make sure your relatives know that if they gently caress with you then they're loving with me and I don't like to get hosed unless its by a pretty Rogue Trader girl or her mother if you catch my drift."
Lord-Captain Arabelle Maltbörghe-Fleuret: It's very thoughtful of you to do a favor like that for Eron.
Steve.
Steve: lol at both
Porcellus: lol
Winterscale is pretty FTW
Lord-Captain Arabelle Maltbörghe-Fleuret: "Er, I'm flattered I guess. Alright, I guess I'm a slaver now. I hope this doesn't mean I have to hang out with that low-class Feckward dynasty."
Calligos Winterscale: lol

(USER WAS PUT ON PROBATION FOR THIS POST)

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Shadow Isaac
Nov 16, 2011

by Ralp
Steve is our navigator. He's basically an ice road trucker, but with space ships. Duffin is an Ork. I hate him because he told me he was an ogryn painted green and I believed him because I didn't have forbidden lore (xenos).

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

stop posting

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frajaq
Jan 30, 2009

#acolyte GM of 2014


Well as long as you guys had fun I guess

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