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Oscar Romeo Romeo posted:"Batman Park" ! Yup, the city was co-founded by one John Batman (pronounced Bateman, but all the place/street names are pronounced Batman, as in na na na na na na na na na na na na na na na na BATMAN.) The city was even called Batmania for a couple of months. A real lovely person, who was a bounty hunter and helped the British wipe out the Aborigines from Tasmania. There is even a federal electorate named Batman, currently held by the Shadow Minister for Justice, Shadow Assistant Minister for Defence and Shadow Minister for Veterans Affairs and the Centenary of ANZAC. (yes, seriously) Anyway, just came across an aerial photograph of the city, which happens to be a similar(ish) view from those renders I posted last page, here is a comparison: bonus- http://i.imgur.com/TP2VRtr.jpg Uhh, anyway, back to Cities:Skylines...
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# ? Apr 15, 2015 13:19 |
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# ? May 25, 2024 11:59 |
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loving grid layouts
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# ? Apr 15, 2015 13:36 |
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Strangely enough, the Hoddle Grid (which is basically the 8x4 square pattern in the centre of Melbourne) is out of kilter with the alignment of most of the rest of the city. drat I gotta do something like that next.
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# ? Apr 15, 2015 13:43 |
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Because it was designed so the e-w axis would closely align with the river, the rest of the city generally follows north: http://en.wikipedia.org/wiki/Hoddle_Grid quote:While the survey plan has proved, in time, to be far-sighted for public utility, serving Melbourne to this day, at the time Hoddle's instructions from Governor Gipps were more prosaic. Still, great forethought back in 1830. drunkill fucked around with this message at 13:57 on Apr 15, 2015 |
# ? Apr 15, 2015 13:53 |
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I am bad at roads
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# ? Apr 15, 2015 17:46 |
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no way dude, check out that axe lane
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# ? Apr 15, 2015 17:58 |
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Turn it into a roundabout and you're done.
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# ? Apr 15, 2015 17:58 |
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Tendai posted:
8-way free-for-all's are the best. The traffic overlay shows red for usage but it's literally never backed up.
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# ? Apr 15, 2015 17:59 |
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Help. Can't stop intersecting.
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# ? Apr 15, 2015 18:35 |
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Your highway is being attacked by a headcrab.
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# ? Apr 15, 2015 18:37 |
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Friction posted:Help. Can't stop intersecting. What's the purpose of those two ramps running parallel to the 4-lane bridge? I see one has a merge from the top/left neighborhood but you could just sneak that around to the road on its own.
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# ? Apr 15, 2015 18:44 |
Supraluminal posted:What's the purpose of those two ramps running parallel to the 4-lane bridge? Ramps have a top speed of 80, 4 lane roads have a top speed of 50. Cars that aren't entering the highway will probably take the parallel ramps.
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# ? Apr 15, 2015 18:48 |
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nielsm posted:Ramps have a top speed of 80, 4 lane roads have a top speed of 50. Cars that aren't entering the highway will probably take the parallel ramps. Yeah, I suppose. Doesn't look like traffic there is heavy enough for it to be worth bothering but maybe it gets spikes. Or could be future-proofing I guess!
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# ? Apr 15, 2015 18:50 |
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These nonsensical road layouts are highly triggering.
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# ? Apr 15, 2015 18:59 |
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nielsm posted:Ramps have a top speed of 80, 4 lane roads have a top speed of 50. Cars that aren't entering the highway will probably take the parallel ramps. Exactly. I expect moderate traffic at most, and the higher speed bypass lanes should connect sides of the highway nicely. I guess it makes more sense if seen in context: Never tried a SPUI yet, I hope it fares well.
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# ? Apr 15, 2015 19:16 |
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I feel like interchanges like that work great until they actually need to have heavy traffic use them, and once your city starts getting big they start buckling under the pressure and causing way more trouble than they are worth. Not always, of course. Just something I've noticed with roundabouts in particular.
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# ? Apr 15, 2015 19:54 |
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I always get the feeling from the thread I'm not using roundabouts nearly enough. Does sticking my industry in a magic roundabout count as enough?
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# ? Apr 15, 2015 20:25 |
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Too slow, ambulance. We thought the kids would enjoy watching the dump trucks from the playground.
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# ? Apr 15, 2015 22:00 |
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Is there a car mod out yet? I want to race through my city with realistic car physics! It's look like that old SEGA game from the 90's! And here's my messy city so far.. it kind of works ok.
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# ? Apr 15, 2015 22:03 |
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Imaginary Friend posted:Is there a car mod out yet? I want to race through my city with realistic car physics! It's look like that old SEGA game from the 90's! There's a flight sim mod out that let's you fly a plane but there's no collision or anything really. Hard to control the plane too but oh well impressive nonetheless. If they could make an add-on or expansion involving street racing that would be amazing though.
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# ? Apr 15, 2015 22:05 |
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Howard Beale posted:
"OK, kids. For today's playtime activity, we're going to search through my ex-wife's garbage!" For the people with megacities and crazy spaghetti road networks, did you have some sort of picture in your minds of how the road system should look at that stage when you started, or did it grow organically?
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# ? Apr 15, 2015 22:05 |
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Hulk Smash! posted:For the people with megacities and crazy spaghetti road networks, did you have some sort of picture in your minds of how the road system should look at that stage when you started, or did it grow organically? Mine grow organically. The most planning I do is 'okay in the future I'll put a downtown high density area here,' or 'okay I'll keep this spot clear because I'll probably run highway through here at some point.' Definitely not trying to build a road network for a huge city and backfilling it later or anything, I feel like that leads to traffic woes. Most of the time the highway network and things like that expand to meet the needs of the city rather than vice versa. I like to build little suburbs and high density zones and then connect them over time with roads and more zoning, kind of like how a real city grows. The LA-Anaheim-San Diego area is pretty much one giant city - you can drive all the way up the 5 and still basically be in a city the whole time (except for Camp Pendleton briefly). That's because they all started off as city centers but over time development has caused an urban sprawl. e: it's called Conurbation when cities do that http://en.wikipedia.org/wiki/Conurbation Moridin920 fucked around with this message at 22:22 on Apr 15, 2015 |
# ? Apr 15, 2015 22:07 |
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Blimpkin posted:Turn it into a roundabout and you're done. Moridin920 posted:Definitely not trying to build a road network for a huge city and backfilling it later or anything, I feel like that leads to traffic woes. Most of the time the highway network and things like that expand to meet the needs of the city rather than vice versa.
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# ? Apr 15, 2015 22:39 |
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here's an interesting one: why do the majority of people get off the offramp, go through the intersection, and then get back onto the freeway?
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# ? Apr 15, 2015 23:43 |
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Is there a right turn that they want to make in 500km? Got to keep in that right lane early if you want to make your exit.
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# ? Apr 15, 2015 23:45 |
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Hulk Smash! posted:Is there a right turn that they want to make in 500km? Got to keep in that right lane early if you want to make your exit. The traffic sim needs some sort of rear end in a top hat function where they wait until the last possible moment to try to get into turn lanes so they can get in front of as many other people as possible. They're planning far too in advance right now
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# ? Apr 15, 2015 23:49 |
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oh. maybe that's it. anyway, look at this really dumb bridge i made for no reason.
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# ? Apr 16, 2015 00:05 |
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Reminds me of that one absurd bridge in central europe that they built because gently caress you that's why.
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# ? Apr 16, 2015 00:43 |
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Apparently "gently caress it, roundabouts everywhere" is a much better traffic-control strategy than careful grids. Who knew.
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# ? Apr 16, 2015 01:58 |
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So is there actually anyway to get consistent power output from a dam without using poop? Because I'd really love to add them as a feature to my city, but not when they dip to 50% output for reasons and half my city goes dark.
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# ? Apr 16, 2015 03:28 |
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crabrock posted:oh. maybe that's it. https://zippy.gfycat.com/CloudyAgonizingGourami.webm
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# ? Apr 16, 2015 03:32 |
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Can we post assets here? I made a rowhouse http://steamcommunity.com/sharedfiles/filedetails/?id=425910062
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# ? Apr 16, 2015 03:50 |
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Bonham posted:Can we post assets here? I made a rowhouse http://steamcommunity.com/sharedfiles/filedetails/?id=425910062 Not working in a browser for some reason.
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# ? Apr 16, 2015 04:47 |
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So it seems one of the recent updates made all the custom LUT's have the same generic name, anyone know how to fix this? Content:
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# ? Apr 16, 2015 07:11 |
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Tendai posted:Apparently "gently caress it, roundabouts everywhere" is a much better traffic-control strategy than careful grids. Who knew. That's pretty much how they handle it in my town.
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# ? Apr 16, 2015 07:56 |
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Why not have both? AKA the Milton Keynes solution. (It's a very unpleasant place to drive/exist)
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# ? Apr 16, 2015 10:59 |
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I feel like even when we have grids they have to be at an angle.
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# ? Apr 16, 2015 11:50 |
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It would be nice to be able to convert regular four-way junctions into mini-roundabouts. Right now even the smallest possible roundabout is more of a gyratory system.
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# ? Apr 16, 2015 13:42 |
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Tunga posted:It would be nice to be able to convert regular four-way junctions into mini-roundabouts. Right now even the smallest possible roundabout is more of a gyratory system.
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# ? Apr 16, 2015 13:57 |
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# ? May 25, 2024 11:59 |
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This house was just a couple of minutes ago complaining of low land value. I was about to bulldoze it and slap down a basketball court and they were somehow alerted of my plan and shaped up.
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# ? Apr 16, 2015 13:59 |