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I'll take Mareek Stele in a Tie Defender as well. As far as the x wing, I'll third the share a target lock suggestion. Speaking of x wingsI've had a bunch of luck using Biggs in conjunction with a GR75. Usually by running the transport with the em emitter and Biggs with a stealth device behind it.
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# ? Apr 16, 2015 06:51 |
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# ? Jun 6, 2024 06:22 |
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It's a pity you can't use huge ships in proper tournaments, because that would be hilarious.
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# ? Apr 16, 2015 07:02 |
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soulfulspinster posted:I'll take Mareek Stele in a Tie Defender as well. If you're going to run him with the stealth device, you may as well give him the astromech to action up a +1 agil
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# ? Apr 16, 2015 07:24 |
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soulfulspinster posted:I'll take Mareek Stele in a Tie Defender as well. I don't get it. If he has the same ability, it means he costs 4 points more than face value because you have to put a Mangler in his canon slot. That's not going to fix any problems the Defender has. If he has a different ability that's relevant to the Defender's problems, giving him any other name is strictly better because you have more squad building options. Luke Skywalker in the Falcon's gunner seat is iconic enough that it's worth limiting options. Dash Rendar's abilities need the same name so that one ship can't get both. I don't think the dumb name that was in a booklet that came with some copies of TIE Fighter carries that much cachet, and I doubt there's an ability you could put on a Defender that would be broken if and only if there was a TIE Advanced in the same squad that chooses its crits.
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# ? Apr 16, 2015 12:48 |
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I also run Jan on the transport so I can give Biggs an evade token. As for Defender Mareek, his advanced pilot ability isn't a total wash in the defender if he's costed appropriately.
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# ? Apr 16, 2015 14:00 |
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ZachAttack posted:Clearly the answer is Rebel Aces 2: Y-Wing + X-Wing, new astros, new torps, new titles, alternate paint schemes. It practically writes itself. Cobbsprite posted:X-wing already has more named pilots than any other, let's go ahead and just dump a couple more onto it. I don't give a gently caress I support the poo poo out of this, the game is named X-wing for christ's sake and the ship's overwhelming primary use is a thematically neat but ultimately aging cover mechanic. Admit it, it feels weird seeing Biggs more than any other rebel pilot, and it's a little lame that 99% of the time you see an X-wing, that mustachioed motherfucker is in it. Look Biggs baby I love you but you had like maybe 2 seconds of screen time. How about this joker? Theron Nett PS -1 During the combat phase, treat your ship as if it is equipped with the Advanced Sensors upgrade card. For each ship within Range 1, remove one focus or target lock token and add one stress token. Then add two ion tokens. Also, roll all primary attacks against yourself.
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# ? Apr 16, 2015 21:10 |
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The X-Wing upgrade is going to be whatever the Episode 7 updated X-Wing pack will be. Also blingier TIEs.
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# ? Apr 16, 2015 21:41 |
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So who else is up for an "X-wing vs TIE Fighter" pack with the new x wings and ties in it?
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# ? Apr 16, 2015 21:43 |
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yellowjournalism posted:. Look Biggs baby I love you but you had like maybe 2 seconds of screen time. Still more screen time than the B-Wing, which we see even more of.
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# ? Apr 16, 2015 21:46 |
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yellowjournalism posted:I don't give a gently caress I support the poo poo out of this, the game is named X-wing for christ's sake and the ship's overwhelming primary use is a thematically neat but ultimately aging cover mechanic. Admit it, it feels weird seeing Biggs more than any other rebel pilot, and it's a little lame that 99% of the time you see an X-wing, that mustachioed motherfucker is in it. Look Biggs baby I love you but you had like maybe 2 seconds of screen time. If you treat your ship as if it is equipped with the Advanced Sensors upgrade card during the combat phase, nothing happens. Advanced Sensors only affects the Movement phase.
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# ? Apr 16, 2015 21:54 |
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"Screen time" will never determine what gets to be cool in this because this is the miniatures game of the EU novels, comic books and video games.
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# ? Apr 16, 2015 22:04 |
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Cobbsprite posted:If you treat your ship as if it is equipped with the Advanced Sensors upgrade card during the combat phase, nothing happens. Advanced Sensors only affects the Movement phase. Ok let me spell it out for you Red leader says "keep your eyes open" And then this dude literally closes his eyes
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# ? Apr 16, 2015 22:34 |
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Lemon Curdistan posted:"Screen time" will never determine what gets to be cool in this because this is the miniatures game of the EU novels, comic books and video games. I notice that there's been absolutely no indication that they have any plans to even touch on the prequel stuff, which is probably for the best.
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# ? Apr 16, 2015 23:09 |
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Kai Tave posted:I notice that there's been absolutely no indication that they have any plans to even touch on the prequel stuff, which is probably for the best. Well, except for the prequel designs are cool-looking, and in wargame format, we get to appreciate them without having to sit through the prequels themselves. I can see why FFG's marketing department would consider them poison, though.
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# ? Apr 16, 2015 23:13 |
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Kai Tave posted:I notice that there's been absolutely no indication that they have any plans to even touch on the prequel stuff, which is probably for the best. New Faction: Turds and Turdliness. All the prequel ships you've come to hate and despise, with named pilots like Jar-Jar Binks and That One Guy With The hosed Up Face.
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# ? Apr 16, 2015 23:19 |
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Madurai posted:Well, except for the prequel designs are cool-looking, and in wargame format, we get to appreciate them without having to sit through the prequels themselves. I can see why FFG's marketing department would consider them poison, though. I don't dispute that there are some prequel ship designs that are cool and could be fun, especially if you branch out into stuff like the Clone Wars animated stuff. I'm not sure if FFG considers it poison per se but looking back on them the prequels never really had any standout memorable spaceship battles on par with the Death Star fights.
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# ? Apr 16, 2015 23:25 |
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yellowjournalism posted:How about this joker? Would play. Dave and this guy running around the board hitting nothing. Would have heaps of fun.
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# ? Apr 17, 2015 00:00 |
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Kai Tave posted:I don't dispute that there are some prequel ship designs that are cool and could be fun, especially if you branch out into stuff like the Clone Wars animated stuff. I'm not sure if FFG considers it poison per se but looking back on them the prequels never really had any standout memorable spaceship battles on par with the Death Star fights. Hey! They had those *~super cool~* missiles that instead of exploding flew past the target and released ineffective tiny droids that slowly sawed apart your spaceship. That was cool, right? Right?
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# ? Apr 17, 2015 00:01 |
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Madurai posted:Well, except for the prequel designs are cool-looking, and in wargame format, we get to appreciate them without having to sit through the prequels themselves. I can see why FFG's marketing department would consider them poison, though. I would love an N-1 Starfighter for the Rebels. As long as Anakin wasn't a pilot for it.
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# ? Apr 17, 2015 00:01 |
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Anakin Skywalker Roll an extra attack die when making primary weapon attacks against your own sanity.
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# ? Apr 17, 2015 00:03 |
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Took a crack at a First Order TIE Fighter scheme. I'm sure there are a million other people who did this today...
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# ? Apr 17, 2015 00:19 |
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I'm so excited for the Raider. I want to run the below list with the two Raider cards proxied and see how it goes: Imperial Wolves (97) Maarek Stele (27) TIE/x1 (0) Veteran Instincts (1) Advanced Targeting Computer (1) Soontir Fel (27) Push the Limit (3) Autothrusters (2) Colonel Jendon (26) Heavy Laser Cannon (7) Darth Vader (3)
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# ? Apr 17, 2015 01:48 |
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Give Maarek pocket prockets for bonus fun.
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# ? Apr 17, 2015 02:07 |
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Put prockets on everything tbh The only reason to not take them is because you hate fun. Or have less than 3 agility.
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# ? Apr 17, 2015 02:13 |
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AndyElusive posted:Took a crack at a First Order TIE Fighter scheme. Looks good dude. Though maybe if continue to do this maybe go a bit brighter on the panels but otherwise its awesome.
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# ? Apr 17, 2015 02:14 |
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Haha yeah, I'll throw them on there! With 5 dice no need for munitions failsafe too.
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# ? Apr 17, 2015 02:15 |
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Halverine posted:Haha yeah, I'll throw them on there! With 5 dice no need for munitions failsafe too. You say that, buuuuuut, I've needed it when I pt prockets on Jake.
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# ? Apr 17, 2015 02:17 |
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bunnyofdoom posted:You say that, buuuuuut, I've needed it when I pt prockets on Jake. Haha drat! The below might be worth it then, replacing the HLC with an Ion and accuracy corrector. Imperial Wolves (100) Maarek Stele (27) TIE/x1 (0) Proton Rockets (3) Veteran Instincts (1) Munitions Failsafe (1) Advanced Targeting Computer (1) Soontir Fel (27) Push the Limit (3) Autothrusters (2) Colonel Jendon (26) Accuracy Corrector (3) Ion Cannon (3) Darth Vader (3)
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# ? Apr 17, 2015 02:31 |
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The Sisko posted:Looks good dude. Though maybe if continue to do this maybe go a bit brighter on the panels but otherwise its awesome. Thanks and will do! I'll probably go back over this one tomorrow and see if I can brighten the panels up a step.
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# ? Apr 17, 2015 02:41 |
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Halverine posted:Haha drat! The below might be worth it then, replacing the HLC with an Ion and accuracy corrector. Doomshuttle is always a winner. I like it.
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# ? Apr 17, 2015 02:53 |
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Halverine posted:Haha drat! The below might be worth it then, replacing the HLC with an Ion and accuracy corrector. God, no. Dump the ion cannon and AC, dump the failsafe on Maarek Stele, give Jendon Predator and either Fleet Officer or Weapons Engineer. Fleet Officer will let you shoot prockets and keep a focus with your target lock for massive damage, Weapons Engineer will give you a bonus target lock to pass to Scoots.
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# ? Apr 17, 2015 03:06 |
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Endman posted:Put prockets on everything tbh Just take prockets and Stealth Device then.
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# ? Apr 17, 2015 03:18 |
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Poopy Palpy posted:Just take prockets and Stealth Device then. Not worth the cost to stealth from 2 to 3. It's just not going to stick long enough to be worthwhile. Besides, prockets cap out at 3 agility, and what fighter has a missile slot and only two green dice when naked?
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# ? Apr 17, 2015 03:21 |
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Cobbsprite posted:Not worth the cost to stealth from 2 to 3. It's just not going to stick long enough to be worthwhile. Besides, prockets cap out at 3 agility, and what fighter has a missile slot and only two green dice when naked? Tie bomber and z95.
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# ? Apr 17, 2015 03:27 |
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Cobbsprite posted:Not worth the cost to stealth from 2 to 3. It's just not going to stick long enough to be worthwhile. Besides, prockets cap out at 3 agility, and what fighter has a missile slot and only two green dice when naked? The TIE Bomber only has 2 agility. e: f;b
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# ? Apr 17, 2015 03:27 |
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Cobbsprite posted:Not worth the cost to stealth from 2 to 3. It's just not going to stick long enough to be worthwhile. Besides, prockets cap out at 3 agility, and what fighter has a missile slot and only two green dice when naked? TIE Bomber, Z-95 Edit: I clearly don't even have 2 ability
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# ? Apr 17, 2015 03:28 |
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bunnyofdoom posted:Tie bomber and z95. And neither of those is worth a stealth device.
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# ? Apr 17, 2015 03:32 |
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Cobbsprite posted:And neither of those is worth a stealth device. And I guess prockets aren't worth the 5 points they cost on an A-wing? Why do you hate fun?
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# ? Apr 17, 2015 03:43 |
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Man, I love running an e-wing with a stealth device, PTL and r2-f2. It's like I'm running a worse rebel phantom!
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# ? Apr 17, 2015 03:49 |
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# ? Jun 6, 2024 06:22 |
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Poopy Palpy posted:And I guess prockets aren't worth the 5 points they cost on an A-wing? Why do you hate fun? They're worth as much as protorps on an X-wang.
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# ? Apr 17, 2015 03:59 |