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Carth Dookie
Jan 28, 2013

Rocksicles posted:

TrackIR doesn't like Vsync being off.

It's after midnight and I've got work in the morning so I'll experiment tomorrow and see what happens.

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Rocksicles
Oct 19, 2012

by Nyc_Tattoo
You'll notice horizontal tearing, its very distracting.

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?
I'm pretty sure that's less a tIR issue and more a quickly-moving-camera-around-induces-tearing issue. Either way it works fine for me, but on my old PC leaving V-Sync on would cause all kinds of weird stuttery lag.

Hav
Dec 11, 2009

Fun Shoe

Ralith posted:

That wouldn't really help. See my post explaining how this sort of thing is done securely.

Guilty for not reading closely enough.

Rocksicles
Oct 19, 2012

by Nyc_Tattoo

Shanakin posted:

I'm pretty sure that's less a tIR issue and more a quickly-moving-camera-around-induces-tearing issue. Either way it works fine for me, but on my old PC leaving V-Sync on would cause all kinds of weird stuttery lag.

Yeah but you notice it more with the TrackIR because the view never stops moving. Try it by all means, but it is a well known thing that bothers users of TrackIR.
Happens with Arma too

Carth Dookie
Jan 28, 2013

I fiddled with the settings today and found a noticeable improvement in performance if I turned off the FPS limiter. I have no idea why that worked, but it did, so yay? I also have successfully managed a bombing run in a Stuka though I'm still working on landing without bouncing like someone put a series of trampolines on the runway and then flipping onto my nose and hitting the ground like a lawn dart. :downs:

It's also pretty mean of the game for halving my XP for a crash landing :argh:

Sauer
Sep 13, 2005

Socialize Everything!
Touch down at a slower speed and you'll stick rather than bounce. Touch down to slow though and you might hear crunching noises.

Carth Dookie
Jan 28, 2013

Yeah I know. I'm trying to get my speed down to just above stall speed but it's tricky.

Fender
Oct 9, 2000
Mechanical Bunny Rabbits!
Dinosaur Gum
I started this up last night for the first time in a while. I noticed that the default difficulty settings seem to have changed. No more boxes drawn around enemy planes and the minimap is just a blank map with no planes drawn on it. However, I saw no mention of these changes in this thread. Is my game broken, or did they do magical awesome things to make it a bit more difficult?

Carth Dookie
Jan 28, 2013

I was playing less than 12 hours ago and I didn't see those changes.

Sauer
Sep 13, 2005

Socialize Everything!
Sounds like you changed the difficulty setting. Expert mode gets rid of all the labels and boxes and such. Flip it back to Normal.

Fender
Oct 9, 2000
Mechanical Bunny Rabbits!
Dinosaur Gum

Sauer posted:

Sounds like you changed the difficulty setting. Expert mode gets rid of all the labels and boxes and such. Flip it back to Normal.

Figured it out. It was still in Normal, but I had the instrument panel marked as hidden. I guess that also clears out the minimap and removes markers from the screen. I'll probably just leave it off. It's nice having the gimped map and no markers.

Mr Darcy
Feb 8, 2006
Finally got a trackir yesterday, only tried it out in War Thunder so far and it's already a massive improvement.

Any tricks or tips for using it that I should know about?

Banano
Jan 10, 2005
Soiled Meat
turn head to see enemy plane

JerikTelorian
Jan 19, 2007



Mr Darcy posted:

Finally got a trackir yesterday, only tried it out in War Thunder so far and it's already a massive improvement.

Any tricks or tips for using it that I should know about?

Get ready to never be able to watch someone play a flight sim without twerking your head around unconsciously like an rear end.

Rocksicles
Oct 19, 2012

by Nyc_Tattoo

Mr Darcy posted:

Finally got a trackir yesterday, only tried it out in War Thunder so far and it's already a massive improvement.

Any tricks or tips for using it that I should know about?

Unless you're an actual fighter pilot, turn everything right down and work up to a more aggressive profile, It gets very confusing when you're not sure which axis is fritzing out too much.

Don't use it with a window behind you if it's daylight. Or a mirror.

Center button is the most important button. Disable any axis you know you wont use, such as head tilt. you have an axis for moving your whole head left and right to see out of the plane. Head tilt is just annoying when you're zoomed right in.

Have an aggressive profile for combat and a less aggressive profile for bombers or gunner. You'll work it out, but for sure work up to it not down, it can make you feel sick or give you a sore neck at first.

Don't mount the receiver any more than say 4-5 feet from you, otherwise the input skips and loses track. If you only got the metal hat clip throw it out and buy the led one.

Deadzone on zoom in and out, makes life easier when in general flight. Deadzones in general are a good idea. My profile on almost every axis looks like this \_/

That about covers it.

JerikTelorian posted:

Get ready to never be able to watch someone play a flight sim without twerking your head around unconsciously like an rear end.

This. + This again if you play Arma vs other FPS games.

Rocksicles fucked around with this message at 15:18 on Apr 17, 2015

Carth Dookie
Jan 28, 2013

JerikTelorian posted:

Get ready to never be able to watch someone play a flight sim without twerking your head around unconsciously like an rear end.

Its me, I've done this. :cripes:

Shine
Feb 26, 2007

No Muscles For The Majority

Rocksicles posted:

If you only got the metal hat clip throw it out and buy the led one.

The hat clip is perfectly fine.

The Ferret King
Nov 23, 2003

cluck cluck
Some prefer the hat clip, I think it may do a better job of tracking at extreme angles than the unidirectional LEDs of the Pro clip. Though, I've not tried the hat clip to know that for sure.

ethanol
Jul 13, 2007



hatclip does have a slightly narrower pitch axis for me but its perfectly workable. its yaw is much wider than the LED which is nice. it's also far more comfortable to me over the imbalance of weight of the led clip on my headset and it has the advantage of being almost indestructible and wireless while the led clip build quality is dogshit. the fact that the led clip is like $35 is insulting

INTJ Mastermind
Dec 30, 2004

It's a radial!
I've had the same LED Pro Clip for 8 years now and it's still working fine. It's not designed to be a load bearing component so don't sit on it or use it to pull off your headphones.

Rocksicles
Oct 19, 2012

by Nyc_Tattoo
I've owned every TrackIR version, the clip is ok. But for the full 6DoF the led thing is far superior, albeit built to be broken and re bought. Mine broke 3 years in and had the same tape on it since then.

I have used the clip on Arma when not using headphones and it does the job. Don't they come with the LED thing anyway it was so long ago i don't remember. My hat clip is from TrackIR 4.

ethanol
Jul 13, 2007



Rocksicles posted:

. Don't they come with the LED thing anyway it was so long ago i don't remember.

Nope

MohawkSatan
Dec 20, 2008

by Cyrano4747
Is there by any chance a regular time or anything for IL-2 goons to shoot things together? I love this game, but the campaign is... lackluster, for lack of a better way to describe how disappointing it is. How the planes fly? Fantastic. Having all escort missions decide that two LaGG-3s are enough to take on four+ 109-G2s? yeah, not so great

Carth Dookie
Jan 28, 2013

So fly for ze Germans. :colbert:

EvilJoven
Mar 18, 2005

NOBODY,IN THE HISTORY OF EVER, HAS ASKED OR CARED WHAT CANADA THINKS. YOU ARE NOT A COUNTRY. YOUR MONEY HAS THE QUEEN OF ENGLAND ON IT. IF YOU DIG AROUND IN YOUR BACKYARD, NATIVE SKELETONS WOULD EXPLODE OUT OF YOUR LAWN LIKE THE END OF POLTERGEIST. CANADA IS SO POLITE, EH?
Fun Shoe

MohawkSatan posted:

Is there by any chance a regular time or anything for IL-2 goons to shoot things together? I love this game, but the campaign is... lackluster, for lack of a better way to describe how disappointing it is. How the planes fly? Fantastic. Having all escort missions decide that two LaGG-3s are enough to take on four+ 109-G2s? yeah, not so great

I used to host IL2 on Sundays but seeing as its summer and the game lacks content probably not gonna bother. Maybe if a mission generator comes out.

Jarmak
Jan 24, 2005

JerikTelorian posted:

Get ready to never be able to watch someone play a flight sim without twerking your head around unconsciously like an rear end.

poo poo I thought I was the only one

Shine
Feb 26, 2007

No Muscles For The Majority

MohawkSatan posted:

Is there by any chance a regular time or anything for IL-2 goons to shoot things together?

I imagine that will happen once they release a game to go along with the flight model tech demo.

Mr Darcy
Feb 8, 2006

Rocksicles posted:

Unless you're an actual fighter pilot, turn everything right down and work up to a more aggressive profile, It gets very confusing when you're not sure which axis is fritzing out too much.

Don't use it with a window behind you if it's daylight. Or a mirror.

Center button is the most important button. Disable any axis you know you wont use, such as head tilt. you have an axis for moving your whole head left and right to see out of the plane. Head tilt is just annoying when you're zoomed right in.

Have an aggressive profile for combat and a less aggressive profile for bombers or gunner. You'll work it out, but for sure work up to it not down, it can make you feel sick or give you a sore neck at first.

Don't mount the receiver any more than say 4-5 feet from you, otherwise the input skips and loses track. If you only got the metal hat clip throw it out and buy the led one.

Deadzone on zoom in and out, makes life easier when in general flight. Deadzones in general are a good idea. My profile on almost every axis looks like this \_/

That about covers it.


Cool cheers! I bunged the extra £10-ish and got the one with the led clip. Keeping the hatclip as a backup though. I do have a toddler...

Fender
Oct 9, 2000
Mechanical Bunny Rabbits!
Dinosaur Gum
I finally kicked my game up to expert this weekend and I have a few questions.

First, what's the deal with the headings given on the mission screen? The first time I did a full expert mission I didn't know there was still a map available, so I wrote down all the headings and flight times and such in order to navigate. The mission map screen showed 107 degrees for 7 minutes and then 110 degrees for another 6. I did that and went in exactly the opposite direction. After I gave up because I couldn't find the target I looked at the flight log and my path was almost a perfect mirror of what it should have been. It was neat that my flight times thing worked, but also bad in that for some reason I went backwards. So what's up with those headings on the mission screen? Why do I need to read them backwards? Not that it matters anymore because I have since figured out that not only is there still a map, but the HUD compass shows the next waypoint.

And is there some experty thing I should be doing with the engine/prop on the Stuka? The engine is always dead or taking damage by the time I get to the target. I can tell it's got some kinda strange throttle thing going on because it tells me the info about landing mode and climb mode. But all those seem to kick in at barely over 50%. Do you really leave the throttle that low in regular flight on the Stuka?

Second Stuka question, do I need to do something to the prop to make it not hurt my engine during a long dive? I couldn't tell what was happening, but my engine started complaining after a dive and full on quit not long after. What am I doing to kill the Stuka?

Hav
Dec 11, 2009

Fun Shoe

ethanol posted:

hatclip does have a slightly narrower pitch axis for me but its perfectly workable. its yaw is much wider than the LED which is nice.

You have to bias the camera off-center when you're using the clip, or it loses some yaw when your face blocks the LEDs. Same direction you have the clip in.

Likewise the hat clip shows a less useful pitch because the little mounted reflectors are biased to yaw.

JerikTelorian
Jan 19, 2007



Fender posted:

I finally kicked my game up to expert this weekend and I have a few questions.

First, what's the deal with the headings given on the mission screen? The first time I did a full expert mission I didn't know there was still a map available, so I wrote down all the headings and flight times and such in order to navigate. The mission map screen showed 107 degrees for 7 minutes and then 110 degrees for another 6. I did that and went in exactly the opposite direction. After I gave up because I couldn't find the target I looked at the flight log and my path was almost a perfect mirror of what it should have been. It was neat that my flight times thing worked, but also bad in that for some reason I went backwards. So what's up with those headings on the mission screen? Why do I need to read them backwards? Not that it matters anymore because I have since figured out that not only is there still a map, but the HUD compass shows the next waypoint.

And is there some experty thing I should be doing with the engine/prop on the Stuka? The engine is always dead or taking damage by the time I get to the target. I can tell it's got some kinda strange throttle thing going on because it tells me the info about landing mode and climb mode. But all those seem to kick in at barely over 50%. Do you really leave the throttle that low in regular flight on the Stuka?

Second Stuka question, do I need to do something to the prop to make it not hurt my engine during a long dive? I couldn't tell what was happening, but my engine started complaining after a dive and full on quit not long after. What am I doing to kill the Stuka?

This sounds to me like the prop pitch is too high and you're over revving the engine. Are you ensuring that your RPMs are in the cruise powerband? When diving, you want the pitch to be more coarse to keep a lower RPM as you descend, then go more fine as you climb to get more power.

This video does a good job of describing the idea: https://www.youtube.com/watch?v=A9TVQHf1_s0

JerikTelorian fucked around with this message at 21:05 on Apr 20, 2015

Reztes
Jun 20, 2003

Depending on your zoom level on the briefing map screen, the heading and time labels will detach from the course line they are supposed to be labeling. Zoom in more and you'll see them swap back over and sit next to the proper lines. :downs:

In the Stuka, yeah, for everything after takeoff, you want to set the throttle for 1.2-1.3 ata manifold pressure, and 2200-2400 RPM. It's like the BF-109 where running it at max power for more than about a minute makes the engine explode. At low altitudes, you do have a lot left in the throttle above these settings, but when you're climbing to around like 2000-2700m you really start gasping for air until the next supercharger gear kicks in above that altitude.

In the dive, kill the throttle completely and make sure the dive brakes are out. The Stuka has a constant speed propeller, so you use the RPM controls to set the desired speed of the propeller directly, rather than coarse/fine the pitch to control speed. As long as the dive brakes are out and the throttle is back, you should be fine. When you come out though, throttle back up gradually- the Stuka also does not like it when you throttle up too quickly.

Reztes fucked around with this message at 05:49 on Apr 21, 2015

ethanol
Jul 13, 2007



Hav posted:



Likewise the hat clip shows a less useful pitch because the little mounted reflectors are biased to yaw.

I noticed that, seems like if they just shaped the reflectors like + instead of -, it would track pitch much better

Hav
Dec 11, 2009

Fun Shoe

ethanol posted:

I noticed that, seems like if they just shaped the reflectors like + instead of -, it would track pitch much better

It's the reason that most commercial tracking systems settled on balls. I keep meaning to try out some different materials at the correct spacing to see how pedantic their software is.

Naked Bear
Apr 15, 2007

Boners was recorded before a studio audience that was alive!
BoS just went on sale on Steam. :suicide:

EvilJoven
Mar 18, 2005

NOBODY,IN THE HISTORY OF EVER, HAS ASKED OR CARED WHAT CANADA THINKS. YOU ARE NOT A COUNTRY. YOUR MONEY HAS THE QUEEN OF ENGLAND ON IT. IF YOU DIG AROUND IN YOUR BACKYARD, NATIVE SKELETONS WOULD EXPLODE OUT OF YOUR LAWN LIKE THE END OF POLTERGEIST. CANADA IS SO POLITE, EH?
Fun Shoe
Is there any plan for content? There's less to do in that came tha n there is in DCS and that's saying something.

INTJ Mastermind
Dec 30, 2004

It's a radial!
I think there's work on a summer map and some JU-52s to shoot down. Most of their efforts are on the new Battle of Moscow game though.

Naked Bear
Apr 15, 2007

Boners was recorded before a studio audience that was alive!
So... I should hold out for Moscow, then? I mean, I know it doesn't have anything near what 1946 has, but I don't want to jump into another CloD. Ugh.

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Thief
Jan 28, 2011

:420::420::420::420::420::420::420::420::420::420::420:
If you want to go online and fly with other people it's one of the best games for it but if you're looking for anything other than "here's something to shoot at go get it and enjoy our excellent flight model" then wait I guess.

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