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Always pick Logan's Loophole so that enemies don't turn into bullet sponges, and most importantly, you can use all of the drugs you want.
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# ? Apr 16, 2015 04:15 |
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# ? Jun 3, 2024 15:18 |
I'm not ashamed to admit to being one of the scrubs that downloaded the patch for TTW that replaces all the DC super mutants with the old Fallout 3 ones to avoid spending basically the entire game fighting an army of tough, fast bullet sponges from level 5.
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# ? Apr 16, 2015 04:41 |
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I must have died more times to the goddamn bomb collar in Dead Money then anything else in the game.
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# ? Apr 16, 2015 05:19 |
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closeted republican posted:Always pick Logan's Loophole so that enemies don't turn into bullet sponges, and most importantly, you can use all of the drugs you want.
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# ? Apr 16, 2015 06:52 |
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LEGO Genetics posted:I must have died more times to the goddamn bomb collar in Dead Money then anything else in the game. This. It's the reason why I hate Dead Money so much and always finish off Elder Gramps McDouche with a shotgun or hologram rifle blast to the face. I don't take too kindly to people slapping explosive devices on me. I also like to role play that meeting this jerkbag gives him/her a bad impression of the BoS and would proceed to wipe them out. I don't really mind the gear stripping, the cloud, or the holograms, but the bomb collar can just die in a fire. Thank goodness I can mod that poo poo out, DM is a bad enough slog without worrying about my head aspolding because of a goddamn hidden speaker I can't find.
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# ? Apr 16, 2015 16:57 |
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Starhawk64 posted:This. It's the reason why I hate Dead Money so much and always finish off Elder Gramps McDouche with a shotgun or hologram rifle blast to the face. I don't take too kindly to people slapping explosive devices on me. I also like to role play that meeting this jerkbag gives him/her a bad impression of the BoS and would proceed to wipe them out. Just throw grenades around, you'll get the speaker even if you can't find it
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# ? Apr 16, 2015 17:07 |
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Just use tgm and let the collar explode harmlessly against your immortal flesh. Then disable it, or exit and reopen the game if youre worried about cheevos.
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# ? Apr 16, 2015 18:03 |
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What's worse is the inevitable "nuuuuurrrrrr... NAAAAAAAAAAA..." of the orchestra that follows your head exploding. It's almost like they're taunting you!
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# ? Apr 16, 2015 20:11 |
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Hedgehog Pie posted:What's worse is the inevitable "nuuuuurrrrrr... NAAAAAAAAAAA..." of the orchestra that follows your head exploding. It's almost like they're taunting you! I installed that cowboy sounds mod, so it's a nice gentle tinkling piano. Ought to replace it with the death music from dark souls or GTA tho so I can at least get a laugh out of it e: \/\/\/ you can't just disarm them in time? Saint Sputnik fucked around with this message at 00:56 on Apr 17, 2015 |
# ? Apr 16, 2015 20:28 |
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I always felt a weird feeling when I hear the beeping of a mine. I instinctively close my eyes and sigh, because I know that the mistake has already been made There was this really dumb part inside of a vault where there was like a bunch of mines directly behind a loading screen door I was already dead by the time I loaded in. I ended up just doin the ol' tgm.
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# ? Apr 17, 2015 00:04 |
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Starhawk64 posted:This. It's the reason why I hate Dead Money so much Yeah, same here, and DM is my favourite DLC. As in, ever, not just New vegas.
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# ? Apr 17, 2015 03:05 |
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Mines must have been a design challenge. I mean, by their nature you aren't supposed to see them. But you have to give the player feedback otherwise it's just dickish. I remember the first time I ran into a mine in FO3 and it was in grass or otherwise invisible so I couldn't figure out why I kept getting instakilled. I guess the beeping is the only way you can make it work in a gameplay sense. That said, gently caress satchel charges in Lonesome Road. *Hears "BEEP!" *Hits F9
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# ? Apr 17, 2015 03:16 |
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Paracelsus posted:The secret of Logan's Loophole is that the level cap is a benefit, not a drawback, much like the exp penalty for skilled as actually a good thing. Yeah, that's one of the reasons why I always use Logan's Loophole. Combat is more enjoyable knowing that enemies will never become bullet sponges and actually having some skills like Lockpick not maxed out makes things more interesting.
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# ? Apr 17, 2015 03:23 |
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closeted republican posted:Yeah, that's one of the reasons why I always use Logan's Loophole. Combat is more enjoyable knowing that enemies will never become bullet sponges and actually having some skills like Lockpick not maxed out makes things more interesting. Why would you max out lockpick? With Comprehension magazines are worth 20% and there are only a few 100% locks in the game, so 80% in the skill is more than enough. There are so many kinds of drugs in New Vegas, it is a waste to max out stats/skill naturally when you can do that on the fly
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# ? Apr 17, 2015 03:47 |
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Rutibex posted:Why would you max out lockpick? With Comprehension magazines are worth 20% and there are only a few 100% locks in the game, so 80% in the skill is more than enough. There are so many kinds of drugs in New Vegas, it is a waste to max out stats/skill naturally when you can do that on the fly Even knowing this, I still do it.
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# ? Apr 17, 2015 04:11 |
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Rutibex posted:Why would you max out lockpick? With Comprehension magazines are worth 20% and there are only a few 100% locks in the game, so 80% in the skill is more than enough. There are so many kinds of drugs in New Vegas, it is a waste to max out stats/skill naturally when you can do that on the fly You can say the same thing about most skills in the game. I abuse the hell out of that trick in all of my runs.
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# ? Apr 17, 2015 04:27 |
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My main issue with Dead Money is that at least in HC mode it punishes both slow, deliberate exploration through the environmental poison damage as well as rushing through the villa through the bomb collar and bear traps. Instead of feeling like an interesting tension, it just felt like being punished for playing in general.
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# ? Apr 17, 2015 05:09 |
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The damage over time is miniscule, in HC mode you'll be eating and drinking to keep your needs down often enough that you might not even notice it.
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# ? Apr 17, 2015 05:13 |
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Keith Atherton posted:Mines must have been a design challenge. I mean, by their nature you aren't supposed to see them. But you have to give the player feedback otherwise it's just dickish. I remember the first time I ran into a mine in FO3 and it was in grass or otherwise invisible so I couldn't figure out why I kept getting instakilled. I guess the beeping is the only way you can make it work in a gameplay sense. During the quest in NV where you send ghouls to the moon, there's a room with some hidden mines. They look like little grey lumps on the floor and you have to look extra close to spot them. I can't believe that's the only place they used those.
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# ? Apr 17, 2015 05:30 |
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Saint Sputnik posted:During the quest in NV where you send ghouls to the moon, there's a room with some hidden mines. They look like little grey lumps on the floor and you have to look extra close to spot them. I can't believe that's the only place they used those. They put them underneath the medical boxes and right next to bear traps (so if you're trying to walk around the bear trap, you hit the mine instead) too.
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# ? Apr 17, 2015 05:35 |
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At first you think that LIght Step is useless, but after going thorugh DM and LR, you realize it's a godsend. I get it ASAP.
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# ? Apr 17, 2015 06:54 |
StandardVC10 posted:They put them underneath the medical boxes and right next to bear traps (so if you're trying to walk around the bear trap, you hit the mine instead) too. Fallout 3 was just as tricky, as the metros (especially the Family's hideout) had mines hidden around blind corners and on the opposite side of small pieces of rubble and trash from where you entered.
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# ? Apr 17, 2015 08:10 |
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closeted republican posted:At first you think that LIght Step is useless, but after going thorugh DM and LR, you realize it's a godsend. I get it ASAP. The Big MT is full of mines too. Light Step is the killer perk for pretty much all DLC, I don't know how anyone could think it's useless after dieing to a mine even once without a recent save.
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# ? Apr 17, 2015 12:20 |
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Don't forget the level 4 perk that gives you crazy regen even if you're just moderately irradiated. Totally negates poison clouds.
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# ? Apr 17, 2015 12:45 |
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If anyone is interested in going to Bethesda's E3 presser, now's your chance to register: http://www.bethblog.com/2015/04/17/your-hollywood-moment-at-the-be3-showcase/comment-page-1/#comment-418244 I'm going to try to get in since I'm a local. If nothing else, might get a couple freebies out of it.
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# ? Apr 17, 2015 16:23 |
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FairGame posted:Don't forget the level 4 perk that gives you crazy regen even if you're just moderately irradiated. Totally negates poison clouds. I forget getting super irradiated for one of Moira's dumb tasks gives you a perk that heals crippled limbs at high radiation level. I don't take health regen perks because they make the game too easy, but this only fixes limb condition, and since Radaway is far, far easier to find in TTW DC than doctors bags, it's real handy to have.
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# ? Apr 17, 2015 16:28 |
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I dont understand how you guys get wrecked by mines. Theres only a handful of mines, usually laid by the survivalist, where the obvious red glowy light is hidden. The rest of the time theyre very obviously broadcasting their presence, and youll have more than enough time to run the gently caress away before they explode if you hear one start beeping.
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# ? Apr 17, 2015 17:27 |
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I sigh when a mine explodes not because of the high damage and crippled limbs but because of lost profit. I could have disarmed that mine and sold it instead of it exploding in my face. So yeah I always take Light Step because gently caress mines and bear traps. Does anyone actually use mines as a weapon? Seems easier just to shoot enemies in the face with a gun or energy weapon. wafflemoose fucked around with this message at 17:58 on Apr 17, 2015 |
# ? Apr 17, 2015 17:55 |
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Starhawk64 posted:I sigh when a mine explodes not because of the high damage and crippled limbs but because of lost profit. I could have disarmed that mine and sold it instead of it exploding in my face. I actually used some of the 100 or so mines I've been saving as currency when I hit the bridge in Lonesome Road. Those deathclaws have like a million health and could two shot me. I'd just set up a trail of mines in front of me then snipe them with the All American from way back and let them murder themselves. Other than that, no.
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# ? Apr 17, 2015 18:00 |
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I've never really used the AM rifle until my current playthrough, and I completely forgot how hilarious the explosive rounds are.
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# ? Apr 17, 2015 18:08 |
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Starhawk64 posted:I sigh when a mine explodes not because of the high damage and crippled limbs but because of lost profit. I could have disarmed that mine and sold it instead of it exploding in my face. So yeah I always take Light Step because gently caress mines and bear traps. You can stick them in people's pockets. Also a dozen fat mines are a fun way to blow up everything just to kill one legion patrol.
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# ? Apr 17, 2015 19:00 |
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SpookyLizard posted:I've never really used the AM rifle until my current playthrough, and I completely forgot how hilarious the explosive rounds are.
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# ? Apr 17, 2015 19:07 |
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Starhawk64 posted:I sigh when a mine explodes not because of the high damage and crippled limbs but because of lost profit. I could have disarmed that mine and sold it instead of it exploding in my face. So yeah I always take Light Step because gently caress mines and bear traps. Mines are occasionally useful when you can chokepoint a group of enemies and lure them over the mines. I've used them but it's very situational. For instance, I dropped about 5 plasma mines in one place to kill the legendary deathclaw (I still needed to shoot the hell out of it and jet myself up to my eyeballs - I was only level 10).
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# ? Apr 17, 2015 19:08 |
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Starhawk64 posted:I sigh when a mine explodes not because of the high damage and crippled limbs but because of lost profit. I could have disarmed that mine and sold it instead of it exploding in my face. So yeah I always take Light Step because gently caress mines and bear traps. For one really stupid dungeon crawl part of AWOP, yes. Hadn't thought about using them in LR. I've usually got well over 250 hours (I have a problem, I admit it. I'm at 270 right now and haven't visited Gomorrah yet) in the game before I hit that part; and by that time I'm so over-armed even those Deathclaws aren't -=too=- much of an issue.
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# ? Apr 17, 2015 21:11 |
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keyboard vomit posted:You can stick them in people's pockets. The ultimate stealth weapon they are. Take out whole groups while crouching five feet away.
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# ? Apr 17, 2015 21:27 |
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Starhawk64 posted:Does anyone actually use mines as a weapon? Seems easier just to shoot enemies in the face with a gun or energy weapon. Pretty much the only place I'll routinely use them is clearing out Caesar's tent or similar scenarios with a lot of melee enemies. Set up a mine track outside, pop your head inside, then run around leading a train of exploding praetorian guards. Also, for light step, it's fantastic until you have a companion with you. I'll be running through a Dead Money section while Dean or Christine trails behind in an ongoing disaster of mines and bomb traps exploding.
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# ? Apr 17, 2015 22:11 |
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Wingnut Ninja posted:Pretty much the only place I'll routinely use them is clearing out Caesar's tent or similar scenarios with a lot of melee enemies. Set up a mine track outside, pop your head inside, then run around leading a train of exploding praetorian guards. Is there a mod to give this to your companions? I know they have one for Skyrim that I use.
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# ? Apr 17, 2015 23:15 |
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Starhawk64 posted:Does anyone actually use mines as a weapon? Seems easier just to shoot enemies in the face with a gun or energy weapon. I like to save as many as I can find before I get to the Raided Farmstead and spread them around for the ambush. Or like the one time when I decided to console in a hundred fat mines and absolutely litter the place. Other than that, yeah, they're pretty good candidates for pants-explodin' which is why I keep a couple on hand.
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# ? Apr 17, 2015 23:56 |
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Mines are a thing I use for light cheese, like if I have an encounter that's just a little too hard tossing down a couple mines and running away is a nice way to even up the odds a little.
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# ? Apr 18, 2015 01:10 |
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# ? Jun 3, 2024 15:18 |
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Mines are great when you know where ambush enemies are coming. I like using them to take the edge off of some of the scripted Roboscorpion encounters in Old World Blues. Satchel charges are very handy for Lonesome Road deathclaws too.
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# ? Apr 18, 2015 02:22 |