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Jesters aren't part of any named party formations? Weird.
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# ? Apr 19, 2015 16:45 |
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# ? May 25, 2024 14:10 |
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Night10194 posted:Cruise-aders.
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# ? Apr 19, 2015 16:51 |
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Time_pants posted:Has anyone found any of the new trinkets that supposedly only drop in Medium or Long darkness parties? I think those aren't scheduled to be in until the big May content patch.
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# ? Apr 19, 2015 16:54 |
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rydiafan posted:Jesters aren't part of any named party formations? Weird. Is that list ALL of them, or just the discovered ones? I figure Jester would be ripe for goofy names. Also, started a new file because I was flailing like an idiot on my first one. Wrecked face for the first ten weeks or so, beat the Necro Apprentice with double Point Blank Shot and stun/heal support, then tried the Hag. Had nearly full HP and no stress going into the fight, then after a tough battle when she had THREE HIT POINTS LEFT she went three times in a row after spitting my Leper out of the pot at Death's Door. He took the first two hits like a champ but the third one was a Tenderizer that killed him and the Bounty Hunter behind him. Then my third dude immediately got tossed in the pot before he could act, and my lone Grave Robber can't attack from the front row. It went bad so fast, I lost three good dudes I went into it blind though other than a vague idea that getting thrown in the pot really loving sucks, so next time I'll make sure everyone can hit the Hag no matter where they are I guess.
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# ? Apr 19, 2015 22:01 |
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I really, really hate Bone Courtiers. When they crit with that loving goblet it's +30 stress to the target and +15 to everyone else. That's disastrous. And of course there's always two of them.
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# ? Apr 20, 2015 05:19 |
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Quick question guys, does scouting a room count as exploring for the purpose of completing a quest?
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# ? Apr 20, 2015 17:03 |
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No.
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# ? Apr 20, 2015 17:07 |
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rydiafan posted:I really, really hate Bone Courtiers. When they crit with that loving goblet it's +30 stress to the target and +15 to everyone else. That's disastrous. And of course there's always two of them. Those dudes are prime candidates for stuns and pulls. If you yank a Courtier to the front, it's largely neutered since it'll just sit around poking things with its lovely dagger. The worst rear end in a top hat skeletons are the Bone Arbalists. They hit incredibly hard, will ALWAYS try to focus-fire, seem to have a really high critical rate, and appear to be able to shoot anywhere in your party when they're in the back ranks. They're wimpy up close, but they only need a turn or two in the back to make things go badly wrong. One critical hit from one of those jerks can easily put a flimsier class on Death's Door at a moment's notice; if you come up against a group with two of them and don't IMMEDIATELY lock them down, you might well have someone killed outright if you're unlucky.
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# ? Apr 20, 2015 17:29 |
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Bone Courtiers also have a huge crit rate with their lovely daggers so they can super stress everyone out from everywhere
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# ? Apr 21, 2015 14:39 |
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Their dagger crits tend to deal minor to moderate stress in my experience, whereas a goblet critical will stress its target the gently caress out and then inflict the same minor secondary stress on everyone else. Also I almost never see the goblet miss, whereas my heroes regularly dodge the lovely dagger. If you can't just kill them right away, dragging Bone Courtiers to the front isn't a bad strategy. e: The loving worst is when one of those beast drum assholes scores a critical hit with that Drums of Doom ability that targets your whole party. Yeah hey that's alright I was planning for everyone to get Afflicted anyway Angry Diplomat fucked around with this message at 14:54 on Apr 21, 2015 |
# ? Apr 21, 2015 14:44 |
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Gabriel Pope posted:The big bandit is the only large enemy that's scary Well, the Woods Giant does tend to waste his turns doing a single-target Blight attack. The large Corpse Eater seems to be pretty fragile even for a big guy. The Ghoul's Skull Toss is basically two quarrels and a stress hit, and Howl is a better version of Drums of Doom (seriously, I've seen it hit everyone for 40 on crits). The skeleton Bulwark has a full-party stun attack. And then of course there's the Swine Centaur. Pig Lance is no joke.
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# ? Apr 21, 2015 16:42 |
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on BH talk: wouldn't a simple "nerf" to going the braindead approach of Bounty Hunters be to restrict BH Mark for 1 enemy at a time? I'm assuming right now there's no restriction on number of people Marked but idk, never had more than 1 BH in a party.
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# ? Apr 21, 2015 18:21 |
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Glazius posted:Well, the Woods Giant does tend to waste his turns doing a single-target Blight attack. The ghoul racks up a bunch of stress, which saps your party and might wreck a run but isn't immediately fatal. The bulwark is very slow, so by the time it moves either it's dead or you've taken out its back row and there's nothing that can rack up a bunch of damage while half your party is stunned. The swine centaur is fairly harmless as long as it's in the front, which is where it starts 99% of the time, so typically it wastes a turn trying to move backwards and then by the time it gets another turn you've killed everything else and it gets pushed back to the front.
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# ? Apr 21, 2015 18:22 |
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I don't think I've ever actually seen Pig Lance. The Swine Centaur has never been in a position to use it any time that I've fought him.
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# ? Apr 21, 2015 21:20 |
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How are Lepers and Jesters supposed to work? The former has the choice between attacks with poo poo accuracy or poo poo damage, and the Jester's songs either sometimes heal a tiny bit of stress or give a tiny amount of ACC/CRIT. I am having a hard time trying to shoehorn them in when I wreck face with Occultist heals, Doctor blights, Crusader/BH stuns, and Highwaymen/Robber attacks. They just seem objectively worse than the other classes. Why would I use 1/4 of my party for a permanent +4% accuracy? If it were +20% then maybe, but drat.
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# ? Apr 21, 2015 22:50 |
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Locke Dunnegan posted:How are Lepers and Jesters supposed to work? The former has the choice between attacks with poo poo accuracy or poo poo damage, and the Jester's songs either sometimes heal a tiny bit of stress or give a tiny amount of ACC/CRIT. I am having a hard time trying to shoehorn them in when I wreck face with Occultist heals, Doctor blights, Crusader/BH stuns, and Highwaymen/Robber attacks. They just seem objectively worse than the other classes. Why would I use 1/4 of my party for a permanent +4% accuracy? If it were +20% then maybe, but drat. Lepers can self-heal and hit hard (if for poor accuracy.) Besides that, they're pretty tough even before the self-healing. Prime choice for a slot 1 tank. The Jester is actually a total boss, but forget his songs. Put him in slot 1 or 2 and have him dish out bleeds and stab people in the face while dodging their attacks.
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# ? Apr 21, 2015 22:55 |
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Locke Dunnegan posted:How are Lepers and Jesters supposed to work? The former has the choice between attacks with poo poo accuracy or poo poo damage, and the Jester's songs either sometimes heal a tiny bit of stress or give a tiny amount of ACC/CRIT. I am having a hard time trying to shoehorn them in when I wreck face with Occultist heals, Doctor blights, Crusader/BH stuns, and Highwaymen/Robber attacks. They just seem objectively worse than the other classes. Why would I use 1/4 of my party for a permanent +4% accuracy? If it were +20% then maybe, but drat. The catch with the Jester is the buff song stacks with each use and stress heal song is handy at surviving dungeons with less stress.
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# ? Apr 21, 2015 23:04 |
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And if you play it right, the frontline Jester can be really great with Solo and Dirk Stab. Mine rocks dual Legendary Bracers and can hit his Solos for 6 damage a pop, 15 crit. Pretty good for an all-attack debuffer, and that's not even counting Dirk Stab which can do 30-40 on a crit.
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# ? Apr 21, 2015 23:12 |
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Locke Dunnegan posted:How are Lepers and Jesters supposed to work? The former has the choice between attacks with poo poo accuracy or poo poo damage, and the Jester's songs either sometimes heal a tiny bit of stress or give a tiny amount of ACC/CRIT. I am having a hard time trying to shoehorn them in when I wreck face with Occultist heals, Doctor blights, Crusader/BH stuns, and Highwaymen/Robber attacks. They just seem objectively worse than the other classes. Why would I use 1/4 of my party for a permanent +4% accuracy? If it were +20% then maybe, but drat. If you're going to use lepers, you pretty much have to buff their accuracy with camp skills.
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# ? Apr 21, 2015 23:21 |
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MinibarMatchman posted:on BH talk: wouldn't a simple "nerf" to going the braindead approach of Bounty Hunters be to restrict BH Mark for 1 enemy at a time? I'm assuming right now there's no restriction on number of people Marked but idk, never had more than 1 BH in a party. Multiple classes can mark so this would also nerf other classes and considering that the entire point of a BH is to focus fire and kill a dude dead it would not interfere with the BH's modus operandi that much. So no, probably not. If you wanted to nerf the BH the easiest way to do it would likely be to give Collect Bounty a -20% or -30% damage modifier, but increase the damage bonus from being marked by the same number. This would make Collect impractical for anything beyond high value targets with lots of health, which is what Collect implies it's for anyway. Finish Him should probably also only be usable from the first 2 positions, even if hitting all 4 positions on the opposing side is OK. At that point, the BH is a good front liner who likes to capitalize on openings created by his teammates, or can work to create those openings in the back two rows (where he would be more likely to use Come Hither, Flashbang, and Mark for Death). Hook & Slash remains a back-row utility skill for Hunters who are fitting in a little weird with their team, same way PDs have dagger skills that approximately nobody uses.
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# ? Apr 21, 2015 23:45 |
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I really can't wait for this game to release on the PS4 already, Bloodborne has given me a hunger for more grim dark adventures.
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# ? Apr 22, 2015 02:52 |
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I think the main reason no one uses the plague doctor skills is that when they did the buff to her, it only applied to the blight skills. So do you want a 1 point bleed or a 3 point blight?
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# ? Apr 22, 2015 06:49 |
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The main reason I keep Incision on my Doctor is because none of her plague skills work from the front row, and surprise battles can be pretty lovely when they shuffle her into the front of the party. I still almost never use it, though. I'll probably swap it out for the stun grenade because that thing is awesome as hell.Androc posted:If you're going to use lepers, you pretty much have to buff their accuracy with camp skills. That said, a Leper with boosted accuracy and damage is a hellish bulldozer. Hew is a pretty nice skill for a frontline bruiser, since -40% of Lots is still quite a bit of damage; a buffed Leper can routinely use it to annihilate lovely chaff enemies on turn 1, or to finish off tougher opponents injured by other heroes and still deal a solid chunk of damage to another opponent. Their defensive skill is pretty good too, since they can use it to burn their Stress down while the Protection buff lets them sit around giving zero fucks about the lovely club skeleton sadly plinking 3hp at a time off of their colossal health pool. Also, Intimidate is an underrated skill; it rounds out their arsenal quite nicely. The damage is lower, but raw Leper killing power means that it still dishes out an alright amount of hurt in addition to being substantially more accurate, shoving beefy frontline enemies back, and debuffing them. I think the Leper class still needs some tweaking to be legitimately Good (it's barely worth using at all early in the game, or in Short expeditions), but it can certainly be fairly strong and a lot of fun to play around with. Personally, I think giving the Leper's attacks a hard accuracy bonus against Marked enemies would be fantastic - it'd go a long way towards improving his usability and versatility, and it would make Marks more important. Plus, Leper synergy with Occultist and Bounty Hunter would encourage some interesting teams that don't involve any of The Usual Suspects.
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# ? Apr 22, 2015 14:44 |
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Camp buffed leper and two cleaned guns highwaymen on a no torch run is almost guaranteed to delete the front two mobs on the first turn, if they don't crit and kill everything. Lepers are cool but definitely frustrating without the camp acc buff.
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# ? Apr 23, 2015 16:46 |
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I didn't realize how big of a difference there was between different classes' base damage until I upgraded weapons a few times. Yeah, Leper isn't as bad as I thought. My Jester still gets eaten up if he isn't being useless in the back row, though, but maybe I need better Dodge relics.
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# ? Apr 23, 2015 16:54 |
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Higher levels of Battle Ballad and Revenge make a Leper/Jester team completely brutal. Like, consistently critting for 60 brutal.
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# ? Apr 24, 2015 03:46 |
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it's been a while for me, have Lepers been given any kind of mobility upgrade?
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# ? Apr 24, 2015 03:58 |
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CommissarMega posted:it's been a while for me, have Lepers been given any kind of mobility upgrade? No. It's quite doubtful that they ever will. The mobility issue is pretty central to the archetype they're going for with the Leper class.
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# ? Apr 24, 2015 06:56 |
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One of my Vestals got Syphilis after fighting undead. I cured it, and she got it from 'encountering' undead again. Is she practicing "hate the sin, love the sinner" a little too literally?
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# ? Apr 25, 2015 03:13 |
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Locke Dunnegan posted:One of my Vestals got Syphilis after fighting undead. I cured it, and she got it from 'encountering' undead again. Is she practicing "hate the sin, love the sinner" a little too literally? Forge the Narrative!
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# ? Apr 25, 2015 04:14 |
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Is it in May that Red Hook is going to be releasing weekly updates? I guess I had my hopes up that they were going to start that in April.
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# ? Apr 25, 2015 16:11 |
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Locke Dunnegan posted:One of my Vestals got Syphilis after fighting undead. I cured it, and she got it from 'encountering' undead again. Is she practicing "hate the sin, love the sinner" a little too literally? Once my Bounty Hunter somehow picked up the "Love Interest" quirk from a bad experience in the Warrens. "I just can't stop loving you Wilbur! "
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# ? Apr 26, 2015 19:03 |
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Internet Kraken posted:Once my Bounty Hunter somehow picked up the "Love Interest" quirk from a bad experience in the Warrens.
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# ? Apr 26, 2015 19:24 |
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I sincerely hope that they do something to ensure that you are guaranteed to get the two new classes quickly after the new patch drops. I'm just thinking about all the stories I've heard of people who weren't able to get a certain class after 25 weeks or something crazy like that.
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# ? Apr 27, 2015 03:38 |
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Time_pants posted:I sincerely hope that they do something to ensure that you are guaranteed to get the two new classes quickly after the new patch drops. I'm just thinking about all the stories I've heard of people who weren't able to get a certain class after 25 weeks or something crazy like that. I have fully upgraded my village aside from the last step or two of the camp skill lady, so I know I'll be resetting my save when new stuff comes out. I miss having poo poo accuracy and no trinkets, I guess!
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# ? Apr 27, 2015 04:18 |
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This was posted on the 13th but I guess we missed it. "Three New Bosses. Two New Classes. New Trinkets. Keep your calendars open."
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# ? May 17, 2015 04:22 |
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Have they mentioned putting the game on sale before/when it's launched in a non alpha/beta state? I keep considering picking it up but the possibility of a sale when it patches keeps putting me off.
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# ? May 18, 2015 09:07 |
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A lot of Steam launches have a 10-15% discount sale to go with them. New survey out for backers where we get to vote on what kind of dog the Houndmaster has. Check your email. (No Corgi, unfortunately)
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# ? May 18, 2015 19:58 |
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It's got to be the Wolfhound.
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# ? May 18, 2015 20:09 |
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# ? May 25, 2024 14:10 |
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Angrymog posted:It's got to be the Wolfhound. Wouldn't something like a mastiff fit in well?
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# ? May 18, 2015 20:16 |