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Eiba posted:Office seems to just be an industrial demand sponge and space filler without much benefit. Office owns, it provides jobs and tax income without producing any noise or pollution or much traffic.
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# ? Apr 19, 2015 19:00 |
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# ? May 25, 2024 21:34 |
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Bold Robot posted:Anyone have an example of a frontage road setup that works well for them? Saw the below on reddit or something and it looked pretty slick, but I'm wondering if it's secretly retarded.
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# ? Apr 19, 2015 19:03 |
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Eiba posted:So commercial generates some noise, but I've never seen anyone actually complain or anything... so what's the big deal? It makes it easier to level buildings up to max if there's enough parks and for residential if there's no noise pollution (I think). The amount of traffic saved by office space makes it worth it in a lot of situations plus it looks nicer than industry.
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# ? Apr 19, 2015 19:12 |
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nielsm posted:If you only have single huge areas of each zone type, you can quite easily predict the traffic patterns. One of the easy predictions is that you will almost certainly bottleneck on whatever connections you make between the megazones. What that does mean though is distributing residential, commercial, and industrial is a great idea since the random choice should evenly distribute the traffic, where concentrating a number of the same lots in one little area loads the dice to make people end up in bottlenecks. The wrench is that industrial ground pollution rewards concentrated pockets of industry, and if you're anything like me you end up a huge exporter of goods and that requires very specific traffic features that work easiest with the concentrated pockets to assist in getting out of the region by truck, train, and boat. But otherwise yeah, concentrated commercial can be a tough problem to connect up and there aren't very strong downsides to mixing it in so feel free to make strip malls instead of shopping centers. Bold Robot posted:Office owns, it provides jobs and tax income without producing any noise or pollution or much traffic.
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# ? Apr 19, 2015 19:24 |
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Poizen Jam posted:Doesn't help that 75% of modders still forego the thumbnail for the parks section entirely. Apparently it's not possible to add thumbnails to assets unless they contain custom building models also. That's why most of the parking lots etc. don't have those.
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# ? Apr 19, 2015 19:27 |
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Poizen Jam posted:When going for a suburb look, do you all still zone 4 tiles deep from the road? I've been using 2 tiles as I feel it matches the scale a bit better. I imagine wall-to-wall commercial districts would similarly be 2-3 blocks deep as opposed to the full 4. I always do four tiles deep, with the roads being overscaled like they are it just looks like a street hell if you do less. I've had good luck improving the look by making any tiny/oddly shaped sections of tiles high density residental. Like 2x2 or smaller. This puts a nice apartment building the area which kind of breaks up the monotony. Patches of light commercial help too. Then spam trees in any gaps.
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# ? Apr 19, 2015 19:35 |
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xzzy posted:I always do four tiles deep, with the roads being overscaled like they are it just looks like a street hell if you do less. You can also make "fullsize" grids, but bend them a little. That breaks up the tiling and you get a lot of different sized lots.
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# ? Apr 19, 2015 19:44 |
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Yeah, you just gotta break up the patterns with different zone types to jazz it up a little bit. It's very easy to look at the demand meter and say "oh I need a thing" and zone an enormous chunk for it, but it makes everything look super monotonous. A little strip mall or apartment complex really adds a lot.
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# ? Apr 19, 2015 19:49 |
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I could just stare at this all day.
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# ? Apr 19, 2015 20:12 |
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kefkafloyd posted:I could just stare at this all day. This game really introduced me into how satisfying and pleasant to look at a well made traffic system really is. I also feel like a very boring person for thinking that way. YES TRAFFIC FLOW
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# ? Apr 19, 2015 20:44 |
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Spent nearly 2 hours reconstructing my hellish mess of road spaghetti that worked well into a good looking, more thought out series of junctions. The whole thing went to hell and all the industry trucks decided they'd only use one intersection instead of the two they used before. Oh well, back to the ugly but functional version.
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# ? Apr 19, 2015 21:03 |
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IPlayVideoGames posted:This game really introduced me into how satisfying and pleasant to look at a well made traffic system really is. I also feel like a very boring person for thinking that way. What I love is the cyclic nature of the traffic, especially on this section of highway. There's three interchanges which are all rotaries and the US 5 / MA 57 (the one you see here) has real-life backup problems. I've found the game gets the traffic problems that this very rotary faces down in an uncanny way. Every once in a while you'll get a backup on Route 5 south into the rotary, but not all the time.
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# ? Apr 19, 2015 21:20 |
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zedprime posted:Residential cims who live next to the artisanal toilet plant seem to gladly drive to the artisanal toilet commercial outlet across the map. Who buys stuff straight from the factory? Should I be buying my smartphone straight from the Samsung plant? This changes everything!
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# ? Apr 19, 2015 22:16 |
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Will people actually use a local Train Station network to get around the city? The description says it's for getting tourists in/out of the city. Can you load mods individual to a save file? I'd like to start a new city with some mods, but I don't want to affect my vanilla city.
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# ? Apr 19, 2015 22:34 |
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RVT posted:Will people actually use a local Train Station network to get around the city? The description says it's for getting tourists in/out of the city. Yes, once you have multiple train stations you can draw routes just like with buses and subways. It's pretty hard to manage though, you have to be really careful or you can clock your rail with trains, especially if freight uses it too. Game really needs one way rail so you can actually design networks because it's a colossal pain to manage rail congestion right now.
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# ? Apr 19, 2015 22:50 |
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Why do i have not enough goods to sell at the same time as having commercial demand? Why are 0 out of 19 garbage trucks in use when emptying a dump? Baron Porkface fucked around with this message at 23:08 on Apr 19, 2015 |
# ? Apr 19, 2015 23:00 |
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Baron Porkface posted:Why do i have not enough goods to sell at the same time as having commercial demand? You're industry trucks are probably having problems getting to your commerical to deliver the goods.
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# ? Apr 19, 2015 23:03 |
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Lately I've been avoiding 4/6-lane roads completely and running long stretches of "ramp" roads through dense areas and the traffic distributes much better than if there were arterials magnetizing every service vehicle into a clump.
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# ? Apr 19, 2015 23:10 |
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xzzy posted:Yes, once you have multiple train stations you can draw routes just like with buses and subways. The trick is to keep separate your internal rail routes and the ones that come in from outside the city. If everything is on the same network it's a clusterfuck, but if you segregate them it's easy to keep running smoothly. You can also plop down cargo rail stations and industry will use them to transport goods around the city instead of driving all the way.
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# ? Apr 19, 2015 23:18 |
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Man, I just upgraded to a new laptop with a 4k screen and an Nvidia 980M and holy balls does this game look amazing at 4k. The anti-aliasing problem just goes away entirely and I spent like a good hour in FPS mode just walking around.
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# ? Apr 19, 2015 23:26 |
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I've just been using first person mod's car mode to cruise around my city. It's just like the old driving mode in PS1 SimCity. It's lovely.
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# ? Apr 19, 2015 23:59 |
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Why are there so many dead bodies in my city? Health is great, crime is low, traffic is mostly not an issue, and cemeteries are plentiful and < 25% full. Yet somehow there's skulls and crossbones everywhere. Also, who knew drawing circles was so hard? Also, this game loving owns.
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# ? Apr 20, 2015 00:11 |
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Apparently Cims have a 6 year lifespan, and combined with massive residential building sprees, they are all "born" at the same time and thus "die" at the same time which results in this awful sawtooth population graph. In my first 5 or 6 cities it was so bad the whole thing bankrupted my city. There's a mod somewhere that gives you the angle in degrees for making circles, does anyone have the name?
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# ? Apr 20, 2015 00:32 |
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I was playing last night, working on an oil mining town outside my city proper and by the time I panned back over almost every single one of my buildings had dead or sick people in them. Turns out putting waste water upstream from your water pumps is a bad idea. So if you've got tons of dead, make sure you're not feeding your citizens poop water. e: gently caress Swype Megabound fucked around with this message at 01:38 on Apr 20, 2015 |
# ? Apr 20, 2015 00:35 |
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^^^Nice to see the game creators are familiar with the various social constructionist theories of disaster vulnerability.
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# ? Apr 20, 2015 01:10 |
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RVT posted:Will people actually use a local Train Station network to get around the city? The description says it's for getting tourists in/out of the city. People will use them but they're pretty much worse than subways in every way. They have a huge footprint and it's really easy to snarl your traffic if you aren't fastidious about keeping local traffic separate from regional traffic, which only increases the footprint. This is a total bummer because they look really cool.
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# ? Apr 20, 2015 01:16 |
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WRT the dead bodies, make sure you have road coverage for your death services, just plopping down enough so that the bar is out of the yellow won't do it. You gotta make sure the hearses have enough coverage so that the roads are green.
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# ? Apr 20, 2015 01:32 |
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Curvature of Earth posted:Who buys stuff straight from the factory? Should I be buying my smartphone straight from the Samsung plant? This changes everything! I know you are joking but it is called drop shipping. As a consumer you usually wouldn't realize it came directly from the manufacturer instead of from Amazon, Target or whoever.
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# ? Apr 20, 2015 03:40 |
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re: drop shipping Lenovo sells direct to the consumer, you can BTO (build to order) your laptop. desktop, server etc. Dell is famous for this. After placing my order with Lenovo, my BTO laptop was assembled in China two days later, then flown via fedex to my house. Total time was about 9 days. It's not a Samsung flasgship smart phone, but drop ship electronics are a thing, yes. Companies > 500 generally get their desktops/laptops drop shipped from the factory by the truckload. A company I used to work for long ago was the middle man for commercial/school/government furniture (yes, including those uncomfortable chairs you sat in K-12 and probably university). We would order them from Virco or another manufacturer with a specific delivery date (usually June/July before Sept 1st) and then the manufacturer would ship directly from the factory to the school. You could get school colors (semi-custom) or standard blue. They made the standard blue in the off season and warehoused it, but custom colors were made during the busy season in batches and drop shipped direct from the loading dock at the factory to the school.
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# ? Apr 20, 2015 03:50 |
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We clearly need a mod to inject some drop shipping into this game. What about package tracking? How are my cims supposed to track their packages!?
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# ? Apr 20, 2015 04:05 |
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beerinator posted:We clearly need a mod to inject some drop shipping into this game. What about package tracking? How are my cims supposed to track their packages!? Now I kinda want package services for my residential neighborhoods. It would only make a small impact in traffic generation, probably, but ~my immersion~
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# ? Apr 20, 2015 05:27 |
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Bold Robot posted:People will use them but they're pretty much worse than subways in every way. They have a huge footprint and it's really easy to snarl your traffic if you aren't fastidious about keeping local traffic separate from regional traffic, which only increases the footprint. This is a total bummer because they look really cool. After the replies saying that people would use trains locally, I spent a couple hours jamming train stations in my city. The freight don't seem to get too much use, and all the track is ugly and messy, but following my passenger trains around my city is my new favorite thing.
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# ? Apr 20, 2015 05:32 |
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RVT posted:Will people actually use a local Train Station network to get around the city? The description says it's for getting tourists in/out of the city. On a related but unasked question: the harbor WON'T let cims use it to get around a city. I found out when i thought using them would be easier and better looking than building roads over a mountain to connect an industrial zone.
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# ? Apr 20, 2015 06:12 |
I do hope we get some sort of ferries/water taxis eventually.
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# ? Apr 20, 2015 06:19 |
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World's best donut delivery service. World's worst donut route.
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# ? Apr 20, 2015 07:48 |
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ArchangeI posted:Now I kinda want package services for my residential neighborhoods. It would only make a small impact in traffic generation, probably, but ~my immersion~ A postal service. Better hope it's good or nobody's checks will reach the tax office!!
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# ? Apr 20, 2015 07:58 |
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hailthefish posted:water taxis I know this isn't what you mean, but every time someone suggests that I immediately think of someone adding in being able to use DUKW busses as actual busses
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# ? Apr 20, 2015 08:14 |
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Apparently it's so wet in Sydney tonight that the ferry services are being replaced by buses. Huh.
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# ? Apr 20, 2015 09:23 |
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The Deadly Hume posted:Apparently it's so wet in Sydney tonight that the ferry services are being replaced by buses. Huh. Shouldn't it be the other way around if it's so wet?
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# ? Apr 20, 2015 09:26 |
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# ? May 25, 2024 21:34 |
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Depends on the ferry service. At the far end of one of the services the river is quite shallow and when the weir overflows it makes the water to rough to land the ferry without stirring up silt which is full of heavy metals. The other service that goes across the mouth of the harbour gets pretty rough which is why that one gets cancelled.
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# ? Apr 20, 2015 10:20 |