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Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD
Does the game really need another low agility bag of hitpoints with a turret primary for the rebels?

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soulfulspinster
Aug 2, 2012

Poopy Palpy posted:

Does the game really need another low agility bag of hitpoints with a turret primary for the rebels?

If it does something unique, why not?

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
So, am I reading it right that expert handling and the r2 unit are a good fit (Or for scum, unhinged astromech)

Aces High
Mar 26, 2010

Nah! A little chocolate will do




can someone explain how boosts work? If your ships have it they can use it during their Action phase as another action instead of taking focus or evade?

Chill la Chill
Jul 2, 2007

Don't lose your gay


Correct. Further note, since a lot of people get this wrong when they play it for the first time: boosts allow you to go through ships as long as they can clear it. They will be stopped by obstacles and ships. But, you CAN boost off the board as there is no rule preventing you from doing so.

Chill la Chill fucked around with this message at 19:22 on Apr 19, 2015

mellowjournalism
Jul 31, 2004

helllooo

Kai Tave posted:

Realtalk, I already feel this way about some of the ships that have already been released, like the Lambda Shuttle. It's a shuttle. It ferries people from place to place. It's not a bad model per se, but when I think "awesome Star Wars battles" my first thought isn't "oh man, I could field a Lambda Shuttle!" But it's a good unit, I hear you say. Sure, it may be. Still a shuttle though.

Hey man the shuttle ruled before this game, rules in this game, and will continue to rule so long as there are people to shuttle and platforms to land daintily upon, like a butterfly.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




Yeah I just bought the Core Set, Imp and Reb Aces and the Advanced and learned in my first playthrough with my friend that I'm really bad at spatial awareness since in my first two rounds I crashed two of my ships into each other :downs:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Aces High posted:

Yeah I just bought the Core Set, Imp and Reb Aces and the Advanced and learned in my first playthrough with my friend that I'm really bad at spatial awareness since in my first two rounds I crashed two of my ships into each other :downs:
I've played countless games and I still do it, don't worry :)

Chill la Chill
Jul 2, 2007

Don't lose your gay


Aces High posted:

Yeah I just bought the Core Set, Imp and Reb Aces and the Advanced and learned in my first playthrough with my friend that I'm really bad at spatial awareness since in my first two rounds I crashed two of my ships into each other :downs:

Just wait until you get your first big ship and lol when Han does donuts in the parking lot. :) I've played with them for a year now and my friends who are new are amazed when they see how I can fit it through tight asteroids or have mm-wide gaps between ships. You'll get used to it.

Kai Tave
Jul 2, 2012
Fallen Rib
Yeah, every game I've played so far has involved at least one major traffic jam. I'm getting better at skirting around asteroids, now I just have to figure out how to fly big ships without tooling around like a moron.

Reynold posted:

Don't let the demo game kill it for you, the simple addition of building up 180 point sides from the starter kit, drawing a random objective card, and actually playing a game past the "learn to play" scenario (which I found to be merely educational, not fun as well) makes the game MUCH more interesting.

I realize I may not be giving Armada a fair shot as there's a lot more to it. I'll probably give it another try with the full spread at some point, it's just not calling to me the way X-Wing did.

ZachAttack
Mar 17, 2009

Malevolent Hatform
Nap Ghost

Kai Tave posted:


I realize I may not be giving Armada a fair shot as there's a lot more to it. I'll probably give it another try with the full spread at some point, it's just not calling to me the way X-Wing did.

The demo game in armada is comparable to running a naked x-wing against two naked ties from the x-wing starter. Armada really needs it's first wave of expansions played at 300 points to flesh it out.

MRLOLAST
May 9, 2013
Wohoo played two games today and won both. Scum vs empire and empire vs rebs. My opponent was in a funny mood and was just using basic units with limited upgrades. Used scum Cat with two star wipers and a fun stress empire build with helix with reb captive and a phantom with Mara jade backed up by carnor jax. Felt like I broke a loosing streak and it was nice to not get to bite the pillow vs super dash.

Kai Tave
Jul 2, 2012
Fallen Rib

ZachAttack posted:

The demo game in armada is comparable to running a naked x-wing against two naked ties from the x-wing starter. Armada really needs it's first wave of expansions played at 300 points to flesh it out.

Yeah but I did that when I first learned how to play X-Wing and I still thought it was more fun. It was also a hell of a lot quicker and less fiddly than even a stripped down trainer game of Armada is in my opinion. Like, I get that the appeal is being a capital ship commander and managing the battlefield from a zoomed out perspective, coordinating squadrons and maneuvering your lumbering space wedge into optimal firing position, and that demands a certain amount of fiddliness but just getting through what the game considers the introductory rules is like 17 pages of stuff to explain how everything works while X-Wing's quickstart is like four pages?

I'm not saying it's a bad game per se, just that it doesn't seem to have the same sort of up-front "grabability" that X-Wing does, at least not for me. Our game store seems to be slowly growing its X-Wing playing contingent while I sort of doubt anyone's going to make the jump to Armada, and honestly if it were up to me I'd rather use the money to pick up some of the X-Wing scale huge ships once the Raider comes out and do some big 300 point scenario games that way.

MRLOLAST posted:

Wohoo played two games today and won both. Scum vs empire and empire vs rebs. My opponent was in a funny mood and was just using basic units with limited upgrades. Used scum Cat with two star wipers and a fun stress empire build with helix with reb captive and a phantom with Mara jade backed up by carnor jax. Felt like I broke a loosing streak and it was nice to not get to bite the pillow vs super dash.

I played a game a little while ago against someone doing the all basic units thing, a YT-2400, Y-Wing, and a couple A-Wings, and it didn't work out very well for them either. I get the impression that it's kind of hard to make that sort of thing work well.

I hadn't thought about putting Mara Jade in a Phantom though, that's an idea I need to remember.

Chill la Chill
Jul 2, 2007

Don't lose your gay


After trying both, it really does grab a different set of people. Of course, people might switch over or have both armies but the fear that I once had about it overtaking x-wing is gone. It really has a different feel. It's like playing 40k compared to Infinity - besides the obvious poo poo vs. good rules difference. Armada takes up a lot more space, has a more "epic" feel, takes more time to set up, etc. It might actually start to pull the grognard types, now that I think about it.

Kai Tave
Jul 2, 2012
Fallen Rib
Yeah, I think the sort of person who's going to gravitate towards Armada is going to need to be a lot more invested in playing it up-front where X-Wing is very "hey, you wanna fly some spaceships, pew pew." I don't really want to couch it in terms of casuals versus hardcore gamers because even at its fiddliest Armada isn't in the ballpark of something like 40K, but it's definitely a lot less easy to pick-up-and-play it with someone totally new, and if the two of us who played it weren't already huge nerds I'd worry that having to explain 17 pages of dials, tokens, actions, and various rules (you can attack twice with each ship, but not from the same firing arc each time, during the Squadron phase squadrons can move or attack but not both, unless you earlier used the squadron command on your dial which would have allowed you to move and attack at that time and don't forget about Engagement, the evade action does these three things and these three ranges, etc. etc.) would have caused them to tune right out.

ZachAttack
Mar 17, 2009

Malevolent Hatform
Nap Ghost

Kai Tave posted:

Yeah, I think the sort of person who's going to gravitate towards Armada is going to need to be a lot more invested in playing it up-front where X-Wing is very "hey, you wanna fly some spaceships, pew pew." I don't really want to couch it in terms of casuals versus hardcore gamers because even at its fiddliest Armada isn't in the ballpark of something like 40K, but it's definitely a lot less easy to pick-up-and-play it with someone totally new, and if the two of us who played it weren't already huge nerds I'd worry that having to explain 17 pages of dials, tokens, actions, and various rules (you can attack twice with each ship, but not from the same firing arc each time, during the Squadron phase squadrons can move or attack but not both, unless you earlier used the squadron command on your dial which would have allowed you to move and attack at that time and don't forget about Engagement, the evade action does these three things and these three ranges, etc. etc.) would have caused them to tune right out.

That is a pretty good point. I played Battlefleet gothic years ago and I still dabble in 40k and while I love x-wing, Armada scratches a different itch, closer to those old GW games but with a much MUCH better ruleset.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

ZachAttack posted:

That is a pretty good point. I played Battlefleet gothic years ago and I still dabble in 40k and while I love x-wing, Armada scratches a different itch, closer to those old GW games but with a much MUCH better ruleset.

I think we're going to find Armada picking up that player group more than the X-wing player group. I'm one of the rare people who's really into X-wing and has ALL OF THE THINGS and is also really into Armada and is going to have ALL OF THE THINGS, but I've been addicted to tiny plastic spaceships since I was a young poo poo. To be honest, I'd be buying literally all of the models even if they didn't have a fun game attached - they're freakin' gorgeous and I want all of them.

I'm hoping Armada takes off, but I'm going to try to build my local Armada scene up in parallel with X-wing, not against it. Talking to my FLGS about doing a league for each of them on different nights, paid out of my own pocket for the Armada OP kit to draw folks in with promo cards and other goodies.

Kai Tave
Jul 2, 2012
Fallen Rib
Admittedly, I'm probably going to wind up having ALL OF THE THINGS for X-Wing at some point. Yes, even the shuttle.

Sarmhan
Nov 1, 2011

The shuttle is a great model and actually quite good in a variety of setups. I'd much rather have one than say, a tie bomber.

Kai Tave
Jul 2, 2012
Fallen Rib
I dunno, I still want a Bomber. I know that ordnance is supposed to be a questionable decision but I still like shooting missiles and torpedoes at people.

Speaking of, I actually had a thought after the games I played yesterday...giving Advanced Proton Torpedoes to Guri seems like a combination that could work pretty well. If she's in range to launch them then she's guaranteed to generate a focus token regardless of whatever other action she's taken that turn, which works out to a five dice attack with a guaranteed minimum of three hits. It's not something I'd plan a major part of my strategy around but there were moments in that vs. Imperials game where that would have been a useful thing to have.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I was typing some words about waiting for the TIE Punisher but you really can't go wrong with Captain Jonus, as he is a great supporting pilot.

AndyElusive
Jan 7, 2007

There are a lot of people complaining about Wave 7 on the FFG X-Wang forums. It's funny reading people say they're going to leave one FFG game for another FFG game.

It's like they don't understand they're by the same company.

Poopy Palpy posted:

Does the game really need another low agility bag of hitpoints with a turret primary for the rebels?

Is it really going to have a 360 arc? I was thinking the other day that it might not. Even if the K-Wing looks like it should have that kind of arc, it doesn't mean for sure that it will. Look at how the Lambda shuttle has a rear laser turret, while in game it doesn't have a rear fire arc, for example.

AndyElusive fucked around with this message at 02:41 on Apr 20, 2015

Kai Tave
Jul 2, 2012
Fallen Rib
I'm not even sure why you'd get so mad over this that you'd quit X-Wang, it's four loving ships for crying out loud, there are dozens of other ships to play with if you don't like the K-Wing or Punisher. You don't have to buy the new stuff even for hot new cards, just proxy that stuff unless you're some super hardcore tourney player in which case you should be used to buying poo poo you don't want for a marginal advantage.

Of course weren't a bunch of people on FFG's forums also really pissed about Scum and Villainy, aka a really cool set with fun ships? It could be, and I'm just spitballing here, that FFG's forum is full of idiots.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

alg posted:

Wave 7 -

K-Wing

TIE Punisher

Kihraxz Fighter

Hound's Tooth








alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

well, you see, by printing the K-Wing they didn't print my dream ship, the H-Wing:



I'm going to go write an essay on the official forums about it.

edit: officially the K-Wing has 2 turrets, so it needs a 360.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

AndyElusive posted:


Is it really going to have a 360 arc? I was thinking the other day that it might not. Even if the K-Wing looks like it should have that kind of arc, it doesn't mean for sure that it will. Look at how the Lambda shuttle has a rear laser turret, while in game it doesn't have a rear fire arc, for example.

My question was regarding the YT-2000. I don't doubt that the k-wing can fill an interesting position, but the freighter well is running pretty dry.

And no, neither will have a 360 arc. Nothing has a 360 arc.

Poopy Palpy fucked around with this message at 02:52 on Apr 20, 2015

AndyElusive
Jan 7, 2007

The more I look at them, the more I like the K-Wing and Punisher for their sheer fan-wanky absurdity. That they even make some players so upset that they contemplate putting away the game is even better.

Sort of looking forward to the variety of Kihraxz Fighter conversions that some people will try seeing as there's like eight variations of that ship that appear in the source material.

Poopy Palpy posted:

My question was regarding the YT-2000.

And no, neither will have a 360 arc. Nothing has a 360 arc.

Oh, nm then. :downs:

AndyElusive fucked around with this message at 02:52 on Apr 20, 2015

Kai Tave
Jul 2, 2012
Fallen Rib

AndyElusive posted:

The more I look at them, the more I like the K-Wing and Punisher for their sheer fan-wanky absurdity. That they even make some players so upset that they contemplate putting away the game is even better.

Someone mentioned earlier that the K-Wing reminds them of old-school bombers and given Star Wars' obvious WWII dogfighting inspirations it kind of makes me want to field a fleet of K-Wings with fighter escort in some sort of epic point-based scenario game as they go to level some Imperial facility while the Luftwaffe Imperial Navy scrambles to shoot them down.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
The kwing will have a crew slot I guess

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


alg posted:

well, you see, by printing the K-Wing they didn't print my dream ship, the H-Wing:



I'm going to go write an essay on the official forums about it.

edit: officially the K-Wing has 2 turrets, so it needs a 360.

What could be more awesome than a Y-Wing?

TWO Y-WINGS GLUED TOGETHER!

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


bunnyofdoom posted:

The kwing will have a crew slot I guess

That's pretty cool. I would have rathered another title for the Y-Wing that did that, but I can understand why they wouldn't want to do that.

The thing that gets me wondering, though, is that those are obviously landing skids on the bottom two wings, but the turret on the bow juts out lower than those. Does it land on the turret?

Apart from that though, this thing looks basically like a Star Wars B-17 Flying Fortress.

banned from Starbucks
Jul 18, 2004




Cant wait for a prob 30ish point baseline ship that shoots 360 with 2 attack dice in a world with autothrusting IG88s

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


My theory for the new action icon: the ability to spend other units' target locks to fire ordinance regardless of range/arc.

Call it targeting uplink or whatever.

Kai Tave
Jul 2, 2012
Fallen Rib

Endman posted:

My theory for the new action icon: the ability to spend other units' target locks to fire ordinance regardless of range/arc.

Call it targeting uplink or whatever.

That'd be sweet as hell and I'd run K-Wings full of Assault Missiles just for that.

Chill la Chill
Jul 2, 2007

Don't lose your gay


That was one of the few good mechanics that I enjoyed about 40k: synergistic abilities in the Tau faction. Markerlights owned and even having a new system card for AWAC duty would be cool.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I wonder how people would feel about an action that allowed you to fire during the activation phase, but skip firing during the combat phase?

Dulkor
Feb 28, 2009

Strobe posted:

I wonder how people would feel about an action that allowed you to fire during the activation phase, but skip firing during the combat phase?

I'd rather see something like that as an EPT or mod with a PS minimum. Imagine a bunch of low PS pilots moving then firing on one of your aces before they even get a chance to move away or declare an action. Put it on just one or two ships in the 5-7 ish range though, that could be less destabilizing. Depends on the opportunity cost of what they lose to get it.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Is it possible to make a decent list using the following models: VT-49, Tie Phantom/Defender/Interceptor and Boba Fetts ride, SLAVE i think its called?

DJ Dizzy fucked around with this message at 07:47 on Apr 20, 2015

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


You only really need the decimator and the phantom to make one of the current most popular tourney lists (without counting cards)

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DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Tekopo posted:

You only really need the decimator and the phantom to make one of the current most popular tourney lists (without counting cards)

I have no intention whatsoever of attending tournaments, so cards arent an issue.

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