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KKKlean Energy posted:A postal service. Better hope it's good or nobody's checks will reach the tax office!! You know, a post service would've been better than a Hearse service.
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# ? Apr 20, 2015 10:33 |
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# ? May 26, 2024 05:23 |
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Why would the Cims need a postal service when they have #Chirper?
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# ? Apr 20, 2015 11:55 |
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RVT posted:After the replies saying that people would use trains locally, I spent a couple hours jamming train stations in my city. The freight don't seem to get too much use, and all the track is ugly and messy, but following my passenger trains around my city is my new favorite thing. Freight is really worth using. Try one or two stations in your industrial area and a station near any large commercial area. It will take a lot of large trucks off the road and reduce congestion.
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# ? Apr 20, 2015 13:20 |
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The new traffic manager owns and it's amazing what removing a few lights and replacing them with a well thought out priority system does to your city.
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# ? Apr 20, 2015 13:31 |
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Michaellaneous posted:The new traffic manager owns and it's amazing what removing a few lights and replacing them with a well thought out priority system does to your city. Did you notice any major bugs? Some reports on the workshop frighten me and I don't wanna kill my save...
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# ? Apr 20, 2015 13:32 |
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Le0 posted:Did you notice any major bugs? Some reports on the workshop frighten me and I don't wanna kill my save... Backup your saves. Have not played long enough to tell you. Everything seems to be stable so far.
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# ? Apr 20, 2015 13:37 |
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Traffic manager is exactly what I had been wishing for and makes the game bearable again to my spergian brain. I do have a string of stupid questions though: As a Brit I've never encountered the orange diamond white outline priority sign. I assumed that means the road you are on has priority over intersecting roads, (yay working roundabouts!) but after observing the traffic's behaviour after placing them it's unclear to me whether this is true. Do they work on their own? Do you need corresponding give-way signs? Do I have them backward and it actually means that the road you are about to cross/join has priority? When I place priority signs on the main road and no other (stop or give way) signs on the intersecting side roads the traffic still just all zooms into each other with seemingly no actual prioritisation. This could of course just be me not perceiving things properly
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# ? Apr 20, 2015 13:51 |
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Yes it means that the road has priority. Other roads must stop or yield. I guess you have to set the yield/stop in addition of the priority sign?
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# ? Apr 20, 2015 14:05 |
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That's... surely the give way should be enough? I mean the road with priority would just not have signs or lines across the road.
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# ? Apr 20, 2015 14:07 |
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Give way should be more than enough. Priority signs however can have a few more meanings. At least in austria, if you drive into a town with a speedlimit that means that that limit goes for the entire town. However, there can be a sign that excludes priority streets from that rule. Has no effect in game, but it's nice that he added the ability to switch it. Only for the fact I can visually see it. Michaellaneous fucked around with this message at 14:17 on Apr 20, 2015 |
# ? Apr 20, 2015 14:13 |
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In the Netherlands there are two different sign types that signify you should yield: - Red triangle (point down): You should always yield, but you do not need to come to a complete stop if there are no other cars around. This is used all the time. Cars on the other road encounter the Orange/Yellow diamond with white outline so they know they have priority. - Red octagon with STOP letters: You should always yield AND you should come to a complete stop regardless of traffic around you. This is used sparingly, mainly for crossing with bad sightlines.
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# ? Apr 20, 2015 14:29 |
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Samopsa posted:In the Netherlands there are two different sign types... Same in UK Le0 posted:I guess you have to set the yield/stop in addition of the priority sign? MikeJF posted:That's... surely the give way should be enough? This is why I'm confused about how to use the priority sings. Yield/Give Way I understand and they seem to work like in real life. I had hoped the priority signs might prevent the priority road traffic from slowing down at all or act as some sort of "subtle yield" or something. I'd like to know exactly what it does in game.
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# ? Apr 20, 2015 14:42 |
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Samopsa posted:In the Netherlands there are two different sign types that signify you should yield: I think that's just standard european stuff. We have the exact same signs in Russia.
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# ? Apr 20, 2015 14:49 |
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Immortal Wombat posted:Same in UK From reading the workshop description, I think it only works if you set the main road and then also the secondary road. Only setting main road, as I understand, would still keep the secondary road running in the vanilla game simulation layer and the main road in the Traffic manager simulation (as he explains). quote:Priority Signs
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# ? Apr 20, 2015 14:50 |
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I got a chance to play with the Traffic Manager Mod a bit yesterday and it is pretty neat. Just a warning to anyone who wants to try it, there's still lots of bugs. From my experience, do NOT try to upgrade a road that is part of a timed light node, it'll start throwing angry error messages and you won't be able to do anything but Alt F4 out of the game. If you remove the timed light node first it's fine. But bugs aside, my god the priority is really great. Being able to put stop signs on local roads off of main streets is awesome, and having traffic turning on to roundabouts yield is pretty useful. The timed traffic lights are a chore to set up but once you get them working well, drat does it please the autism. Hopefully the dev keeps up with the mod, once it's polished up a bit and all the bugs are fixed I'd say its really a must have. e: Also, being able to configure the lanes is really great, especially on 6-lane road intersections. I've got a few intersections in my city where being able to dedicate lanes to either right or left turns is a godsend. BallsFalls fucked around with this message at 15:13 on Apr 20, 2015 |
# ? Apr 20, 2015 15:09 |
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Every since I got traffic manager I just keep getting "cannot resolve path" errors. Even before I did anything.
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# ? Apr 20, 2015 15:13 |
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KKKlean Energy posted:A postal service. Better hope it's good or nobody's checks will reach the tax office!! This is exactly what we need. Postal services further choking our road with yet another city service. Bumper to Bumper Grumman* Long Life Vehicles as far as the eye can see. * I always thought it was awesome the post office's mail trucks were built by a military aircraft manufacturer.
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# ? Apr 20, 2015 15:46 |
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Postal deliveries is something people actually see every day, to add another bizarre system like the corpse system we need to turn some rare easy to ignore/abstract aspect of life and turn it into a critical road choking system. Every year cims have birthday parties in which a party truck arrives to dispatch hired clowns and entertainers and balloons. If the truck gets stuck the cim cries them self to death. The trucks come from party-clown rental buildings which have a tiny service radius but your offices and industries won't level up unless there's a few covering them. They also block the road for the full length of the birthday party.
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# ? Apr 20, 2015 16:01 |
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On one hand the amplifying death spiral that occurs, choking your feeble mortal roads with both ambulances and hearses when you reverse the river of poop with one too many water pumps, is the only real disaster in the game. On the other hand that's a bad argument from what he have at this second and I wouldn't mind a slightly more intricate service system even if it meant getting rid of hearses.
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# ? Apr 20, 2015 16:06 |
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Third option: killing off the entire city so that every building is abandoned and then fixing whatever the issue was is pretty fun to watch. People will start to come back at about 300-400 per week and magically return the city to whatever its former state was in just a few years. Probably goes a bit faster if you bulldoze the empty buildings but it's more entertaining to watch new houses pop up in between abandoned skyscrapers. This assumes you have the bank account to survive the dark years. That's how I got the one special building that requires some huge number of abandoned buildings. Turned off my power plants until everyone left, then flipped them back on. Good times!
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# ? Apr 20, 2015 16:13 |
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Baronjutter posted:Every since I got traffic manager I just keep getting "cannot resolve path" errors. Even before I did anything. Disable the lane changer mod.
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# ? Apr 20, 2015 16:31 |
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Anyone else's no pillars buttons disappeared? I turned off "show one way arrows" mod and no pillars appeared for a moment, and now they are gone again Advices?
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# ? Apr 20, 2015 16:33 |
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xzzy posted:Still trying to get good at making maps, curious what people think about this attempt: From a few pages back, but how'd this turn out? This looks like my kind of map and I'd love to play around with it if you want to make it available.
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# ? Apr 20, 2015 17:02 |
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Subyng posted:Disable the lane changer mod. Thanks, this did it!
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# ? Apr 20, 2015 17:05 |
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Immortal Wombat posted:Traffic manager is exactly what I had been wishing for and makes the game bearable again to my spergian brain. As others have said this is standard signage on the continent and means you have priority. Side roads have to have stop/yield signs so they know that the other road has priority and won't take someones right-of-way and cause a crash. (In Germany at least this is a legal requirement and if the city fails to provide it it has to cover any accident costs)
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# ? Apr 20, 2015 17:16 |
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Trapezound posted:From a few pages back, but how'd this turn out? This looks like my kind of map and I'd love to play around with it if you want to make it available. I played it all weekend, it has some good bits and some bad bits. The ridges aren't lined up very well with the 2km squares you can purchase, which means some tiles are 100% useless and no one will ever buy them except to access a square on the other side. This seems like a poor decision to me. The river I set up to place a dam on doesn't work very well either, I mean you can put a dam on it and get a good 300-400MW out of it but the banks of the river are a little bit too low and it caused a lot of flooding until I built up a buffer with roads. So basically I'll revisit it in a bit and tighten things up. "That's not gone well." I carelessly placed a power line across the river which sank the riverbank a tiny bit, allowing my entire city to get flooded. Also there's issues with crossing the river, there just aren't enough good spots to put a bridge in and it results in comedy like this: (I've since resolved the traffic problem but I thought it was funny when legions of donut trucks clogging my lone bridge.)
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# ? Apr 20, 2015 17:24 |
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It's strange, hearses never were a problem and I never experienced major death spirals. But that's because I let the game run full speed between building phases for quite a while. Not sure if it would make a difference, but I also tend to place parks and services after things have built up, so I have the extra cash squeezed out of my cims and it staggers populations more. Edit: Bel Monte fucked around with this message at 19:02 on Apr 20, 2015 |
# ? Apr 20, 2015 18:45 |
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I get an occasional "waaah the hearses haven't picked anything up!" but nothing like giant death waves. The game really ought to randomize the age of incoming Cims, as well as having Cims that die young and live very old.
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# ? Apr 20, 2015 18:49 |
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i try to have a few groupings of cremation stations around the map, near a freeway entrance and usually near some trash incinerators. Then I have 2 graveyards to toggle back and forth cause why not.
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# ? Apr 20, 2015 18:57 |
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crabrock posted:i try to have a few groupings of cremation stations around the map, near a freeway entrance and usually near some trash incinerators. Then I have 2 graveyards to toggle back and forth cause why not. People actually love living near crematoriums (why?!) and graveyards. It's perfectly fine and doesn't clog your streets if you place them in your suburbs.
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# ? Apr 20, 2015 19:04 |
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Bel Monte posted:People actually love living near crematoriums (why?!) Who doesn't love the smell of burnt corpses first thing in the morning?
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# ? Apr 20, 2015 19:15 |
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It's not like crematoria are billowing smoke like a 1960s marketing exec unless it's incredibly busy for some plague-ridden reason. And most crematoria in real life are adjunct to a graveyard and graveyards are generally pretty nice and quiet and full of trees even if they also generate traffic.
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# ? Apr 20, 2015 19:19 |
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Bel Monte posted:People actually love living near crematoriums (why?!) and graveyards. It's perfectly fine and doesn't clog your streets if you place them in your suburbs. I'm going to chalk this up to "Finns are Weird". Speaking of traffic-based services people should mod into their cities...
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# ? Apr 20, 2015 19:23 |
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Bold Robot posted:Anyone have an example of a frontage road setup that works well for them? Saw the below on reddit or something and it looked pretty slick, but I'm wondering if it's secretly retarded. So for all the squares you can't zone/build on because "it's ont a perfect grid", did you fill it with trees? Also, got any more pics please?
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# ? Apr 20, 2015 20:05 |
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This is the first game in a long, long while that has me excited enough to be thinking about it a lot when I'm not even playing it. I'm only just started my first 'proper' city (having done one mucking about how-does-this-work OH-MY-GOD-CURVED-ROADS city) and I'm having a blast making cute little neighbourhoods and watching everything grow. I am eagerly waiting a full British conversion mod so I can have mini roundabouts, British road markings and piss-scented underpasses scattered around my downtown. Also, please keep posting pictures of road junction abominations, I love them all.
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# ? Apr 20, 2015 20:12 |
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TACD posted:This is the first game in a long, long while that has me excited enough to be thinking about it a lot when I'm not even playing it. I have the chrome extension "Earth View from Google Maps" which grabs an interesting satellite view image from google maps and displays it on your new tab page. It's often a shot of a section of interstate or overhead view of a suburb and since Cities Skylines came out I always catch myself pausing whatever I'm doing and study the image looking for inspiration.
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# ? Apr 20, 2015 20:18 |
give me thread posted:Can I just say - this looks flippin amazing! Part of the way I avoid mass die-offs of new areas is to only add one block at a time and fill gaps with trees. Makes your city look nice, too.
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# ? Apr 20, 2015 20:18 |
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Galaga Galaxian posted:This is exactly what we need. Postal services further choking our road with yet another city service. They're also pretty terrible. My old man is a mailman, they HATE these trucks during the winter. See how the front tires are farther into the fender than the rear tires? Yeah, the front wheelbase is narrower. And it's a rear-wheel drive vehicle. So what happens is in snow the front tires plow out a little mound that lines up perfectly with the rear drive wheels. They're also pretty light in the back, so they get stuck in a couple inches of snow. Apparently they never bothered to test them in snow conditions. The steering linkage likes to fall apart too. On the upside they're ludicrously durable. I saw one after it had taken a rear-end hit by a 50mph driver, it looked like you could get it back in service with a bit of dent-hammering.
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# ? Apr 20, 2015 20:35 |
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beerinator posted:I have the chrome extension "Earth View from Google Maps" which grabs an interesting satellite view image from google maps and displays it on your new tab page. It's often a shot of a section of interstate or overhead view of a suburb and since Cities Skylines came out I always catch myself pausing whatever I'm doing and study the image looking for inspiration. Tried it and the first thing it brings up is: Looks about right.
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# ? Apr 20, 2015 20:38 |
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# ? May 26, 2024 05:23 |
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Hubis posted:I'm going to chalk this up to "Finns are Weird". Someone already created a chengguan mod. Increases taxes based on the amount of parked cars. It's awesome.
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# ? Apr 20, 2015 20:52 |