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ninjewtsu posted:It's intentional. This is also how production works, and that is also intentional Rascyc posted:Gold's a pretty big problem though with necros though, no doubt. I can barely sustain 2-3 cities pumping units for most of my game. Playing evil gets everyone to declare war on you too, it's nuts.
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# ? Apr 20, 2015 11:42 |
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# ? Jun 10, 2024 18:44 |
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ninjewtsu posted:It's intentional. This is also how production works, and that is also intentional Wait, aren't humans a bit hamstrung by this, or is it required to keep them in check? Half of their new racial bonuses revolve around boosting production.
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# ? Apr 20, 2015 11:53 |
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More production is still great, even if it doesn't carry over. Being able to build something in 2 turns instead of 1 is a big deal. Production is a very powerful resource. Being limited to a max of 1 thing per turn doesn't change that. That's still pretty good, and being able to hit that max more often is a big advantage
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# ? Apr 20, 2015 11:59 |
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ninjewtsu posted:More production is still great, even if it doesn't carry over. Being able to build something in 2 turns instead of 1 is a big deal.
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# ? Apr 20, 2015 12:05 |
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From what I understand, the starting army is bought by the AI with a budget and necromancers get 30% more in that budget. Would it be possible to make it so the AI doesn't buy me 4 crossbowman and a pike for my necromancer starting army as a dwarf?
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# ? Apr 20, 2015 13:32 |
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OneTrueBru posted:Wait, aren't humans a bit hamstrung by this, or is it required to keep them in check? Half of their new racial bonuses revolve around boosting production. Humans are very good and popular in multiplayer. The production bonuses they get are hugely helpful, being strong on water actually means something now, and most of their units are really good, especially the new Mounted Archer and Evangelists variations they got. Of course, all of the races are strong now. Some of them are trickier to play but I can't think of a single race I'd point to as being weak anymore.
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# ? Apr 20, 2015 13:49 |
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I almost always see Scales of Fortune turn up in the research book early, but pretty much never the corresponding Keeper or Shadowborn spells. Starting to wonder if something's hosed up with those specializations or if I'm just lucky with Grey Guard.
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# ? Apr 20, 2015 15:26 |
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Unicorns! Joking aside, Thats my first in god alone knows how long. Also in this Grey Guard necromancer game I just realised two of my ghoul'd heroes dont have ranged weapons. Always check your new heroes after you enroll them into the friends forever club! Seriously, ive had the two of them for at least 10 turns, You'd think I'd have seen that sooner. Captain Oblivious posted:I almost always see Scales of Fortune turn up in the research book early, but pretty much never the corresponding Keeper or Shadowborn spells. Starting to wonder if something's hosed up with those specializations or if I'm just lucky with Grey Guard. Just RNG my friend. Also to any goons who's not done it yet, play a game as a Grey guard already. You end up the most hilarious kind of insane bureaucrat, its amazing.
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# ? Apr 20, 2015 16:37 |
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Another advantage to GG: if you get the Dedicated research done early because of looting, you won't have your leader mad at you for not being good/evil enough for himself!
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# ? Apr 20, 2015 16:40 |
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The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button. The 'end turn' button is NOT the 'cast spell' button.
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# ? Apr 20, 2015 16:53 |
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Hahaha, I'm glad I'm not the only one. Also missing mana crystals on snow. That's another one I'm sure I'm not the only one who suffers from.
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# ? Apr 20, 2015 17:04 |
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Thyrork posted:Just RNG my friend. Not quite; for whatever reason, the Keeper alignment spell is a tier IV while the Shadowborn and Guard spells are tier II, meaning it generally shows up later than they do. Also, been toying around with Shadowborn Mastery on my High Elf Warlord and ha ha Rite of Malediction is amazing. I put together a list of Dark Powers I've rolled, and they're all fantastic for pretty much any unit: Blood Boon (+2 Physical Melee) Fire Aura / Frost Aura / Fearsome Slip Away / Shadow Step Greater Webbing Touch Weakening Breath Assassin's Strike Tireless / Defender Life Drain / Energy Drain Doom Gaze / Call Lightning Dominate / Raise Corpse Regrowth Haste The spell seems to be smart enough to not give duplicate abilities, and unlike Spontaneous Mutation can be cast multiple times for even more Dark Powers. Overkill, but hilarious!
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# ? Apr 20, 2015 17:32 |
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Yeah I really need to try a shadowborn warlord sometime. Strange question for Thyrork fucked around with this message at 17:39 on Apr 20, 2015 |
# ? Apr 20, 2015 17:34 |
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Thyrork posted:... of my ghoul'd heroes... I did NOT know that was a possibility. When I though my campaign map 3 lvl 20 Necromancer guy had peaked in bullshit prowess.
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# ? Apr 20, 2015 17:41 |
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Thyrork posted:Strange question for you, are you caught trespassing if you enter a domain under concealment and don't loose that concealment at any time? I assume you are. I believe so; I know I've sent stealthed scouts into domains before and gotten warnings about it, even when I was sure they weren't spotted. Pretty sure it also still gives Enemy in Domain penalties too, so you could annoy someone that way .
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# ? Apr 20, 2015 17:43 |
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Kirinith posted:Not quite; for whatever reason, the Keeper alignment spell is a tier IV while the Shadowborn and Guard spells are tier II, meaning it generally shows up later than they do. Yeah, I found that today. Will be fixed in the next patch! Thyrork posted:Strange question for You shouldn't get trespass penalties unless you're seen, at least as far as I know. Fintilgin posted:The 'end turn' button is NOT the 'cast spell' button. You might have figured this out already, but the game saves at the moment you hit end turn, so if you load the last autosave you'll go back to just before you pressed the button. Kirinith posted:The spell seems to be smart enough to not give duplicate abilities, and unlike Spontaneous Mutation can be cast multiple times for even more Dark Powers. Overkill, but hilarious!
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# ? Apr 20, 2015 17:44 |
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With Theocrats are you meant to rush for units with convert/level up your hero?
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# ? Apr 20, 2015 18:19 |
Geokinesis posted:With Theocrats are you meant to rush for units with convert/level up your hero? Basically yeah, the Theocrat works like the Necromancer where you're trying to snowball a huge army via conversion
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# ? Apr 20, 2015 19:02 |
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Is the Eternal Lords soundtrack available on soundcloud or anywhere? I'm really diggin the new tracks.Thyrork posted:Yeah I really need to try a shadowborn warlord sometime. You don't get a penalty if you aren't spotted, but the AI is constantly shuffling units through its domain, and all support units have True Seeing, so it's pretty easy to be spotted by chance.
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# ? Apr 20, 2015 19:13 |
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Triskelli posted:Basically yeah, the Theocrat works like the Necromancer where you're trying to snowball a huge army via conversion Oops. I've just killed/vassalised most of the independent enemies now, I guess I'll have to steal from my enemies. Looking at the item forge what is the difference between: Seduce/Dominate/Charm/etc
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# ? Apr 20, 2015 19:18 |
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Geokinesis posted:Oops. They have different strengths and some weird overlaps/exclusions. For instance, Conversion does not work on Animals but Seduce does (yeah...). Dominate does damage on a save while the others lower movepoints. Usually I find Seduce and Dominate have the most utility, but Seduce is cheaper and slightly less likely to succeed I think. Convert is flat out the worst though of the general conversion skills.
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# ? Apr 20, 2015 19:24 |
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Once I was playing a male Orc Sorcerer with the shirtless costume variant named Sick Abs, Seriously. He found a very early seduction item and I sent him on an odyssey across the planet to see what sort of exotic people and monsters he could tame with the power of his sick washboard abdomen.
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# ? Apr 20, 2015 20:00 |
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Zore posted:They have different strengths and some weird overlaps/exclusions. For instance, Conversion does not work on Animals but Seduce does (yeah...). Dominate does damage on a save while the others lower movepoints. The advantage of convert is how early you can get it, I think
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# ? Apr 20, 2015 20:07 |
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Kajeesus posted:Is the Eternal Lords soundtrack available on soundcloud or anywhere? I'm really diggin the new tracks. If you've bought the soundtrack, its in that folder! Kanos posted:Once I was playing a male Orc Sorcerer with the shirtless costume variant named Sick Abs, Seriously. He found a very early seduction item and I sent him on an odyssey across the planet to see what sort of exotic people and monsters he could tame with the power of his sick washboard abdomen. Amazing.
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# ? Apr 20, 2015 20:12 |
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Geokinesis posted:With Theocrats are you meant to rush for units with convert/level up your hero? Maybe Tigran Theocrats are better with walls? hmmmm will try this today I think
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# ? Apr 20, 2015 20:14 |
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Malachamavet posted:The advantage of convert is how early you can get it, I think
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# ? Apr 20, 2015 20:15 |
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Splicer posted:Also it's ranged. Run up to a town, convert a dude inside the walls. Now pre-expansion taunt, there was a nightmare of a "beyond the walls" abilities, haha. RIP TAUNT
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# ? Apr 20, 2015 20:17 |
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Seduce and Dominate also have a three-turn duration, while Conversion is permanent. Conversion is better for attacking other AI players, while the others are better for snagging units from treasure sites.
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# ? Apr 20, 2015 20:27 |
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Rascyc posted:Yah but it's not like a lynchpin to the overall theocrat strategy or anything. That spot is reserved for crusaders and leveling them up and then filling your stacks with whatever best support ranged dps you got. Eventually build trebs because despite having like 50 new ways of dealing with walls in the expansion, theocrats still suck at taking walls! Draconian Crusaders have improved Wall Climbing. Tigran Theocat does let you mass Mystics and have a panther pouncing party, though.
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# ? Apr 20, 2015 20:42 |
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Rascyc posted:Yah but it's not like a lynchpin to the overall theocrat strategy or anything. That spot is reserved for crusaders and leveling them up and then filling your stacks with whatever best support ranged dps you got. Eventually build trebs because despite having like 50 new ways of dealing with walls in the expansion, theocrats still suck at taking walls! That makes me think of Tigran Evangelists getting a pounce/convert combo
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# ? Apr 20, 2015 20:47 |
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Rascyc posted:4 hexes is like diet range, only 1 calorie. Maybe it's a little longer but I thought it was 4 or something, whatever 'short' range is. 4 Hexes is enough to be converting things from behind your wall of Crusaders instead of running up to a unit of Shock Troopers and hoping they're on your side when the turn ends, and it makes it a lot harder for the enemy to screen for VIP units compared to something that has to walk up and touch them. Range is a big deal.
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# ? Apr 20, 2015 20:52 |
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So, question. Do the Dedicated to Good/Neutral/Evil spells work on Machines? Can Machines benefit from Entwined by Shadows and/or Rites of Malediction?
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# ? Apr 20, 2015 20:58 |
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So my last archdruid attempt ended with the siege of Isengard. My elven druid with his human and halfling allies, a dozen horned gods, a few shamans and the endless waves of animals called in by the spell vs the stone walls and machines of an orc dreadnought. It was pretty ridiculous. Managed to win but the kill count was high on both sides.
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# ? Apr 20, 2015 21:09 |
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Captain Oblivious posted:So, question. Do the Dedicated to Good/Neutral/Evil spells work on Machines? Can Machines benefit from Entwined by Shadows and/or Rites of Malediction? No, but I've changed it for the next patch! Also, my girlfriend wanted to practice HTML and made an AoW3 unit encyclopedia in tumblr: http://aow3db.tumblr.com She hasn't gotten round to units from dwellings or specializations yet, but she's gotten the rest. Race abilities are marked in orange, while unique racial variations are marked in purple. Any feedback would be appreciated!
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# ? Apr 20, 2015 21:22 |
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Kajeesus posted:Seduce and Dominate also have a three-turn duration, while Conversion is permanent. Conversion is better for attacking other AI players, while the others are better for snagging units from treasure sites. Not anymore, the expansions changed them all to permanent and gave them a 1/battle limitation.
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# ? Apr 20, 2015 21:37 |
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Voyager I posted:4 Hexes is enough to be converting things from behind your wall of Crusaders instead of running up to a unit of Shock Troopers and hoping they're on your side when the turn ends, and it makes it a lot harder for the enemy to screen for VIP units compared to something that has to walk up and touch them. Won't all the ranged units on the walls just shoot over the crusader heads and kill your poor hero. I could understand a leveled up Evangelist or using a martyr but I guess at that point we are using combos.
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# ? Apr 20, 2015 21:48 |
Malachamavet posted:That makes me think of Tigran Evangelists getting a pounce/convert combo "Hey there, buddy-boy! Can I tell ya about our Lord and Savior Yaka?"
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# ? Apr 20, 2015 21:48 |
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Triskelli posted:
Between this, Washboard Sorcerer and Halfling Berserkers, I'm convinced AoW3 is a comedy game
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# ? Apr 20, 2015 21:56 |
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Gerblyn posted:Any feedback would be appreciated! I've got some feedback: marry that lady! e for content: this game only gets more and more loving awesome as time goes on, and the only reason I'm not constantly hooked up to the videogame equivalent of an IV drip is that other software and a lack of conscientious maintenance on my part has led to my graphics card only functioning for 30-45 minutes after being given 3-5 hours to cool down. Keep up the good loving work and also it's pretty fantastic, your having frank discussions about inner workings of the game systems here in this thread. LonsomeSon fucked around with this message at 22:14 on Apr 20, 2015 |
# ? Apr 20, 2015 22:12 |
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# ? Jun 10, 2024 18:44 |
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Gerblyn posted:No, but I've changed it for the next patch! It has pretty pictures and I like it.
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# ? Apr 20, 2015 22:50 |