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It would probably be good if say, just the random drops or generic weapons scaled to your level, but uniques or quest rewards were always fixed. I kind of like how Etrian Odyssey handled requirements though. Supposedly the way it works in that game, weapons have minimum stat requirements to get the full damage out of. You can still equip them no matter what, but you lose some proportional % effectiveness if you don't meet the requirements.
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# ? Apr 20, 2015 19:00 |
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# ? May 31, 2024 05:46 |
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So, is this actually confirmed or is it just rumour running rampant? Also, having scaling leveled weapons leads to the worrying idea that they'll also have scaling leveled enemies, which in my mind is even worse.
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# ? Apr 20, 2015 19:03 |
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They've said multiple times, and in that same quoted article even, that monster's won't scale with your level.
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# ? Apr 20, 2015 19:04 |
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Crappy Jack posted:I'm still to this day heartbroken that Saints Row had to take out their big floppy dong physics. Why do women get all the jiggle physics? The dicks would move out of the censor bar or something.
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# ? Apr 20, 2015 19:07 |
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Gwyrgyn Blood posted:It would probably be good if say, just the random drops or generic weapons scaled to your level, but uniques or quest rewards were always fixed. Having uniques stay a set level would be good. Or have weapons scale down to you so they aren't too powerful, but still go back to what they're supposed to be like when you reach the level you're meant to have it. Like you can't quite handle it properly because you suck too much.
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# ? Apr 20, 2015 20:20 |
Divinity: Original Sin had item scaling in an interesting way. Each item had a level, and applied a penalty to you (weapons consumed extra action points for each attack, etc) if you were below that level, with the penalty lessening as you got closer. It was neat in that it gave the feeling of you just not being quite badass enough yet to use it to its fullest potential, rather than the weapon itself just arbitrarily being weaker.
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# ? Apr 20, 2015 22:06 |
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Gamespot is doing a doc series on W3. You can see bits of combat, there's talk about the tutorial area (island?) and you can see random shots of Warsaw with 80s filter. They could've removed it and it still would be the worst city in the whole country.
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# ? Apr 20, 2015 22:54 |
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Terminally Bored posted:Gamespot is doing a doc series on W3. You can see bits of combat, there's talk about the tutorial area (island?) and you can see random shots of Warsaw with 80s filter. They could've removed it and it still would be the worst city in the whole country. I thought the tutorial was going to be Ciri's training at Kaer Morhen. Can someone explain to me why people are always complaining about Witcher 2 sucking at teaching you the combat before they added the tutorial? There's a popup telling you you can use E to block and a successful block will cost vigor, what more could you want to know about it
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# ? Apr 20, 2015 23:28 |
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People are loving dense, that's why.
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# ? Apr 20, 2015 23:30 |
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In the previous Witcher and most other games, you can take on multiple enemies at once. In Witcher 2, you will be killed quickly, even if you block. It's a lot, lot, LOT easier to dodge constantly and get backstabs in, something the game never tells you to try.
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# ? Apr 20, 2015 23:36 |
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Gwyrgyn Blood posted:They've said multiple times, and in that same quoted article even, that monster's won't scale with your level. I'm sure the really good weapons will be hidden behind all the tougher monsters and in the harder areas, so I don't actually think the weapon scaling will be an issue. Plus is there crafting in this game?
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# ? Apr 20, 2015 23:43 |
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Terminally Bored posted:People are loving dense, that's why. To be fair, you could also get roasted by a dragon in the prologue as your first action in the game, especially before they locked the option. The game's come a long way in terms of accessibility.
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# ? Apr 20, 2015 23:46 |
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Suspicious posted:In the previous Witcher and most other games, you can take on multiple enemies at once. In Witcher 2, you will be killed quickly, even if you block. It's a lot, lot, LOT easier to dodge constantly and get backstabs in, something the game never tells you to try. Game tells you about dodging as well, though.
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# ? Apr 20, 2015 23:49 |
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Whoops, SA broke.
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# ? Apr 20, 2015 23:49 |
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I'm replaying Witcher 2 right now and a lot of the game's tutorial messages pop up in the top left corner right as you're actually doing something, so without a pause it's real easy to miss stuff like combat tips if you're actually focusing on what's happening in the game. It's not the worst thing in the world, but there's definitely a better way to do that.
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# ? Apr 20, 2015 23:58 |
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Yeah, that was a problem. When the game first came out tutorials would appear and disappear instantly because you were going around Foltest's camp, looting everything. Tutorials are a tricky thing. Playing it back to back you really don't give a poo poo but brand new or after a while you'll want them. I think the arena tutorial for The Witcher 2 was the best middle ground, except it was buggy as heck. As for the items, I said my piece but I just wanted to add that I found it extremely funny that getting Aerondight from the Lady of the Lake was made up as a huge deal then when you turn in the last trophy to the royal huntsman you just drop that poo poo in a dank cave for the Moonblade. Welp, this mighty sword helped me for a day, time to use some random human's hunting sword now. Or maybe it was Geralt's destiny to drop that sword in front of the royal huntsman so he would use it.
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# ? Apr 21, 2015 00:17 |
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OAquinas posted:To be fair, you could also get roasted by a dragon in the prologue as your first action in the game, especially before they locked the option. The game's come a long way in terms of accessibility. That must've been pre-EE. What?
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# ? Apr 21, 2015 00:26 |
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Dark_Swordmaster posted:That must've been pre-EE. What? When the game was first released, all parts of the prologue were unlocked and selectable. So you start the game, get hauled into interrogation, see the "What about the Dragon" option and go "ooh, dragon!" and then marvel at the graphics as you get engulfed in fire and try to figure out how to move and where to go and die horribly because you don't know how to cast quen or know what the hell is going on. After a wee bit of feedback CDPR locked the dragon option so you have to do most of the prologue first before you see it.
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# ? Apr 21, 2015 00:28 |
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OAquinas posted:When the game was first released, all parts of the prologue were unlocked and selectable. So you start the game, get hauled into interrogation, see the "What about the Dragon" option and go "ooh, dragon!" and then marvel at the graphics as you get engulfed in fire and try to figure out how to move and where to go and die horribly because you don't know how to cast quen or know what the hell is going on. What kind of monster selects the second to last or so option in a dialog that obviously will tell a story? Jimbot posted:Yeah, that was a problem. When the game first came out tutorials would appear and disappear instantly because you were going around Foltest's camp, looting everything. Tutorials are a tricky thing. Playing it back to back you really don't give a poo poo but brand new or after a while you'll want them. I think the arena tutorial for The Witcher 2 was the best middle ground, except it was buggy as heck. Come on, it's not like the tutorials instantly disappear. What, you just keep running around while there's a popup-message telling you how to use your medaillon?
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# ? Apr 21, 2015 00:42 |
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Terminally Bored posted:They could've removed it and it still would be the worst city in the whole country. I keep saying that Krakow is the next big tourist spot. Warsaw... do you like banks? If so, I've got a town for you. (It's warsaw)
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# ? Apr 21, 2015 00:55 |
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Gwyrgyn Blood posted:They've said multiple times, and in that same quoted article even, that monster's won't scale with your level. Then that's really dumb, because it means if you, for example, go to the hardest location in the game and manage to kill all the enemies using skill/ingenuity/exploits or whatever, your reward is going to be a piece of poo poo that you could have gotten just as easily by going to any other area in the game. At least levelled enemies & levelled items makes a kind of sense, because it means (theoretically) you'll always be facing enemies of your strength and getting an appropriate award; fixed enemies and levelled items means the reward will almost never be appropriate for the challenge.
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# ? Apr 21, 2015 02:45 |
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Comte, any chance you could clear up the whole item level situation for us? Does it scale or not?
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# ? Apr 21, 2015 10:53 |
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I would imagine that he would have said something about it if he could.
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# ? Apr 21, 2015 10:58 |
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Or if I knew, I've been in the US for the past two weeks and haven't played the game. That said, and don't quote me on this (or anything), I think it's just referring to the items you get from quest rewards, not the ones you find in the world.
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# ? Apr 21, 2015 12:00 |
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CDProjekt insider confirms: The Witcher: Wild III Hunt quest rewards won't be worth it!
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# ? Apr 21, 2015 14:15 |
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GrossMurpel posted:CDProjekt insider
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# ? Apr 21, 2015 14:20 |
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I was stupid and pre-ordered the game and the expansion. If this turns out to be crap I shall have to find a way to invade Poland. Also, anyone interested in trading me a decent game for this copy of NWN Diamonds?
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# ? Apr 21, 2015 14:22 |
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i thought 2 was really fun and have high hopes for 3, especially if i can be a huge impartial dick the entire game
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# ? Apr 21, 2015 14:38 |
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https://www.youtube.com/watch?v=SuZ5YkXVEvk
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# ? Apr 21, 2015 16:02 |
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http://www.gamespot.com/videos/exploring-the-vast-world-of-the-witcher-3-wild-hun/2300-6424516/ Shows off the "botchling" which I don't think has been seen before.
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# ? Apr 21, 2015 17:14 |
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Charles Dance is boss, hth.
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# ? Apr 21, 2015 17:18 |
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GrossMurpel posted:What kind of monster selects the second to last or so option in a dialog that obviously will tell a story? I still have no idea why they let you do the prologue out of order.
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# ? Apr 21, 2015 17:25 |
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Please somehow deliver unto us an hour of Charles Dance trying to play your game. Also I can only imagine Danny O'dwyer bitching about having to drive thirty minutes out of SF to film that video intro.
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# ? Apr 21, 2015 17:27 |
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If I were able to afford rent in SF I'd complain every time I left, too.
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# ? Apr 21, 2015 17:32 |
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Comte de Saint-Germain posted:http://www.gamespot.com/videos/exploring-the-vast-world-of-the-witcher-3-wild-hun/2300-6424516/ After watching the first few seconds, I hope Witcher 3 has more women shouting at an ear-splitting pitch and volume than 2. Love that poo poo.
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# ? Apr 21, 2015 18:03 |
I'd like to imagine that there's a secret dialogue tree in the game where you can listen to the emperor of Nilfgaard talk about the wonders of video games.
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# ? Apr 21, 2015 18:50 |
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Man, that overworld map looks loving huge
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# ? Apr 21, 2015 19:35 |
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Book readers, what's the deal with the Nilfgaardian emperor? What's his story and how does it relate to Ciri and Geralt?
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# ? Apr 21, 2015 23:52 |
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Senjuro posted:Book readers, what's the deal with the Nilfgaardian emperor? What's his story and how does it relate to Ciri and Geralt? Ciri is a child of prophecy and he wants her for that, plus he wants her to solidify land claims in some of the lands Nilgaard conquered as she is the last living member of the royal family of Cintra. Ciri is kind of Geralt's adoptive daughter, so obviously he takes issue with Nilfgaard abducting her.
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# ? Apr 22, 2015 00:25 |
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# ? May 31, 2024 05:46 |
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Manatee Cannon posted:Ciri is a child of prophecy and he wants her for that, plus he wants her to solidify land claims in some of the lands Nilgaard conquered as she is the last living member of the royal family of Cintra. Dot dot dot. I'm really rather fond of the initial two short story collections, but I think that turning the Witcher saga into a five-book epic about Ciri was the wrong idea entirely. Hope the focus on Ciri doesn't mess up the game narrative.
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# ? Apr 22, 2015 00:31 |