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Chthon posted:Divinity II: Developer's Cut Archer/ Mage is a lot more fun. Especially if you have a summoned demon and your creature to tank for you. Even then, I'd say the game's strength is more the writing and quests than the combat.
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# ? Apr 20, 2015 10:18 |
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# ? Jun 3, 2024 22:46 |
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Shadow of the Colossus: the horse controls and the inability of the PC to actually hold onto a colossus while climbing sure make me want to break a controller in half
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# ? Apr 21, 2015 00:28 |
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The Moon Monster posted:Pillars of Eternity has a formation button but what it needs is a no really stay in loving formation button. PoE doesn't really have a story as much of a series of objectives foisted on your character without explanation or reason. You stumble into a ritual that gives you powers so you try to learn about what happened to you (this is the only normal person motivation you ever have). You find a guy with the same powers who went crazy after living alone in an abandoned monster infested ruin for decades and I guess now your powers are bad and you have to get rid of them. Then you clandestinely infiltrate the ritual people and try to take them down with cloak and dagger because I guess they're the bad guys now rather than just politely ask them to remove your ability to look at ghosts. So on and so on. Also your wizard learns new spells by paying money to a book. Contrecoup has a new favorite as of 01:31 on Apr 21, 2015 |
# ? Apr 21, 2015 01:26 |
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suuma posted:Shadow of the Colossus: the horse controls and the inability of the PC to actually hold onto a colossus while climbing sure make me want to break a controller in half Really? Most people are fans of the horse controls in that game. The key is that you don't need to steer it like a car - as long as you tell it to go forwards it'll handle most obstacles and small bends in the path without needing your input. Contrecoup posted:Also your wizard learns new spells by paying money to a book. This is an old DnD-ism where adding spells to your spellbook requires several pages worth of expensive inks and materials. One that was indeed probably best left out.
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# ? Apr 21, 2015 02:45 |
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bewilderment posted:Really? Most people are fans of the horse controls in that game. The key is that you don't need to steer it like a car - as long as you tell it to go forwards it'll handle most obstacles and small bends in the path without needing your input. quote:Time
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# ? Apr 21, 2015 02:50 |
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I was playing dragon age inquisition in front of my nephew and the part where they all sing that holy chant thing happened and let's just say I've never blushed because of what a 9 year old thought of me until tonight.
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# ? Apr 21, 2015 03:32 |
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The key to Shadow of the Colossus horse controls is you don't suddenly control the horse, you still control the rider.
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# ? Apr 21, 2015 07:52 |
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Mortal Kombat X: Besides the usual fighter staple of "the AI blocking every attack and knowing when you finally do a grab as well as punching the instant you're vulnerable", there are some attacks that the AI will do that I'm sure is balanced out by the fact the player has to take a second or 2 to pull off. It was really nice at the end boss who used an attack that has a range of the entire screen that not only does a sizable amount of damage but he just spams over and over. Yeah you can duck to avoid it, but if you get hit once you'll flinch and not recover before he immediately fires it off again. I lost my first round against him without hurting him because he just spammed that move over and over and I couldn't do anything. Also gently caress fighting Liu Kang
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# ? Apr 21, 2015 08:04 |
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Unreal engine 3. Its a floaty plastic cum-covered garbage mess. Dishonored is the only game i can think of with fun gameplay. Human revolution was fine too i guess??? I just cant stand it. Its loose, floaty, bulky and lovely. Its pretty telling that in the grand age of UE3 we got gears of war as a 'gaming milestone'
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# ? Apr 21, 2015 10:59 |
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In the otherwise fun Westerado: Double Barreled you are on the hunt for your family's killer in the old west. While the gunplay itself isn't especially challenging you have to go through a gauntlet of enemies before you can get a shot on the guy. The problem is there are no loving checkpoints. If you get hit four times it's over and the only means of getting health is shooting an enemy's hat off and picking it up, which you sure as hell can't do when you're firing from horseback. There's no reason not to have more checkpoints and it just turns the climax into a slog when you have repeat the entire thing in full again and again.
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# ? Apr 21, 2015 11:18 |
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Curdy Lemonstan posted:Unreal engine 3. You do know it's only an engine, right? The games made on it are only as floaty, bulky and lovely as the Devs make it. Also yes the default maps and shaders that make things wet/shiny are terrible and no dev should have used them.
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# ? Apr 21, 2015 11:23 |
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Finally got around to playing Brutal DooM. Replacing the orbs of invisibility or whatever they're called with NPC allies that will murder half the level's enemies before you even start moving was fun for all of five minutes before realizing they're more trouble than they're worth and rob you of a good chunk of run and gunning.
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# ? Apr 21, 2015 11:59 |
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Lead Psychiatry posted:Finally got around to playing Brutal DooM. Replacing the orbs of invisibility or whatever they're called with NPC allies that will murder half the level's enemies before you even start moving was fun for all of five minutes before realizing they're more trouble than they're worth and rob you of a good chunk of run and gunning.
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# ? Apr 21, 2015 12:09 |
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Curdy Lemonstan posted:Unreal engine 3. Besides what has already said, HR did not use Unreal Engine.
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# ? Apr 21, 2015 13:38 |
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Curdy Lemonstan posted:Unreal engine 3. lol bro i was looking at the list and saw the batman games, bioshock 3 and all the borderlands games as using UE3 i stopped reading it at that point
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# ? Apr 21, 2015 14:45 |
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im pooping! posted:lol bro i was looking at the list and saw the batman games, bioshock 3 and all the borderlands games as using UE3 Batman is a bad game covered in "good game make-up", the rest of those games are utter poo poo
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# ? Apr 21, 2015 14:48 |
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Curdy Lemonstan posted:Batman is a bad game covered in "good game make-up", the rest of those games are utter poo poo
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# ? Apr 21, 2015 15:18 |
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I feel like there's far more enemies in Bloodborne that are able to completely stun-lock you and kill you in what is essentially "one" hit. Oh sure, it might actually be five or six hits, but seeing as I am completely helpless after the first one, you might as well just have them do one mega attack and one-shot me, because all you're doing with these small damage/high poise (though there is no more poise, so I'm not sure what stat is getting used) attacks is pissing me off more as I helplessly fumble to roll or move out of the way.
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# ? Apr 21, 2015 15:19 |
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Git gudDrBouvenstein posted:I feel like there's far more enemies in Bloodborne that are able to completely stun-lock you and kill you in what is essentially "one" hit. git gud
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# ? Apr 21, 2015 16:11 |
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Put some cream on your hurt butt, Cummy Lemonstain. A thing dragging down Human Revolution for me is that you get the greatest amount of XP for playing stealthily and non-lethally. This skews the game in this direction, instead of making both ways of playing equally valid.
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# ? Apr 21, 2015 16:22 |
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LoonShia posted:Put some cream on your hurt butt, Cummy Lemonstain. Isn't there literally no reason to ever use a lethal stealth takedown? They make more noise and use more power, IIRC.
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# ? Apr 21, 2015 16:26 |
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There is one reason: Because your robot arm blades look rad as gently caress.
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# ? Apr 21, 2015 16:31 |
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Polaron posted:Isn't there literally no reason to ever use a lethal stealth takedown? They make more noise and use more power, IIRC. They use the same amount of power, but yeah, they do make more noise and grant less XP. It's pretty dumb.
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# ? Apr 21, 2015 16:35 |
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Polaron posted:Isn't there literally no reason to ever use a lethal stealth takedown? They make more noise and use more power, IIRC. I want to say that if enemies find a knocked-out body they can wake him up, but I'm not sure if that is the case. I could be confusing things with Hitman, where a non-lethally neutralized enemy would wake up on their own after like 5 minutes and immediately alert the guards. As for LoonShia's comment, I think part of it is that it's just plain hard to balance a game where stealth and guns-blazing are both supposed to be viable. If stealth is a good idea, it's usually the best idea; because either a situation is dangerous enough that you need to be stealthy and a gunfight isn't viable, or you can take a gunfight and stealth is a waste of time. You can try to balance it like DXHR did, where you customize your character to fit a stealthy or an aggressive playstyle; the problem with that is that you're essentially making two different games that need to blend together, the shooty game and the sneaky game, which is why DXHR has fairly bland shooty and sneaky: splitting dev effort means less time to polish each feature.
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# ? Apr 21, 2015 16:43 |
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I actually thought the stealth for Human Revolution worked pretty well. Sure there were some rough patches, but I really enjoyed using small bursts of invisibility to jump between cover or when poo poo really hits the fan.
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# ? Apr 21, 2015 17:21 |
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The problem was the Stealth/Slaughter split was not even close to wide enough. Ideally each side should have had penalties in them that stop you from doing or make the opposite less desirable. Or essential bonuses that make the tactic viable in the first place. You could still pick up a rocket launcher or a plasma rifle and be okay with it if you were stealth-built. That approach of allowing the player to do everything or fearing to restrict the player due to their choices is really common. Which is sad since it only really works for games like TES.
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# ? Apr 21, 2015 17:27 |
I hope the next Deus Ex game doesn't include experience for killing dudes and just does what Deus Ex 1 did and give you points for completing objectives/being good at exploring. It seems stupid for a franchise that is ostensibly built on freedom of choice to "penalize" you mechanically for making certain choices. This is also sort of like games with a morality system where doing the good thing is often better since your allies hate you less and you tend to get more poo poo out of it anyway.
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# ? Apr 21, 2015 17:30 |
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After having done a borderline obsessive stealth always run (on my first go, too...I might have problems) of HR, I played it again with my girlfriend and she actually forced me to just KILL people quite a number of times when it saved a lot of time doing so, so we both wouldn't get bored. It's actually not really a problem that you miss out on experience, I found. That's mostly because even with an somewhat even utility/kill skill split, you run out of useful skills about halfway through the game. Nobody needs an exact timer for when guards stop looking for you (especially if you a) never get seen or b) just ice the fuckers anyway), or that stupid Hacking: Fortify nonsense. If you stealth through everything and go for double knockdowns nonlethal super fuckery, you are probably done getting skills after the second level, because then you don't even need Armor or aim stability or whatever else combat skills there are. It works perfectly fine because it's not terribly well balanced, which is okay, it doesn't really need to be. In the skill department, at least. In the weapons department, however... - the heavy fuckoff windup chaingun rifle is disgustingly useless unless you exclusively use it to mow down brainless armorless mooks that charge you, against anything even remotely resembling a threat it will just do no real damage for the payoff of being slow as poo poo, anchoring you down and possible overheating. It's garbage and I hate it. - the plasma rifle is pretty loving cool. You get it before the final mission, which almost exclusively features unarmed civilians brainwashedly flailing at you. I don't want to use my plasma rifle to gun down those poor fuckers. The plasma rifle was used exclusively for the final boss and while it did okay there, I would have killed to actually KILL with it. - any weapon discussion is kinda senseless anyway because you get a revolver that shoots explosions which kill gigantic fuckoff robots in three shots. It's ridiculous. It also invalidates the cool optional golden DLC gun.
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# ? Apr 21, 2015 17:37 |
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Simply Simon posted:In the weapons department, however... On the other hand, the laser rifle can one-shot that boss who hides behind bulletproof glass since light, y'know, passes through clear glass. Which is pretty funny
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# ? Apr 21, 2015 19:11 |
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GrandpaPants posted:I hope the next Deus Ex game doesn't include experience for killing dudes and just does what Deus Ex 1 did and give you points for completing objectives/being good at exploring. It seems stupid for a franchise that is ostensibly built on freedom of choice to "penalize" you mechanically for making certain choices. This is also sort of like games with a morality system where doing the good thing is often better since your allies hate you less and you tend to get more poo poo out of it anyway. I really want a morality system where the good choices actually compromise your mission rather than simply being all gooey and warm feeling.
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# ? Apr 21, 2015 19:17 |
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LoonShia posted:A thing dragging down Human Revolution for me is that you get the greatest amount of XP for playing stealthily and non-lethally. This skews the game in this direction, instead of making both ways of playing equally valid. Simply Simon posted:In the weapons department, however... The biggest problem I had with the weapons though was never knowing what sort of ammo was going to be available. Your first time through, you're pretty much guaranteed to carry around a useless weapon that you just don't find enough ammunition for to ever make worthwhile. poptart_fairy posted:I really want a morality system where the good choices actually compromise your mission rather than simply being all gooey and warm feeling.
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# ? Apr 21, 2015 19:53 |
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RenegadeStyle1 posted:I was playing dragon age inquisition in front of my nephew and the part where they all sing that holy chant thing happened and let's just say I've never blushed because of what a 9 year old thought of me until tonight. Yeah it's generally a really good game but man some of those moments when they're trying to be all solemn and epic are just embarassing. Hell, I was entirely on my own for that part but I still wanted to sink into the ground a little bit.
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# ? Apr 21, 2015 20:22 |
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NLJP posted:Yeah it's generally a really good game but man some of those moments when they're trying to be all solemn and epic are just embarassing. Hell, I was entirely on my own for that part but I still wanted to sink into the ground a little bit. What about it, is it just terribly written?
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# ? Apr 21, 2015 20:24 |
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musical numbers in games rarely work
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# ? Apr 21, 2015 20:42 |
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carry on then posted:What about it, is it just terribly written? It starts with one person singing and then some other terrible voice actors who have never met each other start singing from their sound isolation booths. And once all 8 of them start up, boy does it really hit me right in the ol' feels. Here, "enjoy": https://www.youtube.com/watch?v=AgYxMVRtJr4
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# ? Apr 21, 2015 20:45 |
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Tiggum posted:With the heavy rifle, you missed the part where its ammunition takes up half your inventory and runs out in about four seconds. And you can't forget the fact that, even when barely upgraded, the most basic pistol easily 1-shots all basic mooks. With the Anti-Armor upgrade is completely unstoppable.
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# ? Apr 21, 2015 21:48 |
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If you're an elf then right after that scene you get named the head of the Inquisition and in your acceptance speech you can tell everyone that their religion is bullshit and you're going to use them for your personal whims and don't get immediately thrown in a cell by the religious fanatics you're leading because otherwise the game would be about two hours long. Picking the elf so you can be a huge rear end in a top hat to everyone is actually awesome and the only correct way to play the game, but that one instance is just really bizarre.
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# ? Apr 21, 2015 21:58 |
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moosecow333 posted:And you can't forget the fact that, even when barely upgraded, the most basic pistol easily 1-shots all basic mooks. With the Anti-Armor upgrade is completely unstoppable. That's Deus Ex tradition and I wouldn't trade it for anything.
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# ? Apr 21, 2015 22:12 |
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Paper Diamonds posted:the dumb tavern bard. The bard can at least sing and has a few decent tunes.
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# ? Apr 21, 2015 22:16 |
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# ? Jun 3, 2024 22:46 |
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Tiggum posted:
Somebody on here once pointed out that you start the game being outfitted by Sarif with probably millions of dollars worth of experimental military-grade combat augmentations then spend the rest of it scavenging 10mm bullets from abandoned petrol stations and corpses, 4 rounds at a time
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# ? Apr 21, 2015 22:20 |