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Just spent an autismal amount of time creating a massive circular road plan with bus routes and trains and metros and the moment I unpause for people to start moving in I get a never ending string of object reference errors that doesn't go away even after restarts. But I fixed it because I am super smart Immortal Wombat fucked around with this message at 00:49 on Apr 22, 2015 |
# ? Apr 21, 2015 19:08 |
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# ? May 24, 2024 23:33 |
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Immortal Wombat posted:Ugh. gently caress this gay game. Do you have both the Traffic Control and Lane Control (or whatever it's called) mods? I think they conflict.
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# ? Apr 21, 2015 19:27 |
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Immortal Wombat posted:Ugh. gently caress this gay game. Don't blame the game for lovely mods
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# ? Apr 21, 2015 20:04 |
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Domattee posted:I haven't driven in America before but do people seriously struggle with basic right-of-way there? Depending on where you live people struggle just driving in a straight line. LA has tons of traffic so if you can't drive you get weeded out quick, but if you're in a suburb then lol watch everyone spin out and go crazy because it is barely raining. Clanpot Shake posted:People in America get really mad at you when you refuse their politeness and strictly adhere to the right of way. It's kind of hilarious. Like how dare you turn down this NICE THING I DID FOR YOU?! nevermind that going out of turn puts people at risk. Another thing that is super prevalent in the suburbs. I get that they're trying to be nice but it just ends up causing more traffic and more bother. I want to make a .gif of a busy intersection but I have never made one or used screen capture technology. Help? Just point me to the programs you guys are using and I can go from there.
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# ? Apr 21, 2015 20:05 |
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I just used GIFcam.
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# ? Apr 21, 2015 20:27 |
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BallsFalls posted:Don't blame the game for lovely mods We're almost at Elder Scrolls level of mod jackassery. All we have left is for someone to program a mod manager and then the rest of us can post our load lists
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# ? Apr 21, 2015 21:04 |
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We're not at TES levels of mod jackassery until someone mods all the cims to be naked and even then that would only be scratching the surface.
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# ? Apr 21, 2015 21:07 |
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Requesting mod that turns all my cims into https://m.youtube.com/watch?v=iRZ2Sh5-XuM
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# ? Apr 21, 2015 21:14 |
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Moridin920 posted:We're not at TES levels of mod jackassery until someone mods all the cims to be naked and even then that would only be scratching the surface. I'd like to give everyone a horse penis too. Cities: Second Life, here I come.
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# ? Apr 21, 2015 21:27 |
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Moridin920 posted:Depending on where you live people struggle just driving in a straight line. LA has tons of traffic so if you can't drive you get weeded out quick, but if you're in a suburb then lol watch everyone spin out and go crazy because it is barely raining. I've driven in a lot of places, California drivers don't get commended enough. With the crazy numbers at play in the bay area and southern California the traffic clusterfucks are really not as bad as the could be. 880 was always bumper to bumper, but sometimes at up to 70mph and people would still signal and let you in.
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# ? Apr 21, 2015 22:04 |
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Barn Owl posted:I've driven in a lot of places, California drivers don't get commended enough. With the crazy numbers at play in the bay area and southern California the traffic clusterfucks are really not as bad as the could be. 880 was always bumper to bumper, but sometimes at up to 70mph and people would still signal and let you in. I rather liked NYC driving too. The streets are complete anarchy but everyone makes it work somehow. If you gently caress up yeah they give you the business but when things are going well people let cars in when they need to and drive when they can.
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# ? Apr 21, 2015 22:14 |
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necrotic posted:Do you have both the Traffic Control and Lane Control (or whatever it's called) mods? I think they conflict. I have traffic manager and traffic ++? BallsFalls posted:Don't blame the game for lovely mods But it was working fine the last time I played and I haven't added anything or done anything new Also the support forums on steam say the object reference error loop is a known bug they are working on.
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# ? Apr 21, 2015 22:23 |
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Immortal Wombat posted:But it was working fine the last time I played and I haven't added anything or done anything new Dunno about that error specifically but if a mod you are subscribed to gets updated/changed then it will autoupdate without telling you so presumably you can run it one day, come back the next and it won't run right. This happened to me already. Also Traffic Manager and Traffic++ aren't compatible. Traffic Manager also doesn't work with Lane Changer or Toggle Traffic Lights.
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# ? Apr 21, 2015 22:31 |
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It should be pretty drat obvious that different mods that affect the same functionality are not going to be compatible.
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# ? Apr 21, 2015 23:12 |
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Just put this in bold in the OP: If there's a mod you want, Traffic++ isn't compatible with it.
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# ? Apr 21, 2015 23:16 |
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The Traffic Manager mod says right in its description what mods its incompatible with. Read it first before installing it.
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# ? Apr 21, 2015 23:46 |
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Cities: Skylines - Installing Traffic Manager Mods: YOU'LL REGRET THIS
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# ? Apr 22, 2015 00:16 |
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I feel like I read that traffic ++ DID work with traffic manager (and I actually had them working together for a few days). I probably just misread the mod description the first time but I remember wondering specifically if they were compatible and not seeing an issue. I'd like to think that the description changed recently but in all likelihood I'm just a retard who can't read.
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# ? Apr 22, 2015 00:41 |
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Moridin920 posted:I want to make a .gif of a busy intersection but I have never made one or used screen capture technology. Help? Just point me to the programs you guys are using and I can go from there. gooncam http://sourceforge.net/projects/gooncam/ edit: Thanks to the goon who posted about the google earth random image for new tabs in chrome this is fascinating
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# ? Apr 22, 2015 01:02 |
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mr. nobody posted:gooncam can't edit in an attachment:
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# ? Apr 22, 2015 01:05 |
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I can't handle all these dead bodies and garbage.
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# ? Apr 22, 2015 01:58 |
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Tybolt posted:I can't handle all these dead bodies and garbage. Things no real mayor has ever said.
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# ? Apr 22, 2015 04:04 |
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Tybolt posted:I can't handle all these dead bodies and garbage. A shameful mayor.
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# ? Apr 22, 2015 05:17 |
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I want a policy that will allow me to put bodies in the dump for a negative land value modifier. They'll get picked up by garbage trucks and everything.
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# ? Apr 22, 2015 05:24 |
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The building level control mod is pretty nice. Locking high density residential to level 3 enables something resembling medium density.
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# ? Apr 22, 2015 15:29 |
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The only downside is that mid level buildings leave a lot of empty gaps and with the enormous roads it makes everything look really barren. It only gets worse when you're building roads at weird angles. Filling the holes with trees works to an extent, but it would be better if the midlevel stuff would build out parking lots or landscaping to fill the available space.
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# ? Apr 22, 2015 15:54 |
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xzzy posted:Filling the holes with trees works to an extent, but it would be better if the midlevel stuff would build out parking lots or landscaping to fill the available space. I maintain hope that CO's definition of wall-to-wall buildings extends to stuff like this. I know it won't happen but I can dream.
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# ? Apr 22, 2015 16:19 |
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popewiles posted:I want a policy that will allow me to put bodies in the dump for a negative land value modifier. They'll get picked up by garbage trucks and everything. I think it'd be kind of funny if there was a "recycling tanks" building that produced basic industrial resources from dead bodies. Basically I just want a complete set of mods for Cities: Alpha Centauri.
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# ? Apr 22, 2015 16:46 |
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Soylent Green Factories.
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# ? Apr 22, 2015 17:05 |
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Is there an easier way to build highways that curve? I can't get them lined up and it leaves weird gaps between them
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# ? Apr 22, 2015 17:07 |
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kaujot posted:Is there an easier way to build highways that curve? I can't get them lined up and it leaves weird gaps between them Does anyone have the link to the road priority mod?
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# ? Apr 22, 2015 17:17 |
kaujot posted:Is there an easier way to build highways that curve? I can't get them lined up and it leaves weird gaps between them Build it in segments using the curve tool, where you specify a direction and endpoint for each segment. After each segment build a small perpendicular road piece out from the new end, using a two-lane road. Continue until you've built the entire highway you want. Now build the other side of the highway in the same direction, so both sides run the same way. Doing that makes it much easier to get matching curves. Use the grid-snapping on the two lane roads to control spacing between the two sides of the highway. It'll take some practice, but remember to carefully measure the position of the control point (first build step) on your curved roads. Positioning those right is central in making the spacing equal. After building both sides of the road, use the upgrade tool right-click to flip the lane direction of one side. Then remove the helper two-lane road segments.
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# ? Apr 22, 2015 17:17 |
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kaujot posted:Is there an easier way to build highways that curve? I can't get them lined up and it leaves weird gaps between them I wish there was a full-width highway brush that just laid down both directions at once, like all the other roads. It seems odd that there isn't one, considering that's how they're usually used. I'm having a hard time thinking of anywhere other than interchanges and highway-based roundabouts where you don't want both directions running together, unless you're doing something unusual for aesthetic reasons.
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# ? Apr 22, 2015 17:19 |
There's so many road configurations that would make sense to have but just don't exist. Hopefully they're fixing some of that in the Big Update for Tunnels.
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# ? Apr 22, 2015 17:22 |
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Supraluminal posted:I wish there was a full-width highway brush that just laid down both directions at once, like all the other roads. It seems odd that there isn't one, considering that's how they're usually used. I'm having a hard time thinking of anywhere other than interchanges and highway-based roundabouts where you don't want both directions running together, unless you're doing something unusual for aesthetic reasons. Split highways are super common once you get outside population centers. Some of it is safety and cost cutting, move the lanes apart and maybe you don't have to build a giant retaining wall to prevent cars from crossing into oncoming lanes. The other reason is to route around local terrain features.
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# ? Apr 22, 2015 17:22 |
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xzzy posted:Split highways are super common once you get outside population centers. Some of it is safety and cost cutting, move the lanes apart and maybe you don't have to build a giant retaining wall to prevent cars from crossing into oncoming lanes. The other reason is to route around local terrain features. Yeah, of course. The brush could easily leave a median between the highway segments, just like the four-lane roads. I'd assume that would be the default mode, really. Terrain is more of a reason to lay directions separately. I wouldn't want that option to go away or anything. Alternately, just add real UI support for building parallel roads. nielsm posted:There's so many road configurations that would make sense to have but just don't exist. Hopefully they're fixing some of that in the Big Update for Tunnels. Yeah. Three- and four-lane one-way would be nice.
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# ? Apr 22, 2015 17:33 |
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Supraluminal posted:Alternately, just add real UI support for building parallel roads. Yeah, maybe something where you shift+click on an existing road, it lets you snap a second road along that route. That would be pretty badass. Might generate glitches with the way the game auto-adjusts the terrain to make the surface flat but there's already a bunch of visual glitches with that component, what's one more?
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# ? Apr 22, 2015 17:41 |
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TheGreySpectre posted:That being said how do you get industry to develop late game? I have a city of about 110k with like 4% unemployment and even if my people want industry, they won't actually work at the jobs in a newly zoned area. I just get "not enough workers" icons on pretty much every building. Seems like the level 3 buildings are fine but the level 1 buildings get permastuck at level 1 since no one wants to work there. In my current city I've had success breaking through this Catch-22. The key is to make sure everything is in place to allow industry to ascend to Level 3 really quickly — tons of parks (I use the Paradox Plaza thingy), tons of fire coverage, a police station, a bus route or two, and something random like a school or cemetery. Then zone industry. If I do it slowly enough, like an 8x8 block at a time, the new buildings will upgrade to level 3 even before they notice they don't have any employees. Annoyingly, this doesn't work for specialized industry, which is always Level 1. I'm hoping CO fixes this at some point because it makes no sense.
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# ? Apr 22, 2015 19:14 |
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savetheclocktower posted:Annoyingly, this doesn't work for specialized industry, which is always Level 1. I'm hoping CO fixes this at some point because it makes no sense. Actually, if you mouse over the level bar for specialized industrial buildings, the tooltip will inform you that they always start at maximum level, for whatever reason.
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# ? Apr 22, 2015 20:14 |
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# ? May 24, 2024 23:33 |
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nielsm posted:upgrade tool right-click to flip the lane direction of one side I...I've wasted my life...
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# ? Apr 22, 2015 20:20 |