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Kitfox88
Aug 21, 2007

Anybody lose their glasses?

Decrepus posted:

snakes memes

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GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
Everyone in that game, please do keep us all updated with your memetic irreverence.

Nuclearmonkee
Jun 10, 2009


GenericOverusedName posted:

Everyone in that game, please do keep us all updated with your memetic irreverence.

ok

Neruz
Jul 23, 2012

A paragon of manliness

Nuclearmonkee posted:

Augur elders.



A few turns ago he killed about the same number of my mages. The end result of this will be us beating eachother to death with sticks.

As the game enters the final stage all the provinces have been reduced to blackened wastelands and no-one can afford mages anymore. Conflict is between a handful of summoned units and naked mans with sticks.

Meme Poker Party
Sep 1, 2006

by Azathoth

Neruz posted:

As the game enters the final stage all the provinces have been reduced to blackened wastelands and no-one can afford mages anymore. Conflict is between a handful of summoned units and naked mans with sticks.

Honestly that sounds better than the typical endgame.

Corbeau
Sep 13, 2010

Jack of All Trades
It would be pretty neat to have a tempo that rose in the mid-late game and then deteriorated from all the world-shattering spells being thrown around to the point where people are scrabbling over scraps. Sort of the classic Starcraft endgame when the map starts to get mined out.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

Corbeau posted:

It would be pretty neat to have a tempo that rose in the mid-late game and then deteriorated from all the world-shattering spells being thrown around to the point where people are scrabbling over scraps. Sort of the classic Starcraft endgame when the map starts to get mined out.

Game where domkill nations are forbidden and everyone's required to take Death 3. :getin:

Corbeau
Sep 13, 2010

Jack of All Trades

Kitfox88 posted:

Game where domkill nations are forbidden and everyone's required to take Death 3. :getin:

This but unironically.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
I'm deathly serious

to level 3

Neruz
Jul 23, 2012

A paragon of manliness

Corbeau posted:

It would be pretty neat to have a tempo that rose in the mid-late game and then deteriorated from all the world-shattering spells being thrown around to the point where people are scrabbling over scraps. Sort of the classic Starcraft endgame when the map starts to get mined out.

This does actually happen sometimes if someone starts wishing for armageddon a bunch.

Samog
Dec 13, 2006
At least I'm not an 07.

Corbeau posted:

It would be pretty neat to have a tempo that rose in the mid-late game and then deteriorated from all the world-shattering spells being thrown around to the point where people are scrabbling over scraps. Sort of the classic Starcraft endgame when the map starts to get mined out.

SOME WORDS ABOUT THE CREATION OF DOMINIONS 4

After completing Dominions 3 we were a bit tired of making Dominions, so starting with Dominions 4
then was out of the question. Also, Johan got a new full-time job at Sony Ericsson then and got his
programming needs fulfilled there. Many Dominions 3 patches and a long break later we got inspiration
for making a new game again, but we wanted something different from our earlier projects. So we
started with Trade & Taint.
Trade & Taint was just a preliminary name, but we never figured out a better one. It was a real time
multiplayer online game, like a MMORPG, but not massive and with no 3d characters. The game took a
lot of inspiration from Star Sonata, a great little game by the way.
The concept was to buy a party of soldiers and donkeys and then transport goods between villages,
making money by buying cheap and selling were the demand was high. After a while you would be rich
enough to start your own colonies and create mines there if the place is mineral-rich or maybe plant
fields and sell oats. It was still an Illwinter game, so we had magic and horrors, too. When you had a
colony you could create a wizard's tower and have your mages perform magic rituals, craft items, and
enchant your surroundings. We had global rituals too, like meteor storms that made a meteor crash
down on the world every minute or so. The meteor storms looked very apocalyptic and were
devastating for everyone but the horrors. Performing magic made the world more tainted and enough
taint resulted in horrors appearing. First came a few, then came some more, and finally there was an
apocalypse of horrors that destroyed settlements, player colonies, and eventually the entire world.

Density
Nov 12, 2008

by FactsAreUseless
What's a reasonable turn number for the game to end? 60? 80?

e: That sounds like the worst game ever samog. It's terrifying that these are the same people making dom4.

Density fucked around with this message at 04:55 on Apr 21, 2015

Samog
Dec 13, 2006
At least I'm not an 07.
itsounds way better than dominions or conquest of elysium

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Density posted:

What's a reasonable turn number for the game to end? 60? 80?

e: That sounds like the worst game ever samog. It's terrifying that these are the same people making dom4.

You best start believing in the worst game ever. YOU'RE IN ONE!

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
but i don't think they played in that cap only province map :confused:

Samog
Dec 13, 2006
At least I'm not an 07.
abattoir was good actually

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
I'm not in snakesgame but I do have this:

jBrereton
May 30, 2013
Grimey Drawer

Corbeau posted:

It would be pretty neat to have a tempo that rose in the mid-late game and then deteriorated from all the world-shattering spells being thrown around to the point where people are scrabbling over scraps. Sort of the classic Starcraft endgame when the map starts to get mined out.
You can easily force this with the event modding system.

Boing
Jul 12, 2005

trapped in custom title factory, send help
You can also force it by wishing for armageddon repeatedly

Korhal
Aug 9, 2007
Chaos and evolution, baby.
Looking for help dealing with a 2v1 in a game I'm in. This is Early Age and I'm Ulm. I'm fighting against Agartha on my eastern border and am winning pretty solidly, but it's taking 90% of my attention/troops. Meanwhile Ry'leh has begun attacking with thrall shambler hordes on my undefended coast. I usually retake the land 1-2 turns later but it's getting really annoying. I would just go underwater after him but my water gem income is laughably low and I can't hope to get a big force underwater or freeze the sea. I have L7 In most magic trees and have access to 4W as my best water mage. I tried to talk him into attacking Agartha but he's deadset on ineffectually hitting my coast and screwing up my supply lines.

Nuclearmonkee
Jun 10, 2009


Korhal posted:

Looking for help dealing with a 2v1 in a game I'm in. This is Early Age and I'm Ulm. I'm fighting against Agartha on my eastern border and am winning pretty solidly, but it's taking 90% of my attention/troops. Meanwhile Ry'leh has begun attacking with thrall shambler hordes on my undefended coast. I usually retake the land 1-2 turns later but it's getting really annoying. I would just go underwater after him but my water gem income is laughably low and I can't hope to get a big force underwater or freeze the sea. I have L7 In most magic trees and have access to 4W as my best water mage. I tried to talk him into attacking Agartha but he's deadset on ineffectually hitting my coast and screwing up my supply lines.

Rlyeh is a troll nation this is the best he can do. If the provinces have archer or heavy cav pd you can pump them and kill his poo poo en masse. Add an e2 and tell it to blade wind a few times if you want to augment it.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

Korhal posted:

Looking for help dealing with a 2v1 in a game I'm in. This is Early Age and I'm Ulm. I'm fighting against Agartha on my eastern border and am winning pretty solidly, but it's taking 90% of my attention/troops. Meanwhile Ry'leh has begun attacking with thrall shambler hordes on my undefended coast. I usually retake the land 1-2 turns later but it's getting really annoying. I would just go underwater after him but my water gem income is laughably low and I can't hope to get a big force underwater or freeze the sea. I have L7 In most magic trees and have access to 4W as my best water mage. I tried to talk him into attacking Agartha but he's deadset on ineffectually hitting my coast and screwing up my supply lines.

Cast a defensive dominion global then let your PD style on his guys. e: I'd recommend Vengeful Waters but maybe Dark Skies (not against mindless) Mechanical Militia(?) ok so there are no good options, defensive globals are amazing for stalling a two-front though. Wrathful skies?

e2: Definitely Earth Attacks his thralls once you have it, if you can strand them on land without magical leadership they will fall apart.

TheDemon fucked around with this message at 03:30 on Apr 22, 2015

amuayse
Jul 20, 2013

by exmarx

Korhal posted:

Looking for help dealing with a 2v1 in a game I'm in. This is Early Age and I'm Ulm. I'm fighting against Agartha on my eastern border and am winning pretty solidly, but it's taking 90% of my attention/troops. Meanwhile Ry'leh has begun attacking with thrall shambler hordes on my undefended coast. I usually retake the land 1-2 turns later but it's getting really annoying. I would just go underwater after him but my water gem income is laughably low and I can't hope to get a big force underwater or freeze the sea. I have L7 In most magic trees and have access to 4W as my best water mage. I tried to talk him into attacking Agartha but he's deadset on ineffectually hitting my coast and screwing up my supply lines.

Kill his mages with remote attacks. If you have astral mages, stick one on each of your armies to dissuade mindhunts. EA R'lyeh honestly can't do that much outside water so it's not that big of a concern. Going underwater against R'lyeh is a bad time for most land nations so I don't advise it.

Magil Zeal
Nov 24, 2008

Decrepus posted:

Snakesgame please submit your memes


It's all I got

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
I was about to complain about the lack of magma kids then I saw the torches.

So instead I'll complain about the lack of living mercury. :v:

Turin Turambar
Jun 5, 2011



Welp, using Magma Children and Mercury elementals with the rest of the army is harder than I thought. I thought they did damage with their auras (fire or poison) to the units near them in the 8 tiles around. But they also leave in their path both fires and poison clouds lingering around that affect every unit walking into it.

But hey, seeing 150+ Great Olms mindblasting fools is pretty cool. The problem is that they aren't smart enough to spread their paralysis effect and chooses the same target doing little amount of damage. If not, I could paralyze 80 units by turn.
edit: yep, a few minutse ago I divided the squad in two thinking the same, pity my enemy Mictlan doesn't have archers or cavalry to direct fire to them. Now to wait 2-4 days to see if it worked.

Turin Turambar fucked around with this message at 19:25 on Apr 22, 2015

How are u
May 19, 2005

by Azathoth
I'd try setting squads of Olms to fire at different types of targets. Large monsters, archers, closest.

jsoh
Mar 24, 2007

O Muhammad, I seek your intercession with my Lord for the return of my eyesight

Turin Turambar posted:

Welp, using Magma Children and Mercury elementals with the rest of the army is harder than I thought. I thought they did damage with their auras (fire or poison) to the units near them in the 8 tiles around. But they also leave in their path both fires and poison clouds lingering around that affect every unit walking into it.

But hey, seeing 150+ Great Olms mindblasting fools is pretty cool. The problem is that they aren't smart enough to spread their paralysis effect and chooses the same target doing little amount of damage. If not, I could paralyze 80 units by turn.
edit: yep, a few minutse ago I divided the squad in two thinking the same, pity my enemy Mictlan doesn't have archers or cavalry to direct fire to them. Now to wait 2-4 days to see if it worked.

set them spread in as many squads as you can lead with just fire orders, unless you really want to lazer beam a giant or some eagle warrirors, then do the specific ones. if you set them to just fire they randomyl select squads and are much more likely to shoot commanders

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Magil Zeal posted:


It's all I got

This is very dank. :waycool:

Nuclearmonkee
Jun 10, 2009


Neruz posted:

As the game enters the final stage all the provinces have been reduced to blackened wastelands and no-one can afford mages anymore. Conflict is between a handful of summoned units and naked mans with sticks.

I made twenty three gold this turn so it's already there. BoT is a good spell.

Corbeau
Sep 13, 2010

Jack of All Trades
DomOnSale has ended in a throne victory for Helheim (me).

This game was an absurd gut-wrenching up-and-down ride towards the end. I ricocheted back and forth between being full confidence and total despair for something like 12 turns (roughly when I settled on going for a quick throne attempt). If I hadn't pulled off the throne win when I did, I feel quite confident that Fomoria (GoodEyeClosed in IRC) would have eventually ground out a win due to his total dominance in research and gem income. C'tis (Enjoy) did an excellent job of sussing out that I was going for the sudden-death throne win, and was in position to stop me each time. The first time he handed me my worst defeat of the game - turns out that air-breathing troops being led by a Gift of Water Breathing commander die when they rout, since they become disconnected from their commander. That was a big pile of sacreds that died trying to defend my southern underwater throne from skelespam. I think that I lost more sacred cap-only cavalry to that battle than I lost during all of my previous wars combined. Enjoy also timed his later land attack correctly to stop me when I made my second effort to win on throne points, but it turns out that air mages are much, much stronger on land than in the water. Plus this time I made sure to put my elites in front of the PD so they wouldn't rout due to chaff casualties. I'd already beaten off Abysia's and Fomoria's main counterattacks during the turn before; they'd been at war with each other so their troops were mostly out of position when my throne attempt was revealed, so it was mostly down to C'tis. Though I must admit that having Fomoria's elemental royalty and a few of his summoned mages come charging at me was an unpleasant surprise - and indicative of how the game likely would have gone if it had continued. I don't think that I could have waited any longer to make my gambit.

Endgame map: Fomoria in the north/northwest, C'tis in the west/southwest, Ulm in the south, Abysia smack dab in the middle (kudos on surviving in that position btw), and Helheim in the east. Also AI Ermor on the Ulm/Helheim border.



How did we end up at such a point, though? I only have part of the picture, the eastern picture, so I'd love it if some of the other participants could share how events played out in the west. Here's my pretender:



This being my first game, I had very little idea of what I was doing in pretender design. I'd figured out that Glamour stacked well with high defense, so I knew that I wanted a major water bless. I'd read that Thunder Strike was amazing, so I wanted at least A4 so that I could cast Storm. Other than that, I had no real plan going in. Exploit blessed Helheim sacreds to expand well, make air quills to bolster my research, and then leverage mid-game magic and maybe some equipped thugs in order to... something? I had some vague notion of going for Vengeful Waters in the late game, but that turned out to be a laughable prospect for my cost-inefficient researchers. If I did it again I'd probably go up to Cold 3, take Sloth 1, and invest those points in either Growth 3 or Magic 3.

My early- and mid-game was really framed by choices made by other players. My initial neighbors would have been Marverni (ENesbit), T'ien Ch'i (Verr), and Ur (Killjore). Ur's other neighbor AIed very early on, while Marverni had his expansion stunted by Abysian assassins and T'ien Ch'i staled a couple of times and got invaded by Ulm (Stallion). This meant that Ur and I had the entire eastern third of the continent between us. As Helheim, I knew that my armies were likely strongest in the early-to-mid game and that Ur's greatest strength was in mages - which require research time to ramp up. My choices were either to invade a neighbor who was already down (but not yet out), or take the fight to Ur - who would only get stronger (and who had, at this point, actually claimed more land than I had - not physically, but in border agreements). I would never be in a stronger position relative to Ur than right now, and a war was inevitable sooner or later, so I re-drew our previously-agreed borders and launched into a full-scale war when he objected and attacked.

Many things happened during, and after, the war with Ur, but the general pattern stayed constant: I kept Marverni as a buffer on my flank (albeit a "buffer" that invaded me once, but I compromised and made peace - I could quite rightly point to the fact that his other neighbors were going to gut him if he sent all his troops to attack the one peaceful border he had) while I slowly ambushed Ur's raiding armies, raided Ur's backfield with Valkyrie swarms, and eventually rolled up Ur's land as the balance of army strength shifted more and more in my favor. Marverni eventually wound up throwing his armies at Abysia, losing, and being partitioned between Abysia, Mictlan, and I (though I only re-took the land I'd previously ceded to Marverni). Mictlan was then partitioned between Fomoria and I (with me getting Mictlan's share of formerly-Marverni land).

Crucially, because I was the only neighbor who wasn't beating on him, Marverni sent me his gem and gold reserves right before going AI. This included an enormous pile of Astral gems, which I used to empower a Crystal Sorceress to S2 and start casting Acashic Record to gather info on how people were doing. My war with Ur was either over or about to be over at this point, so my income was shooting up from all the captured provinces and I felt fantastic about my prospects. I had an enormous stretch of land with excellent strategic cohesion, I had multiple Amazon tribes to break me into Water, Nature, and Astral (plus Crystal Sorceresses who could Communion and participate in the Thunder Strike fun), and I had the troops to make some excellent thugs with my new magic diversity (and indeed, I wound up fielding a bunch of Vine Shield / Frost Brand / Horror Helm ponyman thugs - Marverni's gem reserves helped make mass production of equipment possible). I thought that I was on top of the world, and was mostly afraid that my three neighbors (Ulm, Abysia, and now Fomoria) would realize how far ahead I was and gang up on me. That's another reason I started casting Acashic Record: I was desperate for a boogeyman of some sort to break up any potential alliance against my seemingly-dominant position.

And then I saw Fomoria's graphs.



This is a screenshot from that turn; Fomoria is in purple, I'm in grey, and Abysia and Ulm are fairly intuitive colors. I hadn't seen C'tis' graphs yet, but his research was comparable to mine. It turns out that Fomoria was already crushing us in every magical measurement possible, with twice as much research and gem income as second place (me) and his research rate was increasing far faster than anyone else's (indeed, by the end of the game he had something like three or four time the raw research compared to second place). I didn't find an illusionary boogeyman to play up as a distraction; I found an existential threat that might already be impossible to defeat. This is when I contacted C'tis for the first time, looking to build a coalition against Fomoria. C'tis was, at the time, finishing up a successful war with Caelum, but he instead signed a NAP with Fomoria. When I heard about the NAP, my mind was made up: there was no way to win a conventional war with Fomoria.

I'd had throne points in the back of my mind since the latter stages of my war with Ur, and had been working to get into the water via Manuals of Water Breathing (enabled, again, in part by a nature empower from Marverni's gem gift). If I could get the two water thrones, and it looked like I would, then I had a very real shot. Only 6 points were required to win, and I knew where both of the 2-point thrones were located. One had been on my original border with Ur, while the other was in Ulm's territory - and by now, thanks to the graphs, I knew that Ulm had no magical firepower whatsoever. I could beat him. Easily. If i could get to 2 throne points from small thrones, then I could easily snap up the 4 more required to win in a single turn of claiming - hopefully winning without anyone, especially Fomoria, seeing it coming.

It almost worked out exactly as planned. C'tis either figured it out or already had the same plan in motion, and he took away one of my water thrones on the turn that I claimed the big thrones. That bought a good 4 turns of time while I scrambled to take Abysia's eastern throne. Still, my ponies had just enough in the gas tank to make it over the finish line. When I submitted the final turn I'd spent, forged, or combat-allocated every single gem in my possession - all towards holding the thrones. Independent revolts were going uncrushed, Fomoria had started taking away my water possessions, and even AI Ermor was steadily chewing through my southern provinces. I'd bet pretty much everything on the throne play. It worked, but if C'tis' land army had broken mine on that final turn then I would have had no realistic chance of coming back. The final battle:




If it had all come crashing down, my probably-futile plan was to convince C'tis to ally against Fomoria once I was no longer threatening a throne win. I doubt he'd have done it; I think Enjoy's plan was a throne win of his own, which would have meant invading my core provinces to take the 2-pointer in the middle of my territory. I can't imagine any way that either of us could have overcome GoodEyeClosed's magical advantages if neither of us could win a quick throne victory. I don't know how GEC pulled into such a research lead, honestly - I thought that I was doing quite decently on research with my Amazon Owl Quill factories, but it was dwarfed in comparison with Fomoria's research. I suspect that at least part of it was how heavily both C'tis and I used our mages in combat - skelespam for him, glamourthugging and thunder striking for me. I avoided fighting Fomoria as much as I could, and my scouts were never in quite the right position during our division of Mictlan, so I never got to see him fight a major battle. I can only imagine that he relied much less on combat mages than we did. Here's the ending research graph to illustrate the point:



That's a lot of RP. Gem graph:



Not bad there, either.

I feel fairly good about my strategic decisions this game, though newbie mistakes in tactics surely abounded. I think that I chose the correct targets and correct allies. I know that I love playing Helheim. Glamour is an unbelievably powerful ability, especially in a strategic context. Unless you're actively in combat, nobody can be sure of where your armies are. That forces people to either act extremely cautiously or take enormous risks. And then Helheim adds the glorious cherry on top of the delicious *heim glamourcake: Valkyries. Valkyries are currently my favorite unit in the game. Much like Glamour, Flight is a huge advantage in both tactical and strategic contexts. It provides immense flexibility, opens up vast offensive options, and gives you an early tactical answer against artillery-based army compositions. The amount of uncertainty you can sow in an opponent is superb. Glamour + Flight is pure distilled bullshit and I love it.

Corbeau fucked around with this message at 09:57 on Apr 23, 2015

Enjoy
Apr 18, 2009

Corbeau posted:

If it had all come crashing down, my probably-futile plan was to convince C'tis to ally against Fomoria once I was no longer threatening a throne win. I doubt he'd have done it; I think Enjoy's plan was a throne win of his own, which would have meant invading my core provinces to take the 2-pointer in the middle of my territory.

The other water throne was only 3 provinces away from me.

Nuclearmonkee
Jun 10, 2009


Were the thrones unforted? I would assume waters were but were the land ones as well? Once you get further into the game you should always fort all of your thrones to give yourself at least one free turn to respond if someone rushes your thrones.

Chairman Pow!
Apr 23, 2010
I am trying out a disciple game with 2 player teams. We are doing LA, and I was thinking of trying out Ulm since I have never played an astral or horror nation before. Who would be a strong nation pairing with them?

amuayse
Jul 20, 2013

by exmarx
Agartha or Abysia

Absum
May 28, 2013

I'd say Mictlan or Midgard for blood sac and decent early game.

e: I have literally never played a disciple game though

I Love You!
Dec 6, 2002

Chairman Pow! posted:

I am trying out a disciple game with 2 player teams. We are doing LA, and I was thinking of trying out Ulm since I have never played an astral or horror nation before. Who would be a strong nation pairing with them?

Midgard is the absolute strongest option if you're looking to just crush people.

LA Ulm is arguably the strongest LA nation and one of the best nations in the game, but they have a few weaknesses.

1. Mediocre early game (though they can beat sacreds pretty easily)
2. No Blood Sac
3. Takes a little while to get blood rolling

Midgard has amazing early game without needing a bless, the ability to blood sac, a splash of blood magic that helps them feed the initial vampire engine, and no need to go blood magic themselves. This pretty much perfectly complements Ulm and makes this one of the most dangerous 1-2 nation combos in the game.

Outside of Midgard, you are looking to shore up at least a few of those weaknesses in some way while playing to your strengths. Any nation with a strong early game or who can assist with the blood/blood sac engine is going to be great since Ulm can do so much so early with a blood boost. I would HIGHLY recommend a form of blood sac as that makes your Vampire Counts completely insane early and often though it can be tough keeping two blood nations alive through the first two years if you aren't using Midgard. Just remember to use your vamps for defense while your teammate helps provide the slaves and researchers actual battle magic.

Marignon is a fun choice if your goal is to either get last place or win outright. Marig and Ulm are lategame monsters with infinite blood resources and amazing mages but they are far more likely to just get run over in year 1.

If you can survive till Evoc 5 your Black Priests should be able to secure the game for you, then just push for the horrorpocalypse while expanding and spreading your dom.

I Love You! fucked around with this message at 16:35 on Apr 23, 2015

FnF
Apr 10, 2008
The globals-board in ChunkyPanty this turn :



I (EA Ermor) don't know how I managed to get to this point, it's been a strange ride. Atlantis will presumably cast a 999-gem one right over it next turn, but at least I get to bask in my one turn of preposterous glory :v:

Boing
Jul 12, 2005

trapped in custom title factory, send help
Attacking your dominion has gone from "slow and tiresome" to "living hell" to the word "gently caress" repeated thousands of times

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Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



does flaming arrows overwrite or add on to the poison on the bow of, say, spider clan archers for ea machaka? i asked in irc and no one was really sure. also, is flames from the sky worth a poo poo?

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