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theultimo posted:so steam workshop is going to turn into the Android market. They'd probably like that, but the workshop is the last place you get mods for Skyrim. You go elsewhere first because the workshop itself is a big obtuse lumbering mess of developed-a-decade-ago software design.
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# ? Apr 23, 2015 19:35 |
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# ? May 27, 2024 23:05 |
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I'd actually entertained the idea of trying Skyrim with mods (and the Workshop) as I haven't played it since shortly after it released. Guess I'll do something else instead! loving lol
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# ? Apr 23, 2015 19:36 |
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I am not against paying for mods. I am against bullshit like free stuff "updated" just for money reasons.
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# ? Apr 23, 2015 19:37 |
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deadly_pudding posted:Somebody at Mojang is having one of those cartoon seizures with the dollar signs in his eyes, though. Mojang didn't start that, it was the modding community itself evolving that way.
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# ? Apr 23, 2015 19:37 |
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bonds0097 posted:What exactly is the problem with paid mods aside from "I don't want to pay for things I want to use"? I mean, just don't buy the mods. It's just kind of a value proposition problem for me. I already get nickel-and-dimed by actual content-owners for software that barely works even before mods (like Skyrim). Now I'm also going to get nickel-and-dimed by people who aren't even theoretically obligated to do any form of QA whatsoever to get a bunch of (previously free) stuff whose functionality, especially when combined with other mods, is even more tenuous. Basically, the idea of having a weirdo game with like 60 mods installed is a lot less palatable when those mods are each $3.
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# ? Apr 23, 2015 19:39 |
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Well on the upside my item inventory now finally no longer has tabs that say Dota 2 (0), Battleblock Theatre (0), etc. A very minor improvement, but hey I'm trying to find the silver lining here.
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# ? Apr 23, 2015 19:39 |
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Kanfy posted:Looks like NecroDancer's full version was released, judging from my 1.2 GB download. If you don't own that game soon, your life has gone horribly wrong somewhere. I've had my eye on this one for a while, but I have never really played Rogue-likes or Rhythm games before. I'm not sure I'd be that good at it.
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# ? Apr 23, 2015 19:39 |
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Haha, of course is the GateGate star Arthmoor participating in this, of course.
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# ? Apr 23, 2015 19:40 |
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Look on the bright side, maybe this means well get modders that will make professional quality mods worth pay-ahahahahah i cant even finish this poo poo
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# ? Apr 23, 2015 19:42 |
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Hogo Fogo posted:Haha, of course is the GateGate star Arthmoor participating in this, of course. They knew!
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# ? Apr 23, 2015 19:43 |
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Introducing a paywall into the modding scene on the biggest digital PC platform is going to have a huge impact on the modder mentality and change a scene that some people were really into as consumers, it's not that hard to understand. Like, if you were a guy who played hundreds of hours of Skyrim thanks to a huge selection of mods then of course this is a big deal for you when the next Bethesda game comes along and every sword/gun has a price tag.
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# ? Apr 23, 2015 19:44 |
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bonds0097 posted:What exactly is the problem with paid mods aside from "I don't want to pay for things I want to use"? I mean, just don't buy the mods. 1) It's a gigantic legal lightning rod. And also Valve's support is notoriously terrible and understaffed to begin with. Think about how big of a clusterfuck Youtube is in regards to this and then think about how Valve's attempt to handle something like that will be. 2) Modders are almost universally horrible shitbags and anything that encourages them to be bigger shitbags is bound to be terrible/hilarious. (This could be a plus or minus depending on your perspective) 3) Game companies now making profits directly off other people fixing poo poo for them, which is about the scummiest thing I can possibly imagine.
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# ? Apr 23, 2015 19:45 |
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Honestly I wouldn't be surprised if Bethesda had a big hand in pushing this idea forward. They've always seemed the type (remember most of the Oblivion dlc.)
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# ? Apr 23, 2015 19:45 |
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Neddy Seagoon posted:FFIX isn't though . And it never will be. We all know what happens when SE tries to develop their own emulators
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# ? Apr 23, 2015 19:46 |
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So what's Bethesda's/Valve's cut on every purchase anyway? I haven't seen it mentioned and don't know which EULA to read.
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# ? Apr 23, 2015 19:46 |
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So what's next? Coupons for mods?
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# ? Apr 23, 2015 19:46 |
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Palpek posted:So what's Bethesda's/Valve's cut on every purchase anyway? I haven't seen it mentioned and don't know which EULA to read. Modder gets 25%, I'm not sure what the ratio is between Valve and Bethesda for the other 75%.
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# ? Apr 23, 2015 19:47 |
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Work has value and if someone wants compensation for the work they do it's fine, this is way better than the long slimey con of free spec work Valve has gotten away with for TF2 for years
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# ? Apr 23, 2015 19:48 |
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nekoxid posted:So what's next? Coupons for mods? Turn gems from trading cards from playing a game into its mods. My brain isn't even going to try to process how dumb that is, I just put the words down in the correct order.
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# ? Apr 23, 2015 19:48 |
Logan 5 posted:Well on the upside my item inventory now finally no longer has tabs that say Dota 2 (0), Battleblock Theatre (0), etc. A very minor improvement, but hey I'm trying to find the silver lining here. I got all excited and checked my inventory but I've still got all the tabs
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# ? Apr 23, 2015 19:48 |
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Gwyrgyn Blood posted:Game companies now making profits directly off other people fixing poo poo for them, which is about the scummiest thing I can possibly imagine.
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# ? Apr 23, 2015 19:49 |
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deadly_pudding posted:Modder gets 25%, I'm not sure what the ratio is between Valve and Bethesda for the other 75%. this is the best part
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# ? Apr 23, 2015 19:49 |
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Can someone explain what Gategate is, because google says its something about a scandal in the UK or people complaining about the english language and I'm lazynekoxid posted:So what's next? Coupons for mods? None of this stuff is actually all that new, I was under the impression tf2 and dota2 rewarded modders or whatever in some way its just extending out the glorious monetization bubble.
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# ? Apr 23, 2015 19:49 |
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Hahaha 75% cut for Valve/publisher is amazing, like drat.
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# ? Apr 23, 2015 19:50 |
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People are going to get all huffy about paid mods just like DLC/preorders and in the end will buy it up like hotcakes as usual.
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# ? Apr 23, 2015 19:51 |
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There's even mod BUNDLES now http://steamcommunity.com/sharedfiles/filedetails/?id=429226887
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# ? Apr 23, 2015 19:52 |
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Yeah, it's just an end of an era, like the death of shareware scene. , you made it happen in the end.
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# ? Apr 23, 2015 19:52 |
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Spiderdrake posted:Can someone explain what Gategate is, because google says its something about a scandal in the UK or people complaining about the english language and I'm lazy Guy made a mod that was really good and highly recommended, later he added in Oblivion Gates (Gategate) all over the place. People began sharing the old mod without the gates and he threw a hissyfit all over Nexus, Nexus backed him up and bans people who discuss it.
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# ? Apr 23, 2015 19:53 |
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Palpek posted:Introducing a paywall into the modding scene on the biggest digital PC platform is going to have a huge impact on the modder mentality and change a scene that some people were really into as consumers, it's not that hard to understand. Like, if you were a guy who played hundreds of hours of Skyrim thanks to a huge selection of mods then of course this is a big deal for you when the next Bethesda game comes along and every sword/gun has a price tag. Mods were already on their way out thanks to publishers doing their best to make it as inconvenient as possible to mod games, so this is just another step towards killing off the mod scene.
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# ? Apr 23, 2015 19:53 |
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Palpek posted:Hahaha 75% cut for Valve/publisher is amazing, like drat.
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# ? Apr 23, 2015 19:53 |
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Quest For Glory II posted:Work has value and if someone wants compensation for the work they do it's fine, this is way better than the long slimey con of free spec work Valve has gotten away with for TF2 for years If people want to be compensated for their work maybe they shouldn't be working with other people's intellectual property under an agreement that renders them incapable of actually owning the things they create.
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# ? Apr 23, 2015 19:53 |
theultimo posted:There's even mod BUNDLES now What's the betting that one of these mods conflicts with another one in the bundle?
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# ? Apr 23, 2015 19:53 |
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Spiderdrake posted:Can someone explain what Gategate is, because google says its something about a scandal in the UK or people complaining about the english language and I'm lazy
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# ? Apr 23, 2015 19:53 |
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Lmao I don't use mods all that much but this is loving terrible. Cities: Skylines is one of the games that I have mods for but I'll be hosed if I'm giving any of these people another penny. I paid for the game already and this isn't DLC from the developers - it's a map you shat out by using a free website to get topography and imported using the game's own tools. It took you literally 5 minutes to do and you want to charge people for it? I live in Seattle and I have half a mind to bus over to Bellevue and take a poo poo right on Valve's doorstep and put a little sign that says "Mod - $0.99"
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# ? Apr 23, 2015 19:54 |
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Here's a longer explanation for Gategate I found on Google, for anyone curious: http://pastebin.com/LMzCCTcs
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# ? Apr 23, 2015 19:54 |
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Lemon Curdistan posted:Mods were already on their way out thanks to publishers doing their best to make it as inconvenient as possible to mod games, so this is just another step towards killing off the mod scene. Maybe mod support in games will increase now that publishers can make money by letting their customers make the content for them.
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# ? Apr 23, 2015 19:54 |
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Necrodancer looks cool but I can't pay 0% off $15 for an indie pixel game with rougelike elements. I just can't. theultimo posted:There's even mod BUNDLES now Price of all individual items: $38.11 Discount for buying as bundle: -25% Here's what you save by buying this bundle: $9.43 wow
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# ? Apr 23, 2015 19:55 |
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KoB posted:Guy made a mod that was really good and highly recommended, later he added in Oblivion Gates (Gategate) all over the place. People began sharing the old mod without the gates and he threw a hissyfit all over Nexus, Nexus backed him up and bans people who discuss it.
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# ? Apr 23, 2015 19:55 |
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Gwyrgyn Blood posted:I'm looking forward to all the shitstorms related to people 'stealing' paid mods and putting them up for free on the workshop. Don't worry, every person who wants to sell a mod on steam has to provide banking information that has to be personally approved by a Valve Admin(process can take up to a week....yeah SURE!). Payments are done through a third party, and the sellers also have to do third party tax interviews. It's all fun. Oh the 75% Valve/Publisher cut is set by the Publisher, that means that every Workshop can have a different cut for the creators. Zeron fucked around with this message at 19:59 on Apr 23, 2015 |
# ? Apr 23, 2015 19:55 |
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# ? May 27, 2024 23:05 |
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Lemon Curdistan posted:Mods were already on their way out thanks to publishers doing their best to make it as inconvenient as possible to mod games, so this is just another step towards killing off the mod scene. Sleeveless posted:If people want to be compensated for their work maybe they shouldn't be working with other people's intellectual property under an agreement that renders them incapable of actually owning the things they create.
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# ? Apr 23, 2015 19:55 |