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This is great news it means I don't have to wonder if I ever wan to buy a lovely Elder Scrolls game again.
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# ? Apr 23, 2015 20:23 |
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# ? May 13, 2024 02:56 |
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I do think the current implementation is lovely. Especially there being no $0 option and 75% going to other entities. Even so the TF2 and Dota 2 workshops have a terrible system where you can make poo poo then people can only vote it in the hope that it will get added to the game as a paid item. But like KQ said, it seems no one had a problem with that before so
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# ? Apr 23, 2015 20:23 |
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Also yeah stop giving money to Bethesda.
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# ? Apr 23, 2015 20:23 |
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Quest For Glory II posted:I mean it's not hosed up, I don't really get it. are you guys gonna boycott Garry's Mod and Red Orchestra? IMO there's a small difference between Red Orchestra, Gmod, and early access fishing pole for Skyrim.
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# ? Apr 23, 2015 20:24 |
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Azran posted:Even so the TF2 and Dota 2 workshops have a terrible system where you can make poo poo then people can only vote it in the hope that it will get added to the game as a paid item. But like KQ said, it seems no one had a problem with that before so
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# ? Apr 23, 2015 20:24 |
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Random rear end in a top hat posted:Could the fact that you've already stated you don't care about the game have something to do with the fact you don't see a problem with it being microtransacted into oblivion? it's Skyrim, not Oblivion ()
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# ? Apr 23, 2015 20:25 |
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Awesome! posted:do the winners not get some form of compensation when their items make it into the game? From then on any time that weapon/item is sold on the market or bought from the store of that particular game they get a small cut of it. They also get a unique version of the item with a fancy special effect but who cares about that So yeah they do get compensated, just not by Valve specifically.
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# ? Apr 23, 2015 20:27 |
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Azran posted:Even so the TF2 and Dota 2 workshops have a terrible system where you can make poo poo then people can only vote it in the hope that it will get added to the game as a paid item. But like KQ said, it seems no one had a problem with that before so
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# ? Apr 23, 2015 20:27 |
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This will make every modding community into the minecraft modding scene. Also many large mods that are essentially community projects (like many paradox games have) will be less likely to happen.
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# ? Apr 23, 2015 20:27 |
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i dunno i guess that doesnt really bother me that much. it's like if they took a vote on the best mods and then made the winner official dlc or something
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# ? Apr 23, 2015 20:28 |
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Awesome! posted:i dunno i guess that doesnt really bother me that much. it's like if they took a vote on the best mods and then made the winner official dlc or something That's the key difference that I also mentioned in the awful game mods thread that I think separates the two issues; things like TF2 items voted into the game are actually in the game, officially, as decided by Valve based on the votes from the community. Just having the most votes doesn't guarantee it'll get in. Whereas with modding, the price and the quality of the mod are both equally up to the person who made the mod. They decide what they think their mod is worth and that's a problem because it's almost certainly not going to be worth what they think it is.
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# ? Apr 23, 2015 20:30 |
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It's going to seriously affect the way I play games in the future in a way that's negative. I'm not gonna pretend like I have infinite money. When I say that I'd have to spend $200 on mods if they all cost $3-ish, I'm not saying that I would spend that money- I'm just stating that that's what my hypothetical giant pile of mods would end up costing. So, instead I just don't buy mods. Let's say this spreads to other games. Space Engineers- now I can't join modded servers. Cities Skylines- now I don't have UI mods, and all my saves with modded buildings are all hosed up. New games come out in the future, suddenly poo poo is way different. In a world of traditional-style free mods, I would have bought the next mainline Elder Scrolls and Fallout games no questions asked, after giving them like 2 months to patch out the major warts, because I know that I can squeeze hundreds of hours of replay out of those games thanks to a vibrant mod community. Now I might not bother until they go on deep Steam Sale the next year, if I bother at all, unless Bethesda proves that they've learned how to make a game that's still fun after you learn to see through its tricks. Yeah, dropping $5 here or there on a mod I especially like is okay with me. Putting a price on every mod really fucks up the "mod salad" dynamic that I usually approach these games with, though.
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# ? Apr 23, 2015 20:31 |
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year199X posted:The issue is now people are going to put a price tag on something they would have otherwise traditionally put up for free. Most people are going to have a hard time resisting that option to add a cost to their mod, even if it means less people download it, because now they're at least making money. I'm never going to have an issue with giving someone the opportunity to make money off of their labor. I think that's awesome and can be very empowering, particularly for modders in developing countries. As long as no one if forcing me to buy their poo poo. Which does not appear to be the case. I understand saying 'Mod X is not worth the asking price.' and then not buying that specific mod. I don't understand the blanket statement of 'Modders should not be able to charge for their mods. A lot of these complaints seem to be from people who have literally never contributed anything to the modding scene pining for the golden age when modders labored out of love AKA when they could get modders to generate content for them for free. I don't work for free and I don't expect anyone else to either.
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# ? Apr 23, 2015 20:31 |
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Awesome! posted:i dunno i guess that doesnt really bother me that much. it's like if they took a vote on the best mods and then made the winner official dlc or something The main thing about TF2 workshop content is it's basically a mod for a multiplayer game where being a special snowflake is a big deal that people happily pay money for. I'm okay with stuff like that. When it comes to paying for user content in a singleplayer game, that's when it gets lovely. Remember paysites for mods for The Sims? Was anyone happy with those?
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# ? Apr 23, 2015 20:33 |
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Quest For Glory II posted:I mean it's not hosed up, I don't really get it. are you guys gonna boycott Garry's Mod and Red Orchestra? It's a different situation: Garry's Mod and Red Orchestra are standalone games, Skyrim mods are modifications to an existing game.
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# ? Apr 23, 2015 20:33 |
If I'm giving money to a modder for their labour I want to give them more than a 25% cut
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# ? Apr 23, 2015 20:33 |
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I think the sticking point is that Dota 2 right now borders on abandonware. Literally the only new content patches bring are workshop stuff designed by third parties, coupons for third party tournies and every now and then balance patches made by Icefrog, who isn't a Valve employee. There is absolute radio silence on bugfixing or progress on porting the last two heroes or overall client UI updates/features. There's only info about the International and their seasonal events have been awful p2w poo poo as of late.
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# ? Apr 23, 2015 20:34 |
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deadly_pudding posted:Yeah, dropping $5 here or there on a mod I especially like is okay with me. Putting a price on every mod really fucks up the "mod salad" dynamic that I usually approach these games with, though. Mr Snips posted:If I'm giving money to a modder for their labour I want to give them more than a 25% cut
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# ? Apr 23, 2015 20:34 |
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deadly_pudding posted:now I can't join modded servers To be fair even free-mod games need to be better about cross-play, say when you have visual-only mods, or racing games where you can't even join a game if people have a mod or expansion car- why not let them join but they can't drive it? Free ads. But this is where it could really screw a lot of games.
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# ? Apr 23, 2015 20:34 |
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The good news is Shantae is out and owns and you should buy it http://store.steampowered.com/app/345820/
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# ? Apr 23, 2015 20:35 |
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bonds0097 posted:I don't work for free and I don't expect anyone else to either. Working for company script is the next
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# ? Apr 23, 2015 20:37 |
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Azran posted:I think the sticking point is that Dota 2 right now borders on abandonware. lol what
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# ? Apr 23, 2015 20:37 |
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Azran posted:I think the sticking point is that Dota 2 right now borders on abandonware. Literally the only new content patches bring are workshop stuff designed by third parties, coupons for third party tournies Azran posted:and every now and then balance patches made by Icefrog, who isn't a Valve employee.
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# ? Apr 23, 2015 20:38 |
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Azran posted:I think the sticking point is that Dota 2 right now borders on abandonware. Literally the only new content patches bring are workshop stuff designed by third parties, coupons for third party tournies and every now and then balance patches made by Icefrog, who isn't a Valve employee. There is absolute radio silence on bugfixing or progress on porting the last two heroes or overall client UI updates/features. Really, I thought Dota2 was their current baby. Wasn't icefrog hired by Valve? Wasn't he the basis for their win vs. Blizz over the dota name? e: oh.
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# ? Apr 23, 2015 20:38 |
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The backlash is fierce: http://steamcommunity.com/sharedfiles/filedetails/?id=430148327&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=430756460&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=430749163&searchtext=
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# ? Apr 23, 2015 20:38 |
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Insanity aside, I would totally give a few bucks to the group that created Nehrim, the total overhaul for Oblivion. They are planning on releasing the sequel, Enderal, Q3 this year. Also I am caving and buying NecroDancer shortly. Kraggered again!
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# ? Apr 23, 2015 20:38 |
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Reminder that Counter Strike and Killing Floor are mods people have paid money for during a long rear end time. Wait poo poo he is a Valve employee? Well drat I'll be. My bad. I didn't know they were porting the game to another engine. My point is Valve sucks at communication. Azran fucked around with this message at 20:41 on Apr 23, 2015 |
# ? Apr 23, 2015 20:39 |
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Quest For Glory II posted:To some extent wouldn't the market weed out what has value and what doesn't. Like, there's a threshold that has to be met for payout, and if no mods of a certain type ever reach that payout then those mod developers at that point might have to just give them away, maybe as a driver towards the higher-value mods they do. I think you're underestimating the ability of modders to be petty shits. See the aforementioned GateGate, and like every Minecraft mod. This isn't like their day job- I could see most of them being totally happy saying "I don't care if I've sat at zero downloads for the last 3 months, I deserve at least 25 cents from every user after Valve takes their cut. Even if there are zero users " This isn't like some kind of saddest craft fair, where the modder keeps knocking off the price 10 cents at a time over the course of the day, until eventually they put it on the lawn with a big "FREE" sign as the sun sets because nobody wanted to pay for their macaroni sculpture or whatever.
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# ? Apr 23, 2015 20:39 |
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Azran posted:Reminder that Counter Strike and Killing Floor are mods people have paid money for during a long rear end time.
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# ? Apr 23, 2015 20:40 |
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Quest For Glory II posted:To some extent wouldn't the market weed out what has value and what doesn't. Like, there's a threshold that has to be met for payout, and if no mods of a certain type ever reach that payout then those mod developers at that point might have to just give them away, maybe as a driver towards the higher-value mods they do. You are assuming that the workshop is actually some sort of free market, which it isn't. Publisher make money off for-pay mods, they don't make money off free ones. They are going to actively have for-pay mods promoted, and free mods pushed down or removed entirely. If you don't see how this whole setup is just absolutely horrible for everyone you just aren't thinking Big Business enough.
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# ? Apr 23, 2015 20:40 |
Azran posted:Reminder that Counter Strike and Killing Floor are mods people have paid money for during a long rear end time. You're right, a new companion is comparable to a total conversion that has little to do with the original game besides guns.
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# ? Apr 23, 2015 20:41 |
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I support a system that allows me to donate money to the makers of good mods. The current implementation is a pile of poo poo that undeservedly rewards Bethesda a lot more than it rewards modders. Azran posted:Reminder that Counter Strike and Killing Floor are mods people have paid money for during a long rear end time. CS and Killing Floor are standalone games that use the original game's engine and possibly its assets. They're not even alternate game modes or variations on the gameplay of HL and UT2k4 respectively. Falsum fucked around with this message at 20:45 on Apr 23, 2015 |
# ? Apr 23, 2015 20:41 |
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Azran posted:Reminder that Counter Strike and Killing Floor are mods people have paid money for during a long rear end time. reminder that counter strike and killing floor are total conversion mods that become fully standalone paid games and don't rely on another game to function
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# ? Apr 23, 2015 20:41 |
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I'm not going to spend a single cent buying a lovely mod but I'm considering making my own lovely mods to see if I can't get a couple bucks off this.
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# ? Apr 23, 2015 20:41 |
Also maybe Valve/Bethsoft shouldn't receive three quarters of the payment for doing next to nothing.
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# ? Apr 23, 2015 20:42 |
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New Concept Hole posted:Working for company script is the next Yeah, but that's up to the modder. They decide whether the cut they're gonna get is worth their time. In the case of Skyrm, all that labor is a sunk cost since the mod scene is already well established. For a new game, modders might decide that 25% is not worth their time and so publishers will be less rear end in a top hat-ish about it. That said, saying "I'm not going to pay a dollar for this because I don't think it's fair for you to only receive 25 cents. So instead you get zero." doesn't really help modders much. quote:If you don't see how this whole setup is just absolutely horrible for everyone you just aren't thinking Big Business enough. All these, "If you don't agree with me then you're not thinking about it correctly." arguments are starting to get annoying. I don't suppose it occurs to anyone that they are perhaps not The Way, The Truth and Light? We're all just idiots spouting our meaningless and mostly knowledge-less opinions around, can we at least be a little more self-aware about it? bonds0097 fucked around with this message at 20:45 on Apr 23, 2015 |
# ? Apr 23, 2015 20:43 |
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deadly_pudding posted:This isn't like some kind of saddest craft fair, where the modder keeps knocking off the price 10 cents at a time over the course of the day, until eventually they put it on the lawn with a big "FREE" sign as the sun sets because nobody wanted to pay for their macaroni sculpture or whatever. I wanna see what devolver or like, the gunpoint guy, would ask for a cut because I imagine it'd be a lot smaller than what Bethesda is asking. The 7th Guest fucked around with this message at 20:46 on Apr 23, 2015 |
# ? Apr 23, 2015 20:44 |
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Azran posted:Reminder that Counter Strike and Killing Floor are mods people have paid money for during a long rear end time. Yeah adding a sword from dota2 into Skyrim is exactly the same as making Half-Life into Counter-Strike. Also, evidently it's only New Concept Hole fucked around with this message at 20:46 on Apr 23, 2015 |
# ? Apr 23, 2015 20:44 |
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Azran posted:Reminder that Counter Strike and Killing Floor are mods people have paid money for during a long rear end time. Wanna jump on this pile. This just in: I can't believe they're charging us money for that Unreal Tournament 3 mod, Batman: Arkham City.
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# ? Apr 23, 2015 20:44 |
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# ? May 13, 2024 02:56 |
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deadly_pudding posted:Wanna jump on this pile. This Gears of War mod is trash, Epic should sue!
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# ? Apr 23, 2015 20:45 |