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Dohaeris posted:I snagged a Mind Seize deck to play with friends, mostly kitchen table shenanigans. They have a lot of older cards, I only have stuff from current standard. Anything super cheap and effective I can throw in there to improve it? Which Commander are you using? Pretty sure most of us have a deck built from the commanders you have in that deck so it is just a matter of figuring which one you like...
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# ? Apr 22, 2015 21:04 |
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# ? Jun 1, 2024 12:39 |
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Dohaeris posted:I snagged a Mind Seize deck to play with friends, mostly kitchen table shenanigans. They have a lot of older cards, I only have stuff from current standard. Anything super cheap and effective I can throw in there to improve it? Only about 15 cards out of the 100 in that deck are really even playable. The only thing that keeps it going at all is its absurdly designed commander (spoiler: he's better in the command zone than on the battlefield 90% of the time). Some cheap and effective additions: Mulldrifter Trinket Mage Treasure Mage Sword of the Meek Fleshbag Marauder Shriekmaw Magister Sphinx Myr Retriever Akroma's Vengeance Terminus Rout Mystic Remora Fact or Fiction Counterspell Brainstorm Ponder Animate Dead Necromancy Merciless Eviction Mortify Supreme Verdict Expedition Map And a mana base. But I don't have enough time to outline a budget Esper mana base. Just stay away from CipT monocolor lands or any land that makes colorless mana.
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# ? Apr 22, 2015 21:46 |
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Toshimo posted:Only about 15 cards out of the 100 in that deck are really even playable. The only thing that keeps it going at all is its absurdly designed commander (spoiler: he's better in the command zone than on the battlefield 90% of the time). Mind Seize (Grixis) not Eternal Bargain(Esper). And this list the fun lands you can play in edh: http://manabasecrafter.com/commander/nekusar-the-mindrazer You can put in any commander and get what you are looking for.
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# ? Apr 22, 2015 22:02 |
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Bugsy posted:Mind Seize (Grixis) not Eternal Bargain(Esper). Welp. gently caress. That was the first one that came back from Wizards when I googled it. I'll look at it in a bit, but step 1 is probably get a new commander (if there even are any good Grixis ones). Edit: Looks like Sedris or Garza Zol are your best options. Toshimo fucked around with this message at 22:09 on Apr 22, 2015 |
# ? Apr 22, 2015 22:06 |
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I would suggest Nekusar personally. Pick up some wheel effects and cards like Teferi's Puzzle Box and it gets vicious. People have a bad habit of putting in cards that just give opponents cards, while Wheel of Fortune/Winds of Change can do way more damage while not loosing advantage. Put in grafted exoskeleton if you hate people.
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# ? Apr 22, 2015 22:23 |
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Fiend Computer posted:I would suggest Nekusar personally. Pick up some wheel effects and cards like Teferi's Puzzle Box and it gets vicious. People have a bad habit of putting in cards that just give opponents cards, while Wheel of Fortune/Winds of Change can do way more damage while not loosing advantage. Put in grafted exoskeleton if you hate people. He said he wanted to improve the deck, not make it worse.
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# ? Apr 22, 2015 22:30 |
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I mean, every playgroup eventually has a Nekusar Guy. Run all the wheels, try to win in the most obvious and preventable way.
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# ? Apr 22, 2015 22:36 |
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LordSaturn posted:I mean, every playgroup eventually has a Nekusar Guy. Run all the wheels, try to win in the most obvious and preventable way. "What do you mean letting my opponents draw half their deck isn't a good strategy?"
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# ? Apr 22, 2015 22:37 |
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Toshimo posted:Welp. gently caress. That was the first one that came back from Wizards when I googled it. Or play Mishra, Artificer Prodigy and activate EDH hard mode. I can't remember where, but I saw a sick Mishra stax list that hit on the most unexpected axis.
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# ? Apr 22, 2015 22:53 |
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It's not that I don't agree that Nekusar Guy is a weak strategy, I just know that some people really like to cause damage and watch people run out their grip ASAP before another wheel can sweep it away. You can do other stuff in the same deck without just being Nekusar.dek. Notion Thief loves wheels, as do Waste Not and Words of Waste. Waste Not feeds Words, and it feeds Sadistic Hypnotist. You can also load up on dig spells, get a couple of choice rituals, and try to rip out a massive Epic Experiment into Mind's Desire or similar Storm Horseshit. hoobajoo posted:Or play Mishra, Artificer Prodigy and activate EDH hard mode. I can't remember where, but I saw a sick Mishra stax list that hit on the most unexpected axis. Mishra Stax relies on effects that counter your spells unless you pay extra, since you can stack the triggers so that your artifacts still enter the battlefield. Blood Funnel and Nether Void are the big ones, there.
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# ? Apr 22, 2015 22:56 |
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I've only played like a single game of Commander ever. I was going to start with Jeleva, being the face of the thing and seeming decent. That's a good list of stuff to start aiming for, and this is all fascinating to read even though I understand relatively little. Played a lot of standard, but only really started playing a few months ago.
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# ? Apr 23, 2015 00:12 |
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Dohaeris posted:I've only played like a single game of Commander ever. I was going to start with Jeleva, being the face of the thing and seeming decent. That's a good list of stuff to start aiming for, and this is all fascinating to read even though I understand relatively little. Played a lot of standard, but only really started playing a few months ago. IDK if it's what you're looking for, but if you ever want a non-traditional Jeleva deck, I went and built a creatureless version. Sometimes it doesn't quite work out as well as you'd like, other times it leads to insane bullshit: That's a screencap I took from an earlier build of the deck when I first assembled it. If you can't tell, Withengar is equipped with Lightning Greaves. The deck basically works around enabling Jeleva's spellslinging as much as possible (protection, haste, copying triggered abilities/spells cast, copying spells from graveyards, even bouncing to re-cast her, etc.) and backs it up with a lot of artifact-based ramp in case Jeleva can't do it by herself and you just have to start hard-casting spells. Some games you'll do nothing b/c you miss on spell reveals, other games are the epitome of magical Christmasland.
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# ? Apr 23, 2015 01:57 |
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I'm making a Surrak deck. This is not intended to be super high-power, and there are a few things on here that I'm running more for flavor than utility. That said, I am curious what people might change. I'm a little creature heavy right now. My gameplan is ETB effects and blink, basically. Sorry for all the "1x", this was cut/paste from tappedout. Commander: Surrak Dragonclaw Creature (40) 1x AEther Adept 1x Atarka, World Render 1x Avenger of Zendikar 1x Bear's Companion 1x Birds of Paradise 1x Bloom Tender 1x Craterhoof Behemoth 1x Deadeye Navigator 1x Dragonlord Atarka 1x Eternal Witness 1x Fierce Empath 1x Flying Men 1x Garruk's Horde 1x Grim Poppet 1x Harbinger of the Hunt 1x Hornet Nest 1x Keranos, God of Storms 1x Mulldrifter 1x Nephalia Smuggler 1x Nevermaker 1x Nylea, God of the Hunt 1x Prophet of Kruphix 1x Purphoros, God of the Forge 1x Rattleclaw Mystic 1x Sagu Mauler 1x Sakura-Tribe Elder 1x Savage Knuckleblade 1x Scavenging Ooze 1x Shaman of the Great Hunt 1x Solemn Simulacrum 1x Sylvan Caryatid 1x Temur Charger 1x Temur War Shaman 1x Thassa, God of the Sea 1x Venser, Shaper Savant 1x Whisperer of the Wilds 1x Wood Elves 1x Woodfall Primus 1x Worldspine Wurm 1x Xenagos, God of Revels Land (36) 1x Bloodstained Mire 1x Breeding Pool 1x Cascade Bluffs 1x Evolving Wilds 1x Fire-Lit Thicket 1x Flooded Grove 1x Flooded Strand 1x Forest 1x Frontier Bivouac 1x Gruul Guildgate 1x Halls of Mist 3x Island 1x Izzet Guildgate 1x Misty Rainforest 1x Mossfire Valley 1x Nykthos, Shrine to Nyx 1x Polluted Delta 1x Rugged Highlands 1x Simic Guildgate 3x Snow-Covered Forest 3x Snow-Covered Mountain 1x Steam Vents 1x Stomping Ground 1x Swiftwater Cliffs 1x Taiga 1x Terramorphic Expanse 1x Thornwood Falls 1x Vivid Creek 1x Windswept Heath 1x Wooded Foothills Instant (3) 1x Momentous Fall 1x Stubborn Denial 1x Temur Battle Rage Artifact (14) 1x Atarka Monument 1x Cloudstone Curio 1x Coldsteel Heart 1x Commander's Sphere 1x Crystal Shard 1x Erratic Portal 1x Gilded Lotus 1x Minion Reflector 1x Sol Ring 1x Soul Foundry 1x Swiftfoot Boots 1x Tawnos's Coffin 1x Temur Banner 1x Voyager Staff Planeswalker (7) 1x Chandra, Pyromaster 1x Dack Fayden 1x Domri Rade 1x Garruk Wildspeaker 1x Kiora, the Crashing Wave 1x Sarkhan Unbroken 1x Xenagos, the Reveler Enchantment (2) 1x Cream of the Crop 1x Temur Ascendancy Sorcery (1) 1x Tooth and Nail
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# ? Apr 23, 2015 03:22 |
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You can abuse the fact your creatures can't be countered by running Ice Caves and Planar Chaos. Besides that Surrak is just running the best red/green/blue stuff. Birthing pod wants to be in there with your current creature count, and with all the planeswalkers, doubling season and parallel lives probably have a spot too.
STANKBALLS TASTYLEGS fucked around with this message at 03:57 on Apr 23, 2015 |
# ? Apr 23, 2015 03:41 |
If you want to abuse ETB effects you should look into acidic slime, man-o'-war, viridian shaman/corrupter, coiling oracle, mystic snake, virtually anything with evoke, brutalizer exarch, chancellor of the forge could get a little silly, any of the urza's block creatures that untap lands (palinchron in particular), most of the echo stuff like crater hellion and avalanche riders, dualcaster mage, fanatic of mogis, reclamation sage... The list is huge and just goes on forever, which is the problem with goodstuff decks. I get a lot of use out of coiling oracle in my U/G deck, it's a better draw a card etb, reclamation sage, acidic slime, and man-o'-war.
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# ? Apr 23, 2015 05:36 |
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Toshimo posted:"What do you mean letting my opponents draw half their deck isn't a good strategy?" My Nekusar deck wins. Even against agro Prossh and Grimgrin zombies. You have to work slow...1 card here and 1 card there. If you are going to have them draw half their deck you have to make sure you also have a card to force them to discard. It took me a year of revamping to put together a Nekusar deck that holds his own. Nekusar EDH There are 2 cards that I move in and out depending on what kind of decks I am playing...Obviously Leyline of the Void and Ixidron. Tim Raines IRL posted:I'm making a Surrak deck. This is not intended to be super high-power, and there are a few things on here that I'm running more for flavor than utility. That said, I am curious what people might change. I'm a little creature heavy right now. My gameplan is ETB effects and blink, basically. Sorry for all the "1x", this was cut/paste from tappedout. I just built a Surrak deck as well. Have a look and see if anything in it sparks your creativity. I tried to go a bit more midrangey... Edit: I have to ask...what is everyone's fear of Prossh? Why does everyone think that Prossh is the end all be all of decks? All I hear on Reddit is that Prossh decks all win by turn 4 and there is nothing you can do about it. OssiansFolly fucked around with this message at 16:15 on Apr 23, 2015 |
# ? Apr 23, 2015 14:18 |
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OssiansFolly posted:My Nekusar deck wins. Even against agro Prossh and Grimgrin zombies. You have to work slow...1 card here and 1 card there. If you are going to have them draw half their deck you have to make sure you also have a card to force them to discard. It took me a year of revamping to put together a Nekusar deck that holds his own. I play Prossh, and I think it's a combination of him being capable of a quick voltron win or quick infinite combos (albeit with a very good draw) and counterspells not working well since you still get the tokens. I don't think he's nearly as degenerate as Derevi or Narset, but he's harder for most decks to hate out. I also think you're right on about Nekusar, the best builds are slow, controlling burns that won't leave everyone with 18 life and 20 cards to answer you. hoobajoo fucked around with this message at 16:41 on Apr 23, 2015 |
# ? Apr 23, 2015 16:38 |
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hoobajoo posted:I play Prossh, and I think it's a combination of him being capable of a quick voltron win or quick infinite combos (albeit with a very good draw) and counterspells not working well since you still get the tokens. I don't think he's nearly as degenerate as Derevi or Narset, but he's harder for most decks to hate out. I learned the hard way you can't go into Nekusar thinking it was "everyone needs to draw cards NOW". That 1 damage here or there while you toss out a few more enchants is slow while you build a mana base. Then you drop something big (like damage for discards too), make everyone draw, then make everyone discard and win...otherwise you become public enemy number 1.
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# ? Apr 23, 2015 16:47 |
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OssiansFolly posted:I learned the hard way you can't go into Nekusar thinking it was "everyone needs to draw cards NOW". That 1 damage here or there while you toss out a few more enchants is slow while you build a mana base. Then you drop something big (like damage for discards too), make everyone draw, then make everyone discard and win...otherwise you become public enemy number 1. Nekusar is a lightning rod. People see it and know what's going to happen, which is why I like playing him. You're the villain, so embrace it! Which is why I run Chains of Mephistopheles in addition to all the card draws.
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# ? Apr 23, 2015 17:00 |
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Prossh is good because he can swing for 21 commander damage, execute an infinite combo or just hit you for 40 all pretty easily and without needing to dedicate as much deck space to those options as other decks because Prossh himself helps all three lines of attack.
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# ? Apr 23, 2015 17:02 |
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En Fuego posted:Nekusar is a lightning rod. People see it and know what's going to happen, which is why I like playing him. You're the villain, so embrace it! That is a neat card. Not sure where I would fit that into my deck but I am considering it. I had to remove my Wound Reflections recently to fit some more control aspects into the deck...I didn't have enough answers for the agro hate.
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# ? Apr 23, 2015 17:02 |
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OssiansFolly posted:That is a neat card. I've heard it's really bad in Legacy. It's still about $300 on its own, though.
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# ? Apr 23, 2015 17:10 |
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OssiansFolly posted:I learned the hard way you can't go into Nekusar thinking it was "everyone needs to draw cards NOW". That 1 damage here or there while you toss out a few more enchants is slow while you build a mana base. Then you drop something big (like damage for discards too), make everyone draw, then make everyone discard and win...otherwise you become public enemy number 1.
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# ? Apr 23, 2015 17:13 |
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LordSaturn posted:I've heard it's really bad in Legacy. It's still about $300 on its own, though. It's super expensive, but cheap as poo poo on MTGO, which is when I play Nekusar.
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# ? Apr 23, 2015 17:32 |
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OssiansFolly posted:My Nekusar deck wins. Even against agro Prossh and Grimgrin zombies. You have to work slow...1 card here and 1 card there. If you are going to have them draw half their deck you have to make sure you also have a card to force them to discard. It took me a year of revamping to put together a Nekusar deck that holds his own. Every Nekusar deck needs a Helm of the Ghastlord for maximum degeneracy!
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# ? Apr 23, 2015 17:34 |
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Kleedrac posted:Every Nekusar deck needs a Helm of the Ghastlord for maximum degeneracy! That's better than Curiosity (tho more expensive) which is what I run. When I get home, I will export my decklist from MTGO and post it.
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# ? Apr 23, 2015 17:36 |
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Jesus if that pile is what your decks look like after a year of refinement, I'm glad I'm not seeing where they started. That's the durdliest durdle for sure.
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# ? Apr 23, 2015 17:47 |
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Toshimo posted:Jesus if that pile is what your decks look like after a year of refinement, I'm glad I'm not seeing where they started. That's the durdliest durdle for sure. Meta is meta. Everyone I play with is all fast agro commander damage, so I just have to stall until the board is in a state that I can win. It is a slow burn into a boom. The Surrak deck is maybe 2 days old...I haven't had a chance to really play it much yet to see how it fairs. Infinite Karma posted:Leyline of Anticipation is pretty golden for this purpose. It basically doubles your mana base for dropping nukes, and gives you the freedom to hold counters and answers without giving up your main phase. I had Anticipation in the deck for a long time, but had to swap it with Void because...everyone I play with runs graveyard shenanigans and it is easier to just have things die when they go into the graveyard as opposed to trying to counter everything.
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# ? Apr 23, 2015 18:11 |
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So, I've got about 20 more slots to fill for my Iraq War EDH deck (not counting lands). Need more recommendations! Can anyone think of a good stand-in for Bush or Hussein? Cheney was easy. 1 Bazaar of Baghdad 1 Contested War Zone 1 Desert 1 Opulent Palace 1 Abrupt Decay 1 Bribery 1 Chainer's Edict 1 Chainer, Dementia Master 1 Diplomacy of the Wastes 1 Diplomatic Immunity 1 Drown in Sorrow 1 Engineered Explosives 1 False Peace 1 Formation 1 Goblin Kaboomist 1 Gwafa Hazid, Profiteer 1 Incite War 1 Infiltrate 1 Invasion Plans 1 Iroas, God of Victory 1 Jeskai Infiltrator 1 Jihad 1 Karona, False God 1 Lightmine Field 1 Lust for War 1 Mana Vault 1 Mass Appeal 1 Master Warcraft 1 Minister of Pain 1 Misinformation 1 Mizzium Mortars 1 Mortarpod 1 Numot, the Devastator 1 Palace Siege 1 Powerstone Minefield 1 Profaner of the Dead 1 Profit // Loss 1 Reparations 1 Righteous War 1 Righteousness 1 Sandstorm 1 Secure the Wastes 1 Spoils of Victory 1 Sword of War and Peace 1 To Arms! 1 War Flare 1 War Report 1 War's Toll
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# ? Apr 23, 2015 20:29 |
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AlternateNu posted:So, I've got about 20 more slots to fill for my Iraq War EDH deck (not counting lands). Need more recommendations! Why no Wrath of God or Damnation? Seems kind of fitting. I am sure Armageddon could fall under the same category.
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# ? Apr 23, 2015 20:31 |
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Ravages of War, Crescendo of War, Tide of War, Total War, Triangle of War, Varchild's War-Riders, war barge, war monger, words of war.
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# ? Apr 23, 2015 21:48 |
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Bugsy posted:Ravages of War, Crescendo of War, Tide of War, Total War, Triangle of War, Varchild's War-Riders, war barge, war monger, words of war. Ravages of War...maybe, but $450 is not reasonable (unless I find a nice proxy for it). Crescendo, Tide, and Total aren't thematically appropriate because the Iraq War never shifted from the possibility of a coalition *cough*US*cough* victory. Magical artifacts weren't use, so Triangle is out. We didn't conduct any amphibious operations as part of the surge, so War Barge is out. (In fact, the last use of amphibious assault in Iraq was during the 1990's Gulf War when the Brits and Australians landed on the Al-Faw Penninsula. Words of War is just bad in a deck with no real card drawing power. Wamonger, maybe. I like the flavor text on it. I've been thinking about Varchild's War-Riders because I love the flavor of leaving survivor tokens for the opponent, but the name and art may be a little too much calvary-centric. OssiansFolly posted:Why no Wrath of God or Damnation? Seems kind of fitting. I am sure Armageddon could fall under the same category. Yeah. Those were already supposed to be in there. ...Added.
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# ? Apr 23, 2015 23:01 |
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AlternateNu posted:So, I've got about 20 more slots to fill for my Iraq War EDH deck (not counting lands). Need more recommendations! Can anyone think of a good stand-in for Bush or Hussein? Cheney was easy. Alliance of Arms, Arms Dealer, Aurelia, the Warleader (Alter to Bush?) Hazeon Tamar (Hussein?)
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# ? Apr 24, 2015 01:26 |
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Archenteron posted:Hazeon Tamar (Hussein?) Hazeon makes a pretty good commander. According to his current wording, if you play him, then he leaves play before the Sand Dudes appear, you still get the dudes, with no worries about them vanishing.
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# ? Apr 24, 2015 01:41 |
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Archenteron posted:Alliance of Arms, Arms Dealer, Aurelia, the Warleader (Alter to Bush?) Hazeon Tamar (Hussein?) Alliance of Arms is going to go in. I think I'm going to make Kozilek, Butcher of Truth as the stand-in to Hussein considering the way he was portrayed, and Eldrazi Monument + Vandalize will be the analogue to his statue getting torn the gently caress down in the middle of Baghdad. AlternateNu fucked around with this message at 02:53 on Apr 24, 2015 |
# ? Apr 24, 2015 02:50 |
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AlternateNu posted:Alliance of Arms is going to go in. I dunno, doesn't Unstable Obelisk wrap that up in a single card better?
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# ? Apr 24, 2015 04:49 |
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So I'm working on that Mind Seize Nekusar deck I ask ed about. Played once and it was pretty fun. My friend was telling me for Commander Damage, I have to hit 21 exactly? If I make them take 30 points of Commander Damage, they don't die? Any recommendations for weak cards to start replacing? Picked up Mulldrifter, Niv-mizzet the firemind, Time Reversal, Mind Funeral, Nin the Pain Artist, and I have some newer stuff I might try to throw in there, like Crux of Fate. Default Mind Seize list: http://sales.starcitygames.com/carddisplay.php?product=514617
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# ? Apr 25, 2015 17:29 |
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Dohaeris posted:My friend was telling me for Commander Damage, I have to hit 21 exactly? If I make them take 30 points of Commander Damage, they don't die? No, it's 21 or better - but Nekusar pings aren't Commander Damage. Commander Damage is only combat damage, i.e. damage from attacking.
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# ? Apr 25, 2015 17:41 |
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LordSaturn posted:No, it's 21 or better - but Nekusar pings aren't Commander Damage. Commander Damage is only combat damage, i.e. damage from attacking. OOooh. Well that changes things then. Thanks!
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# ? Apr 25, 2015 17:48 |
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# ? Jun 1, 2024 12:39 |
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Dohaeris posted:So I'm working on that Mind Seize Nekusar deck I ask ed about. Played once and it was pretty fun. My friend was telling me for Commander Damage, I have to hit 21 exactly? If I make them take 30 points of Commander Damage, they don't die? Step 1: Remove Opal Palace, Molten Slagheap, Urza's Factory, Temple of the False God, Rupture Spire, and maybe Grixis Panorama for either basic lands, Terramorphic Expanse, or lands that actually make 2 colors. Step 2: Figure out how you want to win. Step 3: Identify every card you have that doesn't do that thing, doesn't have an immediate impact, doesn't let you (not your opponent) draw/filter/tutor, and doesn't make mana. Step 4: Start replacing those cards with cards that do. Step 5: Why are you putting worthless durdles like Mind Funeral in your deck are you addicted to losing holy gently caress.
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# ? Apr 25, 2015 18:11 |