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Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



In my current game as Bhartiya, inspired by CSM, I've been pootling around in India as you do. It feels like either DH 1.04 or KR 1.6 has changed the AI somewhat because the Entente shipped fuckloads of men into Delhi that turned it into a real slugfest. Meanwhile Europe fell to the Reds, but then Russia said "Hey let's join the Entente!" and now there's a giant battle raging from Tallinn to Sevastopol, which is p. cool.

Oh also you know who won the USCW2? The PSA. I've not only never seen that before, I've never even managed it myself before. The AUS and CSA allied against MacArthur, then spend 2~ years running each other ragged. By the time the AUS won and declared on San Franscisco, the Pacificans had had lots of time to build up forces. I didn't realize something weird was going on until I got the message "The PSA has gone with Grab What We Can in Birmingham captured!" and I was predictably confused. This screenshot was right after that; they then mopped up the AUS forces and overran the entire continental USA but haven't actually 'won' yet because Long managed to retreat to Panama, which they had demanded back from Canada after beating the Syndies.

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Kavak
Aug 23, 2009


Mister Adequate posted:

In my current game as Bhartiya, inspired by CSM, I've been pootling around in India as you do. It feels like either DH 1.04 or KR 1.6 has changed the AI somewhat because the Entente shipped fuckloads of men into Delhi that turned it into a real slugfest. Meanwhile Europe fell to the Reds, but then Russia said "Hey let's join the Entente!" and now there's a giant battle raging from Tallinn to Sevastopol, which is p. cool.

Oh also you know who won the USCW2? The PSA. I've not only never seen that before, I've never even managed it myself before. The AUS and CSA allied against MacArthur, then spend 2~ years running each other ragged. By the time the AUS won and declared on San Franscisco, the Pacificans had had lots of time to build up forces. I didn't realize something weird was going on until I got the message "The PSA has gone with Grab What We Can in Birmingham captured!" and I was predictably confused. This screenshot was right after that; they then mopped up the AUS forces and overran the entire continental USA but haven't actually 'won' yet because Long managed to retreat to Panama, which they had demanded back from Canada after beating the Syndies.



California Über Alles. :getin:

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal
Extend California, Oregon and Washington westwards, and it's still fine to call yourself the Pacific States of America.

On a mostly unrelated note, I've been reading "The Man in the High Castle" lately, and I was wondering is there are HoI mods that make more drastic changes to the tech tree, time period or whatnot, than Kaiserreich does?

Edit: wait, gently caress, I meant eastwards

Deep Dish Fuckfest fucked around with this message at 03:26 on Apr 24, 2015

Crowsbeak
Oct 9, 2012

by Azathoth
Lipstick Apathy

Kavak posted:

Oh believe me, Austro-Hungary's internal troubles aren't going anywhere. It's just that at least one of the factions left when the ashes settle is all but certain to be in favor of working with Germany against the International.

What you really need to do is make the russian civil war not as common, and make it so that generally Russia will always want to take the land it lost in the Great War back from Germany and will attack within say two years of the European war starting.

Kavak
Aug 23, 2009


Crowsbeak posted:

What you really need to do is make the russian civil war not as common, and make it so that generally Russia will always want to take the land it lost in the Great War back from Germany and will attack within say two years of the European war starting.

The Russian Civil War is being seriously decreased in frequency, and I'll think about having Russia attack Germany more often. The problem is that it makes just as much, if not more sense for them to offer to help the Germans in exchange for territorial concessions.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Kavak posted:

The Russian Civil War is being seriously decreased in frequency, and I'll think about having Russia attack Germany more often. The problem is that it makes just as much, if not more sense for them to offer to help the Germans in exchange for territorial concessions.

I cant see why the entente would ever attack Germany. The union and commune have their lands. Germany beat them in a war 20 years ago.

Maybe if they got Russia into their alliance or the US. Someone to make them feel like they could beat up Germany and then the syndies. It would still make more sense for them to attack the winner or when they are both exhausted fighting each other.

Itd make more sense if they joined the war on Germany's side with the condition that they get their lands back.

Communist ottomans or Spain should maybe be more common?
Revolution in the Balkans?


Eh. The entente needs someone big possibly on their side. Commune is kinda fine. Maybe beef up Spain?

Deceitful Penguin
Feb 16, 2011
Really, I'd like for Africa in general, as well as the Ottomans to do more. It's sorta conspicuous how unimportant they usually are compared to the rest.

I'm fine with Australia and SE-Asia just being a hinterland for the Japanese to conquer though.

GSD
May 10, 2014

by Nyc_Tattoo
I've seen Russia and the US both join the Entente in the same game. And then Canada decided to invade no one. :eng99:

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.

Kavak posted:

The Russian Civil War is being seriously decreased in frequency, and I'll think about having Russia attack Germany more often. The problem is that it makes just as much, if not more sense for them to offer to help the Germans in exchange for territorial concessions.

Why not have an event that fires where Russia demands the return of it's territories? Germany gets three options:

Say no, Russia decides to attack.
Say yes, Russia forks over a bunch of cash and get its territory back.
Say yes, Russia signs an alliance with Germany and gets its territory back.

So it can either worsen, improve, or have no effect on Russian-Germanic relations, and you can tweak the AI's general response to make a certain outcome more or less likely.

sheep-dodger
Feb 21, 2013

What happened in my last game as the Barthiya Commune, the National Populist Russians decided to join the Internationale in a Deal with the Devil event, proceeding to absolutely destroy Mitteleuropa together with France.
The best thing is, that there is an event where Germany surrenders to Russia and can become a Russian puppet, so the war ended with an Europe dominated by the Internationale, France returning all of Germany (sans Alsace Lorraine) to a Russian puppet state and an Est-West split between Communists and National Populists. Sadly there doesn't seem to be an event for the alliance to end, so no climactic final battle between Russia and France for Europe.

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal

sheep-dodger posted:

What happened in my last game as the Barthiya Commune, the National Populist Russians decided to join the Internationale in a Deal with the Devil event, proceeding to absolutely destroy Mitteleuropa together with France.
The best thing is, that there is an event where Germany surrenders to Russia and can become a Russian puppet, so the war ended with an Europe dominated by the Internationale, France returning all of Germany (sans Alsace Lorraine) to a Russian puppet state and an Est-West split between Communists and National Populists. Sadly there doesn't seem to be an event for the alliance to end, so no climactic final battle between Russia and France for Europe.

That's one of the limits of scripting-based AI, as far as I'm concerned. Even discounting the Internationale/Black Baron alliance and the difficulties of justifying that from a narrative point of view (which seems to be in the mod), the sheer combination of potential scenarios quickly shoots far above what modders can prepare for. In fact, even with a relatively small amount of different outcomes for alliances, wars, revolutions and so on, you quickly get to a point where the list of potential outcomes is in the millions, if not billions. Obviously, modders can't account for all of that, so odd situations are going to fall through the cracks.

Despite what I just said, though, the variety of situations I've seen is Kaiserreich is pretty impressive, and the devs definitely deserve credit for that.

Erwin the German
May 30, 2011

:3

Saw this happen in an AAR, actually - I think the PSA gets the chance to re-declare the United States. Not sure what other options there may be.

Mister Bates
Aug 4, 2010

Erwin the German posted:

Saw this happen in an AAR, actually - I think the PSA gets the chance to re-declare the United States. Not sure what other options there may be.

'The US is dead, hail Greater Pacifica!'

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

Mister Bates posted:

'The US is dead, hail Greater Pacifica!'

The glorious reign of Emperor Norton II.

Drone
Aug 22, 2003

Incredible machine
:smug:


Reminds me of Shattered Union, a fairly mediocre hex-based strategy game from the mid-00's.

I beat the game as the northwestern faction (Pacifica? Cascadia? Something like that) and that was enough for me. Not bad, but not great.

rakovsky maybe
Nov 4, 2008
Alliance between a Wrangelite Russia and the Internationale makes a lot of sense from a strategic point of view. I don't know how significantly the ideological enmity would defer such an effort, Nazi Germany and the Soviet Union were basically allies for a couple years.

Kavak
Aug 23, 2009


A Wrangel-Commune pact wouldn't be represented as an alliance in Darkest Hour, at least I don't feel it should be. You have a non-aggression pact, you fight the same enemy, but you don't fight the same battles, give each other techs, etc.

At the same time, the Molotov-Ribbentrop pact pissed off a lot of socialists. A "Deal with the Devil" like that could cause a rift in the International, though the French argument would be that it's better to cooperate with them and backstab them later than have them help the Germans.

David Corbett
Feb 6, 2008

Courage, my friends; 'tis not too late to build a better world.
Yeah. The two of them cooperating to knock out Germany makes a lot more sense to me, because they both have something to gain. The Internationale takes out its strongest foe, recovers Alsace-Lorraine (and maybe Romandy and the Rhineland), and is able to use its power as a European hegemon to flip Northern Italy, Belgium and maybe the western Balkans. Russia recovers what it lost at Brest-Litovsk, avenges the humiliations of the last decades, and prepares to play the long game against the Internationale - just from a position of strength, with much of its population, industry and resources recovered.

Wrangel doesn't respect the syndies, but probably figures that their ideology is doomed to fail anyway. Unlike the Entente, though, he, as mentioned, absolutely can wait them out. Ironically, the Syndies probably think the exact same thing.

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

Drone posted:

Reminds me of Shattered Union, a fairly mediocre hex-based strategy game from the mid-00's.

I beat the game as the northwestern faction (Pacifica? Cascadia? Something like that) and that was enough for me. Not bad, but not great.

I always thought Shattered Union was a ton of fun. Unfortunately it doesn't seem to run on modern systems. Also I liked that the VO for the movies was the same actress who did Kreia from KoTOR2.
https://www.youtube.com/watch?v=QKq-I2OMwV0

The Sandman
Jun 23, 2013

Okay!

So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"

WUB!
What I don't get is why the Italian syndicalists aren't in northern Italy, both from a "northern Italy has a social and economic structure much more conducive to a successful leftist revolt than southern Italy" and a "France is right next door and can intervene to support their fellow syndicalists" perspective.

Kavak
Aug 23, 2009


There's stuff about the northern socialists migrating south and staging a revolution, but I honestly don't know why that was chosen in the first place.

Ghost of Mussolini
Jun 26, 2011

The Sandman posted:

What I don't get is why the Italian syndicalists aren't in northern Italy, both from a "northern Italy has a social and economic structure much more conducive to a successful leftist revolt than southern Italy" and a "France is right next door and can intervene to support their fellow syndicalists" perspective.
I suppose it's geography and the advantage of interior lines (perhaps aid in repression from Austria???). It is a bit jarring to have the industrial north be the reactionary papal state and the agricultural, almost feudal, south be the ones supporting the revolutionary vanguard.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
You know, there might not be a lot of reasons for the Entente to declare war on Mittleuropa, but there's plenty of good reasons for Mittleuropa to declare war on the Entente, especially if the Synide's are down for the count. I could also see the Entente declaring war on both of them if they see both factions as weakened or too occupied with fighting each other.

Mister Bates
Aug 4, 2010

David Corbett posted:

Yeah. The two of them cooperating to knock out Germany makes a lot more sense to me, because they both have something to gain. The Internationale takes out its strongest foe, recovers Alsace-Lorraine (and maybe Romandy and the Rhineland), and is able to use its power as a European hegemon to flip Northern Italy, Belgium and maybe the western Balkans. Russia recovers what it lost at Brest-Litovsk, avenges the humiliations of the last decades, and prepares to play the long game against the Internationale - just from a position of strength, with much of its population, industry and resources recovered.

Wrangel doesn't respect the syndies, but probably figures that their ideology is doomed to fail anyway. Unlike the Entente, though, he, as mentioned, absolutely can wait them out. Ironically, the Syndies probably think the exact same thing.

This is also known as 'more or less exactly the same situation we had in real life, just with the ideologies flipped.'

Kellsterik
Mar 30, 2012

Ghost of Mussolini posted:

I suppose it's geography and the advantage of interior lines (perhaps aid in repression from Austria???). It is a bit jarring to have the industrial north be the reactionary papal state and the agricultural, almost feudal, south be the ones supporting the revolutionary vanguard.

It's so unrealistic that an agricultural serf society like Russia would have a successful revolution instead of industrialized Germany, the birthplace of socialism. Can we fix that in the next update?

Deceitful Penguin
Feb 16, 2011
The great socialist Maolini is the reason why S-Italy turned so leftist; he thought up this radical idea that it is not the worker who is the foundation of the revolution but the farmer.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
Disaffected poor farmers who get the worse of the country and little privileges probably would go into a revolution, sure. The fact that Syndies gave them a hand made them Syndies after.

It's also a lovely country that can't really do anything but exist. The only reason it doesn't immediately melt in games is because you need a boat to get there and anything involving boats is a dodgy affair. No sir, not annoyed my big carrier fleet got annihilated to the last boat by the UoB outdated and smaller one.

gently caress boats.

Kavak
Aug 23, 2009


Keep in mind that the revolution happened in about 1920, so the war had been over for a while and France was on scene to covertly send help.

blood simple
Apr 10, 2010
farmers have never been workers greatly affected by industrialization and the structure of the worldwide economy

the agricultural workers industrial union never did exist

the JJ
Mar 31, 2011

blood simple posted:

farmers have never been workers greatly affected by industrialization and the structure of the worldwide economy

the agricultural workers industrial union never did exist

...

:whip:

sheep-dodger
Feb 21, 2013

Kavak posted:

A Wrangel-Commune pact wouldn't be represented as an alliance in Darkest Hour, at least I don't feel it should be. You have a non-aggression pact, you fight the same enemy, but you don't fight the same battles, give each other techs, etc.

At the same time, the Molotov-Ribbentrop pact pissed off a lot of socialists. A "Deal with the Devil" like that could cause a rift in the International, though the French argument would be that it's better to cooperate with them and backstab them later than have them help the Germans.

Then you might want to have a look at event 901938 (in russian foreign policy.txt), which allows any government of Russia, as far as I can tell, to ally with the CoF.

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
Part Eight: November 1939-January 1942



The three regional capitals coming under my control triggers a new series of events. We're going from just one power vying for control of India to being the power in India.



Our first set of cores comes in with the Madras territory.



India is truly united for the first time. Not only have we swept away foreign influence, but also the system of princely states. Because I'm enjoying going hardcore with everything, I decide to institute what seem like SSRs.



SEIZE EVERYTHING



MAX SOCIALISM



This one is the one I didn't go super hardcore on. The hardcore option would have given me militias which I honestly don't want.



And here's the one where I actually agree with the max hardcore option. Gandhi's people are jerks.



Three out of four Maximist options mean that Chairman Bose remains in control.



Not everybody is pleased with this arrangement.



It seems appropriate to slightly offset the research penalty we gained earlier by investing in our research.



And now is as good a time as any to cash in on our propaganda decision and reduce our dissent somewhat.



This integration process is going to take some time, but until then, we have dozens of infantry divisions sitting around doing nothing. So let's forge our South Asian sphere, starting with Afghanistan.



Afghanistan are a bunch of National Populist fundamentalist jerks so we'll call this a community service.



Forty four divisions are involved altogether.



Is there a reason I didn't get any blueprints here?




I'm playing with a mind to maximize my body count because it seems appropriate.



A friendly Totalist regime rules in Kabul.



This theocratic state is not as jerky as the last one but still.



Our integration process will go down by region. The Gangetic Plain, the region between Delhi and Calcutta, is the first to come up. I don't know how these two options would affect the speed of integration but Chairman Bose don't gently caress around.



Our original territories and the Tamil regions are our only cores. Everybody else hates us.



But there's no reason to let that stop our continued expansion in South Asia.



Little Bhutan has something that belongs to us.



While this is all going on, we're also recreating the Battle of Chamdo, with a twist!



Bhutan not only gave in to our demands for the eastern half of their country, but agreed to be fully integrated into our state. Very nice!



Punakha has a decent amount of IC so this is a nice little prize.



This seems odd.



So here's our little South Asian socialist sphere. That's enough war for now, now its time to wait for our integration to progress.





The revolt risk doesn't concern me because I have tons of divisions and more every day.



It does cause major problems with my TC though, so I'm not planning on any operations until this load has been lessened.



The North West region is the first to integrate, giving us cores on the general area of Pakistan, a few new tech teams and a handy dissent reduction.



I pause production for a time and put IC into consumer goods, which will also give us a good supply of money that I could use to invest in research again.



Meanwhile, in Africa...



And this event is always helpful, though I honestly can't remember the last time I saw it without cheating it in about ten or fifteen times (not in any of these games mind you).



We were in a safe spot, with our enemies unable to touch us. Until the Canadians invaded Ceylon, giving them a base from which to bomb the mainland. We have no navy yet, so we're going to have to deal with this for now.



While that goes on, I notice that Qing's event chains are held up because Yunnan is holding on in one province. So I decide to speed up the process a little bit.



Bose brings half a million guys to bear on these poor bastards.



For my trouble, I get about 140,000 casualties to my credit.



Of course, Qing takes the province I fought for, which is fine because I didn't really want it anyway.



But the fuckers don't even start a massive Asian war. Boring.

GSD
May 10, 2014

by Nyc_Tattoo
National France :stare:. Too bad I don't think they have any events for this outcome.

Not that those African provinces are really worth much. But still.

Kellsterik
Mar 30, 2012
I think "untouchability is a sin" on that caste decision is a little bit of poor wording- Gandhi's position historically was that the sin was declaring people untouchable. He definitely wanted to remove the barriers between dalits and the rest of the population and end discrimination against them, but he was opposed to state intervention or "affirmative action" as in the scheduled castes system because he thought it would have unintended consequences by legally/institutionally establishing "these people are not like us". What he wanted ideally was, as in other things, a national satyagraha as a concerted moral appeal to fundamentally change peoples' attitudes and end discrimination at the level of the individual choice. That's what I assume is happening with that choice: the Commune tells people that discrimination against untouchables is sinful and encourages moral changes with mass campaigns, but doesn't actually say like "if you practice segregation, your property will be
reassigned to someone who does not."

Drone
Aug 22, 2003

Incredible machine
:smug:


Yay, an update on May Day :kimchi:

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Boy. The american civil war is hard.

I think I did it the right way? Played as USA until the civil war started and then saved and switched nations?

Somehow both the federals and the aus are focusing on me. And while I still have the most IC by far I am getting whittled down.

The war will be won or lost before my troops finish construction. So any tips are appreciated!

I guess focusing on large cities can result in more militia?

Mister Bates
Aug 4, 2010

Affi posted:

Boy. The american civil war is hard.

I think I did it the right way? Played as USA until the civil war started and then saved and switched nations?

Somehow both the federals and the aus are focusing on me. And while I still have the most IC by far I am getting whittled down.

The war will be won or lost before my troops finish construction. So any tips are appreciated!

I guess focusing on large cities can result in more militia?

A lot of it is ultimately going to come down to luck - how many foreign volunteers you get can really mean the difference between victory and defeat early on. You can get something like four or five extra divisions right off the bat, most of them modern infantry divisions instead of militia, along with a few wings of fighters and tactical bombers. All of that makes a huge difference, and the less of it you get, the harder the war will be. If you end up with very few foreign volunteers, or no foreign volunteers, it might honestly be better to just reload and savescum a bit until you get a more favorable outcome on those events. You can also get additional militia volunteers by pushing for St. Louis, Buffalo, and a province in Minnesota (e: whoops), although I can't recall which province right now - and, although it's a little bit macabre, you can also gain two additional divisions by intentionally losing a large amount of core territory, triggering an emergency conscription of old men and children that will give you a bit more militia to work with.

If you hold out long enough for the next Internationale conference, there's another wave of events which can give you even more divisions of foreign volunteers, as well as even more aircraft and an injection of Supplies, which can again make a massive difference, and is again worth savescumming for if you're in a desperate situation.

It helps to be really aggressive in the early war while the enemy is still forming up, and work on pushing out to stable defensive lines that you can hold. Try to situate most of your defenses outside of your core territory, because it means you can safely fall back if needed without losing very much. Be willing to trade space for time as long as you protect your core territories. While on the subject of your cores, don't be afraid to abandon the Upper Peninsula until you have more forces - it's difficult to defend and very susceptible to getting cut off, and one thing you absolutely cannot afford to do is outright lose even one division. Make heavy use of air support, particularly tactical bombers - if enemy units attack you, pound 'em; if you're attacking enemy units, pound 'em; if you think the enemy is gearing up for an attack, pound 'em. You can seriously blunt an otherwise unbeatable enemy offensive with judicious use of air power. Also, don't build infantry in the early war - build militia exclusively, either with no attached brigades or with only artillery (arty doesn't increase the build time, and is the only brigade that doesn't as far as I know). You can upgrade any militia division to any other division type later, so you won't be stuck with them forever; right now, you just need to get rifles on the front line.

Let women serve in the army as soon as you can, because the increased manpower growth rate combined with your already-higher base manpower will pretty much guarantee you an eventual victory even if you spend the entire war fighting defensively - the other factions will bleed themselves dry dashing themselves against the Combined Syndicates' endless wall of humanity. I've seriously won the ACW before by just securing and fortifying the Northeastern US, waiting for the USA and the AUS to get down to zero manpower (leaving them unable to reinforce any of their divisions), and then kind of just effortlessly walking over them.

Also, I'm not sure if it's still there, but I seem to recall that in earlier versions there's an event that will delete all your Militia divisions once you're the only remaining American faction, so don't wipe out New England and the PSA until you've upgraded them all to something else, unless you want to rebuild your military from scratch.

Mister Bates fucked around with this message at 18:34 on May 1, 2015

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Mister Bates posted:

A lot of it is ultimately going to come down to luck - how many foreign volunteers you get can really mean the difference between victory and defeat early on. You can get something like four or five extra divisions right off the bat, most of them modern infantry divisions instead of militia, along with a few wings of fighters and tactical bombers. All of that makes a huge difference, and the less of it you get, the harder the war will be. If you end up with very few foreign volunteers, or no foreign volunteers, it might honestly be better to just reload and savescum a bit until you get a more favorable outcome on those events. You can also get additional militia volunteers by pushing for St. Louis, Buffalo, and a province in (I think) Montana, although I can't recall which province right now - and, although it's a little bit macabre, you can also gain two additional divisions by intentionally losing a large amount of core territory, triggering an emergency conscription of old men and children that will give you a bit more militia to work with.

I'm not sure about the Montana one, but you also get some when you take Minneapolis and I think one other province in Minnesota or Iowa or something in that area.

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
You get two from St. Louis.

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Obliterati
Nov 13, 2012

Pain is inevitable.
Suffering is optional.
Thunderdome is forever.
Just a general question, but how on earth do you pass Denmark into the Baltic? I'm fighting a hellish land war in Europe as the CSA (thanks thread!) and I can neither move fleets into the Sound or move troops across to the Danish islands. It's a bit problematic seeing as I'm fighting the entirity of Central and Eastern Europe and a lot hinged on me opening up a Danish front to pull Germans off the French line.

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