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Kavak posted:Okay here's my preliminary "menu" for Kaiserreich: Well you've got me up to the $10,000 level at least.
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# ? Apr 24, 2015 19:07 |
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# ? Jun 5, 2024 03:44 |
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Kavak posted:Okay here's my preliminary "menu" for Kaiserreich: How about $10 for bringing back NATO counters. You'll rake so much cash, I want 10%
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# ? Apr 24, 2015 19:30 |
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Darkest Hour already has NATO counters. HoI 4 will have a day 1 counter mod, anyway.
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# ? Apr 24, 2015 19:33 |
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To fit the timeline, you need to make your own Mitteleuropan Counters. They're basically the same, but all the counters have fancy hats.
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# ? Apr 24, 2015 19:38 |
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Kavak posted:Darkest Hour already has NATO counters. HoI 4 will have a day 1 counter mod, anyway. Well, I meant if you ever port Kaiserreich to HOI4, you can add counters as separate mod DLC and rake in the cash.
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# ? Apr 24, 2015 19:52 |
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Disco Infiva posted:Well, I meant if you ever port Kaiserreich to HOI4, you can add counters as separate mod DLC and rake in the cash. And throw an Arthmoor-level tantrum if anyone manages to import another counter mod, I like it!
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# ? Apr 24, 2015 20:00 |
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Kavak posted:And throw an Arthmoor-level tantrum if anyone manages to import another counter mod, I like it! Put giant Oblivion gates all over Western Europe as "monuments to the tragedy of WW1"
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# ? Apr 24, 2015 20:24 |
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Last I remember reading, hoi4 was slated for a release in the first half of 2015. Is that still the case? I haven't been following all the news. Also I might just have imagined seeing that date.
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# ? Apr 24, 2015 20:36 |
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It's targeted for June, IIRC.
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# ? Apr 24, 2015 20:38 |
Kersch posted:Last I remember reading, hoi4 was slated for a release in the first half of 2015. Is that still the case? I haven't been following all the news. Also I might just have imagined seeing that date. Paradox leveled up their scheduling system with the Cities Skylines money. They now operate on Blizzard/Valve time.
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# ? Apr 24, 2015 21:53 |
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Riso posted:Only now have I realised that the stupid Free Market <-> Central Planning slider in the HOI games should be Peace <-> War Economy instead. Yep, you could even use it to eliminate the IC penalty for peaceful nations (EG: France and the UK pre-war) as well.
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# ? Apr 24, 2015 23:39 |
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Riso posted:Only now have I realised that the stupid Free Market <-> Central Planning slider in the HOI games should be Peace <-> War Economy instead. But then you still have the issue of Peace being better than War Economy. Wait...
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# ? Apr 24, 2015 23:46 |
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Stairmaster posted:But then you still have the issue of Peace being better than War Economy. Yeah, I thought it went without saying that you should throw away the current bonuses and come up with completely different ones while you're at it.
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# ? Apr 24, 2015 23:51 |
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# ? Apr 25, 2015 00:06 |
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Context for this Skyrim pay mods thing Hot tip! Here's how you do it Johan: Bring the modders on board, publish it as an actual project/DLC, provide quality QA, keep it updated and working, take full responsibility if it crashes/doesn't work/melts computers. Oh, wait? You don't want to do that? Then don't charge loving money for it. Seriously, I've been playing Paradox games since Europa Universalis One, have sunk countless thousands of hours into them, but if Paradox turns on the same poo poo Bethesda just did for Skyrim I would make the world's biggest face and then walk away and not buy any more Paradox games.
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# ? Apr 25, 2015 00:19 |
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Fintilgin posted:Context for this Skyrim pay mods thing It's weird that this Paradox forum quote has a bunch of SA-specfic emoticons in it!
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# ? Apr 25, 2015 00:20 |
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Kaiserreich for HoI4 is cancelled if this actually happens, no joke. I refuse to be a part of this poo poo.
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# ? Apr 25, 2015 00:23 |
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Rincewind posted:It's weird that this Paradox forum quote has a bunch of SA-specfic emoticons in it! I care posted. Because I ~care~.
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# ? Apr 25, 2015 00:24 |
I live for counters. This is not a joke post.
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# ? Apr 25, 2015 00:28 |
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Imagine if Paradox monetizes Cities Skylines modding. All of the incredible goodwill and success they've achieved doing things the "right way" would be pissed away instantly. They aren't that dumb right?
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# ? Apr 25, 2015 00:30 |
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Shimrra Jamaane posted:Imagine if Bethesda monetizes Skyrim modding. All of the incredible goodwill and success they've achieved doing things the "right way" would be pissed away instantly. They aren't that dumb right?
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# ? Apr 25, 2015 00:33 |
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Here is how you actually do it. Contact modders that have cool ideas asking if you can integrate their ideas into the game via patches or dlc. If they say yes, go ahead, if they say no, go ahead. Then split them a portion of the proceeds depending on how well it's received by the community/bought, but keep development and support pdox side. Oh, and don't be a dick that's important too.
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# ? Apr 25, 2015 00:34 |
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Zeron posted:Here is how you actually do it. Contact modders that have cool ideas asking if you can integrate their ideas into the game via patches or dlc. If they say yes, go ahead, if they say no, go ahead. Then split them a portion of the proceeds depending on how well it's received by the community/bought, but keep development and support pdox side. Oh, and don't be a dick that's important too. See I'd actually be totally on board with this. Because it would be the best of the best mods and be published as actual real DLC which Paradox would be legally and morally responsible for keeping working/updated/meeting minimum quality standards. But I guess they tried this with Magna Mundi and East vs. West and it didn't really work out very well.
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# ? Apr 25, 2015 00:36 |
Shimrra Jamaane posted:Imagine if Paradox monetizes Cities Skylines modding. All of the incredible goodwill and success they've achieved doing things the "right way" would be pissed away instantly. They aren't that dumb right? Cities: Skylines was the first game I thought of when I heard the news that Workshop would support this monetized modding system, and the thought terrified me. Yes, Paradox, build up your reputation for being open with your modding, making things very easy to mod and encouraging people to get into it, then implement a system where the modders can make money for their hard work (and Paradox can pocket a smooth 50% of all earnings while taking absolutely zero loving responsibility for the mods actually working). That's a FANTASTIC plan. Especially since patches don't break mods all the drat time and Paradox modding projects don't die like flies all the time. That can't POSSIBLY piss off your userbase. gently caress, I really hope Paradox doesn't go down that road.
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# ? Apr 25, 2015 00:37 |
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my favorite part of this image is still "our cut".
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# ? Apr 25, 2015 00:42 |
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I don't know... $$$ would actually convince me to work harder on my Rise of Islam mod.
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# ? Apr 25, 2015 00:44 |
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Man Whore posted:my favorite part of this image is still "our cut". This is 75% for Valve/Bethesda, 25% for the modder, for those not following the exciting drama.
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# ? Apr 25, 2015 00:44 |
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Lol all the Luddites on the Paradox forms who were terrified of Steam are now vindicated.
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# ? Apr 25, 2015 00:46 |
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Fintilgin posted:Bring the modders on board, publish it as an actual project/DLC, provide quality QA, keep it updated and working, take full responsibility if it crashes/doesn't work/melts computers. I believe they tried that already. They ended up losing the rights to Clausewitz.
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# ? Apr 25, 2015 00:48 |
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# ? Apr 25, 2015 00:53 |
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Fintilgin posted:This is 75% for Valve/Bethesda, 25% for the modder, for those not following the exciting drama. well I mostly referring to why do you deserve a cut of the modders work that you had nothing to do with if everyone who can use the mod already gave you like 90 bucks for the game and all the DLC and expansions? as far as I am concerned that is your cut. But I am completely against mod monetization in any way.
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# ? Apr 25, 2015 00:53 |
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Tomn posted:I believe they tried that already. I suppose the other option would just be to open the floodgates of poo poo, provide no QA or support, and let everyone sell whatever they want so modders and developers can both get their 'cut'. Honestly, it's hard to imagine it's even legal to sell a software product (because that's what Valve is doing now), take the money for it as corporate profit, and disclaim any responsibility for it working at all because you've decided to call it a 'mod' instead of a 'dlc'.
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# ? Apr 25, 2015 00:55 |
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In addition to giving fuel to the tinfoil crowd on pdox forums, now my NATO counter mod will cost me $59.99- a price point I'm sure will be justified to screen out the casuals
RestRoomLiterature- fucked around with this message at 01:10 on Apr 25, 2015 |
# ? Apr 25, 2015 01:01 |
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Funky Valentine posted:
Not with that Nazi flag he's not.
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# ? Apr 25, 2015 01:07 |
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I can barely mod but I guarantee if I could make a little money by spamming the marketplace with Rome mods I will do it in .1 seconds
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# ? Apr 25, 2015 01:07 |
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TheMcD posted:Cities: Skylines was the first game I thought of when I heard the news that Workshop would support this monetized modding system, and the thought terrified me. That quote terrified the gently caress out f me. That would ruin paradox games for me. It's okay when you do expansion/overhaul material stuff, but monetizing mods? Nope, that'd be it. No more. I've done it to EA and I will do it to paradox too. Balve too. And they'd lose the mantle of succession to the city builders legacy.
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# ? Apr 25, 2015 01:27 |
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I can already see myself making a lucrative career out of lovely mods microtargeted at various Balkan nationalities by *accurately representing* their history, i.e. having Greater Serbia cover half of Europe in 1444.
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# ? Apr 25, 2015 01:29 |
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Bel Monte posted:That quote terrified the gently caress out f me. That would ruin paradox games for me. I am also terrified of hypothetical changes to video game mod policies
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# ? Apr 25, 2015 01:30 |
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There is a way where mod makers can get money for their content, its called people donating. There's also this magical part where Paradox also gets its cut, its called we bought the game and generally the monetized patch content. (The latter I'm mostly fine with, as its actually, you know, content)
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# ? Apr 25, 2015 01:38 |
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# ? Jun 5, 2024 03:44 |
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I actually almost never use mods of any kind whatsoever, so I don't have much of a dog in this fight. That being said, to play devil's advocate - if a developer or a publisher can get a share of money off mod sales, wouldn't that provide a major financial incentive to making modding easier and their tools more powerful? Previously, the only real incentive for a gaming company to invest in modding was either some kind of sense of principle that supported modding, or else the "goodwill of the community", which is one of those things that's a lot less useful than it sounds. With paid modding and a share going to the devs, though, wouldn't even a company like EA sit up and take notice and start trying to make their games more mod-friendly? And even for companies that are already mod-friendly like Paradox, would it be possible that the extra money will allow them to devote yet more resources to mod-friendly projects?
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# ? Apr 25, 2015 02:01 |