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Vib Rib posted:It seems fine to me so far, what's the problem exactly? I dunno, ask Chorklefarsh.
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# ? Apr 24, 2015 01:49 |
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# ? Jun 3, 2024 22:55 |
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You're the one complaining about it though, so I figured I'd ask what the problem was specifically. It's not like silly names are forbidden or anything, and you can't put in Starbage Dicksmith as your name, it's just the random name generator has new entries.
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# ? Apr 24, 2015 05:52 |
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The problem was it was a joke you loving robot lol
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# ? Apr 24, 2015 05:56 |
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What is a joke?
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# ? Apr 24, 2015 06:46 |
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Starbound is right next to Stardrive in my Steam library. That's a pretty good joke.
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# ? Apr 24, 2015 07:00 |
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Babe Magnet posted:The problem was it was a joke you loving robot lol
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# ? Apr 24, 2015 07:21 |
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Vib Rib posted:Sorry I don't see anything about "jokes" in the patch notes. I think humor is planned for a future update in 2016. It's coming with the Hylotl villages
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# ? Apr 24, 2015 07:27 |
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Okay i've been patient here and i've been trying to get mileage out of the game by making all sorts of modded content for it. Why did they nerf the drat error log of all things? It used to be line by line but now it's just one huge clod of text and it makes it a nightmare to find errors in the drat thing so I can fix the stuff i'm adding! I mean i'm not going full whiny hand-wringing pages upon pages of shitposting over this, but jesus gently caress. There was no reason to change that! All they did was just make it more difficult for me to make poo poo that isn't broken!
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# ? Apr 24, 2015 08:24 |
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I Said No posted:Okay i've been patient here and i've been trying to get mileage out of the game by making all sorts of modded content for it. hahaha that's the stupidest thing ever They're pretty incompetent, so maybe it's a bug that no one has noticed yet since it's not really user-facing and needs to be reported? You're opening it in something good like notepad++ that'll properly sort out your new lines for you, right? Man that's dumb, the error log was actually pretty good before.
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# ? Apr 24, 2015 16:19 |
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XboxPants posted:hahaha that's the stupidest thing ever I do my modding in notepad++ but I just have a quick link to pop the error log open in regular old notepad. My point is it worked before, it doesn't work now, and there's no immediately obvious reason as to why it got changed. Just frustrating I guess.
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# ? Apr 24, 2015 18:57 |
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Vib Rib posted:You're the one complaining about it though, so I figured I'd ask what the problem was specifically. Please write me a fully developed thesis on your concerns in MPA style, double spaced with your name clearly printed at the top and I will grade it and send it back to you for your records, thank you for taking my posts so seriously, it's about time someone did because I'm always serious all the time in the Barfsound thread.
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# ? Apr 25, 2015 07:04 |
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mutata posted:Please write me a fully developed thesis on your concerns in MPA style, double spaced with your name clearly printed at the top and I will grade it and send it back to you for your records, thank you for taking my posts so seriously, it's about time someone did because I'm always serious all the time in the Barfsound thread.
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# ? Apr 25, 2015 07:16 |
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Vib Rib posted:I think if you check the official site, you'll find it's called "Starbound" not "Barfsound". Wait, then what the gently caress have I been playing?
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# ? Apr 25, 2015 07:35 |
mutata posted:Wait, then what the gently caress have I been playing? From that gesture I believe that's your penis.
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# ? Apr 25, 2015 07:52 |
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I Said No posted:Okay i've been patient here and i've been trying to get mileage out of the game by making all sorts of modded content for it. They decided that ruining the fun for the player isn't enough.
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# ? Apr 25, 2015 08:24 |
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So... what in this threads opinion would need to change about Starbound in order to make it good? Keep in mind that if you don't like a system and can't think of a better way of doing it, that there is no point in even posting it.
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# ? Apr 25, 2015 15:53 |
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Also, if you aren't a chef, you can't dislike the taste of any food, so don't even start with that poo poo.
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# ? Apr 25, 2015 15:56 |
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in my opinion they should make the game fun to play by making exploration and resource collection interesting and not a boring slog of clashing balance penalties but that's just One Girl's Opinion
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# ? Apr 25, 2015 15:57 |
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I'll start. The new save and quit function they added to the game is pretty interesting and I kinda like it. The problem with it tho is that there is now no way to quickly beam back to your ship from under ground. That being said I think that there should be an upgrade path for your beam up button to make it work in varying depths under ground. Also the quest were you need to dig to the core of your starter planet should have this function accessible to the player at the time. Edit; also now that I think about it, why not have your beam up function costume core fragments in order to work? It would make the quest were you need to get then for your ship do much easier and also mining in general do much better because it's easier to go down than to go up. And if your mining your already going down so just grab some while your there and you can now go back up. It would also make core fragments useful past the first quests.
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# ? Apr 25, 2015 16:05 |
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mutata posted:Also, if you aren't a chef, you can't dislike the taste of any food, so don't even start with that poo poo. You don't need to be a chef in order to describe what you don't like and recommend what would have made it better. I'm not asking for coding here just ideas. Everyone has those. Also " this spaghetti is poo poo!" "What's wrong with it?" "How am I support to know I'm not a chef!"
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# ? Apr 25, 2015 16:09 |
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ScorpioMajesty posted:So... what in this threads opinion would need to change about Starbound in order to make it good? Keep in mind that if you don't like a system and can't think of a better way of doing it, that there is no point in even posting it. Personally I don't have any huge problems with it, it's just super pointless to play at all in such an early access state. A large part of what fun does exist in this game is just discovering and playing with all the content. At this point I'm just gonna wait 'til it gets to whatever state of development they eventually get to that they claim is "finished", that has the most content in, and play it then. Otherwise it's just playing the same poo poo over and over again. Like, theoretically you could ask for something to make the game fun to play long-term, like a worthwhile base-building mechanic, but as is I'm fine with just appreciating what does exist in the game (lots of content that's interesting to discover the first time you see it) rather than fruitlessly wishing it could become something that it's not. (a game with such great base mechanics that it holds up to super long-term play)
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# ? Apr 25, 2015 16:41 |
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Michaellaneous posted:They decided that ruining the fun for the player isn't enough.
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# ? Apr 25, 2015 17:02 |
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I said this before, but okay, I'll say it again. Starbound will never be a good game as long as the dev team has this weird boner for making everything tedious. Mining is tedious because you need the updgrades to have it be okay. Why not just give that to the player and make required upgrades to mine the high tier ores that you need later? Tedium, that's why. People have been asking for teleporting thingies since the drat start, and now it's gated behind finding an item and spending cash+spending more time if you want another one or want to move your telly. Why? Because it apparently would be wrong to let people save time with teleporters and this game needs to be tedious. You want to get back to your ship after a long dig? Sucks to be you now spend more time walking back to the surface instead of save+quit because that isn't tedious. This is only half joking, and actually a serious design problem that has been prevalent since the beginning and so far it has only gotten worse. It's nice that you have all these fun toys that you could potentially play with, but hey, letting you access them in a comfortably fashion is bad and not challenging and this game needs to be challenging! Also tedious. It all circles back to Starbound not knowing what game it wants to be. The sandbox part gets designed around the RPG part that Chucklefish has been trumping up all this time, and that's retarded. The RPG part needs tiers and balance and systems and whatnot, but the sandbox part is the light and fun side of this game but Chucklefish doesn't understand this apparently. It's insanely funny to me how long the dev process has been going by now, and what the results that we currently have are. Just lol at Starbound
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# ? Apr 25, 2015 17:47 |
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more than anything the devs need to figure out what exactly they want the game to be and focus on that aspect instead of having it be a jumbled mess of things that tug in opposite directions
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# ? Apr 25, 2015 18:55 |
Agent Kool-Aid posted:more than anything the devs need to figure out what exactly they want the game to be and focus on that aspect instead of having it be a jumbled mess of things that tug in opposite directions It's probably beyond too late for that. A unified vision wasn't what the game started with, it sure as poo poo won't get one now. Their initial goal was just "terraria but in space" which is a really terrible goal, and now they seem to just not know what they want.
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# ? Apr 25, 2015 19:11 |
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As odd as this sounds, I think Starbound could take a lot of direction from Animal Crossing. Specifically: - finite number of unique npcs, with their own personality, looks, and quirks - item shopping/ordering system, but since you can craft stuff, maybe this really needs to be balanced - universes or planets (or solar systems?) handled like villages. Visit your friends if you have their co-ordinates (reliant on ip addresses, obviously) - interstellar mail system, both to and from players AND npcs Edit: also, real-time time and date tracking, with specific events throughout the galaxy.
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# ? Apr 25, 2015 19:15 |
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Does this game even have a design document?
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# ? Apr 25, 2015 19:16 |
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mutata posted:Quarries or automated mining is what I want. Or missions that require me to actually do something interesting like build a mansion using specific materials or craft something complex or discover something awesome. Something singular and game changing that's actually worth working up towards. I've just passed beyond the Floran Party tier and I'm starting to get REALLY tired of the rinse and repeat tiers. Here's a quote back during the only stretch where I gave the game a good dozen hours. As it is now, there's literally no reason to play it. Want to just free build? Too bad everything is locked behind arbitrary progression gates. Want to play through a progression of missions? Too bad the progression that is there is arbitrary and repetitive and not very fun. Want to just explore? You have about 3 hours or so before you've seen everything and you realize that the randomly spawned elements are copy/pasted. There's no reason to play beyond the beginning "fresh, new game" period.
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# ? Apr 25, 2015 19:17 |
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Anyone who is still posting because they were disappointed months ago by the beta test of a $15 indie game is a loving crazy person.
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# ? Apr 25, 2015 19:20 |
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Bauxite posted:It's probably beyond too late for that. A unified vision wasn't what the game started with, it sure as poo poo won't get one now. Their initial goal was just "terraria but in space" which is a really terrible goal, and now they seem to just not know what they want. haha if only starbound about page posted:As developers, we’ve been inspired by all the games we grew up playing. From isometric 80s classics to Castlevania, Zelda, Metroid. Celebrated platformers like Mario and Sonic, RPGs such as Elder Scrolls and Ultima, and iconic handheld games such as Pokemon. Starbound draws on numerous classic influences, while taking a thoroughly modern approach to crafting, narrative and world-building. It’s an amalgamation of the games we loved as kids, and the games we love now, fully focused on providing the player with an engrossing, fun experience.
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# ? Apr 25, 2015 19:21 |
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Agent Kool-Aid posted:jumbled mess of things Adam Bowen posted:Anyone who is still posting because they were disappointed months ago by the beta test of a $15 indie game is a loving crazy person.
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# ? Apr 25, 2015 19:24 |
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Adam Bowen posted:Anyone who is still posting because they were disappointed months ago by the beta test of a $15 indie game is a loving crazy person. The only thing I'm guilty of is being duped into saying something to the people who demand an explanation instead of just empty quoting my post from the last time someone demanded am explanation.
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# ? Apr 25, 2015 19:37 |
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Adam Bowen posted:Anyone who is still posting There we go
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# ? Apr 25, 2015 19:38 |
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mutata posted:There's no reason to play beyond the beginning "fresh, new game" period. And that's why I think they should just double down on that. They haven't really demonstrated anything to make me trust their ability to dependably develop rich, stable mechanics. So instead, just focus on making a poo poo ton of crazy neat content. More biomes with unique attributes, interesting and different weapon types, new types of enemies with different kinds of attacks, more unique encounters like prebuilt bosses and prebuilt dungeons, more mechanic-light systems like pets, etc. Chucklefish is not the company I'm going to go to if I'm asking for awesome balanced detailed gameplay systems. They are pretty great at art, though. So hey, focus on what you do well.
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# ? Apr 25, 2015 19:49 |
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Agent Kool-Aid had it right, they need to figure out their own game because right now Starbound is a bunch of different things slapped together and a lot of them don't gel at all. They just sort of said "let's do stuff in space and we'll wing it it'll be fine" and here we are. They need a plan, an understanding of their own game, because even though recent updates have polished a lot of stuff like combat, huge overarching concepts just don't work properly together and even if they do that doesn't mean they're fun or engaging. 90% of what's wrong with this game is the design decisions, not the coding or the bugs or the flaws, just the way they've chosen to go with things.Jackard posted:First they came for the players, and I said nothing.
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# ? Apr 25, 2015 19:51 |
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Agent Kool-Aid posted:more than anything the devs need to figure out what exactly they want the game to be and focus on that aspect instead of having it be a jumbled mess of things that tug in opposite directions agreed me from seven months ago
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# ? Apr 25, 2015 19:56 |
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Agent Kool-Aid posted:more than anything the devs need to figure out what exactly they want the game to be and focus on that aspect instead of having it be a jumbled mess of things that tug in opposite directions this is the big thing for me, it's too far along in development to be gutting and adding entire systems to the game but that is exactly what they've been doing, regarding energy usage and combat, one of the primary ways people are going to be interacting with the game Rupert Buttermilk posted:As odd as this sounds, I think Starbound could take a lot of direction from Animal Crossing this is how I feel all the time about every game
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# ? Apr 25, 2015 19:57 |
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# ? Apr 25, 2015 19:59 |
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why is jontron the king of chucklefish
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# ? Apr 25, 2015 19:59 |
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# ? Jun 3, 2024 22:55 |
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In hindsight I should have cheated and given him way more gold.
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# ? Apr 25, 2015 19:59 |