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AHungryRobot posted:The last time I played DoomRPG+RL was about a year ago and I played as a renegade and just pumped luck until I was basically jesus. Has anything changed since then? DoomRPG development keeps going but the Arsenal has a big update that's been "coming soon" for the last 6 months. And has been basically been on hold for the last month because GZDoom builds are a trainwreck right now and Yholl is addicted to using the absolute latest DECORATE features. dis astranagant fucked around with this message at 10:04 on Apr 26, 2015 |
# ? Apr 26, 2015 10:01 |
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# ? May 15, 2024 01:56 |
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Arivia posted:So the left is the new cacodemon, what's on the right? The pinky replacement? Really weird that one Yup. It looks kinda goofy in-game, but works as a "something completely different from id's own creation". Can't find it anywhere, but I remember the 0.5 or 0.6 version had very absolutely terrible pinky, sort of bipedal mouth thing. Rupert Buttermilk posted:Ok, so my Doom experiences have been limited to BD, TnT, Plutonia, and full Doom 1 and 2 (with a little bit of Doom The Way ID Would Do It). I'm going to check out Going Down and Demonsteele, but does anyone have any other suggestions? For the mapsets, Memento Mori 1 & 2, Alien Vendetta and Requiem are absolute classics. For something less conservative, I absolutely reccomend Ultimate Torment & Torture and Cold as Hell. And many, many more, but hey, those one are just for the start.
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# ? Apr 26, 2015 11:33 |
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laserghost posted:Yup. It looks kinda goofy in-game, but works as a "something completely different from id's own creation". Can't find it anywhere, but I remember the 0.5 or 0.6 version had very absolutely terrible pinky, sort of bipedal mouth thing. Appreciate it!
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# ? Apr 26, 2015 13:16 |
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Jordan7hm posted:On that note I'm poking at this again... has anything of note come out since Valiant? I've seen stuff like Capellan's boom map, Favilesco Alpha E2, and Memfis' really cool reality maps, but not sure if anything else of note has released. You can try Estranged. It's not as impressive as Valiant or Going Down, but it's still a fairly solid one-man-megawad. I'd also suggest taking a look at Way Too Many Dead Guys for a shorter romp.
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# ? Apr 26, 2015 13:32 |
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laserghost posted:Yup. It looks kinda goofy in-game, but works as a "something completely different from id's own creation". Can't find it anywhere, but I remember the 0.5 or 0.6 version had very absolutely terrible pinky, sort of bipedal mouth thing.
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# ? Apr 26, 2015 15:53 |
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Modes of Destruction has been updated to version 0.4 with two new weapons, an optional HUD based on Blue Shadow's NC HUD, and a whole host of in-game options. Also you can swing a chainsaw like a sword and kill up to nine enemies at once to slake the thirst of the Blood God.
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# ? Apr 26, 2015 21:15 |
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I gave Freedoom a go for the first time and I have to say its pretty decent. The sound effects are the weakest part of it, and I don't like the imp replacement all that much, not cause its bad so much as its a different style from the rest of the sprites. The maps are pretty nice though, they're a lot more geometrically complex than normal doom is and they have some great visual tributes to the original games maps.
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# ? Apr 26, 2015 22:49 |
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The maps are more complex because they're Boom maps, so they have a lot more freedom than if they wanted to be completely faithful.
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# ? Apr 26, 2015 22:53 |
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Oh gently caress, I'm a huge Ghostbusters nerd, and never played the Ghostbusters wad. Is it worth it?
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# ? Apr 26, 2015 23:39 |
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Ghostbusters Doom is a curiosity, more than anything. Never got finished, might have to cheat to get through it. Give it a shot!
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# ? Apr 27, 2015 00:09 |
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These look to be good, so I've rolled them into the Quake soundtrack guide. If anyone hits a problem using them please let me know.
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# ? Apr 27, 2015 05:23 |
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Fifteen years ago yesterday, the world was graced with a way to objectively judge FPS games.
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# ? Apr 27, 2015 11:02 |
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Tried the Gunman Chronicles demo last night. That... sure is a game. Really bizarre setting. I'm part of a Marine Corps, except we wear cowboy hats for some reason, and we're going to a planet with Aztec ruins built over a volcano that are also infested with dinosaurs, including a giant T-Rex stomping around, constantly breaking open new passageways? And yet, it all almost coheres together, somehow. Also, that weapon customization thing is utterly unlike anything else I've ever tried. I get a rocket launcher, but then I can set it up to work like Half-Life's guided launcher (at least, I think you can guide the missiles in HL1 like you can HL2's; it's been so long), a homing launcher or a standard rocket launcher with spiraling rockets... then I can set the rockets to explode on proximity, on contact, on a timer... set them up to explode immediately or to into several smaller rockets that explode individually after a delay... it's incredible. Although adding "Sniper" to the end of the pistol's customization menu seems an odd choice to me, since the sniper rifle is an entirely separate gun that's switched to when you choose the "Sniper" setting, even if they share the same ammo pool. Lastly, is it just me or does GoldSrc run faster on a GeForce2 MX400 when you use OpenGL instead of Direct3D? Segmentation Fault posted:honestly I just like setting up .bat files. It's sort of like how people prefer software rendering or CRTs or poo poo, vinyl. the bits are warmer Oh, and .BAT files are okay I guess. Messing with them has certainly been relatively useful, since I've been having to hand-edit CONFIG.SYS and AUTOEXEC.BAT on my Windows 98 machine (they were completely blank when I got them, which led to some issues with using pure-DOS mode - notably, I couldn't reboot back into Windows without hard-resetting the computer). I tend to prefer pulling up a command prompt if I'm going to be finagling with command-line parameters, though.
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# ? Apr 27, 2015 19:02 |
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My last CRT monitor was an AOC 17" wich was able to go up to 1600x1200, lasted me well until it died in 2005. I could play Unreal in 1999 when I got it at that resolution with my Voodoo 3 3000 AGP, amazing stuff but all text was so small that I played @ 1024x768 instead.
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# ? Apr 27, 2015 19:13 |
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Shadow Hog posted:Lastly, is it just me or does GoldSrc run faster on a GeForce2 MX400 when you use OpenGL instead of Direct3D?
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# ? Apr 27, 2015 19:14 |
Shadow Hog posted:I must confess I'm really enjoying the use of this CRT monitor I bought for my Windows 98 machine. It handles lower resolutions so well; it doesn't become the mess it does on LCD monitors where you either get a blurry image or a distorted one where some rows of pixels are thicker than others or what have you, no, everything's perfectly uniform yet very crisp. I kind of wish I had room on my desk to setup this thing as a second monitor for my Windows 7 computer instead of using it for Windows 98... I actually have a custom 768x480 resolution set up in my nvidia control panel (640x480 but 16:10) and have it set so that non native res is scaled on the GPU before outputted to the monitor. It's not as nice as a CRT but it's certainly not distorted, and the blurriness isn't all that bad. Ideally I'd like games to run at a virtual low resolution then get scaled up to native res, like how Chocolate Doom and some other ports do it, but most games just don't do that. (Interestingly enough, Half-Life does it if you set the res below native and you use hardware acceleration)
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# ? Apr 27, 2015 19:22 |
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Lork posted:It's not just you. Back in the day Half-Life's OpenGL renderer was much better than its Direct3D one, and not only that but NVidia's cards tended favor OpenGL, while D3D was more in ATI's wheelhouse. They had probably had better OpenGL support because of the Quake legacy
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# ? Apr 27, 2015 19:23 |
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Shadow Hog posted:I must confess I'm really enjoying the use of this CRT monitor I bought for my Windows 98 machine. It handles lower resolutions so well; it doesn't become the mess it does on LCD monitors where you either get a blurry image or a distorted one where some rows of pixels are thicker than others or what have you, no, everything's perfectly uniform yet very crisp. I kind of wish I had room on my desk to setup this thing as a second monitor for my Windows 7 computer instead of using it for Windows 98... Y'all read this? Neat article digging into how CRTs look different, from the POV of someone trying to emulate the look. http://gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php I still have my 21" CRT in the garage. Would be fun to lug it out and see some old games on it, but man what a space hog... I'm not sure where I could put it even temporarily.
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# ? Apr 27, 2015 19:33 |
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Keiya posted:Fifteen years ago yesterday, the world was graced with a way to objectively judge FPS games. The idea was too far ahead of it's time. If only they had listened we wouldn't have all this screeching about "shills" and whatnot. Also, goddam time flies!
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# ? Apr 27, 2015 19:38 |
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Reading this again and feeling anger, because no site nowadays can mock video games without being obnoxious
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# ? Apr 27, 2015 23:05 |
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So aside from Wrack, Tower of Guns, Ziggurat, Fancy Skulls and Heavy Bullets (and from the look of it the upcoming Bunker Runners), are there any other recent FPSes that are reasonably close to being Doom-/Quake-likes? It seems like we're getting a bit of a modern resurgence, but I have to admit I'm not a huge fan of the whole roguelite FPS formula in general. On top of that ToG and Ziggurat have really bad gunfeel and Heavy Bullet's entire gimmick is there's only one gun, so out of those the ones I liked the most are Fancy Skulls (still Early Access and uglier than Doom) and Wrack (despite the fact that's it's nowhere near as good as Doom/Doom 2 ).
Lemon-Lime fucked around with this message at 01:34 on Apr 28, 2015 |
# ? Apr 28, 2015 01:28 |
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All of the maps in UT99.org's 512kb map contest are now in one easy to install package. There are about 30 or so maps in the pack. http://www.mapraider.com/maps/unreal-tournament/6022/UT99-org-512kb-mappack It's worth a download if you want some small but fresh UT99 maps that are also bot-friendly. One of the maps from the contest, CTF-MeinKraft, is getting a "director's cut" edition that has everything the creator originally made for the map before cutting it down for the contest and more. https://www.dropbox.com/s/2ul6o3908jk4in3/CTF-MeinKraft%5D%5B-v3.zip?dl=0
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# ? Apr 28, 2015 02:02 |
Shadow Hog posted:Tried the Gunman Chronicles demo last night. That... sure is a game. Really bizarre setting. I'm part of a Marine Corps, except we wear cowboy hats for some reason, and we're going to a planet with Aztec ruins built over a volcano that are also infested with dinosaurs, including a giant T-Rex stomping around, constantly breaking open new passageways? And yet, it all almost coheres together, somehow. The game is especially interesting to me because, if you choose to go down the path of getting a copy and playing it, you will largely be playing it without any real foresight or knowledge of what to expect. Even in 2015, it's pretty difficult to find comprehensive information on the game to spoil things for you. The most prominent wiki is extremely incomplete (I seem to recall that there was a more cohesive wiki at some point in the past, although I can't find it) and most people haven't heard of the game, let alone played it. So you'd be delving in to it more or less blind...and there's a fair amount of strangeness waiting for you. Sentient robotic species (including something that really looks like HL2's "Dog") and rogue AIs a la Shodan, planets reminiscent of alien-Egypt and the wild west, dorks in gyrocopters, a comprehensive family of "Xenomes" ranging from lowly drones to something that looks like a gargantuan deep sea worm...thing. It goes on and on. This is all based on my memories of playing the game 12 or 13 years ago, but it's definitely an overlooked title that was nothing if not imaginative.
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# ? Apr 28, 2015 02:23 |
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So on replaying SiN I noticed something I overlooked the last time I played it years ago: the Freeport Subway map in the Subway level is straight up the Washington DC Metro map scanned in to a low res texture. Were the devs based near DC or was it just the easiest subway map to get on the late 90s internet?
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# ? Apr 28, 2015 02:51 |
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They were based in Dallas. It was probably just the first best subway map they found in an image search.
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# ? Apr 28, 2015 03:09 |
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For those not aware, there's a really recent updated mod named DemonSteele. https://www.youtube.com/watch?v=RElfXigIe4c It's loving awesome. Namagem fucked around with this message at 05:06 on Apr 28, 2015 |
# ? Apr 28, 2015 04:57 |
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Namagem posted:For those not aware, there's a really recent mod named DemonSteele. Ah, the magic of reading the thread.
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# ? Apr 28, 2015 05:04 |
guys let me tell you about this mod that makes doom even doomier
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# ? Apr 28, 2015 05:06 |
Segmentation Fault posted:guys let me tell you about this mod that makes doom even doomier Bruuuuuutal Dooooooom
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# ? Apr 28, 2015 05:12 |
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Segmentation Fault posted:guys let me tell you about this mod that makes doom even doomier Aeons of Death? Yeah, it's pretty great.
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# ? Apr 28, 2015 05:12 |
bbcisdabomb posted:Aeons of Death? Yeah, it's pretty great. No Bruuuuuutal Dooooooom
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# ? Apr 28, 2015 05:13 |
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Actual question regarding Demonsteele: How the gently caress does the Arch-Vile attack work? It's the only thing I have no idea how to deal with by dodging/sword slashing. It's really obnoxious.
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# ? Apr 28, 2015 05:56 |
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Namagem, I think this mod might be more your speed.
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# ? Apr 28, 2015 06:17 |
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I really like Brutal Doom.
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# ? Apr 28, 2015 06:31 |
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Zedsdeadbaby posted:I really like Brutal Doom. gently caress yourself. e: its 'go gently caress yourself!', isn't it? ee: bring Danny Glover back and I'd play that poo poo again Kazvall fucked around with this message at 06:36 on Apr 28, 2015 |
# ? Apr 28, 2015 06:32 |
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One thing I can agree with is that Brutal Doom makes FreeDoom doomier
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# ? Apr 28, 2015 06:39 |
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Chinese Tony Danza posted:Namagem, I think this mod might be more your speed. I like Doom. I like Ponies. I think whoever built this needs to be shot.
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# ? Apr 28, 2015 07:26 |
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Lemon Curdistan posted:So aside from Wrack, Tower of Guns, Ziggurat, Fancy Skulls and Heavy Bullets (and from the look of it the upcoming Bunker Runners), are there any other recent FPSes that are reasonably close to being Doom-/Quake-likes? It seems like we're getting a bit of a modern resurgence, but I have to admit I'm not a huge fan of the whole roguelite FPS formula in general. On top of that ToG and Ziggurat have really bad gunfeel and Heavy Bullet's entire gimmick is there's only one gun, so out of those the ones I liked the most are Fancy Skulls (still Early Access and uglier than Doom) and Wrack (despite the fact that's it's nowhere near as good as Doom/Doom 2 ). Cream-of-Plenty posted:The game is especially interesting to me because, if you choose to go down the path of getting a copy and playing it, you will largely be playing it without any real foresight or knowledge of what to expect. Even in 2015, it's pretty difficult to find comprehensive information on the game to spoil things for you. The most prominent wiki is extremely incomplete (I seem to recall that there was a more cohesive wiki at some point in the past, although I can't find it) and most people haven't heard of the game, let alone played it. So you'd be delving in to it more or less blind...and there's a fair amount of strangeness waiting for you. Sentient robotic species (including something that really looks like HL2's "Dog") and rogue AIs a la Shodan, planets reminiscent of alien-Egypt and the wild west, dorks in gyrocopters, a comprehensive family of "Xenomes" ranging from lowly drones to something that looks like a gargantuan deep sea worm...thing. It goes on and on. Debating whether I'd want to play that on the Win98 machine or the Win7 machine, though. (Probably the latter, if only because 1920x1080; I should probably try the demo on it, too.) Namagem posted:For those not aware, there's a really recent updated mod named DemonSteele. Chinese Tony Danza posted:Namagem, I think this mod might be more your speed.
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# ? Apr 28, 2015 17:13 |
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apophenium posted:Actual question regarding Demonsteele: How the gently caress does the Arch-Vile attack work? It's the only thing I have no idea how to deal with by dodging/sword slashing. It's really obnoxious. Archviles in vanilla Doom were pretty priority targets that punished the player for being idle and trying to play it safe. The DemonSteele Archvile works the same way, but starts filling up the room double-time; if there are no enemies around to resurrect, the Archvile sets up little flaming turrets that float in the air and constantly fire at you, turning a room into a battalion of bullet hell. The turrets don't move once they start firing, so if you keep enough distance, you can quickly see it's a very linear method of attack and can side-step accordingly. A lot of the higher-tier enemies are intended to force you to use soul energy, kind of like vanilla enemies draining you of your rockets or plasma. A single Testament/Acacia special will annihilate them, and if you don't have that then Exodus or a charged Omen can clear their turrets out pretty quickly.
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# ? Apr 28, 2015 18:39 |
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# ? May 15, 2024 01:56 |
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Hey, what if Valve incorporated Doom mods and source ports into their Steam Workshop? Wouldn't that be grand?
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# ? Apr 28, 2015 20:01 |