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I think the game has a lot of potential for alternate history stuff. The fall of the Roman Empire, ancient Egypt, the Mongol Invasion or straight up China with a bunch of magic thrown in are all excellent starting points for modders to get started.
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# ? Apr 26, 2015 22:17 |
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# ? Jun 9, 2024 02:51 |
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Wouldn't it be nice if Liu Bei braining his son on the ground was because of an eldritch horror instead of terrible parenting?
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# ? Apr 26, 2015 22:20 |
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First thing I'll do is making a map inspired by TSW. Island overrun by fishmen, desert having problems with undead and eastern Europe country having problems with monsters. Sprinkle minor factions in, custom cultures so orcs, elves, humans and dwarves can live together in a single city and the real fight is between three giant cabals fighting for power. Plop down as Azlan and watch how the ai handles it. PS: another info I remembered: first two goos in beta will be Karth and Belial, I think. Two at a time released.
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# ? Apr 26, 2015 22:20 |
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Normal Adult Human posted:tides of darkness era wow mod writes itself. 7 or so human cities, an elf city, 3 dwarf cities, orc uncivs to the south and troll uncivs near the elf city. Great seal gets put in the blasted lands. I feel like a Malazan mod would be a great fit for the ideas of the game, if maybe a bit overly large.
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# ? Apr 26, 2015 22:21 |
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I was surprised that azlan wasn't the first god they were planning to add, since he by all evidence seemed like the first one they made and was the most fleshed out. Karth being the second. There's so little info about belial other than he can make birds appear from anywhere.
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# ? Apr 26, 2015 22:23 |
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Belial is the coolest in my mind because he has a ton of agent slots and lots of subterfuge elements. Azlan is very passive by contrast being more magically powerful but with relatively few agent slots. Sisiphys is still the coolest though. When you make loving with the chosen ones head your old ones primary mechanic there's just nothing better
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# ? Apr 26, 2015 22:25 |
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There are a lot of scenarios that would be great mods. I don't understand the anime or pony stuff though. Black Company, LotR, Silmarillion, more fantasy or horror that I even want to write. But why anime.
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# ? Apr 26, 2015 22:26 |
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Yeah i'm not complaining. My first playthrough was going to be with Belial because it maximizes sneaky fuckery.
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# ? Apr 26, 2015 22:26 |
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The devs have said that Belial is the best choice for a first playthrough because he has the ability to worsen or mitigate random events and eventually decide who they effect. This gives you the most room to make mistakes and recover from them.
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# ? Apr 26, 2015 22:28 |
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Normal Adult Human posted:I was surprised that azlan wasn't the first god they were planning to add, since he by all evidence seemed like the first one they made and was the most fleshed out. Karth being the second. There's so little info about belial other than he can make birds appear from anywhere. And those are only the starting agent slots, I think they get more with more power. The thing I am wondering though. They got 25 agents or something in the game. Any action by an agent aquires fame. The more fame the more heroes will hunt him. So, barring the agents really hard to get...what if you run out of them? I'd rather have some of them be a bit more generic.
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# ? Apr 26, 2015 22:30 |
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My cool god funhaver tier list goes like Belial > Azlan, Sissyphus > Moloch, Seraph, Karth > Limos >>>>> Inatha
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# ? Apr 26, 2015 22:30 |
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Moloch is super cool in my mind, probably even more so than Azlan because he's loving with the world itself instead of peoples heads. I'm really interested to see how that plays out for him.
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# ? Apr 26, 2015 22:32 |
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Inatha is a piece of poo poo. Stupid blue mutalisk. Nobody likes you inatha, go back to your mountain.
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# ? Apr 26, 2015 22:33 |
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Sisyphus Belial Seraph Moloch/Azlan/Karth Inartha Limos.
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# ? Apr 26, 2015 22:34 |
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Demiurge4 posted:Moloch is super cool in my mind, probably even more so than Azlan because he's loving with the world itself instead of peoples heads. I'm really interested to see how that plays out for him. Moloch bros! And Karth seems cool too. Just a big, angry orc with a mission. Seraph and Inatha are like the same to me. Which one is the voice guy and which one the ice one? Edit: am I the only one who diggs Limos? He's Nagash the Musical
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# ? Apr 26, 2015 22:35 |
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The Ice and Voice are both Inatha I think. Seraph is the one with the weird crystal cult. And Nagash was/Is cool because he has basically gone from "poo poo tier human" to "Unholy god killing abomination" and he wants to rule the world, not unmake it. That said, there should be a proper "Nagash" Vs "Sisyphus" mashup. Josef bugman fucked around with this message at 22:41 on Apr 26, 2015 |
# ? Apr 26, 2015 22:37 |
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Plunging the world into a neverending Ice Age sounds like a good time, what's wrong with Inatha? e: where is the info on Nagash? And every time I see the name Azlan I think of Aslan and get really confused a moment wondering what furry Narnian Jesus has to do with Cthulhu. Zoe fucked around with this message at 22:46 on Apr 26, 2015 |
# ? Apr 26, 2015 22:40 |
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Who won in that new god vote? The war machine?
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# ? Apr 26, 2015 22:46 |
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I don't know if there's an old god vote going on somewhere else but the new race vote currently stands at Minotaur 96 40% Dhaath 93 39% Yizrii 50 21%
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# ? Apr 26, 2015 22:56 |
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crazy people: here's the loading screen that was shown for half a second.
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# ? Apr 27, 2015 01:39 |
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Really hope Dhaath win, because Minotaurs seem so bland. The Yizrii would be cool too, though.
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# ? Apr 27, 2015 05:41 |
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extraordinary posted:Really hope Dhaath win, because Minotaurs seem so bland. The Yizrii would be cool too, though. Ikr, there is 1 vote in it as of now though. Also someone liked minotaurs enough to post 'sexy minotaur' art in the vote thread before.
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# ? Apr 27, 2015 05:45 |
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I'm kind of digging the Minotaur ideas they have because I don't think I've ever seen Minotaur society done in any medium before.
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# ? Apr 27, 2015 06:04 |
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I might be odd in this, but I actually hope minotaurs win, because I want the cliche stuff to be available first. A good grounding foundation that you can start sticking weirder stuff onto without becoming lost. And in a game where you need to REALLY UNDERSTAND what the AI's reaction is going to be to something, I want the base stuff to be as familiar as possible, in as many places as possible. How else can I meaningfully tinker?
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# ? Apr 27, 2015 06:10 |
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Demiurge4 posted:I'm kind of digging the Minotaur ideas they have because I don't think I've ever seen Minotaur society done in any medium before. WoW? The derail of the "sexy races" in that thread really was kinda awkward. You just know if it had continued they'd have pulled out their furry art. Iunnrais posted:I might be odd in this, but I actually hope minotaurs win, because I want the cliche stuff to be available first. A good grounding foundation that you can start sticking weirder stuff onto without becoming lost. And in a game where you need to REALLY UNDERSTAND what the AI's reaction is going to be to something, I want the base stuff to be as familiar as possible, in as many places as possible. How else can I meaningfully tinker? I know where you are coming from, but I am pretty sure there'll be another race vote before the final release, and considering those races aren't implemented in the Beta right away anyway, it's kind of moot. I'd love to see their design document though. quote:
Okay, I am now a lot more confident in them being able to do the AI. extraordinary fucked around with this message at 07:03 on Apr 27, 2015 |
# ? Apr 27, 2015 06:11 |
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I really like the concept but as many said the map is ugly. Why not make it more stylized? Look for example at the map from Solium Infernum - a hex based game set in hell. I really liked the style, bleakness of hell, egomania of demons who see themselves as red and all their opponents as same black color. Beautiful pieces for the hell legions.
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# ? Apr 27, 2015 08:01 |
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Really? To me Solium looks a bit flat, but I don't think the current maps look that bad, surely?
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# ? Apr 27, 2015 08:39 |
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Josef bugman posted:Really? To me Solium looks a bit flat, but I don't think the current maps look that bad, surely? Well, my biggest problem is lack of some sort of distinct style. I guess I want everything to look a little more "eldritchy" but everything is generic as gently caress.
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# ? Apr 27, 2015 08:47 |
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Sekenr posted:Well, my biggest problem is lack of some sort of distinct style. I guess I want everything to look a little more "eldritchy" but everything is generic as gently caress. Well it wouldn't surprise me, given that the game itself seems to be basically a mod kit at this point, if you could design your own.
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# ? Apr 27, 2015 08:51 |
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New update:Josh posted:Not Our Best Week
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# ? Apr 27, 2015 08:59 |
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Maybe the game will be faster on gog if you guys vote here. http://www.gog.com/wishlist/games/that_which_sleeps?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8
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# ? Apr 27, 2015 11:55 |
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Sekenr posted:Well, my biggest problem is lack of some sort of distinct style. I guess I want everything to look a little more "eldritchy" but everything is generic as gently caress. The new assets are good looking enough for a mapgame and I'm not sure what more they could shoehorn in to make it extra eldritchy. Or even if they should: the entire strength of the outsider trope is they are present in normal, mundane worlds. A lot of what made Eternal Darkness effective was an entirely mundane level design, until it wasn't.
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# ? Apr 27, 2015 13:37 |
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Normal Adult Human posted:crazy people: here's the loading screen that was shown for half a second. the eldritch presence that touched it's mind.
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# ? Apr 30, 2015 16:10 |
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Sooo Josh said he's finishing up the fixes and is going to release the tools. Will be interesting.
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# ? Apr 30, 2015 22:02 |
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extraordinary posted:Sooo Josh said he's finishing up the fixes and is going to release the tools. He's leaving out the map creator component for now though since it's not ready. He's just releasing because some of the regulars are getting annoyed with delays. Still it should be interesting to play around with the components behind it.
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# ? Apr 30, 2015 22:12 |
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Senso posted:the eldritch presence that touched it's mind. Is the apostrophe?
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# ? May 1, 2015 10:11 |
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On hero/army turn managementJosh posted:Heroes handle it "poorly" but we designed the game to account for that so I think they give a good illusion of handling time properly. Armies on the other hand make constant estimates based on time to travel, chance to hold off an enemy, time for recruitment, and other factors. The commander AI "talks" back and forth and makes decisions based on the responses - meaning that if a Commander is told to defend this section of the Kingdom that AI is saying "I need more reinforcements/I'm fine/I can hold for 10 turns" and this is based on its military skill (a terrible general may be reporting 'Everything's fine!' even as the orcs armies are flanking him) - this information is checked against expectations by the Head of the Commander AI structure to see if that should be true or if the Commander is underperforming. On desperation/AI cheating: Josh posted:This RECENTLY(Jan/Feb) changed - it was originally a hard-coded series of events that would build up the necessary impulse to take desperate actions but we've replaced it with the "Desperation" mechanic which is much more satisfactory (and manipulative). Now instead of pass/fail "learning what is going on" you may have Sages who have yet to figure out what exactly needs to be done starting to fall on truly desperate means like summoning up devils or torturing people they suspect of being in line with evil. Much more fun. On Limos: josh posted:It is no longer in the game as such. Instead Limos' mechanics contain the necessary abilities to "negate life" including the ability to manipulate the souls of the dead and to draw life from the world through the Veins of Limos (ley lines). Still, even with these calamities occuring you won't necessary have the world allying against you - they need to "believe" it is Limos AND that their best hope lies with The Alliance, otherwise they will either try to weather the storm or seek alternate methods to cope. As part of the Limos rework we added some "countermeasures" that can be enacted which are a) bad for you because they lessen the impact of your effects but b) good for you as they aren't universally applicable and promote discord. josh posted:Positive feedback loop as his powers created undead which even in dying would kill people which would then produce more undead/power his abilties which would then.... etc etc... and his other tree (at the time but this is no longer the case) was all plagues and horrors which even when defeated produced enough death to then give rise to more undead. So many undead - it was almost impossible to lose.
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# ? May 2, 2015 20:50 |
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This is honestly looking like the kind of game I was hoping dominions would have been. I love Dominions but it made me feel more like a fantasy accountant rather than a pretender God fighting for ruler-ship of the world. If you buy the Beta acess on their website ca you play it now or is the beta not out yet?
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# ? May 2, 2015 21:09 |
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I wish they could just bring out more videos. As much as I love these guys I just want to see and/or play the drat game.
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# ? May 2, 2015 21:49 |
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# ? Jun 9, 2024 02:51 |
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extraordinary posted:Belial is repeatedly cited as the newb god because you can recover more easily. You can recruit corrupted heroes as agents. I don't know if you can recruit multiple peddlers or anything like that though.
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# ? May 3, 2015 14:24 |