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Dark_Swordmaster
Oct 31, 2011

Dirt Worshipper posted:

Strong arguments both ways, hmm...

I have an hour or two stream of me complaining from our Saturday session I need to throw on YouTube. It has pretty compelling bitching.

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dublish
Oct 31, 2011


Alternatively, we had 3-5 goons playing for about 4 hours on Saturday. It was fun. Would get frustrated by wargame UI again.

Alchenar
Apr 9, 2008

I would like to try it again this coming saturday and we can try to work though the set scenario list.

Panzeh
Nov 27, 2006

"..The high ground"

Dark_Swordmaster posted:

I have an hour or two stream of me complaining from our Saturday session I need to throw on YouTube. It has pretty compelling bitching.

I joined the bitching because I played Bull Run and realized a lot of the issues are still there.

dtkozl
Dec 17, 2001

ultima ratio regum

Alikchi posted:

Some interesting blog posts have been going up at the website of the guys behind Decisive Campaigns and Advanced Tactics. The new DC game is Eastern Front, divisional scale, with pretty cool logistics and political systems.

Top post is most interesting to me:


I always thought the DC engine would be great to model Case Green with.

Since I am buying dc barbarossa this should be interesting. Ever since the latest round of bitching about grog games on sunday I've been thinking about certain aspects of the hobby that don't get examined enough. Like experience, usually you get it or start with it and it is a set modifier that makes your stuff better. But we look at barbarossa and the soviets some how lose millions of men every year and yet they improve to a point past that of the german military. This cannot be modeled with a number between 0 and 100 that goes up every time you fight and goes down whenever you get new troops.

Or the fact that you see a lot of games enforce this arbitrary lines for corps to simulate the planned axes of advance and it tends to be extremely artificial and limiting to the player when in reality they should just use something like witp's system of having a planning target for that corps (or army or whatever) to encourage the player to both get involved in the process and to make it organically part of the game and not just another rule imposed on the player from outside.

Myoclonic Jerk
Nov 10, 2008

Cool it a minute, babe, let me finish playing with my fake gun.

Jobbo_Fett posted:

R.U.S.E. is a turd and shouldn't be on the list.


Hey, I liked RUSE - it made a great multiplayer game to goof around with friends.



Tomislav's second Unity of Command developer's diary is out - this time explaining the new objectives system - touching on the tradeoff between casualties and speed, bonus objectives, and the more dynamic campaign.

What do you guys think?
http://unityofcommand.net/blog/2015/04/22/development-diary-2-objectives/

Dirt Worshipper
Apr 2, 2007

Paralithodes Californiensis
I'm not buying it unless it has HDR bloom and individually moving blades of grass.

Panzeh
Nov 27, 2006

"..The high ground"

Myoclonic Jerk posted:

Hey, I liked RUSE - it made a great multiplayer game to goof around with friends.

Ruse had some cool stuff going on, but it did not make good use of it. The best RUSEs ended up being the buffs/debuffs rather than the information play.

Also, the game was a very traditional RTS otherwise, and balance was a bit off. The big killer was the controls being really iffy. For all the poo poo Wargame gets, the control in that game is a lot better than that in RUSE, though I do enjoy RUSE's auto-kiting behavior at times.

Caconym
Feb 12, 2013

Panzeh posted:

though I do enjoy RUSE's auto-kiting behavior at times.

And loving hate it at other times.
Stupid Concealed AT gun backing out of the forest into the open after firing and stunning a King Tiger, pro move right there... :argh:

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Myoclonic Jerk posted:

Hey, I liked RUSE - it made a great multiplayer game to goof around with friends.

I only got around to playing R.U.S.E. once the price dropped off by a huge margin, and consequently multiplayer was pretty dead (when I tried). That single-player campaign was terrible and turned me off from the game fairly quickly.

And I still contest that there are many other games that should be on that list instead.

blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!

Myoclonic Jerk posted:


Tomislav's second Unity of Command developer's diary is out - this time explaining the new objectives system - touching on the tradeoff between casualties and speed, bonus objectives, and the more dynamic campaign.

What do you guys think?
http://unityofcommand.net/blog/2015/04/22/development-diary-2-objectives/

I like that he's trying to take some of the focus off the no-prestige all-BV runs and encourage spending prestige - I liked buying the specialist steps and other prestige things, but didn't like that it meant losing out on my "perfect" run. I also like that he's thinking about feedback effects in the campaign already, as that was one of the biggest flaws in the Panzer General/Corps games. Basically, everything he says sounds like they're moving in a good direction and hopefully the execution will be excellent. I'm sure I'll be buying it Day 1 regardless because I loved UoC so much, but I definitely hope it lives up to the expectations he's creating.

uPen
Jan 25, 2010

Zu Rodina!
For carrier capable squadrons you can abuse the 'resize to fit ship' functionality to produce abnormally large squadrons for training purposes.

Is this the wrong thread? :psyduck:

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

uPen posted:

For carrier capable squadrons you can abuse the 'resize to fit ship' functionality to produce abnormally large squadrons for training purposes.

Is this the wrong thread? :psyduck:

This is not the wrong thread, and that thing you described was one of the tricks the Japanese player pulled to break the air combat model when CAP still had (past tense) an arbitrary limit on the number of firing passes: create 81-plane squadrons by putting a single airgroup onto a KB carrier, resizing it, fly multiple huge squadrons off of the multiple level 10 airbases in Japan.

cool new Metroid game
Oct 7, 2009

hail satan

Alikchi posted:

I always thought the DC engine would be great to model Case Green with.

http://www.advancedtactics.org/scenario.php?nr=189&tpage=0&tplayer=0&ttag=0&tai=0&tdeleted=0&tengine=3

I played this a while back and it was pretty decent.

Ghost of Mussolini
Jun 26, 2011

Jobbo_Fett posted:

I only got around to playing R.U.S.E. once the price dropped off by a huge margin, and consequently multiplayer was pretty dead (when I tried). That single-player campaign was terrible and turned me off from the game fairly quickly.

And I still contest that there are many other games that should be on that list instead.

The single player was basically a series of puzzles and was all about messing with the AI. The multiplayer game was fantastic, it just had nothing to do with the ruses that they wanted to be the important ones, but rather (as noted above) the buffs/debuffs. Ruse was very original and contained many interesting mechanics. Unfortunately these didn't shine through at all unless you were in proper competitive mp (and then 1v1 or 2v2, of course it was full of people playing 5v5). It had some finicky controls, and some of the dlc was unbalanced, but the core gameplay was solid and I'm quite disappointed that they went for wragame, even if it's a decent game (which is in my opinion is quite bad in terms of core gameplay and meta, but good in other fields).

Koesj
Aug 3, 2003
Wargame is what every 'classic' grognardy game should aspire to be, and was on the cusp of being so far ahead of the pack that it'd have been unfunny.

Alikchi
Aug 18, 2010

Thumbs up I agree


Oh man, this owns. Thanks so much. Anyone wanna PBEM this?

dtkozl
Dec 17, 2001

ultima ratio regum

Alikchi posted:

Oh man, this owns. Thanks so much. Anyone wanna PBEM this?

I'm down.

Riso
Oct 11, 2008

by merry exmarx
Sovereignty: Crown of Kings hit the steam store http://store.steampowered.com/app/312430 for a very sensible 25$ in Early Access and this guy gives a nice overview of the gameplay.

The main map looks very nice but drat does it lack information.

Edit: Dear SA please stop loving my copy paste's of youtube playlists.

Riso fucked around with this message at 12:34 on Apr 29, 2015

dtkozl
Dec 17, 2001

ultima ratio regum
http://longstreet.typepad.com/thesc...campaign=buffer

For the witp nerds.

Baloogan
Dec 5, 2004
Fun Shoe
https://secure.baloogancampaign.com:8081/OperationGlacier/Map?side=Allies&date=411207

for the witp super spergs :v:

VendoViper
Feb 8, 2011

Can't touch this.
Really liking the look of Sovereignty, but as Das points out in his second video, that UI needs a shitload of work. I am really excited for this game, but think I will be holding out for it to be more "finished".

Edit: who am I kidding, I don't have the ability to not buy things on steam.

VendoViper fucked around with this message at 21:15 on Apr 29, 2015

Riso
Oct 11, 2008

by merry exmarx
If you guys jsut want a fantsay CK2, the Warhammer mod looks pretty good. Get it while GW's lawyers only care about 40k.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!


:monocle:

What is this? Some sort of graphical way to display WITP turns?

Baloogan
Dec 5, 2004
Fun Shoe
TheHistoricalGamer and I are starting up a WITP PBEM where we go as slow as we want (we came up with the name Operation Glacier to reflect this).

We are both going to do AARs for the pbem; Gamer is going to do videos while I nerd the gently caress out making data visualization tools.

I'm planning to do the AAR 'live' where the viewers have just about as much information as the players and can give us advice on what to do with specific units!

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

That makes a lot more sense then. It's a shame I don't have any RL friends that bought that game; I don't think I can bring myself to re-install that game.

VendoViper
Feb 8, 2011

Can't touch this.
Sovereignty trip report, really enjoying it. The Tutorial is actually quite good. My biggest complaint, mind you from three tactical battles, is the AI really doesn't know how to play this game. They were charging their cavalry strait at me leaving the rest of their forces long behind. I was able to handily dispatch twice my number because they were happy to string themselves out and attack my fortified position "in column." One point I will give the AI, is it actually does realize that it is beaten, and will retreat after losing units, which is better than if it had continued to throw good bodies after bad into the meat grinder.

The basic game here shows a lot of promise. Some AI improvements, and UI improvements, and more art/theming and they will have something good here.

scissorman
Feb 7, 2011
Ramrod XTreme
After listening to the audiobook version of A World Undone and also reading Greyhunter's Over The Top LP I'm looking for WW1 games and I'd like to hear your recommendations.
From what I can tell Commander: The Great War seems to be a good grand strategy game but I don't know any good tactical games for simulating the individual battles.

Obstacle2
Dec 21, 2004
feels good man

scissorman posted:

After listening to the audiobook version of A World Undone and also reading Greyhunter's Over The Top LP I'm looking for WW1 games and I'd like to hear your recommendations.
From what I can tell Commander: The Great War seems to be a good grand strategy game but I don't know any good tactical games for simulating the individual battles.

The only games I've seen that focus on individual battles are ones from John Tiller.

http://www.johntillersoftware.com/WWICampaigns.html

scissorman
Feb 7, 2011
Ramrod XTreme

Obstacle2 posted:

The only games I've seen that focus on individual battles are ones from John Tiller.

http://www.johntillersoftware.com/WWICampaigns.html

Too bad that both campaign games are set in 1914; I'm mostly interested looking at the period of trench warfare as well as the later implementation of special tactics to overcome them like the Sturmtruppen.
John Tiller also offers a version of Squad Battles for WW1 but the Three Moves Ahead episode on that wasn't very positive.

uPen
Jan 25, 2010

Zu Rodina!
I don't know if any tactical games besides the John Tiller ones but of you want to go big you should look at stratcom: ww1.

Dark_Swordmaster
Oct 31, 2011
HEY SO


I forgot to post links to the stream I did of last Saturday's goon game of Scourge of War.


Here's part 1.

Here's part 2.

It's 3 hours of poo poo lovely poo poo poo poo shitten poo poo.



Don't loving buy this lovely loving game. I had fun. I didn't not have fun playing the game, I did not have fun from the game, I had fun playing A game with goons and shooting the poo poo, not shooting poo poo.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
http://store.steampowered.com/app/312430

looks neat

Alchenar
Apr 9, 2008

Ultimate General is 50% off right now by the way.

SA_Avenger
Oct 22, 2012

VendoViper posted:

Sovereignty trip report, really enjoying it. The Tutorial is actually quite good. My biggest complaint, mind you from three tactical battles, is the AI really doesn't know how to play this game. They were charging their cavalry strait at me leaving the rest of their forces long behind. I was able to handily dispatch twice my number because they were happy to string themselves out and attack my fortified position "in column." One point I will give the AI, is it actually does realize that it is beaten, and will retreat after losing units, which is better than if it had continued to throw good bodies after bad into the meat grinder.

The basic game here shows a lot of promise. Some AI improvements, and UI improvements, and more art/theming and they will have something good here.

I like the game as well (36hours in the first few days) but I stopped playing it because it still needs some improvments to be enjoyable in the long run.

Like you say IA tends to charge head on and not protect its objectives, there are a few ctd's and bugs here and there but I see the devs are putting out regular patches. The downpoint is basically that you quickly get the needed resources to build all your units, your leaders are generic as gently caress and magic (when it works) is not that exiting. So after you have survived the first few hours you wonder what's the point of continuing kicking everyone's rear end (esp when you know how the AI reacts to invasion and how to avoid being ganked by the whole world)

It has everything needed to become quite a good game just need to mature a little

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!


the problem with sovereignty is that it's so generic. nothing stands out, the heros are uninteresting, the diplo is shoddy, etc.

Pornographic Memory
Dec 17, 2008

corn in the bible posted:



the problem with sovereignty is that it's so generic. nothing stands out, the heros are uninteresting, the diplo is shoddy, etc.

this is pretty much the problem with most strategy games in fictional settings imo, there's not many ideas for factions or units you can do that aren't either done to death or very transparent stand-ins for real life equivalents

BrutalistMcDonalds
Oct 4, 2012


Lipstick Apathy

scissorman posted:

After listening to the audiobook version of A World Undone and also reading Greyhunter's Over The Top LP I'm looking for WW1 games and I'd like to hear your recommendations.
From what I can tell Commander: The Great War seems to be a good grand strategy game but I don't know any good tactical games for simulating the individual battles.
The Operational Art of War is an oldy but goody since it has tons of WW1 content out of the box and available to download. It's been out since the late 1990s, but been updated enough so it looks pretty decent for a grognard game.

http://www.the-strategist.net/RD/scenarii/browse_scenario.php

Lord Windy
Mar 26, 2010

Pornographic Memory posted:

this is pretty much the problem with most strategy games in fictional settings imo, there's not many ideas for factions or units you can do that aren't either done to death or very transparent stand-ins for real life equivalents

I always think you should toss out everything you know of Fantasy and try to come up with something natural for the world. You can get something from that, without having to shove in every fantasy creature. Orcs, Goblins, Elves and etc aren't always needed.

But we may be experiencing some Genre fatigue still. Given that a million fantasy games came out after the first Lord of the Rings movie.

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Drone
Aug 22, 2003

Incredible machine
:smug:



How are the Combat Mission games when it comes to modding? Is someone gonna try to put the newly-unveiled T-14 into CM:BS?

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