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Dirt Worshipper posted:Strong arguments both ways, hmm... I have an hour or two stream of me complaining from our Saturday session I need to throw on YouTube. It has pretty compelling bitching.
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# ? Apr 27, 2015 19:55 |
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# ? Jun 6, 2024 10:47 |
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Alternatively, we had 3-5 goons playing for about 4 hours on Saturday. It was fun. Would get frustrated by wargame UI again.
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# ? Apr 27, 2015 20:14 |
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I would like to try it again this coming saturday and we can try to work though the set scenario list.
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# ? Apr 27, 2015 20:24 |
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Dark_Swordmaster posted:I have an hour or two stream of me complaining from our Saturday session I need to throw on YouTube. It has pretty compelling bitching. I joined the bitching because I played Bull Run and realized a lot of the issues are still there.
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# ? Apr 27, 2015 22:02 |
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Alikchi posted:Some interesting blog posts have been going up at the website of the guys behind Decisive Campaigns and Advanced Tactics. The new DC game is Eastern Front, divisional scale, with pretty cool logistics and political systems. Since I am buying dc barbarossa this should be interesting. Ever since the latest round of bitching about grog games on sunday I've been thinking about certain aspects of the hobby that don't get examined enough. Like experience, usually you get it or start with it and it is a set modifier that makes your stuff better. But we look at barbarossa and the soviets some how lose millions of men every year and yet they improve to a point past that of the german military. This cannot be modeled with a number between 0 and 100 that goes up every time you fight and goes down whenever you get new troops. Or the fact that you see a lot of games enforce this arbitrary lines for corps to simulate the planned axes of advance and it tends to be extremely artificial and limiting to the player when in reality they should just use something like witp's system of having a planning target for that corps (or army or whatever) to encourage the player to both get involved in the process and to make it organically part of the game and not just another rule imposed on the player from outside.
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# ? Apr 27, 2015 22:20 |
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Jobbo_Fett posted:R.U.S.E. is a turd and shouldn't be on the list. Hey, I liked RUSE - it made a great multiplayer game to goof around with friends. Tomislav's second Unity of Command developer's diary is out - this time explaining the new objectives system - touching on the tradeoff between casualties and speed, bonus objectives, and the more dynamic campaign. What do you guys think? http://unityofcommand.net/blog/2015/04/22/development-diary-2-objectives/
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# ? Apr 27, 2015 23:13 |
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I'm not buying it unless it has HDR bloom and individually moving blades of grass.
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# ? Apr 27, 2015 23:22 |
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Myoclonic Jerk posted:Hey, I liked RUSE - it made a great multiplayer game to goof around with friends. Ruse had some cool stuff going on, but it did not make good use of it. The best RUSEs ended up being the buffs/debuffs rather than the information play. Also, the game was a very traditional RTS otherwise, and balance was a bit off. The big killer was the controls being really iffy. For all the poo poo Wargame gets, the control in that game is a lot better than that in RUSE, though I do enjoy RUSE's auto-kiting behavior at times.
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# ? Apr 27, 2015 23:45 |
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Panzeh posted:though I do enjoy RUSE's auto-kiting behavior at times. And loving hate it at other times. Stupid Concealed AT gun backing out of the forest into the open after firing and stunning a King Tiger, pro move right there...
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# ? Apr 28, 2015 00:30 |
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Myoclonic Jerk posted:Hey, I liked RUSE - it made a great multiplayer game to goof around with friends. I only got around to playing R.U.S.E. once the price dropped off by a huge margin, and consequently multiplayer was pretty dead (when I tried). That single-player campaign was terrible and turned me off from the game fairly quickly. And I still contest that there are many other games that should be on that list instead.
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# ? Apr 28, 2015 00:33 |
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Myoclonic Jerk posted:
I like that he's trying to take some of the focus off the no-prestige all-BV runs and encourage spending prestige - I liked buying the specialist steps and other prestige things, but didn't like that it meant losing out on my "perfect" run. I also like that he's thinking about feedback effects in the campaign already, as that was one of the biggest flaws in the Panzer General/Corps games. Basically, everything he says sounds like they're moving in a good direction and hopefully the execution will be excellent. I'm sure I'll be buying it Day 1 regardless because I loved UoC so much, but I definitely hope it lives up to the expectations he's creating.
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# ? Apr 28, 2015 00:48 |
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For carrier capable squadrons you can abuse the 'resize to fit ship' functionality to produce abnormally large squadrons for training purposes. Is this the wrong thread?
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# ? Apr 28, 2015 06:09 |
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uPen posted:For carrier capable squadrons you can abuse the 'resize to fit ship' functionality to produce abnormally large squadrons for training purposes. This is not the wrong thread, and that thing you described was one of the tricks the Japanese player pulled to break the air combat model when CAP still had (past tense) an arbitrary limit on the number of firing passes: create 81-plane squadrons by putting a single airgroup onto a KB carrier, resizing it, fly multiple huge squadrons off of the multiple level 10 airbases in Japan.
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# ? Apr 28, 2015 06:30 |
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Alikchi posted:I always thought the DC engine would be great to model Case Green with. http://www.advancedtactics.org/scenario.php?nr=189&tpage=0&tplayer=0&ttag=0&tai=0&tdeleted=0&tengine=3 I played this a while back and it was pretty decent.
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# ? Apr 28, 2015 19:37 |
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Jobbo_Fett posted:I only got around to playing R.U.S.E. once the price dropped off by a huge margin, and consequently multiplayer was pretty dead (when I tried). That single-player campaign was terrible and turned me off from the game fairly quickly. The single player was basically a series of puzzles and was all about messing with the AI. The multiplayer game was fantastic, it just had nothing to do with the ruses that they wanted to be the important ones, but rather (as noted above) the buffs/debuffs. Ruse was very original and contained many interesting mechanics. Unfortunately these didn't shine through at all unless you were in proper competitive mp (and then 1v1 or 2v2, of course it was full of people playing 5v5). It had some finicky controls, and some of the dlc was unbalanced, but the core gameplay was solid and I'm quite disappointed that they went for wragame, even if it's a decent game (which is in my opinion is quite bad in terms of core gameplay and meta, but good in other fields).
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# ? Apr 28, 2015 19:44 |
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Wargame is what every 'classic' grognardy game should aspire to be, and was on the cusp of being so far ahead of the pack that it'd have been unfunny.
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# ? Apr 28, 2015 21:30 |
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Megadyptes posted:http://www.advancedtactics.org/scenario.php?nr=189&tpage=0&tplayer=0&ttag=0&tai=0&tdeleted=0&tengine=3 Oh man, this owns. Thanks so much. Anyone wanna PBEM this?
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# ? Apr 28, 2015 21:41 |
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Alikchi posted:Oh man, this owns. Thanks so much. Anyone wanna PBEM this? I'm down.
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# ? Apr 28, 2015 22:42 |
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Sovereignty: Crown of Kings hit the steam store http://store.steampowered.com/app/312430 for a very sensible 25$ in Early Access and this guy gives a nice overview of the gameplay. The main map looks very nice but drat does it lack information. Edit: Dear SA please stop loving my copy paste's of youtube playlists. Riso fucked around with this message at 12:34 on Apr 29, 2015 |
# ? Apr 29, 2015 11:14 |
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http://longstreet.typepad.com/thesc...campaign=buffer For the witp nerds.
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# ? Apr 29, 2015 18:46 |
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https://secure.baloogancampaign.com:8081/OperationGlacier/Map?side=Allies&date=411207 for the witp super spergs
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# ? Apr 29, 2015 21:09 |
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Really liking the look of Sovereignty, but as Das points out in his second video, that UI needs a shitload of work. I am really excited for this game, but think I will be holding out for it to be more "finished". Edit: who am I kidding, I don't have the ability to not buy things on steam. VendoViper fucked around with this message at 21:15 on Apr 29, 2015 |
# ? Apr 29, 2015 21:11 |
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If you guys jsut want a fantsay CK2, the Warhammer mod looks pretty good. Get it while GW's lawyers only care about 40k.
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# ? Apr 29, 2015 21:55 |
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Baloogan posted:https://secure.baloogancampaign.com:8081/OperationGlacier/Map?side=Allies&date=411207 What is this? Some sort of graphical way to display WITP turns?
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# ? Apr 29, 2015 21:58 |
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TheHistoricalGamer and I are starting up a WITP PBEM where we go as slow as we want (we came up with the name Operation Glacier to reflect this). We are both going to do AARs for the pbem; Gamer is going to do videos while I nerd the gently caress out making data visualization tools. I'm planning to do the AAR 'live' where the viewers have just about as much information as the players and can give us advice on what to do with specific units!
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# ? Apr 30, 2015 03:44 |
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That makes a lot more sense then. It's a shame I don't have any RL friends that bought that game; I don't think I can bring myself to re-install that game.
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# ? May 1, 2015 07:13 |
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Sovereignty trip report, really enjoying it. The Tutorial is actually quite good. My biggest complaint, mind you from three tactical battles, is the AI really doesn't know how to play this game. They were charging their cavalry strait at me leaving the rest of their forces long behind. I was able to handily dispatch twice my number because they were happy to string themselves out and attack my fortified position "in column." One point I will give the AI, is it actually does realize that it is beaten, and will retreat after losing units, which is better than if it had continued to throw good bodies after bad into the meat grinder. The basic game here shows a lot of promise. Some AI improvements, and UI improvements, and more art/theming and they will have something good here.
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# ? May 1, 2015 20:12 |
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After listening to the audiobook version of A World Undone and also reading Greyhunter's Over The Top LP I'm looking for WW1 games and I'd like to hear your recommendations. From what I can tell Commander: The Great War seems to be a good grand strategy game but I don't know any good tactical games for simulating the individual battles.
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# ? May 2, 2015 02:21 |
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scissorman posted:After listening to the audiobook version of A World Undone and also reading Greyhunter's Over The Top LP I'm looking for WW1 games and I'd like to hear your recommendations. The only games I've seen that focus on individual battles are ones from John Tiller. http://www.johntillersoftware.com/WWICampaigns.html
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# ? May 2, 2015 02:46 |
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Obstacle2 posted:The only games I've seen that focus on individual battles are ones from John Tiller. Too bad that both campaign games are set in 1914; I'm mostly interested looking at the period of trench warfare as well as the later implementation of special tactics to overcome them like the Sturmtruppen. John Tiller also offers a version of Squad Battles for WW1 but the Three Moves Ahead episode on that wasn't very positive.
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# ? May 2, 2015 03:09 |
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I don't know if any tactical games besides the John Tiller ones but of you want to go big you should look at stratcom: ww1.
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# ? May 2, 2015 04:04 |
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HEY SO I forgot to post links to the stream I did of last Saturday's goon game of Scourge of War. Here's part 1. Here's part 2. It's 3 hours of poo poo lovely poo poo poo poo shitten poo poo. Don't loving buy this lovely loving game. I had fun. I didn't not have fun playing the game, I did not have fun from the game, I had fun playing A game with goons and shooting the poo poo, not shooting poo poo.
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# ? May 2, 2015 05:03 |
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http://store.steampowered.com/app/312430 looks neat
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# ? May 2, 2015 07:42 |
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Ultimate General is 50% off right now by the way.
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# ? May 2, 2015 12:13 |
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VendoViper posted:Sovereignty trip report, really enjoying it. The Tutorial is actually quite good. My biggest complaint, mind you from three tactical battles, is the AI really doesn't know how to play this game. They were charging their cavalry strait at me leaving the rest of their forces long behind. I was able to handily dispatch twice my number because they were happy to string themselves out and attack my fortified position "in column." One point I will give the AI, is it actually does realize that it is beaten, and will retreat after losing units, which is better than if it had continued to throw good bodies after bad into the meat grinder. I like the game as well (36hours in the first few days) but I stopped playing it because it still needs some improvments to be enjoyable in the long run. Like you say IA tends to charge head on and not protect its objectives, there are a few ctd's and bugs here and there but I see the devs are putting out regular patches. The downpoint is basically that you quickly get the needed resources to build all your units, your leaders are generic as gently caress and magic (when it works) is not that exiting. So after you have survived the first few hours you wonder what's the point of continuing kicking everyone's rear end (esp when you know how the AI reacts to invasion and how to avoid being ganked by the whole world) It has everything needed to become quite a good game just need to mature a little
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# ? May 3, 2015 08:57 |
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the problem with sovereignty is that it's so generic. nothing stands out, the heros are uninteresting, the diplo is shoddy, etc.
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# ? May 5, 2015 02:56 |
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corn in the bible posted:
this is pretty much the problem with most strategy games in fictional settings imo, there's not many ideas for factions or units you can do that aren't either done to death or very transparent stand-ins for real life equivalents
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# ? May 5, 2015 02:59 |
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scissorman posted:After listening to the audiobook version of A World Undone and also reading Greyhunter's Over The Top LP I'm looking for WW1 games and I'd like to hear your recommendations. http://www.the-strategist.net/RD/scenarii/browse_scenario.php
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# ? May 5, 2015 07:25 |
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Pornographic Memory posted:this is pretty much the problem with most strategy games in fictional settings imo, there's not many ideas for factions or units you can do that aren't either done to death or very transparent stand-ins for real life equivalents I always think you should toss out everything you know of Fantasy and try to come up with something natural for the world. You can get something from that, without having to shove in every fantasy creature. Orcs, Goblins, Elves and etc aren't always needed. But we may be experiencing some Genre fatigue still. Given that a million fantasy games came out after the first Lord of the Rings movie.
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# ? May 5, 2015 07:47 |
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# ? Jun 6, 2024 10:47 |
How are the Combat Mission games when it comes to modding? Is someone gonna try to put the newly-unveiled T-14 into CM:BS?
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# ? May 6, 2015 10:58 |