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Strobe
Jun 30, 2014
GW BRAINWORMS CREW
There are a series of shortcuts for it, but yes. Right clicking should let you change those things.

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Sarmhan
Nov 1, 2011

Veritek83 posted:

I'm very, very excited to see what the the Ion Engine upgrade in the TIE Punisher is, as hopefully it'll serve as a Defender fix. Based on one offhand comment Alex Davy made, I'm thinking it will.
The card also has a picture of a defender on it. The only visible text is sparse but promsing- you may _________ maneuvers _____________ m________.
It's a pretty similar layout to unhinged astromech, maybe it's that effect for all 2-speed manuevers? It'd certainly help the defender

banned from Starbucks
Jul 18, 2004




How does Fat Han stack up against IG88 x2?

MRLOLAST
May 9, 2013
Has anything been done for xwing on the tabletop simulator? Is that not made for this sort of thing?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


MRLOLAST posted:

Has anything been done for xwing on the tabletop simulator? Is that not made for this sort of thing?
There has, and I've tried it and it's extremely fiddly, especially when putting manoeuvre templates down. Vassal surprisingly is faster although it doesn't look as nice.

mellowjournalism
Jul 31, 2004

helllooo

Chill la Chill posted:

Tell me how vassal works please. I click on buttons and place the templates and stuff on the field? It's v tedious to move the ships from the start and end of templates.

I wrote a little reference thingy for email vassal games that I use with friends. Vassal is really intimidating at first but once you get used to it it's really really convenient and fast. At this point I don't even use tokens any more, I just click on a ship and cycle thru action tokens with Ctrl+A. Shift+A if you need to add another token. I don't mess with shield tokens either any more, I just decrease the shield/hull stats on the ship base itself (but of course draw cards when actually dealing damage).

----------------------------- X-Wing Vassal Email Instructions ---------------------------
Setup
Download vassal: http://www.vassalengine.org/
Download the X-wing Module: http://www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game
(Technically all you need is the latest Star_Wars_X-Wing_Miniatures_Game-5.*.*.vmod file)

Making your move
-Start Vassal
-Load the X-wing Module
-If you have the Wizard enabled, select Load saved game and hit next
-Click select and browse to the attached .vlog and hit finish
-After the UI opens, click the Map button
-Click the Step Forward button (looks like "-->|" ) until it says "End of logfile. Start new logfile?"
-Select yes and enter desired filename
-Make your move(s)
-Select File > End Logfile
-Email the logfile to opponent

Keyboard shortcuts:
Straight: Shift + 1,2,3,4,5
K-turns: Alt + Ctrl + 1,2,3,4,5

Left Banks: Ctrl +1,2,3
Right Banks: Alt +1,2,3

Left Turns: Shift + Ctrl + 1,2,3
Right Turns: Shift + Alt + 1,2,3

Nudge: Shift + up/down/left/right

Firing Arc: Ctrl + F
Target Lock: Ctrl + L

Add stress: Shift + S



Vassal can get glitchy on my macbook but I just restart and things are usually ok. If you find yourself constantly running out of memory go to Preferences and set your initial/max heap size to the amount of RAM on your machine.

Here's a file with the 2013 championship lists I set up for a game so you can dive in easy without having to set up all the ships, which is the most time consuming and annoying part. But yeah once you get going it's loving amazing-- perfect collision resolution, sweet rear end firing arcs, fast play. If anybody wants to get an email game going (or schedule some live games on nights/weekends) just PM me.



Chill la Chill posted:

Thank you. I'm guessing this is the same procedure for changing the ship bases? I chose different pilots but they all say 0000.But then I choose Han and that one's correct. I'll play around with it a little more.

Setting up the stats on the ships bases is the worst. Gotta increment each one by hand. Luckily you can copy paste bases for swarms and similar stat ships.

Alt + P: Pilot Skill
Alt + A: Attack
Alt + D: Defense
Alt + H: Hull
Alt + S: Shields

Alt + Ctrl + <letter> to decrease a stat.

mellowjournalism
Jul 31, 2004

helllooo
Oh and if you were to start an email game with a friend using that vsav file, just load the vsav, then do File > Begin Logfile, name it something like Game1Turn1Planning1.vlog, place your first asteroid or whatever, do your thing, and then do File > End logfile. Email the vlog to your opponent with the email template and you should be able to get email spacechess going in no time.

I could explain Vassal more later if it's too confusing. A vsav is like a snapshot of a boardstate, whereas a vlog actually stores a bunch of actions taken as steps.


But yeah the thing to X-wing Vassal is to not waste time with all the doodads. You can simulate your tabletop experience as much as you want but ultimately you don't need to use all the tokens and chits and cards and poo poo. And you shouldn't ever break out a maneuver template unless you're resolving collision (the collision guides are pretty loving handy though).


edit: Also, I play exclusively on the trackpad on my macbook and have no problems. Right click in Vassal is ⌘+click though, which is weird.

mellowjournalism fucked around with this message at 10:22 on Apr 28, 2015

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.

yellowjournalism posted:

But yeah the thing to X-wing Vassal is to not waste time with all the doodads. You can simulate your tabletop experience as much as you want but ultimately you don't need to use all the tokens and chits and cards and poo poo. And you shouldn't ever break out a maneuver template unless you're resolving collision (the collision guides are pretty loving handy though).


edit: Also, I play exclusively on the trackpad on my macbook and have no problems. Right click in Vassal is ⌘+click though, which is weird.

Yeah, understanding that a huge chunk of stuff- like movement templates- isn't necessary to play is big. Thinking about it, my real difficulty with the trackpad probably had more to do with my display settings and not having a good view of everything.

I think it may be time to install Vassal on my new machine.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Trying to work on lists for Regionals. The only viable lists for Rebels now that Soontir is even better seem to be Fat Han and R3-A2 lists. :/ So basically the same things that fought Phantoms

soulfulspinster
Aug 2, 2012

Stupid but fun builds ahoy?

4x rebel operatives
4x recon specialists
4 blaster cannons

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


alg posted:

Trying to work on lists for Regionals. The only viable lists for Rebels now that Soontir is even better seem to be Fat Han and R3-A2 lists. :/ So basically the same things that fought Phantoms
You could fly 4BZ as well! :v:

Chill la Chill
Jul 2, 2007

Don't lose your gay


Thank you for the vassal guide. I'll send it to my friend as well.

4BZ just won last weekend's Stele open the nova squad guys hosted. Of course, it was won by Ron. He's a beast with that thing.

soulfulspinster
Aug 2, 2012

alg posted:

Trying to work on lists for Regionals. The only viable lists for Rebels now that Soontir is even better seem to be Fat Han and R3-A2 lists. :/ So basically the same things that fought Phantoms

You can always throw a dutch and corran in there with two blues.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Ya, forgot 4BZ. Still, blech

KO Derf
Jan 14, 2003

Doctor Rope

alg posted:

Trying to work on lists for Regionals. The only viable lists for Rebels now that Soontir is even better seem to be Fat Han and R3-A2 lists. :/ So basically the same things that fought Phantoms
You could be different and run Ten with VI and Mangler. Then outfit the rest of your list to deal with RAC or mini-swarm. (The two things likely to accompany Soontir)

Springfield Fatts
May 24, 2010
Pillbug
Two more quick questions:

Target-Lock Secondary Weapons: If a ship has a target lock on an enemy, does it need to still have the enemy ship in it's fire arc to use something like a proton torpedo?

Collisions: The way I read this is Ship A ends it's movement overlapping Ship B. Backtrack Ship A along the range ruler until they are in base-to-base contact. Ship A cannot perform an action or attack. Ship B cannot either until it leaves base-to-base contact with Ship A. Neither ship can be targeted by attacks by anyone else while they are in base-to-base. Correct?

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

KO Derf posted:

You could be different and run Ten with VI and Mangler. Then outfit the rest of your list to deal with RAC or mini-swarm. (The two things likely to accompany Soontir)

Or be A Super Cool Guy and run Keyan Farlander / Advanced Sensors / Stay on Target, I.E The God Tier combo.

Lemon-Lime
Aug 6, 2009

Springfield Fatts posted:

Target-Lock Secondary Weapons: If a ship has a target lock on an enemy, does it need to still have the enemy ship in it's fire arc to use something like a proton torpedo?

Yes. Neera Dantiels is the only exception.

Springfield Fatts posted:

Collisions: The way I read this is Ship A ends it's movement overlapping Ship B. Backtrack Ship A along the range ruler until they are in base-to-base contact. Ship A cannot perform an action or attack. Ship B cannot either until it leaves base-to-base contact with Ship A. Neither ship can be targeted by attacks by anyone else while they are in base-to-base. Correct?

Ship A backtracks, then loses its Perform Action step. It still can attack, but not any ship it's in base contact with. The rest is completely untrue; ship B can go wherever it wants and both ships can be targeted by other attacks, just not each others'.

Lemon-Lime fucked around with this message at 00:11 on Apr 29, 2015

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Shockeh posted:

Or be A Super Cool Guy and run Keyan Farlander / Advanced Sensors / Stay on Target, I.E The God Tier combo.

I want to run this plus Navigator. Start turn with the 2K selected always, then perform any move you want. Profit.


Springfield Fatts posted:

Two more quick questions:

Target-Lock Secondary Weapons: If a ship has a target lock on an enemy, does it need to still have the enemy ship in it's fire arc to use something like a proton torpedo?

Collisions: The way I read this is Ship A ends it's movement overlapping Ship B. Backtrack Ship A along the range ruler until they are in base-to-base contact. Ship A cannot perform an action or attack. Ship B cannot either until it leaves base-to-base contact with Ship A. Neither ship can be targeted by attacks by anyone else while they are in base-to-base. Correct?

1) Yes, secondary weapons only fire in primary arc unless otherwise stated (Nera Dantells for example allows you to fire into any arc).

2) If a ship moves and runs into another ship you:

-backtrack until you fit, which can result in you not moving at all. If you completely clear the other ship, you are fine and proceed normally.
-you skip your normal perform action step, but can perform actions if you are granted them somehow (Squad Leader, an upgrade/ability that triggers later in the turn, etc)
-you cannot shoot at the ship you are touching, but you can shoot someone else, or even that same ship if it moves later before attacks come up
-anyone else can shoot at either ship, no restrictions, as long as they're in range/arc as normal, no extra defense or attack dice or anything like that

Springfield Fatts
May 24, 2010
Pillbug
Ahh, thanks for clearing those up, guys.

Chill la Chill
Jul 2, 2007

Don't lose your gay


I like the way Your Hobby Place sent out emails detailing the regional on saturday because I'm sure there will be people who have never played in a tournament before. The best part is that they've also included tips for food (no lunch break this time since it's forced 75 min rounds!) and links to all the pertinent FAQs and roster sheet.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


So I've been mucking about with lists a bit more and I've come up with this:

Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Mauler Mithel (17)
Veteran Instincts (1)
Howlrunner (18)
Dark Curse (16)
Black Squadron Pilot (14)
Draw Their Fire (1)

Total: 99 points

This is the list I'll be taking to my first tournament on Friday. I could kick it up to 100 points to give Howlrunner Determination to make her ability last a little bit longer, but I thought winning initiative was more important. Any advice would be appreciated.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Dark curse isn't as important here because you already have a flanker. Unless you plan on having a 3-ship mini swarm in the center flanked by the other two.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Chill la Chill posted:

Dark curse isn't as important here because you already have a flanker. Unless you plan on having a 3-ship mini swarm in the center flanked by the other two.

Good point. I'll probably replace him with Gundark or a generic pilot then.

Kai Tave
Jul 2, 2012
Fallen Rib
I'm gonna borrow that Fel's Five list for this Thursday. Got the day off, gonna fly me some wangs. I need to work on A). flying Imperials and B). to go along with A, flying in formation. What is general "swarm tactics" advice beyond merely the "flying together" part of things, how do you make flying your ships in close formations work for you and not get you in trouble?

Also I've had some fun with Scum Firesprays, what are good ways to use the Imperial version?

Panzeh
Nov 27, 2006

"..The high ground"
Are X-wings any good in X-wing?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Panzeh posted:

Are X-wings any good in X-wing?
Not at the moment/in the current meta. They aren't absolutely unworkable but they suffer a lot and since a B-Wing is only one point more, B-Wings are almost always a better choice.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


I've made my list about a billion times better. I present to you, Baron Fel's Flying Circus!!

Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Turr Phennir (25)
Veteran Instincts (1)
Autothrusters (2)
Dark Curse (16)
:pcgaming:Omicron Group Pilot (21):pcgaming:
:pcgaming:Darth Vader (3):pcgaming:

Total: 100 points

MRLOLAST
May 9, 2013
Once you get a Phantom with Mara Jade behind some regular B-wings you stop thinking they are such hot poo poo :)
Its like herding cows lol

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I understand the reasoning behind turr with VI but I still find him kind of limiting. There are going to be situations when boosting/barrel rolling after shooting is not going to get you out of arcs and not being able to focus/evade is gonna hurt.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Tekopo posted:

I understand the reasoning behind turr with VI but I still find him kind of limiting. There are going to be situations when boosting/barrel rolling after shooting is not going to get you out of arcs and not being able to focus/evade is gonna hurt.

I could replace him and Dark Curse with Howl +SwarmTactics and 2x Academy Pilot

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

KO Derf posted:

You could be different and run Ten with VI and Mangler. Then outfit the rest of your list to deal with RAC or mini-swarm. (The two things likely to accompany Soontir)

I am kind of thinkin' on this. Gonna do some testing and try FCS instead of AS and see which I like better.

Ten Numb — B­Wing 31
Veteran Instincts 1
Advanced Sensors 3
Mangler" Cannon 4

Bandit Squadron Pilot — Z­95 Headhunter 12

Bandit Squadron Pilot — Z­95 Headhunter 12

Bandit Squadron Pilot — Z­95 Headhunter 12

Bandit Squadron Pilot — Z­95 Headhunter 12

Bandit Squadron Pilot — Z­95 Headhunter 12

Orvin
Sep 9, 2006




alg posted:

I am kind of thinkin' on this. Gonna do some testing and try FCS instead of AS and see which I like better.

Ten Numb — B­Wing 31
Veteran Instincts 1
Advanced Sensors 3
Mangler" Cannon 4

Bandit Squadron Pilot — Z­95 Headhunter 12

Bandit Squadron Pilot — Z­95 Headhunter 12

Bandit Squadron Pilot — Z­95 Headhunter 12

Bandit Squadron Pilot — Z­95 Headhunter 12

Bandit Squadron Pilot — Z­95 Headhunter 12

Are lists like these the reason the Z95 appears to be sold out most everywhere? Seems like you need 3-4 in any list that uses them.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

BBBBZ being a popular and very easily flyable list probably helps, too

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
BBBBZ is probably the issue; Yes, you COULD make BZZZZZ, but just for a moment observe the basic maths behind 'Would you rather have 3 more B's, or 4 more Z's', and suddenly the Z's don't look very appealing at all.

Silly B-Wings, why are you so good?

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD
Red dice are good, green dice are bad. The B-Wing was priced as though green dice were important.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


That comparison isn't fully correct since he does have Ten Numb in there, so the comparison is between him supported by BBZ or him being supported by ZZZZZ, which means you are comparing 4 Zs vs 2 Bs, which leans closer to going for the Zs.

Lemon-Lime
Aug 6, 2009

Shockeh posted:

Silly B-Wings, why are you so good?

Because they're undercosted by 3 points. :v:

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Lemon Curdistan posted:

Because they're undercosted by 3 points. :v:

Yup! They got a huge discount for their "bad" dial, which isn't actually bad really, and also is helped massively by barrel roll and access to advanced sensors.

So, they overcorrected and priced the E-Wing and Defender way too high, and made them basically unplayable due to the cost.

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alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Counterpoint: the only named B-Wing pilot worth his points is Keyan Farlander

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