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homullus posted:I just assumed he was talking about Advisor. badvisor is the easiest goddamn card for the player making the decision. to make a complaint that it's somehow complex or slow speaks more about the complainer than the card itself.
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# ? Apr 28, 2015 20:54 |
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# ? May 15, 2024 04:35 |
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homullus posted:I just assumed he was talking about Advisor. Advisor and Envoy are pretty straightfoward, aren't they? Envoy wants to discard the highest-valued treasure card unless there's actions left, and if so (or if using Advisor) it comes down to whether the strongest action card is more effective than the strongest treasure. It shouldn't take more than fifteen seconds of thought to figure either of those out.
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# ? Apr 28, 2015 20:56 |
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Tribute's a funny card, too, since it goes from potentially amazing in Intrigue-only games to pretty junk in random kingdoms.
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# ? Apr 28, 2015 20:57 |
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nimby posted:I always play to 8, because I initially forgot that after the training game to 8, you can play to 10. We still take 2-3 hours. Had a friend of mine pull this poo poo on me after a game of Imperial Settlers. He complained that my turns take a long time (in that I take a lot of actions, even if my average turn length is under 30 seconds), when he routinely took 3-5 minutes per action and took almost as many turns as I did.
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# ? Apr 28, 2015 20:58 |
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I think the only AP cards in dominion are probably... Scavenger, Secret Chamber, and Library, maybe? Black Market doesn't count because it shouldn't exist.
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# ? Apr 28, 2015 21:02 |
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buy more sand timers you dorks
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# ? Apr 28, 2015 21:09 |
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DrBouvenstein posted:Yes, let me wait while you chain together 4 cartographers, a couple cities, etc... all intermixed with each other. For about six months after it came out, the working title for Dominion in our group was "OH MY GOD HOW ARE YOU NOT DONE YET?" We're a foul mouthed group though. Phrases uttered during games of 7 wonders: "Holy loving poo poo, did you really pass me this? Have you even looked at my loving board?" "How the gently caress did you not take this card? What the poo poo are you doing over there?" "I swear to god if you don't pass me something useful I'm going to start playing largest army just to make you lose loving points." "gently caress THESE CARDS AND gently caress YOU BY ASSOCIATION." "There is no loving universe in which I'm passing you another green card, so just fuckin' get used to that, hm?" Deviant fucked around with this message at 21:12 on Apr 28, 2015 |
# ? Apr 28, 2015 21:10 |
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nimby posted:Next time I'm playing with our massive AP-guy and it looks like it's going to be another game where we get to see him stare at the board for 2 minutes at a time, I'm going to time his rounds. Then if he comments that someone else is taking too long (he does this), I'll just show the timer. If someone is AP & says other people take too long, just don't play with that person. There is no game where you absolutely need to have that last player for that is worth that.
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# ? Apr 28, 2015 21:11 |
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Dirk the Average posted:Had a friend of mine pull this poo poo on me after a game of Imperial Settlers. He complained that my turns take a long time (in that I take a lot of actions, even if my average turn length is under 30 seconds), when he routinely took 3-5 minutes per action and took almost as many turns as I did. Yeah, I had friends do that poo poo before but after some colorful demonstration that they too noodle over poo poo for awhile it's sort of died down. One of the cool parts of board games is that holy poo poo I'm in a group of 3-6 people and can talk to them about other poo poo while I wait my turn. I think another thing that is fun to do when someone is taking too long on their turn is right before they make their decision detail to them what you think they're doing aloud and explain that you're going to crush that plan. Texibus fucked around with this message at 21:25 on Apr 28, 2015 |
# ? Apr 28, 2015 21:21 |
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Toshimo posted:I think the only AP cards in dominion are probably... Scavenger, Secret Chamber, and Library, maybe? Forge is mathematically provable to induce AP. Figuring out what to trash is NP Hard.
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# ? Apr 28, 2015 21:28 |
Poopy Palpy posted:Forge is mathematically provable to induce AP. Figuring out what to trash is NP Hard. P = NP
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# ? Apr 28, 2015 21:29 |
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P = :P
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# ? Apr 28, 2015 21:30 |
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Is Evolution any good? 6 player simultaneous play is a good niche to fill, but I'm not super confidant about what I've seen of the game play.
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# ? Apr 28, 2015 21:32 |
Fenn the Fool! posted:Is Evolution any good? 6 player simultaneous play is a good niche to fill, but I'm not super confidant about what I've seen of the game play. I thought it was pretty awful, but only played it once and everyone else seemed to have fun.
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# ? Apr 28, 2015 21:33 |
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Lord Frisk posted:buy more sand timers you dorks if you have an iphone, get Chronology. It's kind of like that DGT cube timer. You can have individual timers per player that accumulate over the course of the game. People get hella annoyed if you bug them because their typical 1 minute turn keeps turning into a 3 minute turn. But if at the end of the game, you can show that if they played at the same pace as everyone else, you collectively would be able to play twice as many games, then I think you can ease into a "everyone shaming the person intervention style" scenario e: Fenn the Fool! posted:Is Evolution any good? 6 player simultaneous play is a good niche to fill, but I'm not super confidant about what I've seen of the game play. Libertalia is a game with this thing, i haven't played it yet. I think it might be bad with 6 though, 4 seems like it's the sweet spot? fozzy fosbourne fucked around with this message at 21:50 on Apr 28, 2015 |
# ? Apr 28, 2015 21:47 |
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fozzy fosbourne posted:
Libertalia is great, but it really should read 3-5 players instead of 2-6 players. It's too easy to predict with 2 players (especially since treasure maps are near worthless in this mode), and neigh impossible to do so with 6 players.
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# ? Apr 28, 2015 22:08 |
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Got a game night with 6 people coming up. Games available right now are Game of Thrones, Pathfinder card games Skulls & Shackles, Viticulture/Tuscany, and 7 Wonders. I'm really tired of 7 Wonders personally. Half this crew is not seasoned board gamers. Need a recommendation of which games to play and if you have any games otherwise that I could do on Amazon Prime that'll be cool too, as long as they are games that cultivate serious board gamers and make people want to learn better games.
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# ? Apr 28, 2015 22:08 |
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The actions of Viticulture are somewhat intuitive, which makes it seem less like some nerdy McNerdson board game thing, but it's still a solid game. So if you've got non-gamers it could be a good choice.
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# ? Apr 28, 2015 22:23 |
signalnoise posted:Got a game night with 6 people coming up. Games available right now are Game of Thrones, Pathfinder card games Skulls & Shackles, Viticulture/Tuscany, and 7 Wonders. I'm really tired of 7 Wonders personally. Half this crew is not seasoned board gamers. Need a recommendation of which games to play and if you have any games otherwise that I could do on Amazon Prime that'll be cool too, as long as they are games that cultivate serious board gamers and make people want to learn better games. Pathfinder does not at all cultivate better gamers. It's pretty dull and even the RPG elements are just bigger numbers, as opposed to new tactical and/or strategic choices. Blah. Viticulture is a pretty solid worker placement that is also simple. It's not the most exciting thing in the world, but it works for what it does. Agricola is probably pretty comparable, especially if you play it on "Family mode." Coup and/or The Resistance would also work well with 6 and are good games and are pretty cheap on Amazon. 6 is apparently a really hard number to recommend games for. I would suggest splitting up into 4 and 2 (3 is also a pretty hard number to hit). Edit: Libertalia is also probably a good choice, since everyone has the same set of cards to pick from.
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# ? Apr 28, 2015 22:25 |
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signalnoise posted:Got a game night with 6 people coming up. Games available right now are Game of Thrones, Pathfinder card games Skulls & Shackles, Viticulture/Tuscany, and 7 Wonders. I'm really tired of 7 Wonders personally. Half this crew is not seasoned board gamers. Need a recommendation of which games to play and if you have any games otherwise that I could do on Amazon Prime that'll be cool too, as long as they are games that cultivate serious board gamers and make people want to learn better games. 7 Wonders has gone catastrophically bad for us in this scenario a few times now. It's not just me teaching either. For being a relatively simple game, it has a high cognitive load in terms of evaluating each card and whether you can actually play it, things like scoring and the third age cards catch people off guard, and most of the decision making is done simultaneously and hidden (which is harder to teach/learn by example) It's also just not that fun playing with new players in my opinion, since it's not worth bringing to the table if it takes a long time and it's not really that fun to pwn everyone with your little point salad. Especially if you are used to the expansions. New players tend to make the game almost synchronous. It's also not very social either because of the cognitive load it takes for people to calculate where they are going to get their lumber and clay and poo poo from and how much it is going to cost for every card in their hand at the beginning of age III. Take this with a grain of salt though because I also don't like Agricola and I might just have an unpopular opinion on 7 Wonders, too. Give me two simultaneous games of 3p Dominion in this scenario all day e'erday. People get all salty because they want to play with all 6, but once they play 7 Wonders they realized that players 4-6 just become "that stranger on the other side of the table quietly doing arithmetic" anyways. I'm much more willing to bet that we'll have new converts after some Dominion than 7 Wonders as a learner Otherwise, social games. skull, resistance, coup. King of New York is ok in a thing to play with simultaneously while socializing but doesn't trigger my gamedorphins like dominion or other better games would I haven't played games like GoT and Eclipse with 6 and some newbs. I have Keyflower but have never had a chance to play it with 6 and newbs, seems like it would be overwhelming
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# ? Apr 28, 2015 22:25 |
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Anybody get their mitts on Scoville? It looks good but I'd like to get in a game or two/some opinions before I purchase it.
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# ? Apr 28, 2015 22:26 |
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quote:Got a game night with 6 people coming up. Resistance (or Avalon, to taste) is better with 7 once you're used to it, but is fine with 6 (especially when there's new players). quote:Give me two simultaneous games of 3p Dominion in this scenario all day e'erday. People get all salty because they want to play with all 6, but once they play 7 Wonders they realized that players 4-6 just become "that stranger on the other side of the table quietly doing arithmetic" anyways. I'm much more willing to bet that we'll have new converts after some Dominion than 7 Wonders as a learner Play Team 7 Wonders man (assuming you have an even number); having a partner turns it into a very social game, and if you mix up the experienced/new players you also solve any learning problems as a bonus (though Teams is a tiny bit more complicated in some ways). Also, it's just a way better game with teams. (That's not to say don't play Dominion, that's obviously a good idea too... just throwing out an idea if you do want to do 7 Wonders). quote:Agricola only plays 5 Does anyone regularly play Agricola with 5? It seems like it could/would be a terrible slog. And imagine if a new player falls behind on family size... OK, I'm done my 2 actions; now I get to sit on my hands for (very possibly) 10 turns. (At maximum - if you were at beginning of the turn order and everyone else had 5 actions, and player 2 took start player, you would be waiting through 20 player turns between your turns - obviously that's not likely, but GEEZ). jmzero fucked around with this message at 22:49 on Apr 28, 2015 |
# ? Apr 28, 2015 22:26 |
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signalnoise posted:Got a game night with 6 people coming up. Games available right now are Game of Thrones, Pathfinder card games Skulls & Shackles, Viticulture/Tuscany, and 7 Wonders. I'm really tired of 7 Wonders personally. Half this crew is not seasoned board gamers. Need a recommendation of which games to play and if you have any games otherwise that I could do on Amazon Prime that'll be cool too, as long as they are games that cultivate serious board gamers and make people want to learn better games. Make it a night to remember, Twilight Imperium 3 or six-player Caverna. GrandpaPants posted:Agricola is probably pretty comparable, especially if you play it on "Family mode." Agricola only plays 5
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# ? Apr 28, 2015 22:29 |
Rutibex posted:Agricola only plays 5 Turn it into a scarcity scenario.
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# ? Apr 28, 2015 22:32 |
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So Copper Country actually got released. Has anyone heard anything about it or, better yet, played it?
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# ? Apr 28, 2015 22:33 |
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jmzero posted:Play Team 7 Wonders man (assuming you have an even number); having a partner turns it into a very social game, and if you mix up the experienced/new players you also solve any learning problems as a bonus (though Teams is a tiny bit more complicated in some ways). I keep forgetting this exists, I should do that next time. I ironically also am looking for more team games in general. I had a bunch of fun recently playing Tichu in a cabin. Cheering on your teammate when they call Tichu or when they save your rear end with a bombdog or something is pretty fun; i need more board games with cheering teammates in my life
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# ? Apr 28, 2015 22:36 |
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If anyone is keen, there's a Ticket to Ride Championship about to kick off. Sign-up now for some CHOO CHOO action!
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# ? Apr 28, 2015 22:46 |
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Bellmaker posted:Anybody get their mitts on Scoville? It looks good but I'd like to get in a game or two/some opinions before I purchase it. I've got it and really enjoy it as a medium-weight strategy game. I wrote up some words about it a few months back, let me dig them up, Merauder posted:So I've had a chance to get in a couple games of Scoville since I picked it up earlier this week and have really enjoyed it, and figure I'd do a run down of the game.
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# ? Apr 28, 2015 22:57 |
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Countblanc posted:So Copper Country actually got released. Has anyone heard anything about it or, better yet, played it? I've got a copy and read through the rules, but unfortunately haven't gotten it to the table yet. It looks really solid, but I don't have anything tangible to offer other than "it looks pretty" and "the components are loving gorgeous"
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# ? Apr 28, 2015 23:01 |
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Rutibex posted:Make it a night to remember, Twilight Imperium 3 A night to remember, not a week to remember. I played Evolution with six tonight. First game for everyone, we killed it in just over an hour including teaching. Nice game, we liked it.
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# ? Apr 28, 2015 23:17 |
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Anyone who has six willing players and Game of Thrones in their collection shouldn't really need any further advice. There are some fiddly rules, but it's all pretty intuitive and everyone I've played with gets the hang of it pretty quickly.
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# ? Apr 29, 2015 00:49 |
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Merauder posted:I've got it and really enjoy it as a medium-weight strategy game. I wrote up some words about it a few months back, let me dig them up, How does Scoville play do you think if you get rid of the screens (I murder AP people so that's not a problem).
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# ? Apr 29, 2015 00:50 |
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Lorini posted:How does Scoville play do you think if you get rid of the screens (I murder AP people so that's not a problem). I don't think it would be a deal breaker in my experience. Most of the time people have a decent enough pulse on 1. which scoring items players have acquired (many of which can just be turned face down anyway), and 2. which peppers people have at their disposal for fulfilling recipes. It might make things a little more direct, where you are explicitly wanting to buy a certain recipe before another player instead of the approximating what people are going for, or the inadvertent "aw I was going to get that one!" moments that occur. Aside from that, the blind biding would be a different beast when you know how much each player has to work with, but I don't think it would change it in an inherently bad way, just different. Would be more like GoT bidding, where everyone knows what everyone has before the bid happens, and that seems to work well for that game, can't see why it would be an issue here.
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# ? Apr 29, 2015 01:08 |
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Just taught my first game of Le Havre and it went well, I think. Everyone said they liked it at least. 4 people standard mode, took around 3 hours, the other three had not seen the game before. I didn't feel like it was that long but I also wasn't hungry or otherwise distracted so I dunno. Re: 6 player games, Power Grid, Eclipse, Dominant Species? If you have Game of Thrones you should probably just play that, though. That'll take up most of your time. jmzero posted:Does anyone regularly play Agricola with 5? It seems like it could/would be a terrible slog. And imagine if a new player falls behind on family size... OK, I'm done my 2 actions; now I get to sit on my hands for (very possibly) 10 turns. (At maximum - if you were at beginning of the turn order and everyone else had 5 actions, and player 2 took start player, you would be waiting through 20 player turns between your turns - obviously that's not likely, but GEEZ). I play 5 player Agricola weekly. If you don't play with at least 4 you don't get the best cards. Also it is more people to crush.
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# ? Apr 29, 2015 04:27 |
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So my copy of Argent: The Consortium arrived today. I looked over the rulebook and the FAQ / errata posted earlier in the thread, but I have a question: when a spell / treasure is used as a reaction, is it still tapped? Also, any general tips or such for my group's first game?
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# ? Apr 29, 2015 05:11 |
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CodfishCartographer posted:So my copy of Argent: The Consortium arrived today. I looked over the rulebook and the FAQ / errata posted earlier in the thread, but I have a question: when a spell / treasure is used as a reaction, is it still tapped? Also, any general tips or such for my group's first game? Yep. I'd suggest using the recommended layout for your first game, as well as the diversity variant (start with one mage of each color instead of drafting). That way, everyone has some experience with each mage type and knows what they want to draft next time you play.
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# ? Apr 29, 2015 05:15 |
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CodfishCartographer posted:So my copy of Argent: The Consortium arrived today. I looked over the rulebook and the FAQ / errata posted earlier in the thread, but I have a question: when a spell / treasure is used as a reaction, is it still tapped? Also, any general tips or such for my group's first game? Yes it is.
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# ? Apr 29, 2015 05:15 |
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Bought a dent & ding copy of Caverna from Coolstuffinc for $60. Only damage is the corner of the box, all components are mint and sealed. gently caress yeah Dwarf Agricola. How's the solo play in it? I want to have a good grasp before taking it to game night. Bottom Liner fucked around with this message at 05:36 on Apr 29, 2015 |
# ? Apr 29, 2015 05:30 |
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What's the consensus opinion on Orleans, for those of you who have been able to play it? I kick started and forgot about it until I saw the recent email. How excited or disappointed should I be? I just hope that if its bad I can sell it for a good price with the KS exclusive stuff.
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# ? Apr 29, 2015 06:10 |
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# ? May 15, 2024 04:35 |
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Bottom Liner posted:Bought a dent & ding copy of Caverna from Coolstuffinc for $60. Only damage is the corner of the box, all components are mint and sealed. gently caress yeah Dwarf Agricola. There are no random cards in Caverna. Solo play in Caverna is 100% deterministic, the round spaces don't even come out in different order by the official rules of Solo. This means that every game is exactly the same, and once you figure out a decent strategy you don't need to play it solo ever again.
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# ? Apr 29, 2015 06:24 |