|
Having class skills/mods drop as random loot is definitely one of the funnier bad things about Wildstar.
|
# ? Apr 29, 2015 15:56 |
|
|
# ? May 29, 2024 03:23 |
|
Anoia posted:They did the same thing with certain world drops, though I don't know if it was intentional to make a key spellslinger dps amp have something like a .0001% chance to drop ever. I saw one in all my time playing, on auction for a ton of money. Thats ok, if you had the amp (And I did) when they modified the cooldown reductions for that amp they didn't bother to adjust the timers in the UI. Do you enjoy not knowing if your interupts are off cooldown or not? Me either. We were doing dungeon runs and this is the straw that broke my back.
|
# ? Apr 29, 2015 16:55 |
|
SarutosZero posted:Having class skills/mods drop as random loot is definitely one of the funnier bad things about Wildstar. That said, it was fun farming for Trigger Fingers the day the change happened and extorting idiots who didn't read patch notes.
|
# ? Apr 29, 2015 16:56 |
why are people posting about "p2w" in a game thats clearly a pve dungeon crawler mmo pvp? come on, you gotta be kidding me
|
|
# ? Apr 29, 2015 17:54 |
|
down with slavery posted:why are people posting about "p2w" in a game thats clearly a pve dungeon crawler mmo pvp is fun
|
# ? Apr 29, 2015 17:55 |
You know Wildstar reminds me of something in the WoW beta. Originally Chris Metzen (the story guy) wanted Night Elves to have a gender split for classes: Only Male Night Elves could be druids, and only Female Night Elves could be priests, hunters or warriors. Because that's how it was in the story. But then they decided nah, that's a dumb idea. I'm surprised WildStar didn't take that idea with both hands and run with it.
|
|
# ? Apr 29, 2015 17:56 |
|
Anatharon posted:You know Wildstar reminds me of something in the WoW beta. Originally Chris Metzen (the story guy) wanted Night Elves to have a gender split for classes: Only Male Night Elves could be druids, and only Female Night Elves could be priests, hunters or warriors. Because that's how it was in the story. i wonder how he feels about dwarf shamans and warlocks, and tauren priests and paladins.
|
# ? Apr 29, 2015 17:59 |
|
Can anyone who played wildstar say if any of the classes were at all interesting or unique or were they just more of the same wow classes but with a different flavor
|
# ? Apr 29, 2015 18:00 |
|
SarutosZero posted:Can anyone who played wildstar say if any of the classes were at all interesting or unique or were they just more of the same wow classes but with a different flavor Esper and spellslinger were both really cool classes different than a traditional caster/magic dps. Espers used a build up mechanism to ramp up their DPS/crits. Spellslingers were mobile and high bursty dps with guns. I guess like most classes in MMOs they had cc, escapes, etc but they had some pretty cool new features that were fun.
|
# ? Apr 29, 2015 18:04 |
|
I didn't pay attention to Wildstar until this thread, but it's been informative because it's answered a nagging question I've had: "What would a game designed by John Waters and Tommy Wiseau look like?
|
# ? Apr 29, 2015 18:25 |
|
SirPhoebos posted:I didn't pay attention to Wildstar until this thread, but it's been informative because it's answered a nagging question I've had: "What would a game designed by John Waters and Tommy Wiseau look like? There's a Skyrim mod in that vein, because of course there is.
|
# ? Apr 29, 2015 18:31 |
|
SarutosZero posted:Can anyone who played wildstar say if any of the classes were at all interesting or unique or were they just more of the same wow classes but with a different flavor Medics were neat because their style was all about laying down zones and Deadmau5-style techno laser shows.
|
# ? Apr 29, 2015 18:40 |
|
The true believers thought Carbine had taken a bold new step in making it so warriors weren't the go-to tanking class, but really their threat generation was utterly broken until about six months after launch.
|
# ? Apr 29, 2015 18:55 |
SarutosZero posted:Can anyone who played wildstar say if any of the classes were at all interesting or unique or were they just more of the same wow classes but with a different flavor Espers were basically magerogues, and they had a neat mechanic where their long range spells did less damage than their close range spells, so if you were good enough to stay right on a boss's rear end without dying you would do more dps for your effort. Spellslingers were really more like traditional mages like in wow, except blink would stun people and your main damage dealers were cones, so you were encouraged to get fairly close and learn to dodge. Warriors were just warriors, lots of suplexing and body slamming and such, but imagine warriors and DKs mixed together and it's a bit closer. Medics were interesting in that they didn't have a single targeted spell. You had to learn where to put your healing aoes and how to dodge stuff as well as the tank so that you could stick to them and keep them alive. It was the most innovative class they made, and of course pubs didn't like them because they had to learn how to work with a medic to get healed, i.e. find the good aoe to stand in while also dpsing and not running away from the medic if you had low health. Engineers had an overheating mechanic with a slight twist in that you actually wanted your heat to be high without going over, because you'd gain access to certain abilities and others would do different things. They had pets too, but the pet AI was retarded and also almost angrily stupid. There was one instance where a robot ran all the way to the end of an instance and then brought that entire instance to the group fighting the first boss. Stalker had different stances, and stealth was a bit different than in most games, although you could just walk around in stealth all day, too. Getting into stealth during combat was a core component of the class, and the stances were so you could either deal more damage, heal yourself for the damage, or just be tankier because they were the other tank. So basically some of them were unique, but for the most part they weren't that different from other MMO classes.
|
|
# ? Apr 29, 2015 19:11 |
dominoeffect posted:i wonder how he feels about dwarf shamans and warlocks, and tauren priests and paladins. He's probably the one who came up with them and if not he probably doesn't care because he's paid a million billion dollars to voice his self insert orc.
|
|
# ? Apr 29, 2015 19:14 |
Anatharon posted:He's probably the one who came up with them and if not he probably doesn't care because he's paid a million billion dollars to voice his self insert orc. That plus dwarf shaman works anyway. They're known for shooting lightning from their hammers, that's shaman as gently caress. Night elf mages are a much worse idea, since the entire point of night elves is that they loving hate mages because mages nearly blew up the entire world.
|
|
# ? Apr 29, 2015 19:21 |
|
If you don't care about p2w because you're a whale does your stupid opinion not matter or does it super matter?
|
# ? Apr 29, 2015 19:21 |
Normal Adult Human posted:If you don't care about p2w because you're a whale does your stupid opinion not matter or does it super matter? Both. It's called "Schrodinger's Whale"
|
|
# ? Apr 29, 2015 19:23 |
|
your opinion does not matter to me, but it matters greatly to mine enemies. for this reason i must destroy you and yours.
|
# ? Apr 29, 2015 20:19 |
|
SarutosZero posted:Can anyone who played wildstar say if any of the classes were at all interesting or unique or were they just more of the same wow classes but with a different flavor I played an Esper to 50 using both DPS and heals. It was different than wow classes and fun. I really did love the telegraph system. In thinking about what MMO I want to play, I really came back to wanting Wildstar, just a more casual friendly game that wasn't riddled with bugs. It really was a fun game.
|
# ? Apr 29, 2015 20:59 |
|
All this new crop of MMOs has combat moving towards Wildstar's, which is to say it's about fewer buttons and pseudo-targeting and dodging. Neverwinter is kind of like it, but I think so is Skyforge and maybe Black Desert based on the streams. Unfortunately they all have their own issues. I think Neverwinter could be pretty fun in small increments, but it's a Perfect World free-to-play game with fairly repetitive content. Frankly I think I move about as much in WOW raids as I did in Wildstar dungeons.
|
# ? Apr 29, 2015 22:46 |
|
Saying that they are moving "towards" wildstar is dumb though because this has been happening at the very least since GW2. In reality the rapid consolidation of skill bars has been happening since WoW started cutting back on hybrid talent builds in WoTLK then locking people entirely out of trees and then just consolidating their abilities based on a role preset. TSO and Neverwinter both had limited skill bars. B&S had a dynamic skillbar that altered based on followups so you never really saw clutter and things moved a whole lot more dynamically. These three came out long before Wildstar. Black Desert is almost entirely action based where most of your abilities come from how long you press the buttons and the directions you press while doing them. Cao Ni Ma fucked around with this message at 00:48 on Apr 30, 2015 |
# ? Apr 30, 2015 00:11 |
|
Yeah, Tera and GW2 both had that style of combat before Wildstar came out, and both did it better in my opinion. What would've set Wildstar apart would've been writing, voice acting, and animation on par with what they showed in the teaser videos before the game's launch. It would've been like SWTOR's fantastic cutscenes but zany and slightly less WOW in mechanics. I think it would've done well in that space. Instead they put out poo poo like pregnant women being blown up in spaceships and questlines where your character is unknowingly poisoning a tribe of people.
|
# ? Apr 30, 2015 00:39 |
|
Original guild wars was the first game I played that used limiting your skill set dramatically to force interesting play choices.
|
# ? Apr 30, 2015 00:42 |
|
The good part of Wildstar was that the starting zone for the empire has you murdering civilians and then a chua unironically using human test subjects for deadly experimentation without a care, and then tried to paint them as being not bad people. If I remember the beta thread right, goons even were defending them story wise as not being completely evil. Then again goons do that a lot. See: The Old Republic, where the Empire that totally has racial purges and lets you murder for sport, and views targeting neutral medics that are helping the enemy as a good plan is totally completely not evil guys.
|
# ? Apr 30, 2015 00:59 |
|
Cao Ni Ma posted:Saying that they are moving "towards" wildstar is dumb though because this has been happening at the very least since GW2. In reality the rapid consolidation of skill bars has been happening since WoW started cutting back on hybrid talent builds in WoTLK then locking people entirely out of trees and then just consolidating their abilities based on a role preset. I didn't say it to imply Wildstar invented this style of combat. I said it because he was wondering what MMOs he should play and had previous experience with Wildstar.
|
# ? Apr 30, 2015 00:59 |
|
Wildstar is not a very good example of MMO action combat anyways.
|
# ? Apr 30, 2015 01:09 |
|
What is B2W, and how's it different from pay-to-win?
|
# ? Apr 30, 2015 01:26 |
|
SarutosZero posted:Can anyone who played wildstar say if any of the classes were at all interesting or unique or were they just more of the same wow classes but with a different flavor I think class design (not balance) was one of the game's few strong points, actually. The only really lame one was Engineer, which also happened to be the most powerful and most popular class. Imagine GW2 style combat except your class/party composition actually mattered.
|
# ? Apr 30, 2015 01:39 |
|
Xavier434 posted:Wildstar is not a very good example of MMO action combat anyways. Really? This was one of the things I thought the game did fairly well. Your character felt pretty responsive when you moved about doing double jumps, sprinting, etc. Telegraphs worked well in smaller fights, although in bigger fights they became an utter loving mess. What is a better example of MMO action combat?
|
# ? Apr 30, 2015 02:25 |
|
I played the free trial tonight, and I couldn't even make it through the tutorial. The map looks like 1990s tier garbage art.
|
# ? Apr 30, 2015 03:00 |
CoffeeBooze posted:Really? This was one of the things I thought the game did fairly well. Your character felt pretty responsive when you moved about doing double jumps, sprinting, etc. Telegraphs worked well in smaller fights, although in bigger fights they became an utter loving mess. I'm pretty sure people have very thoroughly detailed in this very thread how combat is a complete mess. Eg, interrupt armor.
|
|
# ? Apr 30, 2015 03:48 |
|
Anatharon posted:I'm pretty sure people have very thoroughly detailed in this very thread how combat is a complete mess. Eg, interrupt armor. On the list of things to whine about in WS IA isn't one of them. Unless you played medic, then whine away.
|
# ? Apr 30, 2015 04:24 |
Rhymenoserous posted:On the list of things to whine about in WS IA isn't one of them. Unless you played medic, then whine away. It's okay, rhyme. We all make mistakes, no one's judging you. This is a safe place.
|
|
# ? Apr 30, 2015 05:44 |
|
Normal Adult Human posted:If you don't care about p2w because you're a whale does your stupid opinion not matter or does it super matter? Even 18 months ago I would have said the former but now, holy loving poo poo it's door number 2 everywhere.
|
# ? Apr 30, 2015 06:22 |
|
The Moon Monster posted:I think class design (not balance) was one of the game's few strong points, actually. The only really lame one was Engineer, which also happened to be the most powerful and most popular class. it matters in gw2 too usually not in the "have these classes/roles or you lose" way, but there's a lot of difference between a ragtag group of randoms and an organised team with good party composition
|
# ? Apr 30, 2015 06:30 |
RottenK posted:it matters in gw2 too "good party composition" *brings 3 elementalists because top dps* That isn't even a joke, either. God drat dungeons are so hosed in gw2.
|
|
# ? Apr 30, 2015 07:13 |
|
LITERALLY MY FETISH posted:God drat dungeons are so hosed in gw2. No kidding. Maybe it's changed since I played last but the dungeons in GW2 were some of the least enjoyable things I've ever done in an MMO. Nothing says fun like shooting a viking for 15 straight minutes.
|
# ? Apr 30, 2015 07:45 |
|
LITERALLY MY FETISH posted:God drat dungeons are so hosed in gw2.
|
# ? Apr 30, 2015 08:36 |
|
|
# ? May 29, 2024 03:23 |
|
but i do have some hopes for the future, the instanced content is the newer story stuff was pretty decent, maybe one day anet will make a good dungeon
|
# ? Apr 30, 2015 08:39 |