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Was playing some Uncanny Valley over the weekend expecting something akin to a watered down and dull Lone Survivor, but it was a lot better than I expected. The premise is common enough being in a foreboding, isolated place but there's plenty of bizarre dream sequences to catch you off guard and just this overwhelming sense of dread that permeates the game. It's seriously pretty good and it's got a reasonable amount of replayability, though there are quite a few bugs currently that the devs are working out.
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# ? Apr 28, 2015 02:52 |
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# ? May 13, 2024 07:31 |
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I think Scott forgot why Freddy was actually scary in the first game. He didn't need needle arms or extra heads all over him to do it.
Justin_Brett fucked around with this message at 05:22 on Apr 28, 2015 |
# ? Apr 28, 2015 05:20 |
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FNAF 5 better be "Freddy Takes Manhattan" or I'll be very disappointed.
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# ? Apr 28, 2015 13:39 |
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The Deleter posted:FNAF 5 better be "Freddy Takes Manhattan" or I'll be very disappointed. Only if the sixth game is FNAF 6: Freddy's Dead.
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# ? Apr 28, 2015 21:50 |
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Freddy X will be a crossover with Alien Isolation.
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# ? Apr 28, 2015 21:56 |
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I wonder if this will be the FNAF game that tells us the Purple Man is Satan and only by giving ourselves to the Puppet (Jesus) can we be safe.
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# ? Apr 28, 2015 22:40 |
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Len posted:I wonder if this will be the FNAF game that tells us the Purple Man is Satan and only by giving ourselves to the Puppet (Jesus) can we be safe. That's one sinister Jesus.
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# ? Apr 29, 2015 00:47 |
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The final game being a metaphor for finding forgiveness for the Purple Man (despite being a horrible child murderer) would be more likely. I wonder what will be so different about FNaF4 given the longer production time? Can we expect a much longer game, maybe more animation? Scott has had a bad habit of "breaking street date" in the past though, so I still question if the Halloween release date will stick.
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# ? Apr 29, 2015 00:55 |
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Justin_Brett posted:I think Scott forgot why Freddy was actually scary in the first game. He didn't need needle arms or extra heads all over him to do it. The animatronics have gotten more hosed up with every entry. Have to keep escalating somehow.
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# ? Apr 29, 2015 01:01 |
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SUPERMAN'S GAL PAL posted:The final game being a metaphor for finding forgiveness for the Purple Man (despite being a horrible child murderer) would be more likely. Halfway through the game turns into Desolate Hope 2.
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# ? Apr 29, 2015 06:57 |
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Justin_Brett posted:I think Scott forgot why Freddy was actually scary in the first game. He didn't need needle arms or extra heads all over him to do it. Those aren't extra heads. Those are little Freddy dolls.
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# ? Apr 29, 2015 08:26 |
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Amidst all these news, not a lot of love is being given to Spooky's House of Jump Scares which came out on Steam a scant few days ago. Definitely not what I expected and it makes me nope pretty hard out of the game. It's free, so do give it a try.
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# ? Apr 29, 2015 21:03 |
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Niggurath posted:Was playing some Uncanny Valley over the weekend expecting something akin to a watered down and dull Lone Survivor, but it was a lot better than I expected. The premise is common enough being in a foreboding, isolated place but there's plenty of bizarre dream sequences to catch you off guard and just this overwhelming sense of dread that permeates the game. It's seriously pretty good and it's got a reasonable amount of replayability, though there are quite a few bugs currently that the devs are working out.
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# ? Apr 30, 2015 08:36 |
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woodenchicken posted:I tried to play it but it demanded that I unplug the controller from the PC before the game will even start. The dev says that he's fixing a controller-related crash and it will get better soon, but what was he thinking putting it up for sale in this state? Is there even anyone left playing PC games in the year 2015 who doesn't have a game pad plugged in? There are a surprising number of people who believe controllers have no use on a PC and will pitch a fit if someone tells them a controller is a much better option for a given game So in short, yes
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# ? Apr 30, 2015 10:23 |
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Jia posted:There are a surprising number of people who believe controllers have no use on a PC and will pitch a fit if someone tells them a controller is a much better option for a given game Which is really strange because PCs used to come with gamepads/joysticks and it was basically a requirement for every PC game until the aughts (which ironically is when PC games started becoming more console ports). Even first person shooters supported gamepads and that was when gamepads didn't have analog joysticks.
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# ? Apr 30, 2015 14:01 |
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http://io9.com/nightmare-video-game-turns-your-house-into-a-horror-mov-1701072844 I don't know how viable this could actually be but it sounds really cool if it gets funded. quote:As to how it works, Night Terrors uses your phone camera to make a map of your entire home and then uses augmented reality to place ghosts and demons on your phone and seemingly in your house (when you hold the camera just right). And that’s not all — the game will even scan things like art on your walls, so it can push the objects around and even drop them (on camera, of course), lending even more reality to this fantasy game. It’s crazy ambitious and insanely frightening.
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# ? Apr 30, 2015 14:02 |
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al-azad posted:Which is really strange because PCs used to come with gamepads/joysticks and it was basically a requirement for every PC game until the aughts (which ironically is when PC games started becoming more console ports). Even first person shooters supported gamepads and that was when gamepads didn't have analog joysticks. What FPS were these?
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# ? Apr 30, 2015 16:56 |
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I'm surprised Rockstar aren't making a Manhunt 3. Or was the combined shittiness of 2 on top of the controversy it created scared them off?
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# ? Apr 30, 2015 17:56 |
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woodenchicken posted:I tried to play it but it demanded that I unplug the controller from the PC before the game will even start. The dev says that he's fixing a controller-related crash and it will get better soon, but what was he thinking putting it up for sale in this state? Is there even anyone left playing PC games in the year 2015 who doesn't have a game pad plugged in? And they have been pretty quick to help people and get fixes out, so I'm not too bothered. Especially if I compare it to the glacial pace of Dreadout....poo poo that game makes me so sad.
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# ? Apr 30, 2015 18:11 |
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weekly font posted:http://io9.com/nightmare-video-game-turns-your-house-into-a-horror-mov-1701072844 I must be missing something here. Is there an actual game to this or does it just overlay ghosts on what you point your camera at? Edit: after reading the article the article was about it kind of makes more sense. Apparently there's a girl to save. I can't fathom this being actually scary. Gay Horney fucked around with this message at 18:31 on Apr 30, 2015 |
# ? Apr 30, 2015 18:28 |
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Niggurath posted:It was only a mild annoyance but it didn't really hamper me playing the game. But yeah, there are bugs and some sketchy design decisions; still had more fun with it than quite a few other indie horror titles (like Lone Survivor or Claire). I mean at least it's not another FNAF game or a Slenderman clone (which I'm surprised people are still making since I just picked up The Hat Man for a whooping .19).
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# ? Apr 30, 2015 18:45 |
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A.o.D. posted:What FPS were these? A lot of big shooters in the 90s either natively supported gamepads or the key config was intentionally specific that you could configure look commands. Interestingly Quake, the big 3D accelerated shooter, had mouselook disabled by default so me and my friends' preferred play style was joystick for movement, keyboard for weapons and jumping. Half-Life also has a very generous auto-aim and I played that with a Microsoft Sidewinder. It wasn't optimal, of course, but playable. As games got more competitive and more complicated the switch to M+KB was obvious. But my point is that PC games have always been supportive of controllers until the past couple of years when the "PC master race" movement decided it's cancer to even mention it. Gamepads and joysticks were so synonymous with PCs that entire manufacturing arms of hardware companies were designing the latest and greatest and you would be hard pressed to find a desktop computer that wasn't bundled with one.
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# ? Apr 30, 2015 18:48 |
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I was introduced to Duke Nukem 3D due to it being bundled with a joystick. It was the Atomic edition too! I never actually used it for playing that game though.
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# ? Apr 30, 2015 19:18 |
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Sharzak posted:I must be missing something here. Is there an actual game to this or does it just overlay ghosts on what you point your camera at? Based on the video you have to actually, physically run from the ghosts. It's like Fatal Frame irl. I'm willing to give it a try if it gets funded but I'm skeptical enough to not throw any bux towards it.
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# ? Apr 30, 2015 20:10 |
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weekly font posted:http://io9.com/nightmare-video-game-turns-your-house-into-a-horror-mov-1701072844 Sounds like that "Spirit Camera" Fatal Frame spinoff on 3DS.
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# ? Apr 30, 2015 20:57 |
Niggurath posted:Was playing some Uncanny Valley over the weekend expecting something akin to a watered down and dull Lone Survivor, but it was a lot better than I expected. The premise is common enough being in a foreboding, isolated place but there's plenty of bizarre dream sequences to catch you off guard and just this overwhelming sense of dread that permeates the game. It's seriously pretty good and it's got a reasonable amount of replayability, though there are quite a few bugs currently that the devs are working out. Also, PT was barely a Silent Hill game, and I have no doubt that Kojima will be able to make something amazing without using the Silent Hill license.
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# ? May 1, 2015 00:00 |
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Skyscraper posted:Giant Bomb's quicklook of this made it look seriously amazing, I bought it and I'm going to start playing it as soon as I finish up Sunless Sea.
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# ? May 1, 2015 00:04 |
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Skyscraper posted:Giant Bomb's quicklook of this made it look seriously amazing, I bought it and I'm going to start playing it as soon as I finish up Sunless Sea. Im the giant baby face in the background
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# ? May 1, 2015 00:10 |
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Mr. Fortitude posted:I'm surprised Rockstar aren't making a Manhunt 3. Or was the combined shittiness of 2 on top of the controversy it created scared them off? With just how horrific some of the Fatalities in MKx are It sort of feels like the whole "violence in videogames" thing is moot now. I'd love a Manhunt on the same thematic level of the first. We can only hope.
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# ? May 1, 2015 09:36 |
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The whole Manhunt thing was a huge joke. The first game had some violent kills but it was pretty tame. Manhunt 2 was pushing things but being built on such primitive hardware it still had that blocky PS2 look with little detail to the kills other than geysers of bright red blood. You can watch the uncut executions from the PC version and they're dumb, especially compared to The Punisher which had a black and white filter on executions but the deaths are super detailed like feeding a person into a wood chipper or drilling a hole through their head. Nobody said poo poo about that game. And really it reveals the hypocrisy surrounding Morality Warriors in America. It was never about Manhunt being violent, it was about taking a shot at Rockstar who were easy targets for controversy. You had the whole hot coffee incident earlier and people thinking Bully (a surprisingly sweet and progressive game actually) was a Columbine simulator and all the tabloids were connecting a murder in the UK to Manhunt because the victim happened to own a copy. So right out the door you had the usual subjects masturbating into the camera, trying to justify their political careers including good ol' Hillary Clinton (an old pro at this), Jack Thompson, Joe Lieberman, and US-senator-turned-gun-runner Leland Yee. We really haven't had any issues with games in America since then. Some people got mad at Mass Effect for goofy blue-woman "sex" scenes and I think Fox News had a brief spotlight on No Russian from Modern Warfare 2 but video games are such a huge industry now that talking about it in the media is only giving money to the people you're trying to slam.
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# ? May 1, 2015 15:11 |
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I never played Bully but it always looked like fun. I remember my friends dismissing it as GTA for babies back when it came out though. (We were 16 when it released)
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# ? May 1, 2015 15:18 |
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RightClickSaveAs posted:I was introduced to Duke Nukem 3D due to it being bundled with a joystick. It was the Atomic edition too! I never actually used it for playing that game though. I remember watching some public access video game show back in the day that was showing off some weird mouse/joystick hybrid device and the game they demoed with it was Duke3D. I haven't thought about that show in over a decade and have no clue what it was called. I wonder if the joystick you got was the same one.
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# ? May 1, 2015 15:21 |
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Len posted:I never played Bully but it always looked like fun. I remember my friends dismissing it as GTA for babies back when it came out though. (We were 16 when it released) It's a really good game. The only thing I can compare it to is Yakuza as it has that mix of exploring a large, detailed location while fighting off jerks that mess with you. It's got a bit of a social sim aspect to it as you woo your classmates and try to pass your studies. If you see it on Steam for sale consider picking it up.
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# ? May 1, 2015 16:04 |
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Manhunt was actually slightly ahead of its time in gameplay and content (it was made, and was in development, before Saw/Hostel and other assorted 'torture porn' became big). The aesthetic is superb, there are very few games that have managed to portray that slimy, dirty feeling it evokes (Condemned, possibly?) and it actually had a few concepts that didn't become big for a while, and introduced at least one that hasn't really been done since. The stealth/cover mechanics are rather rare in games before then, and Manhunt was sort of the first big profile release to do something like that. Other games had stealth/cover but Manhunt was one of the first that utilized both in tandem, I think. Plus one of my absolute favourite features that it had, which not many people utilized, was the headset functionality it had. If you were wearing a headset, the director's commentary would be piped directly into your ear, and any sounds you made would be picked up by the microphone. In theory this would mean any reaction you had to the game would cause the game to react, but in practice this meant you could sing Barry Manilow to lure people to their deaths. Manhunt 2 was a pretty bad game in comparison. Manhunt 1 was a pretty controversial game that had a message and portrayed it very well, Manhunt 2 was just a bad game that was designed to be controversial.
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# ? May 1, 2015 16:12 |
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Manhunt 1 owned and it's about as close to a faithful adaptation of Stephen King's 'The Running Man' as we're ever likely to see. I'd love another game in that series.
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# ? May 1, 2015 16:36 |
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The biggest problem with another Manhunt is Rockstar mostly seems to want to re/make elaborate sandboxes these days, outside of Max Payne 3. I don't think there's anywhere for a sequel to go at that point unless they want to make American Psycho the video game where you're a serial killer hiding in plain sight or something - and even then, that's mostly every GTA clone anyway.
Crabtree fucked around with this message at 17:00 on May 1, 2015 |
# ? May 1, 2015 16:55 |
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Manhunt 2's problem is that they seem to have completely run out of time and cut lots of content even before they had to cut more content because of the controversy it generated. Yeah, some of the executions are sadistic but you're lucky if there are 4 goddamn levels in the entire game that let you do executions, the rest of the time you're forced to use lovely shooting mechanics despite the levels themselves seemingly supporing stealth execution methods but enemies are so clustered together and have guns that'd put you down quickly that it's almost impossible to do it. Not to mention the graphical quality took a nosedive after the first 4 levels, which some textures and models I'm pretty sure were meant to be placeholders. I'd love to see exactly what went on during the development of Manhunt 2 because things were obviously going wrong within the developers, nevermind the media watchdogs. Manhunt 1 had shooting levels too but at least it had the decency to have purely stealth execution levels after shooting levels or even mix it up a bit. That and it was funny to see moral guardians get mad at Manhunt and gamers who play it when the main villain is an overweight loser who sits in front of a computer and tells others to commit violent acts for his own amusement - not exactly subtle there.
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# ? May 1, 2015 17:37 |
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Ddraig posted:Manhunt was actually slightly ahead of its time in gameplay and content (it was made, and was in development, before Saw/Hostel and other assorted 'torture porn' became big). The aesthetic is superb, there are very few games that have managed to portray that slimy, dirty feeling it evokes (Condemned, possibly?) and it actually had a few concepts that didn't become big for a while, and introduced at least one that hasn't really been done since. Rockstar owns.
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# ? May 1, 2015 17:57 |
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woodenchicken posted:Did The Warriors come out before or after Manhunt? Cause holy poo poo that conveyed the dark/sleazy feel of the movie so well.
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# ? May 1, 2015 18:12 |
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# ? May 13, 2024 07:31 |
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I heard rumors that Manhunt was originally meant to be a licensed game for The Warriors but it fell through, only for Rockstar to get the license anyway and make an excellent game later on anyway.
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# ? May 1, 2015 19:35 |