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FrenzyTheKillbot posted:And it was in the first video, when we first arrived at Rhonda's garage, where the group was attacked by a zombie (a zombified ZDC agent no less!) who had an active chip implanted. Clearly there is something up with those things. The way I see it there are two explanations. 1) Anyone who is chipped now, is chipped because they got bit. The Government/Big Pharma/The Real Villain can turn off the zombrex flow remotely, so these people who believed themselves safe are now ticking time bombs. Turn off a handful of chips in a populated area, outbreak occurs, apply cleansing fire until no more zombies. Sweep any undesirables away as "unfortunate casualties" 2) The same drugs that can heal, can harm. IIRC the zombrex was created from the same wasps that infect people and turn them into zombies. So, in a way, Zombrex is kind of like a vaccine, in that a little bit gets your system used to this invading pathogen and you live normally. Except that you need regular boosters, or you will turn. Now, I don't think any of the games have covered what happens if you take too much zombrex. It's a mechanic from the last few games that infected people need doses every 6-12-24 hours. But what happens if you double dose? Is it like antibiotics where taking more than the recommended dose can lead to stronger bacteria/less effective drugs in a big picture way? Or is it more acute where an extra dose might overwrite the good parts of the drug an turn you faster? Maybe the chips are not one size fits all.
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# ? Mar 31, 2015 17:25 |
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# ? Jun 11, 2024 05:13 |
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CzarChasm posted:The way I see it there are two explanations. quote:2) The same drugs that can heal, can harm. IIRC the zombrex was created from the same wasps that infect people and turn them into zombies. So, in a way, Zombrex is kind of like a vaccine, in that a little bit gets your system used to this invading pathogen and you live normally. Except that you need regular boosters, or you will turn. Now, I don't think any of the games have covered what happens if you take too much zombrex. It's a mechanic from the last few games that infected people need doses every 6-12-24 hours. But what happens if you double dose? Is it like antibiotics where taking more than the recommended dose can lead to stronger bacteria/less effective drugs in a big picture way? Or is it more acute where an extra dose might overwrite the good parts of the drug an turn you faster? Maybe the chips are not one size fits all. I think it's addressed somewhere else but taking zombrex before the narrow 1 hour window 23 hours after your last dose is fatal, Missing that 1 hour window means you immediately turn into a zombie. And if you do then, welp, Phenotrans just got some more queens for their vaccine mills
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# ? Mar 31, 2015 17:39 |
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UPDATE Video 13 - First Date Jitters [YouTube] To celebrate the Easter holiday, have a video about zombies.
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# ? Apr 3, 2015 20:14 |
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(T)he (thread) has risen! How many super-combo weapons are there in the game?
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# ? Apr 3, 2015 21:24 |
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I just want to say that when I did Hunter's DLC, that boss with the hammer was much easier when I laid down a Freedom Bear before hand. It took out both his friends and helped stagger him.
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# ? Apr 5, 2015 07:01 |
Really enjoying this LP so far. Decided to go back to watch the Dead Rising Lp linked in the second post and it's completely dead. None of the video links work anymore
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# ? Apr 5, 2015 08:01 |
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Geop posted:Also, if you're using LPArchive.org, there are numerous older LPs which you'll come across. Hosts have died over time, but many of these LPs have been uploaded to Archive.org! Keep an eye out for this banner in those cases:
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# ? Apr 5, 2015 09:06 |
Legend! Cheers!
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# ? Apr 5, 2015 10:56 |
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OatmealRaisin uploaded that LP onto his Youtube channel too. https://www.youtube.com/user/OatmealRaisinSA/playlists
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# ? Apr 5, 2015 11:50 |
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Having the bosses represent the seven deadly sins sounds like a good but simple way of structuring them. It provides a good base, but the concept behind the sins, at least a few of them, are actually kind of generic. Like, wrath and greed seem to be universal to the nature of the game. Without having been told that Mr. Kung Fu represented wrath, I would have never figured out he was supposed to be representative of the specific sin of wrath. Of course this depends on how more evident the traits are in later bosses. Though, I'm a little upset that the doctor wasn't greedy to not die.
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# ? Apr 5, 2015 15:11 |
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The psychopath deaths are getting more and more absurd, which I guess is a good thing. I hadn't quite clued into the Seven Deadly Sins angle, but I guess we've only seen two psychopaths from that set so far.
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# ? Apr 5, 2015 19:35 |
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Mr. Highway posted:Having the bosses represent the seven deadly sins sounds like a good but simple way of structuring them. It provides a good base, but the concept behind the sins, at least a few of them, are actually kind of generic. Like, wrath and greed seem to be universal to the nature of the game. Without having been told that Mr. Kung Fu represented wrath, I would have never figured out he was supposed to be representative of the specific sin of wrath. Of course this depends on how more evident the traits are in later bosses. Skippy Granola posted:I hadn't quite clued into the Seven Deadly Sins angle, but I guess we've only seen two psychopaths from that set so far. My first time through the game, I didn't catch the deadly sins thing either, I saw it mentioned somewhere online and then it clicked. That being said, some of the ones we haven't seen yet are waaaayyyy more obvious than the two we have seen.
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# ? Apr 7, 2015 12:31 |
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FrenzyTheKillbot posted:My first time through the game, I didn't catch the deadly sins thing either, I saw it mentioned somewhere online and then it clicked. That being said, some of the ones we haven't seen yet are waaaayyyy more obvious than the two we have seen. Having not seen any of the game outside of what the LP has shown, I'm going to guess Gluttony and Lust.
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# ? Apr 7, 2015 15:16 |
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Lazy Bear posted:Having not seen any of the game outside of what the LP has shown, I'm going to guess Gluttony and Lust. Lust actually confused some people, because there's a red herring thrown at you first before the real Lust shows up. Sloth and Gluttony are blindingly obvious though.
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# ? Apr 7, 2015 16:11 |
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Zed job.
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# ? Apr 8, 2015 02:12 |
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UPDATE Video 14 - Weird and Dangerous Fixations [YouTube] How is it that among all the people who die gruesome deaths, there's always a couple complete idiots who have no business surviving, but do?
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# ? Apr 11, 2015 01:36 |
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That sure was a side mission.
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# ? Apr 11, 2015 04:37 |
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The best part about the massager is that it has the toys icon. Ya know, the same icon that the teddy bears and such have. The gay zed porn looks like it's a setup for something else.
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# ? Apr 11, 2015 07:47 |
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I'd have picked a "Murder of Grenade Launchers" myself. Also I'm pretty sure there was a version of the wheelchair in 2 that used a battery to make an electric chair.
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# ? Apr 11, 2015 23:20 |
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Nah, it's a Michael Bay of grenade launchers.
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# ? Apr 11, 2015 23:59 |
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The fun thing with terms of venery (AKA collective nouns) is that there's not really "official" ones. The correct terms are simply whatever you can convince the general populace to use, so if you like something, just start using it and hope that it catches on. That being said, I'm partial to a murder of grenade launchers, or an explosion of grenade launchers.
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# ? Apr 12, 2015 09:57 |
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A redneck fishing trip of grenade launchers?
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# ? Apr 12, 2015 11:19 |
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I'm pretty sure that's the voice actor for Bibi from Dead Rising 2 doing the, eh, "sound effects" for the movie shoot.
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# ? Apr 12, 2015 15:41 |
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A panzerfaust of grenade launchers.
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# ? Apr 13, 2015 10:33 |
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A Thwoomp of grenade launchers.
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# ? Apr 13, 2015 11:39 |
Nalesh posted:I'd have picked a "Murder of Grenade Launchers" myself. I like this one. I also like "a cluster".
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# ? Apr 13, 2015 11:59 |
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Why were there cries of distress and "Let me out of here!" in the gay zombie porn movie recording room?
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# ? Apr 14, 2015 16:03 |
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Stock sound effects probably, Capcom is very fond of reusing things like this in Dead Rising.
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# ? Apr 14, 2015 17:20 |
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The people of Los Perdidos are amazingly self-destructive. I'm surprised the zombies didn't break through the one-way mirror when you were just out of reach.
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# ? Apr 15, 2015 16:35 |
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BACK FROM THE DEAD......AGAIN Video 15 - Exploring South Almuda [YouTube] Sorry about the delay, got busy with some other stuff and then had a hard time scheduling for commentary. Hopefully we stay on track for the foreseeable future.
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# ? Apr 29, 2015 23:34 |
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paragon1 posted:A Thwoomp of grenade launchers. Thoomp is the proper grenade launcher sound.
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# ? Apr 29, 2015 23:39 |
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It really is an insane amount of detail that they put in this game. I always love it when level designers tell little stories with item and loot placement.
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# ? Apr 30, 2015 05:46 |
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Rocky Horror is never off-topic.
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# ? Apr 30, 2015 07:11 |
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Do the blambow bolts not explode if they don't hit a target?
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# ? Apr 30, 2015 11:57 |
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The ones in Dead Rising 2 sure did, it was another early weapon you could aquire as well, since the Bow and Dynamite needed could be found outside the Saferoom again in Royal Flush Plaza, along with the gamebreaking Knife Gloves and the Defiler.
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# ? Apr 30, 2015 13:25 |
Bruceski posted:Thoomp is the proper grenade launcher sound. Bloop. Bloop is the real one. And I forgot to ask after the last video, when did you get the blue prints for the fire staff? I'm sure I missed it somewhere, but it seemed like it came out of nowhere.
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# ? Apr 30, 2015 14:50 |
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Bruceski posted:Thoomp is the proper grenade launcher sound. There's two sounds I will never get tired of hearing, the first is the thwoomp, the second is the parry sound in dark souls, I still haven't found a way to combine them.
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# ? Apr 30, 2015 15:12 |
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Nalesh posted:There's two sounds I will never get tired of hearing, the first is the thwoomp, the second is the parry sound in dark souls, I still haven't found a way to combine them. Thoomp + Doof = DOOMP https://www.youtube.com/watch?v=-BH2Rr6Bb0Y
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# ? Apr 30, 2015 15:33 |
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About Crackdown: The only thing we have is a trailer and 0 gameplay stuff, they didn't even have a studio or game when they released that trailer last year If I remember correctly.
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# ? Apr 30, 2015 15:41 |
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# ? Jun 11, 2024 05:13 |
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Samovar posted:Do the blambow bolts not explode if they don't hit a target? It seems that if it doesn't hit a target and lands far enough away from Nick, it won't blow up. Probably to save resources or something. seaborgium posted:And I forgot to ask after the last video, when did you get the blue prints for the fire staff? I'm sure I missed it somewhere, but it seemed like it came out of nowhere. We grabbed it on top of the roof near that one safehouse. Right after fighting the crazy doctor. Stormgale posted:About Crackdown: The only thing we have is a trailer and 0 gameplay stuff, they didn't even have a studio or game when they released that trailer last year If I remember correctly. Oh poo poo, I didn't even realize there was a trailer. Gonna have to look that up.
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# ? Apr 30, 2015 17:18 |