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SeaTard posted:Hordes were awesome, and there is absolutely nothing wrong with them being able to colonize. I was sad when that forever war mechanic was removed from EU4. Hell, I even had them modded to be a poo poo ton stronger, because I didn't think they were nasty enough. lmao @ this revisionist history bullshit
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# ? Apr 30, 2015 02:05 |
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# ? Jun 4, 2024 16:05 |
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BBJoey posted:lmao @ this revisionist history bullshit There's a reason why every strat in eu3 with ming involved losing the china system. It's the definition of a bad system.
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# ? Apr 30, 2015 02:08 |
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Panzeh posted:There's a reason why every strat in eu3 with ming involved losing the china system. It's the definition of a bad system. Not to mention that the problem with hordes wasn't that they were able to colonise, but that to conquer them they had to be colonised and often were by bohemia leading to the aforementioned landsnakes. If your horde mechanic leads to landlocked German countries obtaining a coastline on the Asian side of the pacific ocean in 1600 then you have a bad mechanic!! Further, Japan was not "basically the same as it is now", it was made up of 4 daimyos + the emperor and was completely opaque to both the user and the AI. The AI was completely incapable of handling the Japan mechanics and if a player was a daimyo they had to jump through a bunch of hoops and do counterintuitive poo poo to make sure they didn't have too much power to conquer the last daimyo once they became shogun. Oh yeah and in addition the system was entirely broken until the last patch which was released literally three years after the expansion first came out and only a few months before EU4 launched. Before then it was possible to permanently become unable to unify Japan as a daimyo and to permanently become unable to conquer Japan as an outsider. Good poo poo! BBJoey fucked around with this message at 03:02 on Apr 30, 2015 |
# ? Apr 30, 2015 03:00 |
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Plus the forever war just does not work with how Eu3's war system is set up. The Hordes were only a threat for a short time, if they were defeated once they were basically done.
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# ? Apr 30, 2015 03:11 |
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EU3 was utter trash at start and utter trash at the end. EU4 is a masterpiece because they knew all the boring poo poo they made in the previous three games and fixed it.
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# ? Apr 30, 2015 03:46 |
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uPen posted:Cascading alliances This was the worst thing, because it made German minors who were fifth degree allies with France invincible unless you could con them into attacking you first.
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# ? Apr 30, 2015 04:23 |
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The worst thing about EU3 was the AI spamming diplomatic proposals at you. It didn't matter if it was opening markets, demand half your territory when you just started the war or white peace when AI was completely beaten, you are gonna get it half a billion times.
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# ? Apr 30, 2015 10:59 |
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DW was fine until 4.2 or whatever, when they nerfed the manpower. What do you mean I can't have 10k gain a month with 20 provinces
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# ? Apr 30, 2015 11:22 |
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Disco Infiva posted:The worst thing about EU3 was the AI spamming diplomatic proposals at you. It didn't matter if it was opening markets, demand half your territory when you just started the war or white peace when AI was completely beaten, you are gonna get it half a billion times. Best part was if you were at war and hadn't completely trounced the AI it would constantly send you demands for huge sums of money and releasing half your country, woe to you if you decided to check those offers and accidentally accepted.
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# ? Apr 30, 2015 14:36 |
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Wiz posted:Best part was if you were at war and hadn't completely trounced the AI it would constantly send you demands for huge sums of money and releasing half your country, woe to you if you decided to check those offers and accidentally accepted. And for some reason, the AI who decided to do this would nearly always be a incredibly distant one/two province minor whose only reason to be in the war is a random alliance cascade and is literally incapable of even fighting you, let alone beating you. It really helped to give EU3 it's own distinctive identity. I still have many fond memories of all those forgettable German Minors who demanded full surrender when I was at 100% warscore. Good times. VerdantSquire fucked around with this message at 15:52 on Apr 30, 2015 |
# ? Apr 30, 2015 15:50 |
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Wiz posted:Best part was if you were at war and hadn't completely trounced the AI it would constantly send you demands for huge sums of money and releasing half your country, woe to you if you decided to check those offers and accidentally accepted. It's things like this why I'll never play ironman. In a 20+ hour campaign I'm willing to live with my strategic mistakes. I'm not willing to live with clicking the wrong button and torpedoing a whole war because the cat is pacing in front of the monitor.
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# ? Apr 30, 2015 16:03 |
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I likely won't play Ironman again because the constant autosaving is just intrusive and annoying enough that it breaks up the flow of the game for me. The concept itself is solid. In a better-optimized hypothetical EUV with seamless autosaving, I'd probably play most of my games in that mode.
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# ? Apr 30, 2015 17:08 |
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Fintilgin posted:It's things like this why I'll never play ironman. In a 20+ hour campaign I'm willing to live with my strategic mistakes. I'm not willing to live with clicking the wrong button and torpedoing a whole war because the cat is pacing in front of the monitor. Well the issue here is rather why was it a cat? A hedgehog wouldn't have blocked the screen.
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# ? Apr 30, 2015 17:38 |
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BBJoey posted:Further, Japan was not "basically the same as it is now", it was made up of 4 daimyos + the emperor and was completely opaque to both the user and the AI. The AI was completely incapable of handling the Japan mechanics and if a player was a daimyo they had to jump through a bunch of hoops and do counterintuitive poo poo to make sure they didn't have too much power to conquer the last daimyo once they became shogun. Oh yeah and in addition the system was entirely broken until the last patch which was released literally three years after the expansion first came out and only a few months before EU4 launched. Before then it was possible to permanently become unable to unify Japan as a daimyo and to permanently become unable to conquer Japan as an outsider. Good poo poo! Bonus: they didn't bother fixing the historical starts, so Japan was disunified (in exactly the same setup, iirc) from 1399 to Jan 1st, 1821. To be fair, as you mentioned, this accurately represented how the AI handled things Wiz posted:Best part was if you were at war and hadn't completely trounced the AI it would constantly send you demands for huge sums of money and releasing half your country, woe to you if you decided to check those offers and accidentally accepted. I've posted it before, but it's still funny to me (Bonus: bohemia-snake, poised to reach the Persian Gulf in no time.)
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# ? Apr 30, 2015 17:59 |
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Groogy posted:Well the issue here is rather why was it a cat? A hedgehog wouldn't have blocked the screen. Because:
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# ? Apr 30, 2015 19:10 |
Anyone have a linked to the archived Crete thread? I never read it when it was live and I feel like I might be missing something. That and trying out Qvadriga makes me kinda want to see what Wiz did to EU: Rome to make it somewhat fun.
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# ? Apr 30, 2015 20:36 |
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Drone posted:Anyone have a linked to the archived Crete thread? I never read it when it was live and I feel like I might be missing something. Here you go.
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# ? Apr 30, 2015 20:58 |
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Panzeh posted:There's a reason why every strat in eu3 with ming involved losing the china system. It's the definition of a bad system. And culminated in the glorious Minghals strat in EU4.
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# ? Apr 30, 2015 21:32 |
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Looks like Hearts of Iron IV got delayed again.
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# ? Apr 30, 2015 22:59 |
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Ghetto Prince posted:Looks like Hearts of Iron IV got delayed again. motherfucker
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# ? Apr 30, 2015 23:06 |
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Ghetto Prince posted:Looks like Hearts of Iron IV got delayed again. Ah poo poo. Johan posted:When we have a new expected releasedate, we'll announce it. When the game gets an approved alpha, we can start plan for that, but there is no way a game can go from alpha to relaese in less than six months, as i've said repeatedly. Yeah, that's code for "Q1 2016, if you're lucky".
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# ? Apr 30, 2015 23:09 |
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PleasingFungus posted:Bonus: they didn't bother fixing the historical starts, so Japan was disunified (in exactly the same setup, iirc) from 1399 to Jan 1st, 1821. I one day hope to use the phrase "This is worse than when I accidentally became Protestant" in an actual conversation.
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# ? Apr 30, 2015 23:48 |
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Autonomous Monster posted:
To be honest, this makes me even more confident that they're going to release a solid product. I'm happy Paradox is being responsible.
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# ? May 1, 2015 00:03 |
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Take your time guys. Quality pays itself off
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# ? May 1, 2015 03:54 |
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B-b-but if HoI 4 is delayed, how can I finish ByzLP???
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# ? May 1, 2015 04:06 |
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Meanwhile, I think Hungary is... having some problems.
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# ? May 1, 2015 05:48 |
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Rincewind posted:
And these people claim to be descended from Attila jzilla fucked around with this message at 06:00 on May 1, 2015 |
# ? May 1, 2015 05:55 |
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Rincewind posted:
Nooo. Noooo don't do it. Hold ByzLP for Hoi4 or use Darkest Hour, but for God's sake don't do it
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# ? May 1, 2015 06:15 |
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Rincewind posted:B-b-but if HoI 4 is delayed, how can I finish ByzLP??? Clearly you should just start up that second mega-LP and by the time it's at like the end of EU4 it should be out? Hopefully?
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# ? May 1, 2015 07:26 |
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Alikchi posted:To be honest, this makes me even more confident that they're going to release a solid product. I'm happy Paradox is being responsible. Paradox is the only studio I know where an announcement 'we're pushing our release date back a year' is met with praise rather than scepticism.
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# ? May 1, 2015 08:50 |
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More time can only be a good thing for a game developer.
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# ? May 1, 2015 09:06 |
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Fintilgin posted:Because: I raise you my babby Hmm.. I need to get Hedgehogs references into the game... Podcat already got his killer kitten in there. Rincewind posted:B-b-but if HoI 4 is delayed, how can I finish ByzLP??? Its good for me, means I can play catch up
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# ? May 1, 2015 09:11 |
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Soup du Jour posted:Clearly you should just start up that second mega-LP and by the time it's at like the end of EU4 it should be out? Hopefully? I've literally been contemplating doing that instead of the intermission mini-LP I was planning. Alikchi posted:Nooo. Noooo don't do it. Hold ByzLP for Hoi4 or use Darkest Hour, but for God's sake don't do it I was mostly just curious. I didn't have much fun, though. Maybe it'd get more fun if I actually knew how to play and picked a better country than France, but I'm extremely skeptical. EDIT: I mean obviously more time = better HoI IV, but clearly this is what's important!!
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# ? May 1, 2015 09:29 |
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Gort posted:More time can only be a good thing for a game developer. Yeah, except for the insane number of games crippled and ruined by feature creep and taking so long that they have to spend time doing engine upgrades instead of content development.
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# ? May 1, 2015 09:32 |
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Larry Parrish posted:Yeah, except for the insane number of games crippled and ruined by feature creep and taking so long that they have to spend time doing engine upgrades instead of content development. "Insane number", really? I can only really think of Duke Nukem Forever that fits your description, and Paradox don't tend to jump from engine to engine during the development of a single game, which has gotta be one of the biggest timesinks in DNF's development.
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# ? May 1, 2015 09:35 |
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Larry Parrish posted:Yeah, except for the insane number of games crippled and ruined by feature creep and taking so long that they have to spend time doing engine upgrades instead of content development. Yeah, I'm sure they'll need to make a new version of Clausewitz to get HoI 4 to run on the exotic space computers we'll be using when it comes out.
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# ? May 1, 2015 09:39 |
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Gort posted:"Insane number", really? I can only really think of Duke Nukem Forever that fits your description, and Paradox don't tend to jump from engine to engine during the development of a single game, which has gotta be one of the biggest timesinks in DNF's development. You don't get out much do you
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# ? May 1, 2015 09:53 |
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Alikchi posted:To be honest, this makes me even more confident that they're going to release a solid product. I'm happy Paradox is being responsible. Agreed, this is better than it being a rushed piece of poo poo at release. They're probably rolling in cash right now, they can afford to wait a while.
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# ? May 1, 2015 09:57 |
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Larry Parrish posted:You don't get out much do you No, please tell us more about the "insane number" of games whose development you've followed in great detail Gort fucked around with this message at 10:11 on May 1, 2015 |
# ? May 1, 2015 10:05 |
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# ? Jun 4, 2024 16:05 |
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Well, there was also Daikatana. Or in relevance to HOI talk: CAN'T LEAVE EUROPE WITHOUT MY BUDDY MUSSOLINI.
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# ? May 1, 2015 10:23 |