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juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Been trying to get Powerslave to run, got it working to an extent in dosbox but you can't rebind any of the controls and it only plays at a tiny resolution (basically unplayable) and the first person hands/weapons flicker constantly.

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RiffRaff1138
Feb 28, 2006

Every single motherfucker thinks they're gonna save the fuckin' world... Why not do something about the shitty economy or whatever instead?! Son of a bitch!
There should be a setup program that will let you rebind the controls, and raise the resolution (though only up to 640x480). I don't know what to do about the flickering, though.

Woolie Wool
Jun 2, 2006


NuclearPotato posted:

Wrath of Cronos is close, but it depends on how much RPG you like in your Doom. If the answer isn't "a metric fuckton of RPG," steer clear. As mentioned above, Samsara has the Cleric in it's roster, with some of the Warrior and Mage's arsenal to boot. You could also give Shadows of Chronos a try, since it's a Hexen iwad that should have better level design.
Wrath of Cronos doesn't really let you screw up with allocating the RPG stats and perks though. Screwing up just means you're ridiculously OP instead of hilariously OP.


Strength: YES

Segmentation Fault
Jun 7, 2012

Woolie Wool posted:

The laser sight trades fire rate for accuracy. It basically has the same purpose as the burst mode for the SMG. As for your suggestion, the mode switching and the slight delay inherent in it is a core mechanic so I'm not going to do anything to it.

That's understandable.

One more minor thing, though: it's a pet peeve of mine when weapons have burst fire but the bursts don't divide evenly into the magazine size. Could you make the machine pistol hold 21 rounds instead of 20?

Woolie Wool
Jun 2, 2006


Perhaps, but then I'd get the choice of making the ammo capacity no longer divisible by the magazine capacity or lose 200/400 as the nice round ammo capacity numbers in favor of 210/420.

Segmentation Fault
Jun 7, 2012

Woolie Wool posted:

Perhaps, but then I'd get the choice of making the ammo capacity no longer divisible by the magazine capacity or lose 200/400 as the nice round ammo capacity numbers in favor of 210/420.

yeah but then your smg smokes weed everyday

Maybe make the bursts 4 rounds?

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies

FirstPersonShitter posted:

Been trying to get Powerslave to run, got it working to an extent in dosbox but you can't rebind any of the controls and it only plays at a tiny resolution (basically unplayable) and the first person hands/weapons flicker constantly.
I could never really get the DOS version working in DOSBox at any acceptable level, to be honest. It's regrettable, but it just hasn't aged well for some of the reasons you've specified (eg: unchangeable key bindings, unchangeable resolution, etc).

Good thing the console games are much better in general, at least as far as I'm concerned. Completely different game, though.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes
New Aliens game looking good

https://www.youtube.com/watch?v=XfLSBSvyxWs

The Kins
Oct 2, 2004
One of the EDuke32 devs posted this screenshot today:

I'm taking a stab here and guessing this means that their fancy commercial Android port will be coming to iOS? I hope so, the original iOS port was abysmal.

Lemon-Lime
Aug 6, 2009

The Kins posted:

I'm taking a stab here and guessing this means that their fancy commercial Android port will be coming to iOS? I hope so, the original iOS port was abysmal.

Yeah, that's an iOS virtual keyboard.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

When did MadSpace and ZAR hit Steam?

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment

You know, the aliens movie is a classic, but that pulse rifle sound isn't. I wish a game studio would come out with a new sound so mods would stop recycling the same ancient firing firing sound.

The Kins
Oct 2, 2004
I found a post TerminX made about the original iOS Duke3D port:

TerminX posted:

It appears Machineworks NorthWest farmed them out to some guy who developed a renderer used in a lot of mobile shovelware games, and he pretty much got the game barely rendering and decided he was done. All of the sound effects are converted into .wav files at the wrong sample rates so nothing in the game sounds correct (they also sound like they get played one at a time through system sound APIs meant for notification sounds), none of the on-screen sprite rendering is hooked up correctly (there's not even a health or ammo display correctly implemented, just a cheap indicator bar that appears to draw a pixel or two for every point of health the player has), the controls are unworkable to the point of being nearly completely unplayable, tile animation speeds are screwed up and animating tiles frequently just vanish, the weapon firing rates are all wrong because the actual weapon firing occurs from a callback from the input thread rather than from the main thread and dictated by the game timer, etc.


EDIT: Someone in the same thread also linked to this. J2ME/BREW was a bad place for games that weren't by Id Mobile, wasn't it?
https://www.youtube.com/watch?v=PrysYg19jC4

The Kins fucked around with this message at 15:02 on May 2, 2015

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Klaus88 posted:

You know, the aliens movie is a classic, but that pulse rifle sound isn't. I wish a game studio would come out with a new sound so mods would stop recycling the same ancient firing firing sound.

Every nerd on the Internet will disagree with you.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

So, my wife and I play on a goon-run Minecraft server from time to time (Limecraft, which is here), and I usually get bored after I build my house. So, I decided to undertake something that I've always wanted to do.

I take it I don't need to tell you all what this is. It's not finished yet, and I have yet another classic FPS idea for what will be found behind the door at the end of the industrial hallway.







Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

Elliotw2 posted:

Every nerd on the Internet will disagree with you.

I'm a far cry from a high-level Alien nerd, but I can get where he's coming from. The original soundclip is iconic but it doesn't loop very well and it sounds really out of place when used in a game where you -aren't- firing as wildly as the marines were in the movie.

But then, if you aren't firing that wildly, maybe there's just something wrong with the game. I thought it sounded fine in the context of a Doom mod.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
I'm pretty sure that AvP2 and 3 actually did record new pulse rifle sounds, but everyone freaked out about them and modded in the same effect from the movie.

Touchfuzzy
Dec 5, 2010

Rupert Buttermilk posted:

So, my wife and I play on a goon-run Minecraft server from time to time (Limecraft, which is here), and I usually get bored after I build my house. So, I decided to undertake something that I've always wanted to do.

I take it I don't need to tell you all what this is. It's not finished yet, and I have yet another classic FPS idea for what will be found behind the door at the end of the industrial hallway.

Hahaha, that's neat.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
Is that Facility?

Lemon-Lime
Aug 6, 2009

Rupert Buttermilk posted:

I take it I don't need to tell you all what this is.

I saw this post a while ago and thought "oh, I don't recognise this." Half an hour later, the Facility theme popped up in my head and I wondered why.

Linguica
Jul 13, 2000
You're already dead

this is one of the dullest things I have ever seen

Kazvall
Mar 20, 2009

Linguica posted:

this is one of the dullest things I have ever seen

The sprites are pretty decent but the map/wall textures need to be redone so everything looks like an alien penis or vagina.

e: you could also just rip the Strife player model and it would fit a lot better into the feel, too.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

MasterSlowPoke posted:

Is that Facility?

It is indeed. I haven't told anyone on the server yet, but I think the industrial hallway's "always-locked" door will open up to Doom's E1M1/Hangar. :black101:

Cialis Railman
Apr 20, 2007

So DemonSteele owns but it doesn't work super well with the original maps. I know that there aren't any mappacks designed with DS in mind yet, but what are some already existing mappacks that work well with it? I played a bit of Going Down with it last night and had a lot of fun.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Cialis Railman posted:

So DemonSteele owns but it doesn't work super well with the original maps. I know that there aren't any mappacks designed with DS in mind yet, but what are some already existing mappacks that work well with it? I played a bit of Going Down with it last night and had a lot of fun.

I think Terminus recommended Scythe2.

blakyoshi
Feb 17, 2011

MasterSlowPoke posted:

Is that Facility?

For some reason the first thing I thought of was a Perfect Dark level. I guess I wasn't completely wrong.

Cialis Railman
Apr 20, 2007

Alain Post posted:

I think Terminus recommended Scythe2.

Cool, I'll try that out. I've only really begun looking at mappacks recently, so there's a ton of stuff to wade through. The list in the OP helps a lot.

Keiya
Aug 22, 2009

Come with me if you want to not die.

blakyoshi posted:

For some reason the first thing I thought of was a Perfect Dark level. I guess I wasn't completely wrong.

It's clearly Felicity from Perfect Dark, I have no idea what those guys saying it's from Goldeneye are talking about! :v:

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

http://www.cracked.com/personal-experiences-1596-5-things-we-learned-making-biggest-flop-in-game-history.html

Cracked article about Daikatana.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes

Cracked posted:

During a meeting I explained to John that I was working on the end-game cinematics with Kage [the antagonist]. I pronounced it 'Cage.' Romero giggled. 'Who? What? What are you working on?' I said it again. Now everyone was laughing at me. Romero: 'Who? Say it again!' Me: 'Um ... Kage?' Romero: 'No, dude! It's pronounced Kah-gee!' Me: 'Um ... well, you better check the voiceover recordings, because it's 'Cage.' And suddenly Romero's face turned white. Half the audio in the game had his name pronounced wrong, and it was too late to fix.

Haha, holy poo poo

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

"Half [insert feature] in the game is wrong" is a perfect summary of Daikatana.

Lemon-Lime
Aug 6, 2009

This lead me to wiki John Romero briefly, and then to Carmack, and then to this:

quote:

when Carmack was 14, he broke into a school to help a group of kids steal Apple II computers. To gain entry to the building, Carmack concocted a sticky substance of thermite mixed with Vaseline that melted through the windows. However, an overweight accomplice struggled to get through the hole, and opened the window, setting off a silent alarm and alerting police. John was arrested, and sent for psychiatric evaluation (the report mentions 'no empathy for other human beings' and describes Carmack as 'a brain on legs'). Carmack was then sentenced to a year in a juvenile home.

I should read Masters of Doom, I guess. :v:

Woolie Wool
Jun 2, 2006


That kind of explains his politics though. :can:

apophenium
Apr 14, 2009

Cry 'Mayhem!' and let slip the dogs of Wardlow.

Lemon Curdistan posted:

This lead me to wiki John Romero briefly, and then to Carmack, and then to this:


I should read Masters of Doom, I guess. :v:

You really, really should.

Guillermus
Dec 28, 2009



Lemon Curdistan posted:

I should read Masters of Doom, I guess. :v:

Do it, is awesome and has a lot of info and details from the whole gaming in the 80's and 90's.

laserghost
Feb 12, 2014

trust me, I'm a cat.

I'm really curious who was interviewed for Masters of Doom, seeing so much bitter commentaries about Two Johns. Probably Tom Hall had a lot to say, and the poor folks who grinded through Daikatana development.

Segmentation Fault
Jun 7, 2012
IMO the thread title needs to be changed to The Early FPS Megathread: Please Read Masters Of Doom

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
Oh! Forgot to mention this, TerminusEst13, the idle animations in Demonsteele are a thing of wonder. :allears: I really got a kick out of the shadow warrior classic one! :haw:

Also, all the little chirps and beeps of robot skull buddy are a delight. Its like someone built an R2 unit out of a rifle, a NES and a box of scraps. :awesomelon:


VVV: You know, I'm replaying it now, and I don't think I've seen one yet! :raise: Only on Map 13 'tho.

Thyrork fucked around with this message at 23:02 on May 3, 2015

Segmentation Fault
Jun 7, 2012
Does that sentinel appear anywhere in Scythe 2? I played through it and I couldn't find it.

Also, Modes of Destruction with BtSX is amazing fun. All the attention to detail is fantastic, and I especially love the explosive and plasma deaths.

I noticed a small bug in MoD though: If you're running at a non-16:9 resolution and not using a fullscreen hud, the score counter gets chopped off.

Segmentation Fault fucked around with this message at 23:03 on May 3, 2015

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TerminusEst13
Mar 1, 2013

Cialis Railman posted:

So DemonSteele owns but it doesn't work super well with the original maps. I know that there aren't any mappacks designed with DS in mind yet, but what are some already existing mappacks that work well with it? I played a bit of Going Down with it last night and had a lot of fun.

Like Alain said, Scythe 2 is easily the first choice. I played DemonSteele so much on it during testing and development it's not even funny. Then again it's my personal favorite mapset SO I MAY BE SLIGHTLY BIASED.
Brotherhood of Ruin is great if you wanted more temples and ruins, seven maps of it.
The Eye is just loving crazy. It's only one level, but dear God what a level it is.
Impossible: A New Reality is also only one level, and is a little light on enemies, but it's a real mind-bender.
Alternatively, if your PC is hefty and you want to go up against fifty million dudes in a single room, have a taste of Newgothic Movement 1, a merciless slaughterfest that won't let up.


Thyrork posted:

Oh! Forgot to mention this, TerminusEst13, the idle animations in Demonsteele are a thing of wonder. :allears: I really got a kick out of the shadow warrior classic one! :haw:
Also, all the little chirps and beeps of robot skull buddy are a delight. Its like someone built an R2 unit out of a rifle, a NES and a box of scraps. :awesomelon:
Thank you. The Sentinel is easily my favorite item, it's a real wonder to pick up and have someone watch your back. With angry justice noises.
And Sgt. Shivers had way, way, way too much fun with the idle animations, all credit should go to him for them. Even now sometimes he logs on and says "hey man I've got the best idea for a new idle animation".


Segmentation Fault posted:

Does that sentinel appear anywhere in Scythe 2? I played through it and I couldn't find it.
The Sentinel replaces both the allmap and the infrared visor, both of which are...kind of rare pickups. They're really kind of a wildcard about whether they appear or not, since not a lot of mappers or Doomers find use in them.
Maybe I could make it a rare drop from destroying props?

TerminusEst13 fucked around with this message at 23:23 on May 3, 2015

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