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IronicDongz posted:Which is really funny, to be honest. We can't fight someone not at their peak power! We would be shamed forever! I think it's more that a loss to a popular youtube persona running a gimmick loadout on a key class would be humiliating and once the video became a sensation in the TF2community their shame would be immortalized. Paul MaudDib fucked around with this message at 03:16 on May 2, 2015 |
# ? May 2, 2015 03:09 |
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# ? Jun 9, 2024 16:49 |
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Lots of good stuff from that podcast. One of the questions posed was how many people are actually on the TF2 team at Valve. Those who visited Valve didn't directly ask the question, and just from looking around the office they thought there was only like 4-6 people working on the game, which sounded pretty miserable. Apparently Valve was watching because they actually contacted Enigma and corrected him by confirming there's 20 or so people working on TF2. Nice to see that not only is there a decent amount of people working on the game, but Valve seems to be paying lots of attention to the community lately. Really excited for matchmaking now.
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# ? May 2, 2015 15:53 |
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So, based on the Stream and some corrections posted on teamfortress.tv afterwards, here's a few more details about TF2's Matchmaking Digital Sports Future:
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# ? May 2, 2015 15:57 |
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The Kins posted:So, based on the Stream and some corrections posted on teamfortress.tv afterwards, here's a few more details about TF2's Matchmaking Digital Sports Future: I wonder if being in the same room as the CS guys is what made them sit up and say "Wait, why don't we have match making." Maybe they can shuffle the tf2 devs through various offices, like a training montage.
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# ? May 2, 2015 16:05 |
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I wonder if that Robin guy still works on the game, they used to namedrop him a lot in the updates.
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# ? May 2, 2015 16:39 |
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notZaar posted:I wonder if that Robin guy still works on the game, they used to namedrop him a lot in the updates.
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# ? May 2, 2015 16:44 |
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notZaar posted:I wonder if that Robin guy still works on the game, they used to namedrop him a lot in the updates. Not sure what his role is in the game's development, but the guys who visited Valve got to talk to him about TF2 I think.
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# ? May 2, 2015 16:58 |
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The Kins posted:
A small 1-time fee would probably be met with hostility but it would keep hacking to a minimum. Having to buy tickets every time you want to play like MvM would be a hilariously bad idea and instantly doom the game mode.
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# ? May 2, 2015 18:35 |
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Hoyt Hoyterson posted:A small 1-time fee would probably be met with hostility but it would keep hacking to a minimum. Having to buy tickets every time you want to play like MvM would be a hilariously bad idea and instantly doom the game mode. If they give it free to everyone who currently has premium and then charged a one time fee going forward they could avoid the hostility and keep out hackers.
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# ? May 2, 2015 18:41 |
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Hoyt Hoyterson posted:A small 1-time fee would probably be met with hostility but it would keep hacking to a minimum. Having to buy tickets every time you want to play like MvM would be a hilariously bad idea and instantly doom the game mode. What kind of idiot would pay a small one time fee to do something that's completely free in other places on the internet?
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# ? May 2, 2015 19:49 |
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notZaar posted:What kind of idiot would pay a small one time fee to do something that's completely free in other places on the internet? See also: skyrim mods.
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# ? May 2, 2015 22:50 |
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It's completely reasonable to ask people to pay an entry fee into matchmaking much like Valve's other hit FPS Counter-Str- ooooh.
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# ? May 2, 2015 22:50 |
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For anyone who still hasn't got it, three posts down: we are all members of the forum Something Awful, which
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# ? May 2, 2015 23:23 |
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Ditocoaf posted:For anyone who still hasn't got it, three posts down: we are all members of the forum Something Awful, which ooooh obviously this approach ensure excellence
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# ? May 2, 2015 23:39 |
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awesmoe posted:ooooh It'll either be great or give VALVe enough cash to line their pockets with. I mean, literally sew cash to their pockets so that even when they're empty they're still richer than everyone else.
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# ? May 2, 2015 23:46 |
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If you've been curious about Comp Arena:Respawn at all you should join our PUGs right now: http://steamcommunity.com/groups/ArenaRespawn#events/240158195517429713 (Don't worry if you can't join right now we'll be running them until about 10)
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# ? May 3, 2015 00:02 |
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IronicDongz posted:Which is really funny, to be honest. We can't fight someone not at their peak power! We would be shamed forever! I think the problem is that by not taking scrims seriously you're wasting everyone's time.
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# ? May 3, 2015 22:03 |
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Lady Naga posted:It's completely reasonable to ask people to pay an entry fee into matchmaking much like Valve's other hit FPS Counter-Str- ooooh. CSGO's entry fee to matchmaking is around £11.
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# ? May 3, 2015 22:03 |
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pisshead posted:CSGO's entry fee to matchmaking is around £11. Except the sticker price of the game gives you access to all its content so it's not comparable to buying matchmaking separately
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# ? May 3, 2015 22:24 |
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Lady Naga posted:Except the sticker price of the game gives you access to all its content so it's not comparable to buying matchmaking separately It's a paywall either way.
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# ? May 3, 2015 23:34 |
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pisshead posted:It's a paywall either way. The difference I think Lady Naga was making is that TF2 is free to play unlike CS:GO. Buying CS:GO covers the price of the matchmaking entry, but since TF2 is free, paying for matchmaking would add a cost to it that makes it not be free anymore.
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# ? May 3, 2015 23:38 |
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CJacobs posted:The difference I think Lady Naga was making is that TF2 is free to play unlike CS:GO. Buying CS:GO covers the price of the matchmaking entry, but since TF2 is free, paying for matchmaking would add a cost to it that makes it not be free anymore. It's more that I hate the idea of gating specific content behind specific paywalls. In TF2 I sort-of-kind-of-not-really excuse Mann Up because it gives you the chance to get exclusive items but I feel like there's no reason to paywall a specific game mode for no reason other than the nebulous excuse of "hackers", especially when that gamemode is just the regular one with some extra restrictions.
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# ? May 3, 2015 23:53 |
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Lady Naga posted:It's more that I hate the idea of gating specific content behind specific paywalls. In TF2 I sort-of-kind-of-not-really excuse Mann Up because it gives you the chance to get exclusive items but I feel like there's no reason to paywall a specific game mode for no reason other than the nebulous excuse of "hackers", especially when that gamemode is just the regular one with some extra restrictions.
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# ? May 4, 2015 00:04 |
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awesmoe posted:How are hackers nebulous? It's a really specific issue. The try-hard mode of matchmaking would be less likely to succeed (by any metric) if hacking is common, and without a barrier to entry to matchmaking of some kind, there's no reason to believe hacking won't be common. Just like how SA's paywall prevents retards from posting dumb poo poo everywhere and getting away with it edit: What I'm saying is, a paywall for matchmaking would do exactly nothing to prevent hacking because a paywall is no guarantee of anything if anybody can pay it. Hackers are all over the place in ranked matches in CS:GO and that costs money to play matchmaking too, technically speaking.
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# ? May 4, 2015 00:05 |
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awesmoe posted:How are hackers nebulous? It's a really specific issue. The try-hard mode of matchmaking would be less likely to succeed (by any metric) if hacking is common, and without a barrier to entry to matchmaking of some kind, there's no reason to believe hacking won't be common. It's a problem that's way overstated and kind of sinister when invoked to justify extraneous costs.
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# ? May 4, 2015 00:06 |
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Both tf2lobby and tf2center have ways to mark accounts and report poor conduct and give lobby creators the power to curate their games, to an extent. If TF2's in-game tryhard matchmaking is going to be largely automated they need a way to disincentivize abusive players from registering throwaway accounts to run max-speed autoaim hellscreaming Heavys in a 6s game. Linking it to ownership of a Mannco store hat or that WWI steel helmet we all got from buying the game would be an elegant solution, maybe.
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# ? May 4, 2015 00:12 |
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CJacobs posted:Just like how SA's paywall prevents retards from posting dumb poo poo everywhere and getting away with it Lady Naga posted:It's a problem that's way overstated and kind of sinister when invoked to justify extraneous costs. I also don't think it's overstated. Someone coming in and loving up a matchmaking game would be incredibly frustrating - hell, it's already frustrating when someone does it in a pub, and the reason people do it so seldom in pubs is because the payoff is so low. They'll do it more in matchmakling because it'll make people way more mad. I'd happily pay if that's what it takes to reduce how often it happens.
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# ? May 4, 2015 00:16 |
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TF2 already has a paywall system in place.
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# ? May 4, 2015 00:28 |
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awesmoe posted:pre-2013ish it did, massively, compared to literally anywhere else on the internet. The shitposting fad now is a change in policy, not a failure of policy. Adding a barrier to entry doesn't prevent abuse of a system but it can make abuse much less common. I was saying that using the excuse of "well, it'll prevent hackers" is kind of a sinister way to justify added costs, since you can't exactly quantify how many hackers the system is thwarting. It also puts the onus on the player, instead of the company. "Pay us, and we'll make sure people don't disrupt our own game." As for being overstated, TF2 really don't have that many hackers, certainly no more so than any other multiplayer game.
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# ? May 4, 2015 00:44 |
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Last night I hit the quickmatch button and ended up on a TF2APP server. It was full of chill, reasonably skilled players. I stayed there a good hour or so and had a lot of fun. Just wanted to let everyone know TF2 is nowhere near dead.
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# ? May 4, 2015 01:29 |
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Lady Naga posted:I was saying that using the excuse of "well, it'll prevent hackers" is kind of a sinister way to justify added costs, since you can't exactly quantify how many hackers the system is thwarting. It also puts the onus on the player, instead of the company. "Pay us, and we'll make sure people don't disrupt our own game." As for being overstated, TF2 really don't have that many hackers, certainly no more so than any other multiplayer game. I guess my impression of it is just the other way around - "we're looking to prevent hackers, well, maybe adding a paywall will help, lets consider that." Anyway we'll see what shakes out. Im pretty impatient for the whole thing. Having said that tf2 IS dead because I went on a server that had teams with 5 (five) mini sentries on defense vs 4 heavies on the cart. It was deeply affecting.
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# ? May 4, 2015 02:11 |
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Uncle Enzo posted:Just wanted to let everyone know TF2 is nowhere near dead. Dead game shill spotted. Are they paying you in Hellgate: London gold?
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# ? May 4, 2015 02:36 |
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Hoyt Hoyterson posted:Hellgate: London Some wounds never heal
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# ? May 5, 2015 00:28 |
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I was playing TF2 today and I saw people playing things other than stock Scout, Demoman, Soldier, or Medic. I think I even saw someone taunting. I fear for the future of this game.
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# ? May 5, 2015 02:13 |
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I thought this was a decent basic introduction. Maybe we can put it in the OP? https://www.youtube.com/watch?v=o15AaDYvyWE
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# ? May 6, 2015 10:54 |
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hi im returning to this Bad Game and i dont want to form my own opinions: is the quickiebomb launcher any good or should i stick with stock 100% of the time
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# ? May 6, 2015 13:48 |
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DLTN posted:hi im returning to this Bad Game and i dont want to form my own opinions: is the quickiebomb launcher any good or should i stick with stock 100% of the time It's regarded as slightly better than crap. I've seen some good players have success with it, especially involving the detting of enemy stickies, but generally the bombs are too easy to predict, not fast enough to really surprise anyone, and don't have much capability to output the same significant damage you get from the stock.
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# ? May 6, 2015 13:54 |
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DLTN posted:hi im returning to this Bad Game and i dont want to form my own opinions: is the quickiebomb launcher any good or should i stick with stock 100% of the time It is fun if you use it as a mortar to snipe enemies from across the map, or if an enemy demoman is causing too much strife with sticky traps and you need to destroy everything they ever love all the time forever, but the quickiebomber is overall Not Very Good.
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# ? May 6, 2015 17:07 |
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DLTN posted:hi im returning to this Bad Game and i dont want to form my own opinions: is the quickiebomb launcher any good or should i stick with stock 100% of the time the advantages are terrible because stickybomb launchers have damage falloff (unlike grenades) so charging faster isn't really that advantageous. the complete inability to lay any traps is pretty bad.
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# ? May 6, 2015 17:51 |
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# ? Jun 9, 2024 16:49 |
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Jippa posted:I thought this was a decent basic introduction. Maybe we can put it in the OP? DLTN posted:hi im returning to this Bad Game and i dont want to form my own opinions: is the quickiebomb launcher any good or should i stick with stock 100% of the time I wouldn't use the Quickiebomb Launcher 100% of the time but I think it's a solid enough sidegrade that it can be surprisingly effective with a bit of practice. You do need to be a decent bit more aggressive with it compared to normal stickies to do similar damage but it's still actually viable to use in most circumstances, unlike the Scottish Resistance. I've seen a few top competitive demos switch to it for surprise kritz plays or sniping stickies off control points so scouts can ninja-cap them (hello Badlands last).
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# ? May 6, 2015 18:17 |