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xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Magni posted:

IIRC 4*2 director-aimed 55mm cannon, 6*2 20mm or 30mm cannon (they weren't really sure wether they could have fit the 30mm guns) and 4*2 128mm DP guns. Only 2*4 torpedo tubes with worse torpedos and it's quite a bigger boat than the Gearing - pretty speedy still, but more sluggish accelleration and turning than any current destroyer.

The 55mm guns are the big thing - something like 25% more muzzle velocity and slightly more than double the shell weight compared to the Bofors L/60, but same rate of fire. The 57mm S-60 AA gun the Soviets introduced in the early 50's was partially based on captured prototypes of this thing.

I'm not sure how much effectiveness doubling shell weight is when a 40mm shell is usually a kill if it hits, and 50% more gun is pretty nice. They'll probably give it nuts stats though.

Speaking of nuts stats, what the hell is up with the 37mm guns on the Grim? Their DPS is huge, I think it might be a compensation for short range or something.

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JuffoWup
Mar 28, 2012

xthetenth posted:

I'm not sure how much effectiveness doubling shell weight is when a 40mm shell is usually a kill if it hits, and 50% more gun is pretty nice. They'll probably give it nuts stats though.

Speaking of nuts stats, what the hell is up with the 37mm guns on the Grim? Their DPS is huge, I think it might be a compensation for short range or something.

I still can't get the grim to work to save my life. The turrets rotation really fucks with the gun being usable for me because when I try to do any kind of wiggling to reduce shells hitting it, the guns can't stay on track ever. Also, it seems to have a wet fart for smoke too.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

JuffoWup posted:

I still can't get the grim to work to save my life. The turrets rotation really fucks with the gun being usable for me because when I try to do any kind of wiggling to reduce shells hitting it, the guns can't stay on track ever. Also, it seems to have a wet fart for smoke too.

I stay at very long range and more than continually weave I just fire, turn a random bit, turn back to get guns on line again if needed and fire again.

Methylethylaldehyde
Oct 23, 2004

BAKA BAKA

xthetenth posted:

I'm not sure how much effectiveness doubling shell weight is when a 40mm shell is usually a kill if it hits, and 50% more gun is pretty nice. They'll probably give it nuts stats though.

Speaking of nuts stats, what the hell is up with the 37mm guns on the Grim? Their DPS is huge, I think it might be a compensation for short range or something.

Proximity fuzes were a thing even back then. And most of the time it wasn't the shell itself striking the plane, but the clouds of razor shards given off by the shell when it goes bang. It's how flak guns work. Fill the sky with shards of metal, get it sorta close and cut the plane to pieces. Doubling the shell weight and increasing the throw distance are super huge things.

James Garfield
May 5, 2012
Am I a manipulative abuser in real life, or do I just roleplay one on the Internet for fun? You decide!

Methylethylaldehyde posted:

Proximity fuzes were a thing even back then. And most of the time it wasn't the shell itself striking the plane, but the clouds of razor shards given off by the shell when it goes bang. It's how flak guns work. Fill the sky with shards of metal, get it sorta close and cut the plane to pieces. Doubling the shell weight and increasing the throw distance are super huge things.

Germany didn't have proximity fuses at the time, and I don't think wargaming is taking them into account. I'm sure the 55 mm guns will get nuts stats though.

I only hope they've made Japanese torpedoes more useful by the time they add the Akizuki, I want to play a Japanese built American destroyer :allears:

Methylethylaldehyde
Oct 23, 2004

BAKA BAKA

James Garfield posted:

Germany didn't have proximity fuses at the time, and I don't think wargaming is taking them into account. I'm sure the 55 mm guns will get nuts stats though.

I only hope they've made Japanese torpedoes more useful by the time they add the Akizuki, I want to play a Japanese built American destroyer :allears:

Yeah, but even simple timed fuzes with twice the mass and 20% more range would be way more scary than a bog standard BOFORS. Especially when the black clouds start showing up way before you expected them to.

Lord Koth
Jan 8, 2012

James Garfield posted:

Germany didn't have proximity fuses at the time, and I don't think wargaming is taking them into account. I'm sure the 55 mm guns will get nuts stats though.

I only hope they've made Japanese torpedoes more useful by the time they add the Akizuki, I want to play a Japanese built American destroyer :allears:

While if they add a secondary IJN line I imagine the Akizuki will be part of it, I'm not sure what the hell it's going to do. The class was designed primarily for AA and ASW work, and its surface armament was reduced to do so. And AA destroyers were really just because cruisers were in much more limited supply than destroyers. Something you might note doesn't apply to WoWS.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Methylethylaldehyde posted:

Proximity fuzes were a thing even back then. And most of the time it wasn't the shell itself striking the plane, but the clouds of razor shards given off by the shell when it goes bang. It's how flak guns work. Fill the sky with shards of metal, get it sorta close and cut the plane to pieces. Doubling the shell weight and increasing the throw distance are super huge things.

Yes, proximity fuzes were a thing back then. The US built them and built a 76mm gun to fire shells with them because that's the smallest they could make them, that's the AA guns on the Des Moines. Not sure what a US/UK thing that couldnt' get below 76mm shells has to do with a German 55mm gun though.

Timed fuzes might be worth it on a 55mm though, although good luck have fun trying to actually set the drat things with a fire rate like the Bofors. Wonder how they expect to keep guns like that fed as fast as a Bofors period, let alone trying to set fuze timers (seriously it's exactly the sort of really funny bad idea I'd expect the Germans to try and fail at).


Methylethylaldehyde posted:

Yeah, but even simple timed fuzes with twice the mass and 20% more range would be way more scary than a bog standard BOFORS. Especially when the black clouds start showing up way before you expected them to.

On the other hand, AA is a numbers game and half again the barrels is a big deal.


James Garfield posted:

I only hope they've made Japanese torpedoes more useful by the time they add the Akizuki, I want to play a Japanese built American destroyer :allears:

It'd go well with the Senjo, the japanese designed US cruiser.

Atomizer
Jun 24, 2007



xthetenth posted:

Yes, proximity fuzes were a thing back then. The US built them and built a 76mm gun to fire shells with them because that's the smallest they could make them, that's the AA guns on the Des Moines. Not sure what a US/UK thing that couldnt' get below 76mm shells has to do with a German 55mm gun though.

Timed fuzes might be worth it on a 55mm though, although good luck have fun trying to actually set the drat things with a fire rate like the Bofors. Wonder how they expect to keep guns like that fed as fast as a Bofors period, let alone trying to set fuze timers (seriously it's exactly the sort of really funny bad idea I'd expect the Germans to try and fail at).


On the other hand, AA is a numbers game and half again the barrels is a big deal.


It'd go well with the Senjo, the japanese designed US cruiser.

What's the deal with Akizuki and Senjo? Is this another anime thing?

Sidesaddle Cavalry
Mar 15, 2013

Oh Boy Desert Map

Atomizer posted:

What's the deal with Akizuki and Senjo? Is this another anime thing?
no

James Garfield
May 5, 2012
Am I a manipulative abuser in real life, or do I just roleplay one on the Internet for fun? You decide!

Atomizer posted:

What's the deal with Akizuki and Senjo? Is this another anime thing?

Senjo is the tier 10 Japanese cruiser. It looks like an American ship.
Akizuki is a Japanese destroyer class with lots of AA, guns that might actually be useful, and only four torpedoes. It is not yet in the game.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
You know it occurred to me that there's literally no way they're not going to be selling the Enterprise at some point as a premium

I'm just sitting here all :negative: because I know I'll be buying it no matter the cost

Blinks77
Feb 15, 2012

Insert name here posted:

You know it occurred to me that there's literally no way they're not going to be selling the Enterprise at some point as a premium

What are you talking about? Wargaming are well known for their dislike of having money pour upon them.

orange juche
Mar 14, 2012



Insert name here posted:

You know it occurred to me that there's literally no way they're not going to be selling the Enterprise at some point as a premium

I'm just sitting here all :negative: because I know I'll be buying it no matter the cost

Well, the Enterprise is literally just an Essex class carrier, that happens to have the hull number CV-6. Beyond that it is a bone-stock Essex.

ArchangeI
Jul 15, 2010

orange juche posted:

Well, the Enterprise is literally just an Essex class carrier, that happens to have the hull number CV-6. Beyond that it is a bone-stock Essex.

Pretty sure the Enterprise was a Yorktown.


Comedy Option: Premium Enterprise CVN 65 (?) with latest operational airwing. :getin:

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

orange juche posted:

Well, the Enterprise is literally just an Essex class carrier, that happens to have the hull number CV-6. Beyond that it is a bone-stock Essex.
Yorktown class, not an Essex. Enterprise might even make it into the game before the class itself shows up seeing as how it's strangely absent from the CV tree.

Burt
Sep 23, 2007

Poke.



I just had a massive Wiki session reading up on the battle of Leyte Gulf and was rather amused to learn that numerous torpedoes were blown up or diverted before they could hit their targets by both strafing from planes and 5" shell volleys.

I need my Atlanta to be able to shoot torpedoes please.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




orange juche posted:

Well, the Enterprise is literally just an Essex class carrier, that happens to have the hull number CV-6. Beyond that it is a bone-stock Essex.

ArchangeI posted:

Pretty sure the Enterprise was a Yorktown.

Like most pre-war ships that survived the duration, Enterprise underwent a number of armament changes. Easy enough to pick one that isn't going to be represented in the tree Yorktown-class, ie the Yorktown stock is as commisioned, the hull upgrade is final layout, and the special Enterprise can be at a literal midway point - as she was armed and the squadrons she carried at the Battle of Midway.

NTRabbit fucked around with this message at 13:18 on May 2, 2015

orange juche
Mar 14, 2012



Boy do I have egg on my face now, seeing as I was a sailor on USS Enterprise (CVN-65) I should know the history of my ship :pwn:

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

Insert name here posted:

You know it occurred to me that there's literally no way they're not going to be selling the Enterprise at some point as a premium

I'm just sitting here all :negative: because I know I'll be buying it no matter the cost

One can only hope. I'm hoping to get a premium but am only willing to fork over money for a carrier. If it can be the Enterprise, then all the better. Not that it would really matter but, I dont think I'd like spending money on a ship that I am not familiar with.

orange juche posted:

Well, the Enterprise is literally just an Essex class carrier, that happens to have the hull number CV-6. Beyond that it is a bone-stock Essex.

orange juche posted:

Boy do I have egg on my face now, seeing as I was a sailor on USS Enterprise (CVN-65) I should know the history of my ship :pwn:

That is cool. I am genuinely jealous. How long did you get to serve on it and what position did you occupy?

Also, there has been something like 8 Enterprise in the history of the US Navy (to my knowledge anyways). I think anyone can be forgiven for confusing some of its history.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT
It's also pretty cool about the operational lifespan of all of these ships, like wasn't most of the battleships that participated in WW2 built around WW1? (This is just from perusing the tech tree and seeing a lot of early 1900's dates)

Aramoro
Jun 1, 2012




Is there a goon channel in game for the EU?

Magni
Apr 29, 2009

xthetenth posted:

Timed fuzes might be worth it on a 55mm though, although good luck have fun trying to actually set the drat things with a fire rate like the Bofors. Wonder how they expect to keep guns like that fed as fast as a Bofors period, let alone trying to set fuze timers (seriously it's exactly the sort of really funny bad idea I'd expect the Germans to try and fail at).

Well, they at least got the prototypes working well enough that the Soviets made a modified version their standard AA gun until the mid-60s. :shrug:

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Hencoe posted:

It's also pretty cool about the operational lifespan of all of these ships, like wasn't most of the battleships that participated in WW2 built around WW1? (This is just from perusing the tech tree and seeing a lot of early 1900's dates)

Probably just over half, but the majority of those were older American battleships used as off shore artillery to support landings in North Africa, Sicily, Normandie and in the Pacific, freeing up the modern battleships to escort carriers.

Quite a lot of WW1 vintage ships fought in WW2, and many of them were brutalised by air strikes, because they were designed in an era where planes did not attack ships, and they never received adequate upgrades.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

James Garfield posted:

Senjo is the tier 10 Japanese cruiser. It looks like an American ship.
Akizuki is a Japanese destroyer class with lots of AA, guns that might actually be useful, and only four torpedoes. It is not yet in the game.

47 25mm guns, compared to iirc a Fuso's 64 25mm guns. Plus enough 100mms to lay down some decent long range fire (28 DPS @ 4.5 km iirc).

And yeah the Senjo is basically what I'd imagine you'd get if you told the japanese to build a US cruiser. Triple turrets fore and aft, dotted with Bofors and other AA, and secondaries down the sides of the superstructure. Arcs aren't as good as on US ships' hexagonal secondary layout but oh well.

Hencoe posted:

It's also pretty cool about the operational lifespan of all of these ships, like wasn't most of the battleships that participated in WW2 built around WW1? (This is just from perusing the tech tree and seeing a lot of early 1900's dates)

At least half were built during or close before WWI. Basically after the war it looked like there was going to be a huge naval arms race that would bankrupt Japan and the UK and the US really wasn't worth spending the money on. So instead everybody kept a bunch of old ships and limited their new builds in size to keep cost down and the old ships viable. The US had a bunch of their Standards (basically the designs were samey and had the same speed and used advances to get more armor and gun) with 14" guns and the Colorados, the Japanese had the Fusos, Ises (think Fusos with a few small changes), Kongos and Nagatos, and the British had some R class battlecruisers, the Queen Elizabeths, and the Hood, but they hadn't gotten to build ships with 16" guns yet so they got provision to build the two Nelsons to have parity. Basically the US and UK got to have five tons of ships for every three the Japanese got. The Japanese had ten battleships total. Basically the pre-WWI stuff didn't really stick around and got scrapped.

Then there's some other really long-lived ships, like the Essexes lasted a long time, and two Midways actually lasted the entire Cold War. There is still at least one Gearing in service (with the Mexican Navy).

Insert name here posted:

You know it occurred to me that there's literally no way they're not going to be selling the Enterprise at some point as a premium

I'm just sitting here all :negative: because I know I'll be buying it no matter the cost

Yeaaaap. Basically the most combat seen of any carrier in the war.

Magni posted:

Well, they at least got the prototypes working well enough that the Soviets made a modified version their standard AA gun until the mid-60s. :shrug:

By the mid 60s the Swedes had working proximity fuzes working for their 40mms, I wouldn't be surprised if the Soviets had one for 55mm shells.

NTRabbit posted:

Probably just over half, but the majority of those were older American battleships used as off shore artillery to support landings in North Africa, Sicily, Normandie and in the Pacific, freeing up the modern battleships to escort carriers.

Quite a lot of WW1 vintage ships fought in WW2, and many of them were brutalised by air strikes, because they were designed in an era where planes did not attack ships, and they never received adequate upgrades.

The US ones got comprehensive rebuilds and pretty modern equipment. Guess that's an advantage of getting them slammed at Pearl and being rich enough to put those resources into a secondary thing like that.

Largepotato
Jan 18, 2007

Spurd.
The treaty also meant a lot of WW1 ships were rebuilt instead of new designs turning up.

Some post world war 1 designs were changed to aircraft carriers after the treaty.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Largepotato posted:

The treaty also meant a lot of WW1 ships were rebuilt instead of new designs turning up.

Yep. Ships got upgraded to get more armor and their turrets reworked to be able to fire at higher elevation even when it would be more economical to build a new ship outright because of treaty limits.

Still better than the alternative probably. For reference, the trendline of battleship building up to the treaty points right straight to the Yamato.

Magni
Apr 29, 2009
The Brits already had a couple completed 18-inch guns IIRC before the treaty came into play.

xthetenth posted:

By the mid 60s the Swedes had working proximity fuzes working for their 40mms, I wouldn't be surprised if the Soviets had one for 55mm shells.

Until the mid-60s. The S-60 and variants began trials in the late 40s and became the standard divisional light AA and light AA on soviet ships until the big move towards missiles.

Magni fucked around with this message at 18:39 on May 2, 2015

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Magni posted:

The Brits already had a couple completed 18-inch guns IIRC before the treaty came into play.


Until the mid-60s. The S-60 and variants began trials in the late 40s and became the standard divisional light AA and light AA on soviet ships until the big move towards missiles.

18 inch guns yes, battleships no (and no I'm not counting one 18 inch gun on a ship that was going to turn into a carrier anyway, it was a damned fool idea at the best of times).

I've never seen anything to indicate timed fuzes on weapons with cyclic rates of fire in the > 100 RPM range incidentally, it's a very different problem feeding something like that with shells with set timers and something like a FlaK 41 putting maybe a shell per four seconds into the air on a good day.

Also, it seems you confused cyclic and sustained RoF, hadn't gotten a chance to check and I was wondering how they kept those rates of fire up.

NuckmasterJ
Aug 9, 2008
Grimey Drawer
So as I tooted around on that awful ice map with 4 Cap points in my Cleavland Steamer pooping on people from vast distances I spot a almost dead Fuso and a not almost dead Kongo and decide gently caress it! This map is taking to long anyways. Off I go on a grand adventure! As I close within poopsock distance of the almost dead Fuso I pepper him with hardened freedom shells and turn him into debris as he misses a salvo but alas the Kongo see's me and gives me a slap just as I hide behind an ice breaker. During this brief lull in excitement I decide my masterstroke. I shall full broadside him and then accelerate to ramming speed!

My plan goes into action! I get a full broadside and he peppers me for half my health as I turn into him. He has foolishly put himself against the map barrier so he cannot evade. He gives me full broadsides as I fire my forward guns and take him down to half health. Now I'm 2km out, I have less then 5k health and he has 10k health and his secondaries start to chew into me. I'm 500m out with 1000 health and he misses a full broadside. I YOLO into him right in the side and cut him in two as I turn into a huge fireball! Success, we win!

Shortly thereafter I'm peppered with complaints in chat that I'm a human being rammer and ramming needs to be removed from the game. poo poo son, if this was WW2 and I had a IJN battleship that close to me I'd do the same god drat thing.

Now I'm almost ready to unlock the Peniscolada with its 203mm guns. Can any goons give me a report? Does it suck or is it pew pew fun time?

Magni
Apr 29, 2009

NuckmasterJ posted:

Now I'm almost ready to unlock the Peniscolada with its 203mm guns. Can any goons give me a report? Does it suck or is it pew pew fun time?

It's very different from the Cleveland. You're fragile and you will start eating citadel hits if you show a flat broadside. The 8-inchers have a considerbaly lower rate of fire, but they pack some serious punch and have a nice, flat trajectory, high velocity and good accurracy. The Pepsi can't go brawling like the Cleveland does, but she can lay down serious hate as a mid- or long-range skirmisher. Also, your turrets swing around enough that you normally don't have much trouble with not showing a flat broadside to the enemy.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Darwinism posted:

Someone should get me TS access at some point so I can shoot botes with gunes, just got a Cleveland and a Fuso and I'm really starting to feel the pressure for decent teammates.

Just ask. Any shitler online in TS can verify you aren't a J4G spy and give you tags.

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!




What is my team even doing?

JuffoWup
Mar 28, 2012
Had a game a little bit ago where a pubbie on my team complained hoping that wargaming would fix the bug regarding firing torpedoes at point blank. Apparently said pubbie doesn't realize that torps need to arm when they hit the water. Wargaming even released a video on torpedoes highlighting this fact. I was too busy trying to win the match to point this out sadly. And our team did eventually lose too.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
Argh, why do people not fight for the cap in the king of the hill style mode on the stupid ice map?



I hand these guys victory, and then I realize that the only guys left who can secure the cap are off where the D point is in domination, beached against icebergs. It takes them too long to reach the cap, and we draw, instead of an easy win. Also, gently caress the ice map.

The Fubuki is surprisingly not as bad as I thought. I mean, it's slower and has less concealment than the previous DDs, but its guns aren't completely insulting (you can still outturn them, but they swing back faster with the improved gun module), and the extra triple torpedo launcher makes it a straight upgrade from the Hatsuharu. I can actually fight off incompetent (or IJN) DDs with my guns, and with a 3rd shot of torpedoes, I can pump out a little more damage with every salvo. I'm not taking the module upgrade on the torps though, +5km would be nice, if it didn't take 5 knots off my torps' top speed. No damage boost to justify them either.

Long range torpedoes are still incredibly hard to hit. What I'd give for a torp speed upgrade...

Magni
Apr 29, 2009
The Fubuki actually has better concealment than the Hatsuharu once you shell out 600k for the Concealment Modification upgrade. :eng101:

Michaellaneous
Oct 30, 2013

So I bought one of the pre-order packs. How do I download this stuff now? I want to shoot ships.

e: Just as I post this it works.

FlyingCowOfDoom
Aug 1, 2003

let the beat drop
Umikaze is so drat fun and I am getting pretty drat good with torp timing without using the guide. Just had a 48k damage match with 4 ships sunk, 2 to flooding after I set them on fire and they used repair, with like 10 torp hits. Love jetting around, making GBS threads out torps and disappearing back into the smoke, to circle around and poo poo out some more.

Magni
Apr 29, 2009


I'm such a dirty cheater. This guy in his Mogami and another one in an Ibuki decided it was a smart idea to sail in a straight line showing their flat broadside ot my Amagi at about 6km distance. Totally cheating that they promptly ate 16-inch citadel penetrations.

I'm not actually using the Aim Assist mod. :allears:

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Beach Bum
Jan 13, 2010
How are the store-only preorder boats? I'm pretty impressed with the feel of the game and am ready to :retrogames:

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