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HAIL eSATA-n posted:a friend just mentioned that ~someone she knows~ is working in microsoft's secret development lab and they are about to release something huge i hope it's the tape
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# ? May 3, 2015 20:46 |
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# ? Jun 11, 2024 05:32 |
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I bet it is the surfacebook
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# ? May 3, 2015 20:49 |
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surface pro 4 with tape drive slot
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# ? May 3, 2015 20:50 |
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Korean Boomhauer posted:surface pro 4 with pcmcia slot
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# ? May 3, 2015 20:55 |
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minecraft 2
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# ? May 3, 2015 20:56 |
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xbox one two
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# ? May 3, 2015 20:58 |
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12" surface pro, it would be 'huge' lol
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# ? May 3, 2015 20:59 |
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a plain 13-inch ultrabook, branded surface 4 for business
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# ? May 3, 2015 21:06 |
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Wheany posted:a thinkpad, branded surface 4 for business
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# ? May 3, 2015 21:07 |
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surface hub mini
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# ? May 3, 2015 21:08 |
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duTrieux. posted:minecraft.NET
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# ? May 3, 2015 21:14 |
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HAIL eSATA-n posted:a friend just mentioned that ~someone she knows~ is working in microsoft's secret development lab and they are about to release something huge it's going to be the xbox two in a smaller form factor and work on microsoft surfaces
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# ? May 3, 2015 21:18 |
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the Microsoft Surface One with Bing! powered by Windows Ecks Embedded for XBONE Capable Devices with Kinect 3 Mandatory Edition for Gamers Business
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# ? May 3, 2015 21:20 |
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i've been thinking about it and pretty much the only technologies at the moment that could change anything would be: - huge battery/power innovation that lets engineers just go loving wild because energy constraints are out the window - an in-air screenless display technology everything else is just incremental poo poo
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# ? May 3, 2015 21:37 |
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Partnership with Valve to bring all Source titles to HoloLense *cut to stock tf2 footage from like 6 years ago*
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# ? May 3, 2015 21:39 |
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duTrieux. posted:i've been thinking about it and pretty much the only technologies at the moment that could change anything would be: all inventions are incremental poo poo
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# ? May 3, 2015 21:41 |
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hobbesmaster posted:all inventions are incremental poo poo yes, and anything 'huge' wuold have to be bigger than that, and the only things i can think of that would apply are as outlined above
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# ? May 3, 2015 21:47 |
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has everyone forgot about the oculus already. hello??
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# ? May 3, 2015 21:50 |
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vr is niche and will be niche until we have the technology to ditch big ol' headsets
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# ? May 3, 2015 21:54 |
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pram posted:has everyone forgot about the oculus already.
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# ? May 3, 2015 21:56 |
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another innovative thing, I think, would be data compression. can we make games smaller? they will download faster and take up less space.
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# ? May 3, 2015 21:58 |
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duTrieux. posted:- huge battery/power innovation
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# ? May 3, 2015 21:59 |
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EMILY BLUNTS posted:another innovative thing, I think, would be data compression. can we make games smaller? they will download faster and take up less space. yeah see the documentary "Silicon Valley" on HBO
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# ? May 3, 2015 22:02 |
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duTrieux. posted:minecraft 2 if they just replaced the Java version with a desktop build of the C++ port that's used for consoles and mobile, the performance benefit alone would let them call it 2.0 they're probably doing something crazier though like porting the Java to C# so it'll run on .NET instead—as a Metro app maybe?—and use MEF for mods. they've already announced Visual Studio support for building Minecraft mods, though right now the first step is "get a JDK from Oracle" if you want use it
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# ? May 3, 2015 22:19 |
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duTrieux. posted:i've been thinking about it and pretty much the only technologies at the moment that could change anything would be: i want a robot knife sharpener where you pop a knife in and input the angle you want and then it does a better job than i can do by had with a bunch of stones and it only takes like takes 10 seconds or w/e and it has shape and tip detection so it does as good a job on cleavers and japanese knives as it does on like a pairing knife
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# ? May 3, 2015 22:21 |
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minecraft 2 will be a native osx app that will be ported to windows to demonstrate their cross platform importing abilities
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# ? May 3, 2015 22:23 |
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eschaton posted:they've already announced Visual Studio support for building Minecraft mods, though right now the first step is "get a JDK from Oracle" if you want use it maybe they're making a clean room jvahahahahahahahaha
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# ? May 3, 2015 22:24 |
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duTrieux. posted:- huge battery/power innovation that lets engineers just go loving wild because energy constraints are out the window this may be coming in the near future btw: http://www.nature.com/ncomms/2015/150220/ncomms7362/full/ncomms7362.html
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# ? May 3, 2015 22:28 |
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Cocoa Crispies posted:maybe they're making a clean room jvahahahahahahahaha been there done that lost the lawsuit
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# ? May 3, 2015 22:30 |
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eschaton posted:if they just replaced the Java version with a desktop build of the C++ port that's used for consoles and mobile, the performance benefit alone would let them call it 2.0 and then everyone would keep playing their modded minecraft 1 b-but the performance benefits... -eschaton, probably
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# ? May 3, 2015 22:33 |
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Phoenixan posted:minecraft 2 will be a native osx app that will be ported to windows to demonstrate their cross platform importing abilities still outperforms the java version
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# ? May 3, 2015 22:37 |
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Necc0 posted:this may be coming in the near future btw: http://www.nature.com/ncomms/2015/150220/ncomms7362/full/ncomms7362.html when talking about lithium-containing products, the thing that immediately comes to mind is "this doesn't feel dangerous enough, how can I involve fluorine too?"
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# ? May 4, 2015 00:49 |
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Phoenixan posted:minecraft 2 will be a native osx app that will be ported to windows to demonstrate their cross platform importing abilities maybe in a couple of versions office will be done this way
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# ? May 4, 2015 01:23 |
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and the default buttons on the ribbon will still be different depending on the os
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# ? May 4, 2015 01:39 |
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New office2016 preview launched themes available: white, grayer, grayer, grayest and...colourful:
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# ? May 4, 2015 16:19 |
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EMILY BLUNTS posted:another innovative thing, I think, would be data compression. can we make games smaller? they will download faster and take up less space. unity is loving atrocious for this, just a bunch of xml sprayed everywhere. if ntfs is compressing your game at a 2:1 ratio you are a lovely dev
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# ? May 4, 2015 16:39 |
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if ntfs is compressing things why should I care? also why are you compressing anything? disk is basically free
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# ? May 4, 2015 16:40 |
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Shaggar posted:if ntfs is compressing things why should I care? also why are you compressing anything? disk is basically free ntfs compression reduces io times at the expense of CPU times; for something like xml which is inherently inefficient and single-threaded, compression is a good solution to these problems
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# ? May 4, 2015 16:44 |
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because either youre constrained for performance on a platter or space on an ssd and properly packing resources means you're pulling data faster off the slowest component of your computer
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# ? May 4, 2015 16:44 |
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# ? Jun 11, 2024 05:32 |
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Cocoa Crispies posted:ntfs compression reduces io times at the expense of CPU times; for something like xml which is inherently inefficient and single-threaded, compression is a good solution to these problems 99.9999% of time games are parsing stuff like xml with lovely embedded languages like lua that are more responsible for slowness than disk.
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# ? May 4, 2015 16:57 |