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I don't really understand why people think aiming is so hard, just take an extra second if you're far away and use the information you get from holding alt. If you're not sure take another second to watch what they're doing. It's not FPS put crosshairs on man and mash trigger easy, but it's not like you're doing orbital mechanics in your head. Now having said that I'll freely admit I'm terrible with torpedoes, but part of that comes from going back and forth between US and IJN cruisers and destroyers and having enough of a difference in how the torpedoes behave to screw me up. Now if only I could remember to use smoke when I'm on a destroyer, and remember that I don't have it when I'm playing a cruiser, but that's entirely user error.
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# ? May 3, 2015 20:52 |
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# ? May 25, 2024 15:31 |
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Beach Bum posted:How are the store-only preorder boats? I'm pretty impressed with the feel of the game and am ready to the destroyers are good, the sims being very good, and the russian one being alright.
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# ? May 3, 2015 20:53 |
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Okay, so this was kinda hilarious. Saw another idiotic draw coming because my team was adamant about not capping, but chasing the only enemy ship (a Lexington) that half the map away three minutes before the timer ran out. Long story short, our Ranger was one of the most carrier players I've ever seen. He moved in arouund that flank. ~30 seconds before the end of the match, he enters secondary range with the Lexington. Around five seconds left on the clock, he rams the Lexington who had realised and tried to evade far too late for it to matter. Beach Bum posted:How are the store-only preorder boats? I'm pretty impressed with the feel of the game and am ready to The Yubari is fragile as any IJN light cruiser, but nicely maneuverable and has decent guns, hilarious amounts of AA for its tier and torpedos with very limited firing arcs, but very high damage for the tier. Grem is a kinda strange DD that works best as a long-range skirmisher. Guns that are good at long range, but turn like crap and torpedos that are reasonably fast and powerful and can be launched from outside detection range. The Sims is basically the archetype american DD - it's almost identical with the Benson at T8, except for having torpedos that are exclusively useful for knife-fight ambushes and having worse camouflage. It's fast and zippy even for a DD and the guns both have a very high rate of fire and turn around so fast that you'll get whiplash. It chews up most other DDs in close and can be annoying as hell for cruisers and BBs by dancing around at its maximum gun range. Magni fucked around with this message at 22:06 on May 3, 2015 |
# ? May 3, 2015 21:35 |
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Beach Bum posted:How are the store-only preorder boats? I'm pretty impressed with the feel of the game and am ready to The Sims and Grem are worth it - the Japanese ship is not. However, the Sims being decent is offset a decent amount by it being T7, while the Grem plays like a light cruiser and has more relaxed MM at T5.
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# ? May 3, 2015 22:30 |
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I just killed 2 cruisers, 1 destroyer and a BB all with my Gremyaschy guns. It scores ridiculous citadel hits all the time and does loads of damage with AP shells that have laser sharp precision.
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# ? May 3, 2015 22:54 |
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Loving the Warspite, even with the low range of its main guns. As long as I don't end up on the open ocean map the islands make it easy to close the range and it has some nice tanky armor.
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# ? May 3, 2015 23:14 |
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Michi88 posted:Loving the Warspite, even with the low range of its main guns. As long as I don't end up on the open ocean map the islands make it easy to close the range and it has some nice tanky armor. It also has the turning rate of a cruiser which means carrier players have a lot of trouble getting a good torpedo run on players who pay attention to their surroundings. drat I hate the Warspite.
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# ? May 3, 2015 23:23 |
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Had a game in my Ranger where I ended up killing 2 DDs with my secondaries (then I sank from flooding and we lost cause I was the last ship alive) Dalael posted:It also has the turning rate of a cruiser which means carrier players have a lot of trouble getting a good torpedo run on players who pay attention to their surroundings. drat I hate the Warspite.
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# ? May 3, 2015 23:34 |
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So what's the deal with the Warspite? Is it sort of like a light Battleship that handles like a cruiser?
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# ? May 3, 2015 23:50 |
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Dr. Arbitrary posted:So what's the deal with the Warspite? Is it sort of like a light Battleship that handles like a cruiser? It's too slow for that - it's more like a better version of the Kawachi that can just laugh at most torpedo runs
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# ? May 4, 2015 00:00 |
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Insert name here posted:Had a game in my Ranger where I ended up killing 2 DDs with my secondaries I often joke that its a Battleship sized destroyer, but I had never actually bothered to check the stats. Now that you've just told me that.. A few days ago, I managed to sink 2 DD's with torpedoes, but completely failed to harm a warspite. I was trying to get my planes in position but it kept turning and I just couldn't get a good shot. Then a Pepsi-cola showed up and I had to pull off.
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# ? May 4, 2015 00:11 |
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So. A thing happened. I'm now ready for the patch. Dr. Arbitrary posted:So what's the deal with the Warspite? Is it sort of like a light Battleship that handles like a cruiser? She has a battleship-grade rudder shift (IE it's slow as hell), but once she's thrown the rudder around, she's got a turning radius more in line with a destroyer or light cruiser. Also, very punchy guns and nice amor, but slow and with less range than any IJN battleship past tier 4.
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# ? May 4, 2015 00:37 |
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Magni posted:So. A thing happened.
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# ? May 4, 2015 00:43 |
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Got the Nagato and have played a few games in it, I'm sorta underwhelmed, going from 12 guns to 8 seems like a step backward.
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# ? May 4, 2015 00:46 |
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Holy poo poo I'm literally destroying more ships as a destroyer than I ever have as a cruiser or BB. I took out 3 battleships last game that my team had no hope of defeating.
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# ? May 4, 2015 00:57 |
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The Nagato's slightly more accurate and it's secondaries are hilarious. With the upgrade and captain skill you can reach out and punish anything within 8km of you.
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# ? May 4, 2015 00:58 |
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Axetrain posted:Got the Nagato and have played a few games in it, I'm sorta underwhelmed, going from 12 guns to 8 seems like a step backward. Get the Secondary Battery Mod 2, Advanced Firing Training and the Steering Gear Modification 2. Use that toughness, agility and brutal secondary battery and roll right up into people's faces and rip them apart in an up-close slugfest. Nagato ain't no sniper, that girl wants to get close and personal.
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# ? May 4, 2015 01:00 |
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Magni posted:So. A thing happened. same with my Gearing, as of yesterday Sidesaddle Cavalry fucked around with this message at 07:55 on May 4, 2015 |
# ? May 4, 2015 01:11 |
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Kraftwerk posted:Holy poo poo I'm literally destroying more ships as a destroyer than I ever have as a cruiser or BB. I took out 3 battleships last game that my team had no hope of defeating. Yep. Though BBs seem to be supposed to be torp bait to some degree. It's that cruisers are such easy targets that surprised me! The game keeps telling me they're for hunting destroyers, but in a destroyer I see a cruiser and dollar signs float past my eyes.
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# ? May 4, 2015 01:27 |
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Warbadger posted:Yep. Though BBs seem to be supposed to be torp bait to some degree. It's that cruisers are such easy targets that surprised me! The game keeps telling me they're for hunting destroyers, but in a destroyer I see a cruiser and dollar signs float past my eyes. This is no longer true after tier 6.
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# ? May 4, 2015 01:32 |
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Oh, btw, something happened on my last Amagi game. All I did was score two glancing hits from 20km out on someone because he didn't bother to turn his rudder, then the same happened to another BB on our team and then the shitstorm broke loose.
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# ? May 4, 2015 01:48 |
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Warbadger posted:Yep. Though BBs seem to be supposed to be torp bait to some degree. It's that cruisers are such easy targets that surprised me! The game keeps telling me they're for hunting destroyers, but in a destroyer I see a cruiser and dollar signs float past my eyes. Slim Jim Pickens posted:This is no longer true after tier 6. Don't even try to hunt high tier IJN cruisers. They are actually pretty nimble and can slide through your spreads, their guns can kill you in a few hits, as they don't really overpenetrate, and they have lots of them. Probably US ones as well, but I'm still on the Cleveland, which has no real mobility to speak of. Well-driven Fusos can also eat destroyers they're aware of, due to the extra gun turrets allowing them to multiple chances to kill you.
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# ? May 4, 2015 02:18 |
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The US cruisers past the Cleveland are somewhat more vulnerable as they're a bit more sluggish. The Fuso is actually kinda easy to torp because she's long and turns like a brick. It's the Nagato that will really gently caress you up unless you pull a drat-near perfect attack, because she's got a freakishly fast rudder and a horrifying secondary battery.
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# ? May 4, 2015 02:21 |
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Anyone have some advice on how to use smoke effectively? I have no idea if what I'm doing is actually helping.
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# ? May 4, 2015 02:23 |
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Magni posted:So. A thing happened. Good work man! I am 40k away so it's never going to happen for me.
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# ? May 4, 2015 02:35 |
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Dr. Arbitrary posted:Anyone have some advice on how to use smoke effectively? I have no idea if what I'm doing is actually helping. Smoke trails from the center of your ship and spreads slowly. To get blocked by smoke, you need to put the smoke between an enemy ship and you. So you can smoke while running away, or smoke and pull to a halt, and hide yourself. You can't race towards a Cleveland and hope smoke covers you. Also, press P to turn off your AA guns, they will give you away. Magni posted:The US cruisers past the Cleveland are somewhat more vulnerable as they're a bit more sluggish. The Fuso is actually kinda easy to torp because she's long and turns like a brick. It's the Nagato that will really gently caress you up unless you pull a drat-near perfect attack, because she's got a freakishly fast rudder and a horrifying secondary battery. The Pensacola and New Orleans are nimble. The 9 and 10 are closer to the Cleveland. The Des Moines can so thoroughly gently caress up destroyers I don't even try. The Balt is a better target I guess.
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# ? May 4, 2015 02:38 |
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demonR6 posted:Good work man! I am 40k away so it's never going to happen for me. I was 40k away 2 days ago. Bought myself a premium account with the tokens from the Sims and went to town. Actually had a blast in those last 20 or so matches with the Amagi. Girl really wanted to prove me wrong when I called her worse than the Nagato and she's actually won me over. Never been accused of using aim mod this much. I'm right now wondering about what equipment choices to make on the Yamato on the second and third upgrade slots. 2nd slot: - Secondary Battery Modification 2 for 7km secondary range - Fire Control Modification for some nebulous accurracy increase on the 46cm guns - Main Battery Modification 2 - would get my 180 degree turret turn time from 56 seconds (thanks to Aiming Expertise on my captain) down to ~47 seconds, but increase reload from 35 seconds to 38 seconds. 3rd slot: - AA Gun Modification 3 for 20% more AA damage - Secondary Battery Modification 3 for 20% more secondary RoF - Main Battery Modification 3 - 180 degree turret turn time increased to 65 seconds, but reload reduced from 35 seconds to about 31 seconds; makes obviously no sense to combine this with the Main Battery Mod 2 above. I'm actually genuinely stumped here. Slim Jim Pickens posted:The Pensacola and New Orleans are nimble. The 9 and 10 are closer to the Cleveland. Eh, I only called em slightly sluggish compared to IJN cruisers. Trying to openly charge any of them is pretty suicidal. Smoke screens, islands, runs at distracted ones that have their turrets faced away and launching from just outside detection range are what you generally need to do to survive and enjoy your kill. Magni fucked around with this message at 03:03 on May 4, 2015 |
# ? May 4, 2015 02:45 |
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Magni posted:The US cruisers past the Cleveland are somewhat more vulnerable as they're a bit more sluggish. The Fuso is actually kinda easy to torp because she's long and turns like a brick. It's the Nagato that will really gently caress you up unless you pull a drat-near perfect attack, because she's got a freakishly fast rudder and a horrifying secondary battery. E: Magni posted:Eh, I only called em slightly sluggish compared to IJN cruisers. Trying to openly charge any of them is pretty suicidal. Smoke screens, islands, runs at distracted ones that have their turrets faced away and launching from just outside detection range are what you generally need to do to survive and enjoy your kill. Insert name here fucked around with this message at 02:56 on May 4, 2015 |
# ? May 4, 2015 02:50 |
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Insert name here posted:They're not really though? Pensacola after the hull upgrade has a 9.1s rudder shift and a 800m turning radius, and the Baltimore and New Orleans are similar. The aforementioned Cleveland has 9.4s and 830m respectively. The most sluggish US Cruiser is the Des Moines, but I wouldn't want to be anywhere near that monster in a DD because those guns. That's... suprising. They do kinda feel more sluggish to me when I drive them. Huh.
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# ? May 4, 2015 03:02 |
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Ok lets talk secret key binds here. I saw in a youtube video that Ctrl X and Shift X and auto orient your turrets at either a sector of the map or your currently view direction of your cursor after about a week of rabid playing. What else don't I know? I've seen people getting their AA to focus on torp squads instead of fighters, and pinging the map? How does one do this?
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# ? May 4, 2015 03:02 |
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NuckmasterJ posted:Ok lets talk secret key binds here. I saw in a youtube video that Ctrl X and Shift X and auto orient your turrets at either a sector of the map or your currently view direction of your cursor after about a week of rabid playing. What else don't I know? I've seen people getting their AA to focus on torp squads instead of fighters, and pinging the map? How does one do this? Holding CTRL gives you an in-game cursor with which you can ping the minimap and click on enemy planes and boates to make them a priority target for your AA and secondaries respectively.
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# ? May 4, 2015 03:04 |
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Magni posted:I was 40k away 2 days ago. Bought myself a premium account with the tokens from the Sims and went to town. Actually had a blast in those last 20 or so matches with the Amagi. Girl really wanted to prove me wrong when I called her worse than the Nagato and she's actually won me over. Never been accused of using aim mod this much. I was hoping to grind it this weekend but poo poo got crazy and I am just now even booting my computer for the first time.
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# ? May 4, 2015 03:18 |
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Magni posted:I'm right now wondering about what equipment choices to make on the Yamato on the second and third upgrade slots. As for slot 2 I kind of wish we knew how much of an accuracy increase you get from Fire Control Mod, but that would probably be my first choice by default. I say play a few games to see if you feel like the accuracy needs improving and if you feel like it could be a bit tighter throw it on. Otherwise go with the secondaries I guess.
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# ? May 4, 2015 03:29 |
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So this game just happened (it was first victory of the day), I should have been dead, but somehow never took that killing blow. Thanks to bobatron for killing that pesky destroyer that I spent way too much time trying to get off my arse. I alpha'ed a full health Phoenix, which was pretty funny (to me).
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# ? May 4, 2015 04:28 |
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Just got into this, seems I'm far too impatient /aggressive to play DDs right. Cruisers seem more my style, mobile with some punch. I'll probably get the warspite because gently caress yeah British
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# ? May 4, 2015 04:43 |
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I kinda wish I had an excuse to use the plane view more while playing CVs because watching from above is pretty cool: Bonus "I think CV AA looks cool":
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# ? May 4, 2015 05:16 |
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that DD on the bottom had you dead to rights and... missed
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# ? May 4, 2015 05:33 |
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TheDemon posted:that DD on the bottom had you dead to rights and... missed E: Also the other DD whiffed in a similar fashion as I was turning towards him, only hitting with I think 2 torpedoes of his entire salvo. Insert name here fucked around with this message at 05:42 on May 4, 2015 |
# ? May 4, 2015 05:38 |
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I know the warsprite is slow, but it seems to have the nagato's fun secondaries as well. It is the only other BB with a 5km secondary range anyway, so those with it might want to look into that. Also, I picked up an atlanta to try it out. I was unaware it actually had 8 turrets. I only saw the 6, but it has one on either side of the center ala the earlier us cruisers. That means 7 turrets on a broadside. When I let them chain fire one after the other, it is absolutely hilarious to watch. The thing is a murder machine to DDs though. Once you have your line on them, just the volume of shells make DDs regret trying to get near you. On the other hand, I had a game where I was out 4 of my turrets. Those guns seem to be really really vulnerable. Btw, the turret rotation is very fast as well. Similar to the sims. So it just happily murders. I have a feeling the effectiveness of this ship will fall off next patch when the 152mm gun starts to show the need for he more due to bounces.
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# ? May 4, 2015 06:13 |
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# ? May 25, 2024 15:31 |
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I've been quoting Khalid ibn al Walid in English to my pubby teams and I no poo poo have been winning 90% of my pub matches. "O men of Islam ! The time has come for steadfastness. Weakness and cowardice lead to disgrace; and he who is steadfast is more deserving of Allah's help!" "Know that the help of Allah comes according to your desire. Let not the Muslims fear anything so long as they have the help of Allah!" "Know, O Muslims, that you have never seen a Navy as you see now. If Allah defeats them by your hand, they shall never again stand against you!"
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# ? May 4, 2015 08:16 |