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Airspace posted:The Kadeshi were probably sustained by either adventurers who said "A place no one returns from?! There has to be something cool there!" or traders who said "Well, if we go around this nebula we'll cut into our profit margins." That's a lot of adventurers and traders for four thousand years of sustenance. They're lucky there was no break in traffic.
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# ? May 4, 2015 18:55 |
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# ? Jun 12, 2024 19:12 |
RBA Starblade posted:That's a lot of adventurers and traders for four thousand years of sustenance. They're lucky there was no break in traffic. I always figured the Kadeshi had figured out replicator technology or were able to feed themselves via hydroponics and only really preyed on intruders because nobody must know the exiled Hiigarans are hiding in the nebula.
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# ? May 4, 2015 19:01 |
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Ilanin posted:One tends to get the impression with Homeworld 2 that they made all the missions and then strung them together afterwards. Sorta, what is there is actually just a fraction of a much bigger game that was re-pieced together after the game was canceled and then resumed. So whatever assets existed at the time of cancellation is probably what got used.
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# ? May 4, 2015 19:09 |
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ThisQuietReverie posted:Sorta, what is there is actually just a fraction of a much bigger game that was re-pieced together after the game was canceled and then resumed. So whatever assets existed at the time of cancellation is probably what got used. One of my impressions from when I played it, we'll see how well it keeps up, was that after roughly, well, roughly the point we're reaching now, a lot of missions have no logical connection. Like Fleet Intel will bring some poo poo up in a cutscene that we've never heard of before and suddenly we're going to a place because of that. Or just otherwise completely spurious logical "connections."
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# ? May 4, 2015 19:39 |
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Rick_Hunter posted:In this universe's scale, there's little a space bound fleet can do to a planet. Makan and the Vagyr don't have a stockpile of whatever the Taiidan threw down on Kharak so for all intents and purposes, it's a true siege where Hiigara is well-defended and stocked but is isolated and the Vagyr are waiting them out while banging on the walls. See now that is one very credible way to approach the issue because landing a few million ground troops from orbit is no mean feat of logistics, but then this cutscene is written, illustrated and shipped: and like, if those aren't nukes then they are several dozen kiloton conventional warheads being shot at cities and by the third mission the actual gameplay has the player casually obliterating Vagyr splinter fleets the size of the unit cap in HW1 so the size of the actual Hiigaran siege fleet is probably theoretically large. They could have addressed why the Vaygr aren't sealing the deal with a single sentence. They want to enslave or compel the surrender of the Hiigarans and not obliterate for cultural/religious reasons, or the Hiigarans burrow deep into the crust of Hiigara for a planetary defense in depth that nukes can't resolve, or Makaan is trying to bait out the flagship fleet for a final confrontation by periodically and spectacularly wiping out a couple-ten-thousand Hiigarans who still probably haven't gotten a hugely bountiful population after being reduced to a few hundred thousand by this point in HW1. Just... something! This isn't hard, the only asset you need to patch this hole with the assets currently in place is one **loving** sentence. And I have no idea why this of all things is my sticking point and not, say, Gary-Sue Kaiju Spaceship Jesus. But in my quest to find two game-elements in HW2 that agree with each other, this is it. This is where I get off the bus, apparently. Vivendi ran Sierra so hard into the ground and this game is a banner of how and why. In an industry full of very sad stories, that's probably in the top (bottom?) three. Willie Tomg fucked around with this message at 20:44 on May 4, 2015 |
# ? May 4, 2015 20:30 |
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Willie Tomg posted:See now that is one very credible way to approach the issue because landing a few million ground troops from orbit is no mean feat of logistics, but then this cutscene is written, illustrated and shipped: If that's what you have to do to rationalize it, go for it man. I can only assume the Vaygr are waiting the Hiigarans out like a real siege because of BIG loving SPOILERS. I made peace with this story a long time ago so I don't really understand the hate that everyone gives the story. You know...scratch that. I understand why everyone thinks the story is bad because it is. But from the bottom of my heart I just don't really care about the story in the game. What really drew me to this game is a return to the gameplay that made HW1 fun. Luckily, I got my copy after the patch so I didn't have to deal with 20 Battlecruisers near Thaddis Sabbat (just 7). This story may be pants on head retarded but in the end it has no real bearing on my life so I'll give the writers a lot of leeway to write their epic space opera even if there are a lot of holes. I'll just fill those in as I go on.
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# ? May 4, 2015 20:51 |
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PurpleXVI posted:One of my impressions from when I played it, we'll see how well it keeps up, was that after roughly, well, roughly the point we're reaching now, a lot of missions have no logical connection. Like Fleet Intel will bring some poo poo up in a cutscene that we've never heard of before and suddenly we're going to a place because of that. Or just otherwise completely spurious logical "connections." It actually kind of starts out that way even. If you've ever wondered why the Hiigarans are secretly building a mothership in a debris field out in BFE it's because they were supposed to have been at war for the past two hundred years against the remnants of the Taiidan and the Tobari (Turanic relatives/descendants, this isn't clear) and the plan was to engage the Taiidan and Tobari with pretty much the entirety of the Hiigaran fleet and then hyperspace the Pride into the middle of it and start wrecking poo poo with their new purpose-built warmachine. Halfway there they are pulled out of hyperspace by what they perceive to be mechanical problems with their new mothership but is actually an act of sabotage. The player now has to fight off small skirmishes with the Taiidan and Tobari as the mothership gets back up to speed (essentially a measured tutorial like the start of every Homeworld game). By the time the Pride arrives the battle is over- the Taiidan/Tobari have been wiped and so have all but 1 or 2 Hiigarans who describe a new, third party who hyperspaced in en masse and killed everybody. It ends up being the Vaygr, who have since hyperspaced away and are in the process of sieging Hiigara in order to force a confrontation with the player. Apparently the Pride has a unique hyperspace signature and they want the drive so they're trying to get the player to bring it to them by casually nuking parts of the planet. The Pride ends up helping escaping ships run the Vaygr blockade to where the kiith are regrouping (at a distant place I don't recall). etc, etc. So without 2 extra races being done, the Taiidan/Tobari are cut, the Vaygr end up attacking the mothership while it is being constructed and instead of escorting escaping Hiigarans you're "staffing up" the mothership instead. It was all connected and it all had a plan, we just get to see bits and pieces of it.
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# ? May 4, 2015 21:43 |
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Airspace posted:The Kadeshi were probably sustained by either adventurers who said "A place no one returns from?! There has to be something cool there!" or traders who said "Well, if we go around this nebula we'll cut into our profit margins." Funny part of the Kadeshi... they have Jump drives.
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# ? May 4, 2015 22:17 |
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Willie Tomg posted:They could have addressed why the Vaygr aren't sealing the deal with a single sentence. "Hiigara can resist the Vaygr siege, but only for a limited time." So they kind of did. But not exactly very well, because it hardly explains the total lack of urgency on behalf of the Pride of Hiigara and her Fleet. Thematically, it would make sense that Hiigara would be extremely heavily defended. I mean, even before somebody used an atmosphere deprivation weapon on Kharak, the Kushan were defending their homeworld with missile batteries sufficiently strong to do quite substantial damage to an attacking fleet despite the fact that they didn't even know hostile alien species existed. You have to figure that after that double shock - and with the value the Homeworld has to them - that Hiigara has to be a fortress world even absent defending battlefleets.
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# ? May 4, 2015 23:16 |
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Ilanin posted:- that Hiigara has to be a fortress world even absent defending battlefleets. Aw man, now you have me hoping for some crazy mashup where WH Imperial 40k fleets are smashing up Vagyr forces.
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# ? May 4, 2015 23:26 |
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Saint Celestine posted:Aw man, now you have me hoping for some crazy mashup where WH Imperial 40k fleets are smashing up Vagyr forces. In the grim darkness of the far future, there is only Somtaaw.
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# ? May 5, 2015 01:32 |
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The guys who made the strike suit in Strike Suit Zero/Infinity are alternate universe Somtaaw, I'm sure. Yes this is a thinly veiled attempt at pimping those games, because they own and either were made by much of the Homeworld team or drew VERY heavily from it. The music, art direction, and especially the jaw-dropping skyboxes could've been ripped right out of Homeworld.
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# ? May 5, 2015 02:08 |
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Saint Celestine posted:Aw man, now you have me hoping for some crazy mashup where WH Imperial 40k fleets are smashing up Vagyr forces. What I would give...
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# ? May 5, 2015 02:23 |
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The next mission is where I dropped the whole thing while playing HW2 Remastered. I don't know what, precisely, pushed me over the threshold of absolutely not caring anymore, but I had just had a hell of a fun time playing HW Remastered and HW2 just felt like a total slog in comparison.
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# ? May 5, 2015 02:25 |
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Saint Celestine posted:Aw man, now you have me hoping for some crazy mashup where WH Imperial 40k fleets are smashing up Vagyr forces. John Liver posted:What I would give... There's apparently a Battlefleet game coming out soon, so maybe there's something to look forward to?
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# ? May 5, 2015 02:40 |
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A mod to make you not have to dash straight off at the end of every mission so you can mine/build/research and sort out your ship groups would make the whole thing much more enjoyable.
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# ? May 5, 2015 02:52 |
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CommissarMega posted:There's apparently a Battlefleet game coming out soon, so maybe there's something to look forward to? Sweet loving Jesus. Where do I give my money.
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# ? May 5, 2015 05:49 |
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ThisQuietReverie posted:Art, so put the knives away unless you have grievances over how it looked. Hell, I even liked the way Remastered plays. I wasn't briging amy knives out. Its not a perfect game but it sure as hell isn't a bad one.
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# ? May 5, 2015 06:25 |
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propatriamori posted:The next mission is where I dropped the whole thing while playing HW2 Remastered. I don't know what, precisely, pushed me over the threshold of absolutely not caring anymore, but I had just had a hell of a fun time playing HW Remastered and HW2 just felt like a total slog in comparison. Not too suprising the next one is an absolute bitch of a level and one of about 4 missions which are hard as nails Gehenna is a pain. It also quite vague with its mission triggers.
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# ? May 5, 2015 18:00 |
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Englishman alone posted:Not too suprising the next one is an absolute bitch of a level and one of about 4 missions which are hard as nails Gehenna is a pain. It also quite vague with its mission triggers. I've been playing around with that mission, seeing what triggers I can manipulate and still get a victory. Next one to try is to bypass the first layer of objectives and drive straight for the win-condition.
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# ? May 5, 2015 18:06 |
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Please ignore this post. For some reason I am completely unable to bookmark this thread, so I'm posting in the hopes it will auto-bookmark anyways. I'm getting tired of having to open the older thread everytime I want to see if there's something new here.
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# ? May 9, 2015 00:39 |
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Dalael posted:Please ignore this post. For some reason I am completely unable to bookmark this thread, so I'm posting in the hopes it will auto-bookmark anyways. I'm getting tired of having to open the older thread everytime I want to see if there's something new here. Click on the star in the bottom and top left of any of the pages and it'll go to your User Control Panel.
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# ? May 9, 2015 02:59 |
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I still think Homeworld 2 looks pretty great, especially the skyboxes. A little sad we didn't get the skyboxes together with the megastructures of Dust Wars, but the backgrounds are just really, really good. And really interesting. Check this out if you haven't: http://simonschreibt.de/gat/homeworld-2-backgrounds/ and http://simonschreibt.de/gat/homeworld-2-backgrounds-tech/
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# ? May 9, 2015 05:25 |
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Coffeehitler posted:Click on the star in the bottom and top left of any of the pages and it'll go to your User Control Panel. Yeah, im aware of that. For some reason tho, it just wouldnt work. Tried logging off, tried from home and from work. Only this thread has been giving me this problem. Only today did I remember that posting should automatically add it to my favorites. And it worked.
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# ? May 9, 2015 06:29 |
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This mission really does feel like two missions stitched together, because each half is too short to be a normal mission.
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# ? May 11, 2015 21:48 |
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Man, I don't know if I just built a lot more ships before I left mission 3 but I remember there being... something defending the command station. Not to mention the ship defending the location the hyperspace gates lead to. Maybe its because I usually take 2 or 3 times as long as a normal person to finish RTS level.
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# ? May 11, 2015 22:36 |
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Oh man, you didn't capture the destroyer? I don't think I've ever not captured the destroyer that's on the other end of that hyperspace gate in that mission.
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# ? May 11, 2015 23:05 |
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Gothsheep posted:Oh man, you didn't capture the destroyer? I don't think I've ever not captured the destroyer that's on the other end of that hyperspace gate in that mission. Nah, it's a 'bonus' for people who follow the dotted line, but if I didn't have to worry about that damned auto-jump, I would have taken the time to do that. Kibayasu posted:Man, I don't know if I just built a lot more ships before I left mission 3 but I remember there being... something defending the command station. Not to mention the ship defending the location the hyperspace gates lead to. Maybe its because I usually take 2 or 3 times as long as a normal person to finish RTS level. I've been keeping my fleet size down for exactly this reason. I have maxed out my Strike Craft, but have under 50% my limit in Corvettes and Frigates.
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# ? May 11, 2015 23:32 |
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Yeah, with a maxed-out fleet I remember this mission being an annoying loving grind. Honestly, this was a bit of a snoozeworthy mission, through no fault of yours, it's just... dull. There's nothing happening, you show up, you blow up some dudes, you leave. You could have cut this mission entirely and it would have resulted in nothing, it hardly even introduced anything new aside from the Vaygr Shipyard.
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# ? May 11, 2015 23:34 |
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"I'm hit." Don't you freak out on us, pilot.
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# ? May 12, 2015 00:59 |
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Kibayasu posted:Man, I don't know if I just built a lot more ships before I left mission 3 but I remember there being... something defending the command station. Not to mention the ship defending the location the hyperspace gates lead to. Maybe its because I usually take 2 or 3 times as long as a normal person to finish RTS level. It was defenseless when I went through on Remastered too, with a full fleet. The shipyard didn't bother building anything.
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# ? May 12, 2015 01:09 |
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sigh. It hurts to think how awesome Homeworld 1 is by Mission 4, and how...sigh. I still have the Homeworld t-shirt from E3 2003. I was so, so excited for this game.
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# ? May 12, 2015 04:47 |
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berryjon posted:Nah, it's a 'bonus' for people who follow the dotted line, but if I didn't have to worry about that damned auto-jump, I would have taken the time to do that. Yeah, that happens automatically when you kill the third hyperspace inhibitor, so I always clear out 2 of the gates, capture a third, then marshal my fleet to go though the gate, hit that op, and come back to finish off the inhibitors afterwards.
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# ? May 12, 2015 05:03 |
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John Liver posted:"I'm hit." The Kushan are professional as gently caress.
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# ? May 12, 2015 05:11 |
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"Frigate lost" "hull breach hull breach" "Frigate lost" Now the thread has lived up to its title
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# ? May 12, 2015 05:32 |
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kw0134 posted:"Frigate lost" You forgot "Breach in the Starboard Fusion Chamber."
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# ? May 12, 2015 05:35 |
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Hit, hit. Damage report.
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# ? May 12, 2015 10:34 |
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I know it's largely irrelevant, but i accidentally turned out youtube's automatic captions when playing the latest one, and it was instantaneously magical.
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# ? May 12, 2015 19:03 |
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I like the chill voice acting.
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# ? May 12, 2015 19:07 |
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# ? Jun 12, 2024 19:12 |
Ceebees posted:I know it's largely irrelevant, but i accidentally turned out youtube's automatic captions when playing the latest one, and it was instantaneously magical.
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# ? May 12, 2015 19:10 |